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Member Since 15 Dec 2012
Offline Last Active May 04 2013 10:36 AM

Topics I've Started

[PSA] You can now get caviler trinkers (Toughness, Power, Crit dmg)

31 January 2013 - 02:50 AM

The caviler trinkets pretty much provide the ideal stats for zerker warriors, and ive replaced some of my knights trinkets with these, and using ruby orb

+40 power
+56 toughness
+3% crit dmg

+48 power
+67 toughness
+3% crit dmg

+64 power
+90 toughness
+5% crit dmg

All exotics pieces and only costs 42k karma


Whats the point in getting more precision?

20 January 2013 - 05:31 PM

Ive seen lots of warrior builds lately that tells to stack precision and ive honestly never understood why you want to aim for higher crit chance when most of the time you can keep fury up with 2 warriors using FGJ + boon durations.

Ive testeda 30% crit chance + fury and a 45% chance + fury and ive not notice any significant difference in how often i crit.

Imo, around 30-40% crit chance is all you really need for a DPS crit warrior and the stats you should get instead is vit or toughness. e.g. beryl jewels give Power, Crit dmg, and Vit. They go good with knights armor which provides toughness.

Dungeon/Fractals greatsword build

12 January 2013 - 04:30 AM

This is my warrior build ive been running in dungs and fracs.


Explorer D/D build

08 January 2013 - 04:06 AM

Here is my build i used to do world complete as a solo d/d elementalist. I found this build to be extremely efficient in killing multiple foes really fast while my HP never gets below 20% most of the time because everytime i attack i restore 100+ hp. The best thing about this build is that you do not have to switch attunements that often, you just have to kite enemies and auto attack while attuned to fire. Engage fights with multiple foes with burning speed + fire wall you should be able to almost kill them instantly. When your HP gets really low, switch to water and use your healing skills. Use air when exploring.  When doing skill points you should summon your elementals.

30 fire - 10% dmg, 10s might, 30% chance burn OR 5% dmg to burning foes
30 air - glyphs recharge, 5% ms every 10s, 20% more dmg to foes under 33% hp
10 arcana - arcane power at 75% OR elemental attunement

The 10 in arcana is only there for the 20% recharge rate, so you can choose any trait skills you like. I like to use arcane power for the 5 critical hits and it has good synergy with signet of restoration. If you have high precision (higher than 25%), i would remove 10 from air and put it in water for Cleasning water: 30/20/0/10/10. If you want more healing, replace the movement speed trait in air to convert 5% precision to healing.

Signet of restoration - gain HP when attacking
Signet of air - 25% ms
Glpyh of lesser elementals OR signet of water (remove condition every 10s)
Mist form OR Prayer to Kormir (removes 3 conditions)
Glyph of elementals

For gear you want a Power/Toughness/Vitality.

The only downside to this build is that poison screws you over, so when you get poisoned use a condition removal.

My D/D build after wintersday update

15 December 2012 - 12:14 PM

30 Fire
Internal fire - deals 10% more dmg when attuned to fire
Ember's might - deals 5% to burning foes
Pyromancer's puissance - each fire spell grants 10 might

10 Air
Quick Glyphs - glyphs recharge 20% faster

20 Water
Cleansing water - removes a condition to you and your allies when attuning to water
Arcane abatement - take 50% less falling dmg, and create a spell when you take falling dmg

10 Arcana
Arcane resurrection - 10% revive speed increase and ally gains an aura

Glyph of harmony - heals and gain a boon
Glyph of lesser elementals - summons lesser
Signet of air - 25% increase movespeed passive
Mist Form (used as an escape mechanism)

Glyph of elementals

AC armor or any Power/Toughness/Vitality armor with protection runes