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Member Since 05 Dec 2012
Offline Last Active Feb 01 2014 06:31 PM

#2274968 Guide to Hammers in PvE

Posted Silentstorma on 27 December 2013 - 10:46 AM

It's about what works in your style and results. Don't let try hards determine {YOUR} style. Because it won't be native. And you will quit the game trust me. What I suggest is look at the highest dps build you can find. And morph it to your will not anyone elses. And you find more happiness that way. Rather then copying what someone else says. Use this guides build in question test it alter it. If you can't make it work move on.

Majority of the community does that. Only a very small fraction of the community swears full dps or else your bad is the only way to go. Everyone just ignores the rude ego's like they don't exist, and does what they want anyway. Trust your judgement and eyes. Usually if it looks fail and it doesn't work for you. Most likely either you don't know how to use it. Or it is actually not worth using. But I suggest not just listening to any one source. Try everything and feel things out. Then come to a decision based off of yourself and game play. Like I said if you don't feel or identify with a build. You will just quit on the class or even the game.

#2251907 Why am I getting dissed for only wanting zerkers in my party?

Posted Dakkaface on 29 October 2013 - 09:00 PM

View PostBreadBuddy, on 25 October 2013 - 10:33 AM, said:

Start a LFG saying only looking for full zerker, one guy joins only to tell me to ♥♥♥♥ off with my "zerker only" shit and leaves, the other times it's pm's

Why is this happening to me?  Is it wrong to only want zerker people in my party?

View PostNaglifar, on 28 October 2013 - 11:58 PM, said:

I think the best policy I've personally found is to silently kick a player.

I usually kick people under 4k account points, most necromancers and rangers (unless they have a high account point). This method works really well, and i rarely get bad feedback. I do realize that there are very skilled players under 4k AP, but the whole point of a 'filter' is due to its effectiveness.

When a player clearly shows lack of experience, don't chew them out--just give them the silent boot. Its more respectable than saying 'wow your bad'. I usually only call people out who fail multiple times under specific instruction.

View PostGuanglaiKangyi, on 26 October 2013 - 05:52 AM, said:

I actually do this all the time and I make sure it's clear from the outset.  For example, Arah P1.  I always have the LFG as something like "P1.  Can't dodge Lupi's grub summon = I kick you."  Then when everyone is in I always specifically ask to see if everyone read the LFG and repeat that I'm kicking anyone who gets grubbed at Lupi.  Then when we actually get to Lupi I call out anyone who I see not dodging and kick if I see them fail to dodge twice in a row.  Then we just finish up and I sell the open slots (we usually end up with 3-4) and split it with the remaining party members.

I honestly don't see how it gets any clearer than that and everyone wins so I don't see why anyone would possibly complain.  The ones who actually meet the requirements get extra gold in exchange for carrying the extra dead weight through the dungeon and no one has to deal with grub summons.  I guess it might be annoying for the guys who get kicked but it's their own fault for not reading/listening anyway and they did get a bunch of free dungeon loot for basically doing nothing.  It's not like these are people who would be able to do Arah on their own anyway.

You know why people scream and rail and send PM's that suggest you do anatomically untoward things? Because all of these actions are elitist.  'If you can't do X, get out' 'If you don't have Y gear' get out.' If you are running classes A, B, or C, get out.'  You're being elitist for whatever reason, be it efficiency, or fun or frustration - and you are doing it in a public forum.  People will call you on it, and even hate on you for it.

I remember playing GW1 after Factions came out.  I had just started playing and rolled Assassin.  I didn't finish the main plot for more than a year, because if I wasn't playing when 3+ friends were on, I was left pugging, and every mission lobby was full of "LF 2 monks, no sins" "LF 1 more, no sins" "LF 4 more, no assassins."  It was frustrating as hell.  If you want elitism - don't do it in a pick up group.  Pick up groups are just that - whoever you can grab.  By booting people who don't meet your requirements, you're telling other players 'You can't do this content.'  'Oh,' but you say - 'they can just get another group and do it with them, I just don't want them in my group.'  And when EVERYONE is calling for only zerker gear, no rangers or necros, nobody under 4k points?  You've locked them out of content, and they have every right to feel bitter and resentful over that.  Feel free to require everyone in your guild to have an L80 [class] with [whatever] gear and the paths memorized, but leave that out of public groups.

