So I primarily play my guardian and I'm getting comfortable with a playstyle that works for me. I have been actively trying to avoid a min/max build -- I find the concept boring -- and instead I'm shooting to be that guy who can be helpful in any situation by switching in gear/skills/ or consumables.
One of the guild folks called it a 'Red Mage' build, from Final Fantasy, and I like the implication: Jack of all trades, master of none. Of course it's a hodge-podge, but that is how I roll. The goal is to tune it up a bit so that I up my survivability and ideally help keep my team on their feet too.
*Current build: a basic overview link
I typically run PvE and occasionally WvW and I generally will only change weapons based on the situation. For the most part It's GS / Scepter+Torch. I swap the Staff for GS if I'm in WvW defending, or if I need speed badly. I'll also trade the Torch for a Focus to up my survivability in open combat where we are outmatched the trade being reduced damage output. I have a sword, shield and Mace. I really don't like using them. These are all speced (prec, power, cond dmg)
GS: Decent overall damage and I can damage a lot of dudes in an area. This is the default weapon. While not ideal, I keep an undead slaying sigil here. I suppose an accuracy sigil would be a better fit.
Scepter+Torch: Range + decent short/mid range damage. The idea is while a high critical chance is ideal, if I hit a target enough times, I'll crit and activate my sigils. I have a Nullification sigil on my scepter and a Sigil of Generosity on the torch. The idea being that I take boons away from my target and if I have conditions, I can at least dump 1 more along with the two I dump every 10 sec.
This will make some of you wince...
Head: Tough, Prec, Power (emerald orb)
Shoulders: Power, Tough, Vit (Superior Divinity rune)
Chest: Power, Prec, Crit (emerald orb)
Gloves: Power Vit. Crit (emerald Orb)
Legs: Power, Tough, Vit (beryl orb)
Feet: Power, Tough, Vit (emerald orb)
The goal here is to eventually load out with 6 divinity runes but those are SUPER expensive.
I'm also considering dumping the chest and gloves for a Prec/Power/Cond loadout.
Karka Shell (beryl jewel)
Defender backpack: Power, tough, vit (beryl orb)
I'm also considering going back to 0/10/30/30/0 for my traits (-- / 2 / 4,5,6 / 2,7,9 / -- ) or possibly swapping in Altruistic healing for Strength in Numbers
I know that is a wall of text and some of you are gonna go, " lol! You're doing it wrong! " However, constructive thoughts are appreciated.
Edit: link above reflects roughly what is my current build with the divinity rune set.
[ Does not care if doing it wrong makes the game more fun.... It's a game, it's supposed to be fun.]
Hex65000Member Since 05 Dec 2012
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