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Member Since 05 Dec 2012
Offline Last Active Feb 19 2013 12:12 PM

Topics I've Started

bug? - incorrect stats for ascended rings/amulets

18 February 2013 - 05:24 AM


The in-game link says 50 vitality, 50 toughness, 71 condition damage.  So far so good.  But then it says 18 toughness, 18 precision, 32 condition damage.

Isn't the 18 precision supposed to be 18 vitality?  Or did anet just copy/paste the white part from this ring, and forget to change it slightly?  Kinda lazy/negligent, if you ask me.  It would take all of 5-10 seconds to correct it though.

Or, if it's intentional then... I just don't know what to say.

P.S. The amulets with the new stats also have this copy/paste error; their white stats don't match up with their green stats.

My thoughts: reasons to play or not to play GW2, after 2+ months.

05 December 2012 - 07:23 AM

Ironically enough, the part of the game anet has been neglecting the most, WvW (World vs World), is the only reason I'd recommend this game.  Rather than explain why, I'll link 1 of my PvP videos, as that about describes how chaotic and full of action it can get:


I cannot recommend this game to PvE-ers and coop players in its current state.  Without going into details, a lot of the content has bugs, the story/mechanics are boring/gimmicky (zelda bosses > gw2 boss fights, etc.), and the list goes on.

Structured PvP has only 5 maps and the same boring cap point mode (domination) plagued by a tank/bunker metagame.  Again, cannot recommend the game if you're into competitive/5v5/GvG type of thing.

So, to any newcomers.  If large-scale open world PvP is your thing, GW2 still has you covered.  If you're everyone else, well..  Not so much.