All this crap - this requirements for gear and classes and knowing exactly how all the bosses function in a dungeon I've never been to - it sucks the fun out of the game for me.  Your elitism is literally killing my fun.  It makes me not even want to TRY dungeons.  It makes me want to ignore an entire portion of interesting PvE content because of the jackholes I will have to deal with in attempting to get there.

I get that the reverse is frustrating.  That scraping together a group full of idiots only to fail repeatedly and waste hours of time is not fun.  But letting people join, try, and fail before booting them generates less hatred then excluding them entirely.

#2241593 Why don't I like GW2 Dungeons?

Posted kalendraf on 07 October 2013 - 08:58 PM

At first, I disliked the dungeons in GW1.  Eventually I did all 18 of them, and eventually I found a few that I began to enjoy replaying.  While some dungeon boss fights in GW1 could be longer than a typical fight, most of the bosses didn't seem to have such absurdly high armor and health as they do in GW2.

With 8 dungeons and 3 to 4 paths each, the number of total dungeon paths in GW2 is even higher than GW1.  I've yet to try all of them, but so far I've not found any that I really like. One of the main things I dislike is the fact that most dungeon boss encounters devolve into boring episodes of watching how slowly the boss's health bar moves.  To be fair, this is a problem in other content areas besides dungeons, but the issues seems to be magnified in dungeons since nearly every intermediate and final battle seems to work this way.  The main difference is which OP/non-player skills each boss has access too.

There are a few dungeon segments that I do like.  For example, the traps in AC Path 2 at least offers a different method for eliminating enemies including the graveling patriarch.  But the other main boss fights along the path (spider queen, kholer, ghost eater) usually boil down to the party whittling the boss's huge health bar down slowly over a long, protracted fight.  These boss battles badly need more variety, not in the form of special OP boss skills, but in the form of other options for players to overcome the encounters.  Another example of an encounter I like is SE story mode's final boss.  In that battle, the party can't engage the boss directly, and it needs to utilize some tricks instead.  To me, that's a lot more fun than the long, drawn out battles watching a boss's health bar slowly drop.

#2231148 Negativity

Posted HawkofStorms on 04 September 2013 - 09:26 PM

I agree.  I've been a member of this forum community for 9 years, dating back to Guild Wars (1) Guru. I'm one of the top 10 most active posters of all time.  I've basically stopped posting because I feel like my opinions have been drowned out.

There was just a huge patch and there are basically no threads discussing it.  There is not a single thread actually discussing the new levels of SAB.  Just a thread bitching about the rewards for it.  The forum has turned into a group of about 10 people who complain about everything and like each others posts.  There is no more logical discussion or even discussion about the game at all.  There is just paranoia and conspiracy theories.  So, what's the point of me even bothering to discuss things anymore.  The negativity is actually so bad it has discouraged people like me from even bothering to post anymore.  That is why this forum is suffering a slow death.

#2211753 A Comprehensive Look at the Flamethrower (And Elixir Gun)

Posted dancingmonkey on 16 June 2013 - 01:19 PM

View Postdraxynnic, on 16 June 2013 - 06:18 AM, said:

as has been observed most high-end PvE content it really is DPS or GTFO.
I strongly disagree with this statement. its not most high end PvE, its most high end elitist jerks who expect that. 95% of the population simply do not want a player who plays badly, but most of them are willing to to try to help them improve. This game has a good community, its a shame that a few elitist ass' will make folks think that there behavior is the norm.