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Member Since 22 Aug 2010
Offline Last Active Jun 08 2014 03:07 PM

#2262587 I miss the GW1 armors

Posted El Duderino on 22 November 2013 - 04:50 PM

View PostArrows Jack, on 22 November 2013 - 04:24 PM, said:

I completely agree with this.. Probably the thing I am most disappointed with in this game is the lack of armors but more specifically the lack of more "class specific armors" much like they had in gw1.

This is something that I miss too. Class specific armor just seems so... right. I mean, the Elite Luxon Necro armor was SWEET! But, it doesn't really belong on anything but a necromancer, IMO.

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#2240228 Post Your Mesmer!

Posted Silverbleed on 04 October 2013 - 10:45 AM

View PostHiiko, on 03 October 2013 - 05:58 PM, said:

could u tell me what dye and piece are u using? thanks
Celestial, Illumination and Olive or Oil green or whatever it's called.
The armor is Phoenix top, T3 shoulders and legs and Profane boots and gloves.

I'm always experimenting with armor.
This is her now:

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#2230074 Mix & Matching Armour

Posted Illein on 30 August 2013 - 05:01 PM

Since charred is somewhat obtainable now, I thought I'd give it a go and match a little here and there

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#2254532 Mix & Matching Armour

Posted Heretiko on 04 November 2013 - 04:49 PM

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A bit of photoshop used here :) from left to right: my charr warrior with soldier's armor-dolyak runes(mix of COF/SE/phalanx set) and Foefire essence; Knight armor-60%might duration runes (mix of Phalanx/T3 cultural/Arah pants) and Juggernaut; Berserker's armor-ruby orb (mix of Arah/T3/COE set) with Sohotin and Zephyr shield.

What do you think?

#2262317 I miss the GW1 armors

Posted Kurr on 21 November 2013 - 10:47 PM

I recently logged into guildwarsguru.com for the first time in a really long time and looked through my post history there. The only part I was really active was posting pictures of my armors, and wow some of those armor sets still look amazing today.

Here's my old photobucket account which is mostly just guild wars pictures
(it's not my real name, shock!)

What I really miss are :
-Good heavy armors! So many choices. In GW2, I hate pretty much all of them.
-Good medium/assassin armors. There are a couple of decent ones in GW2.
-Armors made PER PROFESSION and not PER SET OF PROFESSIONS. What a difference it makes to have an armor suited to your character! I know some people like going outside of the box and getting something different, but there was also that ability in GW1 (mesmer pirate armor for example). Looking back though, wow it makes a huge difference when an assassin looks like one, or at least an agile fighter / ninja!
-HOW EASY IT WAS TO GET NEW ARMOR SETS!! Can't stress this enough.

If you look, I literally went through dozens of armor and weapon sets for my warrior, mesmer, dervish and assassin and had a few armor sets even for my lesser characters and those are only the ones I posted. I had tons more. That's because so many of them were interesting! From simple to fascinating, colorful to gritty, it just had it right. In GW2, so many people have flashing armor that I can barely recognize past the glow of their fractal backpiece or ridiculous helms.

In GW1, I took thousands of screenshots of not just my armors, but people in towns when I thought they were wearing something cool. I barely do this in GW2, it's rare that I see someone and think "awesome mix!". Mixing and matching was a lot easier in GW1, in GW2 you need fine transmutation stones because of the stats on the equipment which might put people off of doing it I suppose.

THIS is what's missing for me in Guild Wars 2. Nevermind the Living Story -- I made a post about how I dislike it before --, nevermind the lore which I miss enormously, nevermind the teamwork based gameplay which I also miss... what I really miss is the ability to customize my character with tons of great looking armors and weapons, each of them uniquely made for that character class --- and the ability to do so EASILY.

That's not to say I hate GW2's armor system completely. I love a few of the armors. The dye system in GW2 is great. The variety in armors and weapons however, wow... I remember when I first started GW2 I was shocked by it but kind of forgot about it after playing non stop like a Zombie for a year, I kind of just accepted it. But looking back at old GW1 pictures... WHAT HAPPENED!? These GW1 armors overall still look vastly superior to GW2 armors, in my opinion, and they were easy to acquire.

Not being able to dye weapons means there's usually only a couple of choices to match your armor.

In GW2, you are stuck with limited choices (most of them look pretty generic pre-level 80 armors; the crafted armors are also all pretty bad) and the fact that equipment with good stats is way harder to acquire makes a huge difference (ascended, especially with armor coming soon).

I definitely feel more attached to my armor sets in GW2 (because getting 9k AP or full arah for some armor pieces is a lot of work) but I really do miss the variety. In GW1, I had 4-5 bank pages completely filled with different armors.

I'm not sure if I'm alone in this or not, but man I really miss it. I know it's probably a weird complaint for a lot of you because Guild Wars 2 looks good and there's a lot of variety and options, but it just doesn't compare to Guild Wars 1 in my opinon.

Guild Wars 1 as far as armor variety and such, 9/10. Guild Wars 2 is more a 7/10 or so. Still decent, but outclassed by it's predecessor. I know expansions make a difference, but think about it this way : every new item in Guild Wars 2 is either RNG, Gem Store, or Living Story. It's a pain or expensive to get a lot of these new things. You didn't have that problem in GW1... they just added items and you could have a blast getting what you wanted without playing for a month just to get 1 piece because it's so expensive.

