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Member Since 29 Dec 2012
Offline Last Active May 17 2014 10:36 AM

Posts I've Made

In Topic: Wildstar !

17 May 2014 - 10:36 AM

View PostPhadde, on 30 April 2014 - 08:44 PM, said:

I really wonder if Wildstar will manage to keep challenging a year or so after release... I remember that Gw2 was kinda considered to have difficult dungeons in the beginning (before people knew all the mechanics and had fully geared level 80s).

Seems like WS is in a similar position at the moment.
They'll probably balanced it if it's really impossible to beat, but I don't see Carbine nerfing it to the ground. Carbine knows who they want to cater their content to.

View PostAsgarZigel, on 16 May 2014 - 06:55 PM, said:

Same as Mordekai. About level 10 is as far as I go. There is actually a bit more variety to the explorer tasks which is nice, but... I dunno. What I like about GW2 is that it doesn't feel so linear, while it's still a theme park, at least you have a bit of freedom in deciding which rides to take. I also REALLY got used to the waypoints, I'm pretty sure that alone ruined pretty much all MMORPGs for me. ^^°

I knew I wouldn't actually buy it, but I'm not even tempted, really. It's just kind of boring, the same thing as always and kind of a waste of the fun sci-fi universe they've made there, in my opinion.

If you like the WoW-formula though but prefer Scifi over Fantasy, it's probably worth a shot.
I know what you mean, but leveling in MMOs are not really fun. Some people enjoy it though. I think leveling will only be fun in MMOs if you're really interested in the lore. I had fun leveling in WoW because of the lore + the previous games but that's about it for me. Every other MMO lore out there didn't float my boat.

In Topic: Megaserver rollout complete

29 April 2014 - 01:28 AM

[quote name='Swoopeh' timestamp='1398720310' post='2320900']
However lag is a network/connection issue; a low framerate isn't lag but rather a hardware problem. I'm usually running around 25 FPS (highest settings on 2650x1440 except medium shadows and low visible character limit) on big boss fights with an older i7 950 and an nVidia gtx460. I haven't had any lag since mega servers (nor before that tbh). Used to have skill lag on Jormag where you could press a button but it wouldn't do anything for about a full minute, but that was many months ago. But the new server structure is not going to lower your FPS.
That's one of the problems of megaserver. Majority of GW2 players have a decent PC, but not high end and not everyone have a highspeed internet. I'm not referring to a dial up though, I mean who uses that anymore. They should have given that some consideration before implementing it.

In Topic: What GW2 does right

28 April 2014 - 03:12 AM

The AngryJoe review summarized what I like about the game. It has changed so much though that I can't even login and do their content.

View PostSatenia, on 01 April 2014 - 10:42 AM, said:

I would have wholeheartedly agreed with this a few months into launch, however, recent changes to the game made me feel like it's moving away from its originally clever implementation.

First of all, there is spawn camping. The most obvious one are the champ trains. There is even a damage-competition, which means that not necessarily everyone is sharing loot. The less obvious places for spawn camping would be the "revamped" world-bosses such as Tequatl and Wurm. Due to the current overflow implementation, you'll be camping these spawns if you want any real chance to successfully complete the event.

As far as sharing loot goes, I've already mentioned it above: While near-perfect, the champ-trains somewhat left an ugly dent.
Yeah, this. Like I said, it has changed so much. Spawn camping exists. I remember new players getting flamed by the people running the champ trains in Queensdale for killing a champ. It's like 4Chan out there.

In Topic: Megaserver rollout complete

27 April 2014 - 12:37 PM

[quote name='raspberry jam' timestamp='1398541433' post='2320405']
Since they use that language filter to filter out people who don't speak your language... What if they added a "role playing" filter?
Good call but imo, channels would be better. No more game breaking lags during boss fights because of the amount of people and everyone will have a safe haven. I don't have experience in RPing but I think that it will be hard to RP in that sea of people. If we have channels, guild missions will be easier to organized, guilds can do their own stuff like say a guild only run in boss fights, players who are overwhelmed by the sheer amount of people on their screen can just switch channels, players who wants more people to play with can go to the busiest channel, etc. etc.

Or give players a choice between megaserver or homeserver every time we change maps or login. The whole point of the megaserver is to be more social anyway. Those who want to be more social can pick the megaserver, those who want to stick with the people that they know can pick the home server.

[quote name='Gilles VI' timestamp='1398535843' post='2320378']
I wonder why they don't ask players a quick question like:

What is your main interest?[list]
[*]PvP (they could implement an easy open world PvP with this technology)
According to some guy I got in an argument/debate with here in Guru, it's because Mr. I Swung A Sword doesn't believe in the quote "Birds of a feather, flock together."

In Topic: Unlocking traits.

20 April 2014 - 04:34 AM

View PostPhineas Poe, on 20 April 2014 - 04:05 AM, said:

But that's not my point. Of course we'll get the Wurm eventually. We improve every week, and get more and more players experienced with reflects and condi, and how to do phase 2.

My point is that there's a pretty large divide between what skill level and build specificity is necessary to complete content like Wurm and Tequatl versus everything else in the open world in GW2. And my point is that the new trait system will at least reveal a little bit more to players what it takes to get things done in PvE, even if it means something as little as doing a couple story modes, killing a few champions, and opening a few grand chests.

Some may argue they went too far with this change, some may say they haven't gone far enough to prepare them for end-game content. Fractals adequately ramps up difficulty between 1 and 50 to where you should know what you're doing by the time you reach 50. But there's quite a large divide between Fractal Level 1 and the rest of the game even still.
I already told you, people's skill level and knowledge will come in time. In fact, it's faster pre-patch because their traits are complete and they can do it right away, which gives them more time, knowledge and experience how these fights work. No more wasting time unlocking and finishing maps just to get their traits in order to be useful, which I believe can take months if you're starting at level 1 and just do open world PVE. Also, simple human nature that when we fail, we research it and figure it out. It just takes a few tries.

View PostPhineas Poe, on 20 April 2014 - 04:05 AM, said:

I mean, a player pre-feature could go all the way to level 80 without ever fighting a single veteran or champion mob. Do you really think that's OK? You suggest that players learned under these circumstances regardless, but is it something that should've been left as-is? I think not, and neither did ArenaNet.
Those are the ones who power level through crafting though and they are the minority.  People who do wvw karma trains/champ farm are more common. You see, one of the selling points of GW2 is that the grind to level 80 doesn't feel like a chore. But now, with this new trait system, it is, not to mention that Anet's going against their company policy of forcing content to their players.