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Reokie
Member Since 04 Dec 2012Offline Last Active Jan 04 2013 04:26 PM
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- Member Title Pale Tree Seedling
- Age 21 years old
- Birthday April 11, 1992
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#2134140 So it seems a lot of naughty boys and girls got one last gift from Santa this...
Posted
turbo234
on 03 January 2013 - 10:33 AM
#1979230 Social Failure?
Posted
Wordsworth
on 29 September 2012 - 01:32 PM
You should try it out sometime OP.
#1979183 Social Failure?
Posted
Omedon
on 29 September 2012 - 01:08 PM
littleXuro, on 29 September 2012 - 10:57 AM, said:
The social aspect. In short, it's a joke in Guild Wars 2.
Every map I enter I always try to start a chat in map chat or with anyone close to me which usually has no response whatsoever as a result. So then I try to join a guild, been in 12 so far, nobody talks even though I try to get any conversation going (sadly most of these guilds advertise themselves as social guilds on this forum too).
I love to do Jumping Puzzles in WvW as it gives free treb/golem blueprints which can contribute quite good towards our war against the other servers, been shouting in map chat on every borderland for 8 days now, never did anyone even want to respond except a few annoying trolls who feel it's neccesary to point out it's a warzone and not a PvE enviroment.
Same story for any other activity I try to do in the game.
I can deal with flawed mechanics which can be tuned but as far as I can tell, this is a flaw in the core of the entire design around Guild Wars 2. Since there is no difference between grouping and non-grouping, people avoid the social aspect entirely appareantly.
I never felt so lonely in a MMORPG. If this is the next generation of MMO's, I will be done with this genre.
Edit, I should note I have been on 4 servers now, all give me the same result.
Ok, look...
Guild wars 2 is not responsible for taking gamers at large in their community and making them something they not all are: overtly social creatures. This doesn't mean we're basement dwelling manchildren, but it does mean that it takes all kinds to populate an MMO community. There are overtly sociable people playing this game, but you're going to have to go find them, specifically, because logging into the same area as a bunch of people doesn't entitle you to social inclusion.
Straight up, my guild is pretty sociable, but the vibes you're putting out would tell me that you, respectfully, wouldn't fit among us, because you're radiating high maintenance "pay attention to me" with this thread. We aren't here to pay attention to you. We're here to play a game that DOES provide some of the greatest opportunities and tools to seek the gameplay and group experience we want. Put your name out, tell folks what you want out of the game. If you happen to line your seemingly high social maintenance needs up with a big hearted guild that will tolerate that, I wish you all the happiness you can handle, seriously, I'm not being sarcastic.
The only experience you can consider yourself guaranteed and entitled to is the mechanical world, because with so many self-motivated, personally empowered ways to enjoy GW2, the ONLY people that are going to be overtly social are those that WANT to, since, unlike other games, and thank goodness for this, there is no NEED to do so.
I don't need you, you don't need me, because of this, the only communication you will receive from me is that which I WANT to provide. From person to person, this will vary, and unlike other games, that won't cripple anyone. Thank goodness for that.
Look for the support group you seemingly desire. If it's that important to you, you'll be up front, proactive, and maybe you'll find it. It sounds to me like you need to look in the mirror before you look outward, though.
If you want forced, false smiling co-dependence ("be nice to the healer or we won't down the boss!"), there are many other games for that. I'll enjoy my freedom here, and those that appear worthy of my interaction will receive it.
Good luck.
#1979142 Social Failure?
Posted
Princess Fatora
on 29 September 2012 - 12:45 PM
Maybe RP servers are just superior, community wise, I wouldn't know, but I can't say your problem is one I see existing.
#1979061 Social Failure?
Posted
Senatic
on 29 September 2012 - 11:53 AM
Just sayin, maybe it's you?
#1503707 GW2 and Texmod
Posted
Ravers
on 08 June 2012 - 03:06 PM
#2105051 What is a good, sustained income rate for non-speculative TP trading?
Posted
drkn
on 02 December 2012 - 08:39 PM
And you deem it's low and not enough?
#2132552 Elitist vs. Objective
Posted
Afya
on 01 January 2013 - 01:29 AM
#2130294 What do you want in the January update / future expansions and patches?
Posted
this a pointed
on 28 December 2012 - 09:54 PM
#2129474 Dungeons and stories
Posted
Gasu
on 27 December 2012 - 09:28 PM
Not to mention how these elitists behave inside the dungeon..
#2129122 Dungeons and stories
Posted
NuclearDonut
on 27 December 2012 - 01:19 PM
I once had a very stubborn Mesmer is my party that would insist on making the calls for the whole group. I had no problem at first until I started seeing his decisions. He wanted to be the tank in the part where the group uses the traps to kill mass amounts of gravelings at a time. He was a glass cannon/support Mesmer with very little survivability AND I was a tanky Necro and we had 2 Warriors in the party. He kept dying and every time one of us offered to help he would get pissed at us. We finally managed to succeed at that point because one of the Warriors got impatient and jumped in to help the Mesmer tank. Once we got to the end of that path where the Charr woman is building the ghost turrets and we have to defend her, the Mesmer was calling out the Ascalanion Fighters over the Ascalonian Rangers, Necros, Monks, and Elementalists. This is when I had had it with him, and I started calling out the enemies that were actually killing us. He voted to kick me, but it backfired and I voted to kick him and everyone in the party agreed with me.
I hate to admit it, but it felt good to keep that asshole from getting his loot.
#2093291 Will you be annoyed if your Warrior group member downed 3-5 times in a dungeon?
Posted
bdatty
on 23 November 2012 - 09:25 AM
#2093254 Will you be annoyed if your Warrior group member downed 3-5 times in a dungeon?
Posted
Coren
on 23 November 2012 - 08:25 AM
#2102448 Best "leader" archetype character profession
Posted
raspberry jam
on 30 November 2012 - 02:55 PM
Like Trehearne.
#2102417 Best "leader" archetype character profession
Posted
Gerroh
on 30 November 2012 - 02:15 PM
Charr guardian works, or sylvari guardian.
Reikou, on 30 November 2012 - 10:15 AM, said:
Practically; Thieves have stealth, which allows them to watch the flow of battle pretty easily.
Visually; subjective. Really irrelevant.
Role-play; really?
↑Clearly a heavily biased thief player, reaching for whatever shred of sense they can grasp.
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