Jump to content

  • Curse Sites


Member Since 11 Dec 2012
Offline Last Active Jan 11 2013 03:33 AM

#2138004 Everyone else regret their main?

Posted Guest 34905 on 08 January 2013 - 04:27 PM

View PostNincpower, on 08 January 2013 - 04:20 PM, said:

I checked it with my priory character, but the vigil npc says that i'm not aligned with them. What do you mean with the transmutation stones? The gear is soulbound on acquisition, so it cannot be transmutated right?
Best if we continue this in PM, otherwise we are highjacking this topic :angel:

Other people might find it usefull. :)
  • Have a character at every order (your character doesn't have to be high level, just ask a friend/guildie to help you with personal story untill you're in an order)

  • Buy the pieces you want (they will be soulbound here)

  • Transmutate it onto a white/blue item and bank it (transmutating them will make them account bound)

  • Then transmutate it onto the item you want.

#1979183 Social Failure?

Posted Omedon on 29 September 2012 - 01:08 PM

View PostlittleXuro, on 29 September 2012 - 10:57 AM, said:

I've had my fair share of complaints about the game so far but since those can be mostly fixed, I'm waiting to see what will happen but there is one thing that made me not play for nearly two days now and once again I logged out nearly instantly today.

The social aspect. In short, it's a joke in Guild Wars 2.

Every map I enter I always try to start a chat in map chat or with anyone close to me which usually has no response whatsoever as a result. So then I try to join a guild, been in 12 so far, nobody talks even though I try to get any conversation going (sadly most of these guilds advertise themselves as social guilds on this forum too).

I love to do Jumping Puzzles in WvW as it gives free treb/golem blueprints which can contribute quite good towards our war against the other servers, been shouting in map chat on every borderland for 8 days now, never did anyone even want to respond except a few annoying trolls who feel it's neccesary to point out it's a warzone and not a PvE enviroment.

Same story for any other activity I try to do in the game.

I can deal with flawed mechanics which can be tuned but as far as I can tell, this is a flaw in the core of the entire design around Guild Wars 2. Since there is no difference between grouping and non-grouping, people avoid the social aspect entirely appareantly.

I never felt so lonely in a MMORPG. If this is the next generation of MMO's, I will be done with this genre.

Edit, I should note I have been on 4 servers now, all give me the same result.

Ok, look...

Guild wars 2 is not responsible for taking gamers at large in their community and making them something they not all are: overtly social creatures.  This doesn't mean we're basement dwelling manchildren, but it does mean that it takes all kinds to populate an MMO community.  There are overtly sociable people playing this game, but you're going to have to go find them, specifically, because logging into the same area as a bunch of people doesn't entitle you to social inclusion.

Straight up, my guild is pretty sociable, but the vibes you're putting out would tell me that you, respectfully, wouldn't fit among us, because you're radiating high maintenance "pay attention to me" with this thread.  We  aren't here to pay attention to you.  We're here to play a game that DOES provide some of the greatest opportunities and tools to seek the gameplay and group experience we want.  Put your name out, tell folks what you want out of the game.  If you happen to line your seemingly high social maintenance needs up with a big hearted guild that will tolerate that, I wish you all the happiness you can handle, seriously, I'm not being sarcastic.

The only experience you can consider yourself guaranteed and entitled to is the mechanical world, because with so many self-motivated, personally empowered ways to enjoy GW2, the ONLY people that are going to be overtly social are those that WANT to, since, unlike other games, and thank goodness for this, there is no NEED to do so.

I don't need you, you don't need me, because of this, the only communication you will receive from me is that which I WANT to provide.  From person to person, this will vary, and unlike other games, that won't cripple anyone.  Thank goodness for that.

Look for the support group you seemingly desire.  If it's that important to you, you'll be up front, proactive, and maybe you'll find it.  It sounds to me like you need to look in the mirror before you look outward, though.

If you want forced, false smiling co-dependence ("be nice to the healer or we won't down the boss!"), there are many other games for that.  I'll enjoy my freedom here, and those that appear worthy of my interaction will receive it.

Good luck.

#1979076 Social Failure?

