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Pururin

Member Since 15 Dec 2012
Offline Last Active Jan 31 2013 12:42 PM

Posts I've Made

In Topic: Exotic staff recommendation

09 January 2013 - 05:31 PM

View PostRaif89, on 09 January 2013 - 11:22 AM, said:



well, it depends. since you are strictly going for direct damage it seems i would go with a sigil of fire to add some dps. im not a huge fan of the stacking sigils (though i use a sigil of corruption myself) since it is quite easy to lose the stacks in a dungeon, but it certainly is an option, and its quite a good one. you could also go for the sigil of accuracy or strength (5% damage or precision).

as for your armor, if you feel tht you are survivable as is, id say runes of divinity, +60 to all stats and  18% (i know that it says +2% crit damage per rune but you also get +60 stat points of crit damage which is another 6%) crit damage is nothing to sneeze at though they come at a hefty price.

there is also runes of the eagle and scholar. while you can go for boon duration,  you arent really a boon churning machine like an ele who is specced into arcana (which i dont know how you live without :P ) so those are kinda worthless to you. all the above options (divinity, eagle and scholar) are the ones that will increase your damage the most since you dont seem to want condition damage. beware they are all expensive. if you cant afford the superior versions id get 4 major of 1 and 2 majors of another and then slowly upgrade them as i got money.

Thank you again for your generous advice. After you mention it, stacking sigils are quite a liability since its quite easy to lose those stacks. Good point.

I would like to try giving out boons but I do not know how they work. And I sometimes play with a PUG where there are others who stack conditions so is it redundant for me to go for condition damage?


In Topic: Exotic staff recommendation

08 January 2013 - 08:23 PM

View PostRaif89, on 07 January 2013 - 06:07 PM, said:

well then you and i are quite similiar. can i recommend you take a look at my gear setup? i was thinking along the same lines you are, but i use d/d and sometimes staff. ive been using the last few weeks trying to do exactly that while taking into account allthose stat tradeoffs. mind you, im not wholly finished butit is relevant to your search.

berserker pieces:
shoulder, gloves, boots, daggers (for you this would be staff) and the jewels in my accesories

P/V/T:
chest, pants, headpiece, ascended ring

knights:
amulet, earrings (just a reminder all the jewels are berserkers)

P/T/Crit damage:
ascended ring and backpiece

this results in the following stats:
health - 16375
armor - 2400
attack - 2800
crit - 27%
crit damage - 49%

those earrings and amulet are rare quality as are the jewels inside them, so id get a bit more out of them if they were exotic.

you can also go completely for knights gear if your comfortable with 14k health since toughness is much more usefull in PVE. i have some just because i tend to be lazy and want 1 gear set for everything.

Also as a sidenote, my traits are 10 air 30 water 30 arcana so reduce accordingly (about 100 precision, 10% crit damage and 3k health) since i cant look at your traits while im at work. and yes, this setup also works for staff.

hope this helps.

I just set up my equipment according to your suggestion and I've been having a really good time with it. Doing loads more damage than I used too and also more survivable. Thanks!

I was just wondering on what runes would be appropriate for both the staff and armour? I thought of superior sigil of bloodlust on the staff. Not sure about armour. What would you recommend?

In Topic: Exotic staff recommendation

07 January 2013 - 06:50 PM

View PostRaif89, on 07 January 2013 - 06:07 PM, said:



well then you and i are quite similiar. can i recommend you take a look at my gear setup? i was thinking along the same lines you are, but i use d/d and sometimes staff. ive been using the last few weeks trying to do exactly that while taking into account allthose stat tradeoffs. mind you, im not wholly finished butit is relevant to your search.

berserker pieces:
shoulder, gloves, boots, daggers (for you this would be staff) and the jewels in my accesories

P/V/T:
chest, pants, headpiece, ascended ring

knights:
amulet, earrings (just a reminder all the jewels are berserkers)

P/T/Crit damage:
ascended ring and backpiece

this results in the following stats:
health - 16375
armor - 2400
attack - 2800
crit - 27%
crit damage - 49%

those earrings and amulet are rare quality as are the jewels inside them, so id get a bit more out of them if they were exotic.

you can also go completely for knights gear if your comfortable with 14k health since toughness is much more usefull in PVE. i have some just because i tend to be lazy and want 1 gear set for everything.

Also as a sidenote, my traits are 10 air 30 water 30 arcana so reduce accordingly (about 100 precision, 10% crit damage and 3k health) since i cant look at your traits while im at work. and yes, this setup also works for staff.

hope this helps.

That was really very useful!  Thanks for taking the time to give your advise. It's very much appreciated. :)

In Topic: Exotic staff recommendation

07 January 2013 - 11:19 AM

View PostRaif89, on 06 January 2013 - 02:09 PM, said:

Well if that's the case, and you are fairly confident that you can avoid damage, go for a berserker staff and rain hellfire on your enemies!

If your build is a crit build then there is no need to go with anything save a berserker staff. If you want to do condition, then a carrion staff.. so on and so forth. Well to an extent.

If you are looking to maximize your damage potential (or are using a mix of gear) I wouldn't get a berserker staff as you are trading a lot of stat points that could go elsewhere for since for every point of crit damage you trade off 14.2 stat points whereas you have a smaller sacrifice of stat points from jewels (smaller crit damage % per stat point ratio). Then it becomes a matter of balancing all your gear together which is a whole different matter.

If thats the case, post your traits and your gear and lets get cracking on how to balance your stats, tailored of course to your playstyle. Though if you want my personal opinion, find how you want to play, and just try every type of gear substitutions for the level of survivability/healing/damage you want. It makes it easier for your next toon (or different gear sets like I have 1 for WvW and one for PVE).

Thanks for your insight. My build goes like this: http://en.gw2skills....CMFIeUBFWUZMzOA
where I prefer to stack combo fields and do damage from afar.

Gear I'm going with the AC power/vit/tough from my AC runs. I don't plan to go full glass cannon. I'm not confident with my ability to dodge everything and I don't want to be a liability. I plan to have balance in both damage output and survivability.

In Topic: Exotic staff recommendation

07 January 2013 - 10:04 AM

View Postdynia666, on 06 January 2013 - 02:20 PM, said:

it dosen't make sense at all, for example golem in coe always attack same person who is randomed on start and he will always attack that person no matter what class he is or how many vit/tou he have or how many dps you will deal

its not wow, ai here works totally diffrent, there is not something you can hold agro or not, its all depons on boss ai some change targets randomly some not some react on your dps some on youe total vit etc

I am sorry for the confusion. I have much to learn, I have only done two dungeons which is TA and AC. And in those two I dont get targeted much. So I assumed most mobs would go after the ones nearest to them. Thanks for clearing it up.