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Member Since 13 Dec 2012
Offline Last Active Feb 16 2014 08:30 PM

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In Topic: Social Failure?

25 January 2013 - 06:11 PM

View PostI, on 25 January 2013 - 05:58 PM, said:

Yes, so? What exactly is your point? The whole server is connected. It's Lion's Arch EVERYWHERE you play. Lion's Arch is literally the only social part of GW2. You don't even do anything in there, you're pretty much standing there chatting. Whilst EVERYWHERE else you feel alone(as in, you don't feel part of the GW2 community).

I suppose if that's your definition of a social game, then Lion's Arch 2 is the on the frontier of MMOs. However, map chat does not a social MMO make. I could have had the same experience playing Inklink on shockwave.com back in the day. In fact I probably had more fun doing that because the chat was half the game itself.

Youtube the game you'll see what I mean.

View PostI, on 25 January 2013 - 05:58 PM, said:

.... Are you an imbecile? Obviously HUNDREDS of people in PoE aren't going to be chatting all at once, they have some respect for other players have to say.

Try using that experiment in GW2 for every zone, you would get 1/10th of the people playing the game using ingame chat.

Ok let's forget your assumption then that PoE players just somehow have more respect for their fellow gamer than GW2. Another plausible reason for no chat flooding: a minority of those players aren't chatting. They're playing their solo game. Just like this one.

View PostI, on 25 January 2013 - 05:58 PM, said:

Again, what exactly is your point? This forum was a mere example I was using. It would be no different if I used the official forums as an example instead of this one-- or any popular forums 4chan, bodybuilding misc, reddit.

And no, to anyone who thinks so, i'm not bashing GW2. I have no doubt that this game will be very well evolved by the next official expansion, but as of right now, the game feels extremely underdeveloped moreso than it was in the BWE's.

My point is this: These forums were designed with socializing in mind. They are a place for vocal players to congregate and discuss the game they love/hate. In other words, this site was built for a very specific social layer of GW2 players.

Equating this with globe-wide chat doesn't make sense. By enlarging the scope of chat, you don't fundamentally pivot the game towards socializing. You do this by enhancing the social aspect of the game itself. Give players more of a reason to group up and experience the game. Give them a reason to care about the content and the world their avatars inhabit. Then see how socializing explodes and flourishes.

In Topic: WvW Theorycraft - Zerg Puppeteer

25 January 2013 - 04:42 PM

View Postdawdler, on 25 January 2013 - 10:17 AM, said:

Uhm... It looks like you went the exact opposite direction with your "revised" build. You can clearly see he has shout healing. I am guessing a 10/0/20/30/10 build. An odd choice though that he doesnt have merciless hammer traited. might be turtles defense or balanced stance there. He might not even have 20 points in toughness at all, maybe just 15 (for the healing). I dont see quite where those 5 missing points would go however - he doesnt seem to bleed with the hammer and he doesnt have swap reduction. I also doubt he has warriors sprint traited, more likely 9% crit judging by the crit focus in the build. With a guild you have pretty much 100% uptime on swiftness anyway.

Ya you're right he's running a heal shout build. I should have clarified. He's not running my build, but the essence of what he's doing is essentially where I was going.

Because gear is expensive, I'm set up as a heal shout hammer warrior for PVE. I brought it into WVW last night with a sword/shield off-hand for defense and escape. This was a more defense-oriented build, but I managed to cause a lot of havoc in zerg fights. Even if I didn't outright kill a player, if I used Earthshaker on a group of enemies, they'd scatter and usually run the opposite way.

Another awesome combo I found was to use my sword's Savage Leap to get in front of a fleeing enemy, switch to hammer, do the kd combo, and if the player was still alive, use Fear Me! to send him right back into my team. So many LOLs.

This to me is probably the greatest reward for a hammer warrior. That video I linked is more offensively traited, owing to the great backup he has. My server (Sorrow's Furnace) can't usually get to that level, being in the lowest WVW tier. As soon as I earn the gold I will respec for this though and see what the results are.

In Topic: Cosmetic Reward is not the best carrot for an MMO

25 January 2013 - 04:18 PM

View PostGilles VI, on 21 January 2013 - 05:06 PM, said:

Funny thing is that one thing doesn't exclude the other.
I'm also officer in a pretty lively guild, I do loads of dungeon/fractal runs, I try to help guildies as often as possible, and I often do paid/free tournys too cause PvP is the most interesting part in any game for me.

Ya in the sense that I can do both and still have fun in the game, of course. But playing the TP is just a way to earn enough for that upper-tier item that I want. Deriving pleasure out of simple acquisition is more hollow than social reward, IMHO.

But you are correct that PVP offers the most potential for real meaningful content in this game. I've had some real fun completing the dungeons once each, and seeing the open-world, but the replayability pales in comparison to zerging a keep in WvW or fighting a back and forth skirmish.

Honestly, would this game be better if they just made the PVE more interesting and brought back the skill customization of the prequel?

In Topic: Social Failure?

25 January 2013 - 06:43 AM

View PostI, on 24 January 2013 - 09:57 PM, said:

That is the complete opposite of what I believe, actually. A solo experience within an MMORPG has the potential to still be an extremely social game. If GW2 was a single player game, it would still have the absolute potential to become a "social hub," and feel like a community.

The social problem in GW2 is not entirely that most people would rather solo the whole PvE aspect of it, rather than group up and do events together. The problem is that we lack proper social communication features such as global chat/server chat.

Take this forum for example, this isn't a game. But, hundreds of people go on here to chat and discuss different topics. If we were able to chat and discuss things with a community of at least a hundred WHILE playing the game, it wouldn't be such a failure. Instead we're grouped up with 5-20 people in one zone, and since we're constantly wping-->wping-->wping, we barely have the time to have conversations or ask for help.  

Here's a great example of a "socially successful" community; note the global chat:

PoE is basically a solo instanced game like GW1 or Diablo, where you can party up with 2-6 players. Many players prefer not to party, so they can farm dungeons themselves. Yet, the game remains much more social than GW2 because of the global chat (in red). You see many players constantly chatting it up and it feels JUST like a community should feel. You never feel alone because of the chat.

Note: This video is recorded during CLOSED beta, meaning there are only probably 50-100 active players at this one time. (not many people bought or received a key) Yet, it still remains socially successful.

That's about as active as Lion's Arch on Sorrow's Furnace server.

A real experiment would be to count the number of game chatters and compare it against the total game population for PoE. See if it really stacks up to claims that game-wide chat increases the social factor.

People use this forum because they sought it out, not because it was given to them. This forum's population is a fraction of the total GW2 player base.

In Topic: Social Failure?

25 January 2013 - 06:35 AM

View PostAstalnar, on 24 January 2013 - 10:15 PM, said:

Human beings are not social creatures by nature. They are social out of need.

No difference. I'd also broaden your horizons outside of Plato's philosophy into more materialist, scientific conceptions of human nature.