Posted CharrGirl on 29 September 2012 - 12:06 PM

Dunno, I usually play with some of my friends/bf, but there are times when I just log in and start playing alone, and the fact there are many people around me doing events and stuff is the exact reason why I DON'T feel alone... fact that you don't have to group with people could be contributing to the feeling of you being lonely but the game was designed so you can always jump in and help others, which makes this game, in my honest opinion, best MMO I ever played. To me, game starts feeling lonely when there are no people on the map which happened maybe 2 times in remote areas with no events, but think about it, this is how most games of this genre start feeling early on, when you complete all the quests and move on.

And about talking in chat, well nobody can help you there, people don't generally talk very much not at least on my server, too busy LFG-ing for dungeons and such. I know we can't agree on everything but I find this game to be a social sucess ,not a failure.

#2115121 Raids in GW2?

Posted Enscheff on 11 December 2012 - 10:22 PM

View PostGilles VI, on 11 December 2012 - 10:13 PM, said:

I don't understand..

The more people you get, the less skill is involved..
Why does everyone think if you make 15-25man instances that it will be much harder?
Compare in GW1:
1) HA to TA: HA was just spike fest while TA needed some serious coordination.
2) The Deep/Urgoz to FoW/UW: the 12 man instances were a joke.. Just bring AoE and healers and spam through. While UW needed much more skill.

In most raid MMO's the raids are just about getting enough DPS, a tank and some healers, and then spam away..
Yes dungeons in GW2 are easy, but raids in other games are just as easy.

This just shows a complete lack of understanding about "good" raid mechanics.

Make the group split up into smaller groups and require them to coordinate attacks.

Make the mob put a debuff on a person every 30 seconds that they must cure or they die and spawn adds the raid has to deal with. One person not paying attention means a wipe, so more people is actually a disadvantage.

There are so many ways to make better content than the 5 man garbage GW2 currently has. The curent content is nothing more than 5 people soloing in the same area trying to keep themeselves alive while trying to tag as many mobs as possible for loot.

The ONLY content in GW2 that even resembles a good group mechanic is Jade Maw. The rest are just zergfests with more HP and DPS than the completely trivial open world zergfests. Everything else is just a matter of keeping yourself alive by kiting so you can loot the sparkling corpses at the end of the fight.

#2111800 Free Upgrade to the Digital Deluxe Version with Purchase of Guild Wars 2

Posted MisfitAndy on 08 December 2012 - 10:45 AM

View PostHappiness Factory, on 08 December 2012 - 10:02 AM, said:

Buying a game on release will generally always be more expensive than later. Honestly the way i feel like with an MMO I feel rewarded by being able to play the game longer than someone who might have just picked it up.

At the sametime guys if GW2 was just another game and not an MMO, seasonal sales happen... get over yourselves honestly. I dont get mad when portal 2 goes for 66% off on steam even though i paid for the full 60$ right when it came out.

And to those of you who are asking for rewards for sticking with the game... they're not going to *ing pay you to play the game, that's not how this works.

"Oh thanks for playing our game for 3 months here's some free hats"... well arguably tf2 did that AFTER LIKE 3 YEARS.

/end rant

Everquest 2 and I think Everquest both give you free "veteran's rewards" for playing for longer than other people.  It isn't like they are giving it away "for free," this is a digital item that once it is made there is absolutely no cost in giving it to everyone who wants it.

I, for one, think it would be nice if they said "to everyone who prepurchased the game originally, you will also get a free upgrade."  It would be a sign of good faith towards the early adopters of their game and it might just keep a few people on their side.  That isn't exactly something to be taken for granted considering the amount of people they have disappointed lately.

#2111762 Free Upgrade to the Digital Deluxe Version with Purchase of Guild Wars 2

Posted Cosmicrelic on 08 December 2012 - 09:24 AM

As someone who had the game pre-ordered and didn't have the $$ at the time for the digital deluxe edition i find this promotion says "Screw You" to everyone who bought the game already. I mean where is our Thank You gift/promotion for being with the game since day one and still play it even after all the bumps and bugs with the events and such.

#2115091 Raids in GW2?

Posted Asudementio on 11 December 2012 - 10:08 PM

View PostDarkobra, on 11 December 2012 - 10:05 PM, said:

Most of the time it's hard to co-ordinate 5 people or even get 5 in one dungeon. 25? Nope.

Coordination on that scale is certainly possible you just need incentive. I am in favor of raids in GW2 which focus on multiple groups of players in a single instance tackling multiple objectives and coordinating with one another to progress. Rewards such as Guild trophies and unique weapons/armor would be cool.