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Member Since 29 Dec 2012
Offline Last Active Aug 22 2014 07:00 AM

Posts I've Made

In Topic: How Would You Change "X" World Boss?

22 August 2014 - 04:59 AM

They need to get rid of the megaservers first before changing the bosses.

In Topic: (How) Would you recommend GW2?

22 August 2014 - 04:52 AM

I wouldn't recommend it at it's current state. I would recommend it 2 years ago (except for people who loves support classes), but right now, I'd recommend something else, like Wildstar perhaps?

I suggest you watch AngryJoe's review of GW2 just to get an idea of what's it all about. It's not the same GW2 though, but he summarized what people loved about GW2.

In Topic: Wildstar !

17 May 2014 - 10:36 AM

View PostPhadde, on 30 April 2014 - 08:44 PM, said:

I really wonder if Wildstar will manage to keep challenging a year or so after release... I remember that Gw2 was kinda considered to have difficult dungeons in the beginning (before people knew all the mechanics and had fully geared level 80s).

Seems like WS is in a similar position at the moment.
They'll probably balanced it if it's really impossible to beat, but I don't see Carbine nerfing it to the ground. Carbine knows who they want to cater their content to.

View PostAsgarZigel, on 16 May 2014 - 06:55 PM, said:

Same as Mordekai. About level 10 is as far as I go. There is actually a bit more variety to the explorer tasks which is nice, but... I dunno. What I like about GW2 is that it doesn't feel so linear, while it's still a theme park, at least you have a bit of freedom in deciding which rides to take. I also REALLY got used to the waypoints, I'm pretty sure that alone ruined pretty much all MMORPGs for me. ^^°

I knew I wouldn't actually buy it, but I'm not even tempted, really. It's just kind of boring, the same thing as always and kind of a waste of the fun sci-fi universe they've made there, in my opinion.

If you like the WoW-formula though but prefer Scifi over Fantasy, it's probably worth a shot.
I know what you mean, but leveling in MMOs are not really fun. Some people enjoy it though. I think leveling will only be fun in MMOs if you're really interested in the lore. I had fun leveling in WoW because of the lore + the previous games but that's about it for me. Every other MMO lore out there didn't float my boat.

In Topic: Megaserver rollout complete

29 April 2014 - 01:28 AM

[quote name='Swoopeh' timestamp='1398720310' post='2320900']
However lag is a network/connection issue; a low framerate isn't lag but rather a hardware problem. I'm usually running around 25 FPS (highest settings on 2650x1440 except medium shadows and low visible character limit) on big boss fights with an older i7 950 and an nVidia gtx460. I haven't had any lag since mega servers (nor before that tbh). Used to have skill lag on Jormag where you could press a button but it wouldn't do anything for about a full minute, but that was many months ago. But the new server structure is not going to lower your FPS.
That's one of the problems of megaserver. Majority of GW2 players have a decent PC, but not high end and not everyone have a highspeed internet. I'm not referring to a dial up though, I mean who uses that anymore. They should have given that some consideration before implementing it.

In Topic: What GW2 does right

28 April 2014 - 03:12 AM

The AngryJoe review summarized what I like about the game. It has changed so much though that I can't even login and do their content.

View PostSatenia, on 01 April 2014 - 10:42 AM, said:

I would have wholeheartedly agreed with this a few months into launch, however, recent changes to the game made me feel like it's moving away from its originally clever implementation.

First of all, there is spawn camping. The most obvious one are the champ trains. There is even a damage-competition, which means that not necessarily everyone is sharing loot. The less obvious places for spawn camping would be the "revamped" world-bosses such as Tequatl and Wurm. Due to the current overflow implementation, you'll be camping these spawns if you want any real chance to successfully complete the event.

As far as sharing loot goes, I've already mentioned it above: While near-perfect, the champ-trains somewhat left an ugly dent.
Yeah, this. Like I said, it has changed so much. Spawn camping exists. I remember new players getting flamed by the people running the champ trains in Queensdale for killing a champ. It's like 4Chan out there.