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Member Since 04 Dec 2012
Offline Last Active Jan 04 2013 04:26 PM

#2134140 So it seems a lot of naughty boys and girls got one last gift from Santa this...

Posted turbo234 on 03 January 2013 - 10:33 AM

Seriously? If it breaks the game don't do it. It's really not that hard of a concept to grasp people.

#1979230 Social Failure?

Posted Wordsworth on 29 September 2012 - 01:32 PM

I find saying "Rub rub rub" while reviving someone is a good icebreaker.

You should try it out sometime OP.

#1979183 Social Failure?

Posted Omedon on 29 September 2012 - 01:08 PM

View PostlittleXuro, on 29 September 2012 - 10:57 AM, said:

I've had my fair share of complaints about the game so far but since those can be mostly fixed, I'm waiting to see what will happen but there is one thing that made me not play for nearly two days now and once again I logged out nearly instantly today.

The social aspect. In short, it's a joke in Guild Wars 2.

Every map I enter I always try to start a chat in map chat or with anyone close to me which usually has no response whatsoever as a result. So then I try to join a guild, been in 12 so far, nobody talks even though I try to get any conversation going (sadly most of these guilds advertise themselves as social guilds on this forum too).

I love to do Jumping Puzzles in WvW as it gives free treb/golem blueprints which can contribute quite good towards our war against the other servers, been shouting in map chat on every borderland for 8 days now, never did anyone even want to respond except a few annoying trolls who feel it's neccesary to point out it's a warzone and not a PvE enviroment.

Same story for any other activity I try to do in the game.

I can deal with flawed mechanics which can be tuned but as far as I can tell, this is a flaw in the core of the entire design around Guild Wars 2. Since there is no difference between grouping and non-grouping, people avoid the social aspect entirely appareantly.

I never felt so lonely in a MMORPG. If this is the next generation of MMO's, I will be done with this genre.

Edit, I should note I have been on 4 servers now, all give me the same result.

Ok, look...

Guild wars 2 is not responsible for taking gamers at large in their community and making them something they not all are: overtly social creatures.  This doesn't mean we're basement dwelling manchildren, but it does mean that it takes all kinds to populate an MMO community.  There are overtly sociable people playing this game, but you're going to have to go find them, specifically, because logging into the same area as a bunch of people doesn't entitle you to social inclusion.

Straight up, my guild is pretty sociable, but the vibes you're putting out would tell me that you, respectfully, wouldn't fit among us, because you're radiating high maintenance "pay attention to me" with this thread.  We  aren't here to pay attention to you.  We're here to play a game that DOES provide some of the greatest opportunities and tools to seek the gameplay and group experience we want.  Put your name out, tell folks what you want out of the game.  If you happen to line your seemingly high social maintenance needs up with a big hearted guild that will tolerate that, I wish you all the happiness you can handle, seriously, I'm not being sarcastic.

The only experience you can consider yourself guaranteed and entitled to is the mechanical world, because with so many self-motivated, personally empowered ways to enjoy GW2, the ONLY people that are going to be overtly social are those that WANT to, since, unlike other games, and thank goodness for this, there is no NEED to do so.

I don't need you, you don't need me, because of this, the only communication you will receive from me is that which I WANT to provide.  From person to person, this will vary, and unlike other games, that won't cripple anyone.  Thank goodness for that.

Look for the support group you seemingly desire.  If it's that important to you, you'll be up front, proactive, and maybe you'll find it.  It sounds to me like you need to look in the mirror before you look outward, though.

If you want forced, false smiling co-dependence ("be nice to the healer or we won't down the boss!"), there are many other games for that.  I'll enjoy my freedom here, and those that appear worthy of my interaction will receive it.

Good luck.

#1979142 Social Failure?

Posted Princess Fatora on 29 September 2012 - 12:45 PM

Are we even playing the same game? I have yet to come to a map without an active mapchat, and I'm an euro that plays on US servers (that means I am on when it's night/morning for most of you guys).

Maybe RP servers are just superior, community wise, I wouldn't know, but I can't say your problem is one I see existing.

#1979061 Social Failure?

Posted Senatic on 29 September 2012 - 11:53 AM

I spent 4 hours in lions arch yesterday doing nothing but talking to people. Had to move my character around cus the game was trying to kick me consistently for inactivity.

Just sayin, maybe it's you?

#1503707 GW2 and Texmod

Posted Ravers on 08 June 2012 - 03:06 PM

I thought the EULA said modding is not allowed.

#2132552 Elitist vs. Objective

Posted Afya on 01 January 2013 - 01:29 AM

I can tolerate most "elitist move" but only one I can't stand. Asking to show dungeon tokens or ranks or any sort. I won't ever join those groups even if I met the "requirement".

#2130294 What do you want in the January update / future expansions and patches?

Posted this a pointed on 28 December 2012 - 09:54 PM

more game less gambling

#2129474 Dungeons and stories

Posted Gasu on 27 December 2012 - 09:28 PM

Yeah. Especially AC is filled with very rude people. Before getting a group invite I must answer questions such as: 'No retard?', 'noob or not?'.

Not to mention how these elitists behave inside the dungeon..

#2129122 Dungeons and stories

Posted NuclearDonut on 27 December 2012 - 01:19 PM

This stuff happens all the time, you can't let it get to you.

I once had a very stubborn Mesmer is my party that would insist on making the calls for the whole group. I had no problem at first until I started seeing his decisions. He wanted to be the tank in the part where the group uses the traps to kill mass amounts of gravelings at a time. He was a glass cannon/support Mesmer with very little survivability AND I was a tanky Necro and we had 2 Warriors in the party. He kept dying and every time one of us offered to help he would get pissed at us. We finally managed to succeed at that point because one of the Warriors got impatient and jumped in to help the Mesmer tank. Once we got to the end of that path where the Charr woman is building the ghost turrets and we have to defend her, the Mesmer was calling out the Ascalanion Fighters over the Ascalonian Rangers, Necros, Monks, and Elementalists. This is when I had had it with him, and I started calling out the enemies that were actually killing us. He voted to kick me, but it backfired and I voted to kick him and everyone in the party agreed with me.

I hate to admit it, but it felt good to keep that asshole from getting his loot.

#2093291 Will you be annoyed if your Warrior group member downed 3-5 times in a dungeon?

Posted bdatty on 23 November 2012 - 09:25 AM

Seeing a warrior down is so embarrassing...how do they live like that

#2093254 Will you be annoyed if your Warrior group member downed 3-5 times in a dungeon?

Posted Coren on 23 November 2012 - 08:25 AM

Yes it would annoy me. Doing massive damage for 10 seconds but then dieing basically shows you can't survive (obviously). I'd rather party with a warrior who does a bit less damage and does a constant damage output than one who wants to show off and ends up with his arse on the floor more often than a drunk.

#2102448 Best "leader" archetype character profession

Posted raspberry jam on 30 November 2012 - 02:55 PM


Like Trehearne.

#2102417 Best "leader" archetype character profession

Posted Gerroh on 30 November 2012 - 02:15 PM

Except that human guardians run away from everything.

Charr guardian works, or sylvari guardian.

View PostReikou, on 30 November 2012 - 10:15 AM, said:


Practically; Thieves have stealth, which allows them to watch the flow of battle pretty easily.
Visually; subjective.  Really irrelevant.
Role-play; really?

↑Clearly a heavily biased thief player, reaching for whatever shred of sense they can grasp.

#2125066 Trahearne should be further developed...

Posted XgreatArtist on 21 December 2012 - 11:36 AM

Guild wars 2 Major Expansion 1: $20
Content: Kill Trahearne and bring his wood to the charr for the logging industry