Even dyes... yeah I love the system, but they are so freakishly expensive, even when in comparison to 10k for black or white dyes. Especially considering it's character and not account wide unlocks... hope you like paying 100g for a dye if you want that particular color (not surprisingly, a lot of the VIBRANT colors are all gem-store dyes! In comparison, a lot of the regular dyes are very dull). And then paying it again for your next character!


I realize this sounds a lot like a rant without a point (it is I suppose), so here are some small suggestions for improvements ANet could do :

-Add a few profession specific armor sets (2-3) gradually
-Add 1 profession + race specific armor set. I know this would be a lot of work but these could be really iconic in the long term.
-Ability to dye weapons, this would fix a lot of issues with matching weapons + armors and could really make certain weapons no one really uses shine with cool dye jobs.
-Dyes unlocked account wide
-Lower the gem cost of Fine Transmutation Crystals OR go back to how it used to be and have them be more easily acquired through regular PvE play.
-Don't add armors and weapons through RNG only or Living Story only... once in a while just add a set acquired through regular long term gameplay. That way it's not just this week's new item but something players can enjoy at any time!
-Add cloaks to the game as back items. Also guild ones of course, but a bunch of them!
-Add 15K Canthan warrior armor back in the game. Please?

#2243993 Post Your Mesmer!

Posted Supa_SuoP12 on 13 October 2013 - 05:20 PM

Just talking a midnight stroll
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#2232313 Post a Picture of Your Warrior.

Posted Ioseph on 10 September 2013 - 01:39 PM

Some more pics of my warrior, Kyla Vane.

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#2229738 Screenshot Your Elementalist

Posted Moharis Frostreign on 29 August 2013 - 05:59 AM

An older armor set, but one of my favorite screens:

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#2230153 Necromancer Screenshots

Posted Skyr on 30 August 2013 - 09:21 PM

Mine :

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#2230071 Guardian Screenshots Thread!

Posted Illein on 30 August 2013 - 04:44 PM

On the topic of Guardian vs Warrior looks - I'll throw in my own two cents of how their looks might differ, despite them both wearing heavy armour, technically:

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Is pretty much how I see the distinction between the two professions. One has a bit more of a paladin's bearing, the regal tactician sort of character - the other is more of a blood-crazed savage whirling amidst the rows of enemy formations. ;)

#2224441 What to Do With All These Stuffs From Fractals That's Taking Up Too Much...

Posted Digilodger on 05 August 2013 - 08:58 PM

View PostEhragus, on 05 August 2013 - 07:50 AM, said:

Question: What level do you do fotm? I see you have lots of skins and thats why i do it, wonder how far behind I am when I say i do 38 mostly..

Fractal scales 38 and 48, depends on which people on my friendlist are online.

View PostKuskah, on 05 August 2013 - 08:08 AM, said:

Well, the Account Wallet is coming so MAYBE, they're gonna allow infinite stacking of currencies (wishful thinking). That way you won't have to worry about the relics anymore...

It has been confirmed by ANET that that account wallet will not have a limit of 250: link

#2215265 So What Does Your Engineer Look Like?

Posted Pariah on 29 June 2013 - 11:28 AM

Jolly good chaps! My Engineer preparing for his latest hunting expedition:

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I just had to update my Engie when I saw the latest 'staches that were added :lol: Monocle, Noble's armor pieces, Aureate Musket.

#2219943 Which of the available weapons should be added to a profession?

Posted Gerroh on 17 July 2013 - 12:59 AM

View PostThe Shadow, on 17 July 2013 - 12:15 AM, said:

Everyone should be able to use a torch. I mean think about it.. Who the hell can't use a torch in real life? Most weapons require training, or at least that's what you'd assume, but a torch is hardly a weapon... Don't see why every class can't have access to it.

I never quite understood why Thief could never use off-hand Sword or why Rangers couldn't use Rifles.They just seem like logical choices that would fit the archetypes well. I think Engineer should be able to use main-hand sword, it's not fair that they're the only class without any real melee options.

Rangers don't use guns at all because that's not what they're about. Rangers are about nature and wilderness and drinking your own piss. And I swear to god if you tell me "ranger" means "someone who fights from range" I will lose my shit.

Thieves can't use offhand sword because their offhand is meant more for utility. They don't use the offhand dagger/pistol as their main weapon, they use it to compliment their main weapon, and a sword (even just a one-handed one) is too bulky for that role when you consider all of the flips and maneuvers thieves do.

Engineer sword is just an an awful idea.

And I'm not even going to try to reason with your torch logic.

I think the profession weapons are (mostly) fine as they are. I could see necromancer using torch just to fit the creepy-swamp-dweller archetype, though a lantern would be better for that. I, personally, think there are too many goddamn swords in this game, though, and we should remove both sword varieties from mesmer. Also remove greatsword from ranger, give them a staff with naturey-ritual crap in place of it. Put all of the greatness of greatsword ranger into 1h sword ranger.

#2219528 Hellfire vs Radiant combos

Posted Illein on 15 July 2013 - 02:02 PM

Played around a little on the weekend - this is what I came up with - quite pleased with the result (But it means I have to get 1200 Achievement Points any time soon! :( )

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I'm quite in love with the Sylvari cultural armors for the Hellfire Armor...to be honest..And no, my name is not really Bob :D

Sylvari looks awesome with the Helmet in those armors too, by the way.

#2213420 Guardian Screenshots Thread!

Posted Zhero on 23 June 2013 - 02:43 PM

After lots of total make-over kits, farming and hesitating between Twilight and Sunrise:

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