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chefwaffle

Member Since 29 Dec 2012
Offline Last Active Apr 06 2014 02:16 AM

Posts I've Made

In Topic: Megaserver: Part 2

06 April 2014 - 02:14 AM

View Postdavadude, on 05 April 2014 - 06:57 PM, said:

In this case, it's slightly different.

If you read their full blog posts, you can see that the algorithm is fine tuned to match you with friends, guildies, and people of your own server.  That is, if one slot is remaining, and there are three people, the process would look like this:
  • Player 1, is in a guild with 13 people on the map, and on 5 of their friends lists.
  • Player 2, is not in a shard guild, but on the home world of the majority of the player.
  • Player 3, is in a guild with 12 people, on 5 of their friends lists, and on the same home server as most people.
The game would pick player 3.  The communities are not destroyed, but rather, underpopulated parts of the game will be re-populated.
That would still jumbled the selection. It's just another term for overflow. Can you imagine if the RPers and anti-RPers got into the same map? Or the WvW people talking trash as if the new WvW forum is not enough? That map will be filled with drama on map chat and that atmosphere is toxic to some people.

It will also destroy the identity of servers that the players have formed since released. This is also a slap to the face amongst PVErs. They paid and waited for that server overnight just to get in and now, it's wasted.

As I said before, that underpopulated issue is more of a server problem. It wouldn't really solve anything because people would rather karma train in WvW/Queensdale/LS than doing it the old fashion way.

In Topic: Megaserver: Part 2

05 April 2014 - 03:03 PM

View Postdavadude, on 05 April 2014 - 12:29 PM, said:

#1 issue with this game when looking at Guru's posts, official forum posts, and off-fansite websites is that many zones feel too empty in terms of players.  This is a solution many, including myself, have been begging for since the first closed beta.
I think that's more of a server problem more than anything. Go here in BG or guest in TC.

Little communities on each servers have been formed in each server since released and now, Anet's gonna destroy those communities once the April 15 patch hits. It's like when guild missions first came out. It destroyed little tight-knit guilds because they switched to bigger guilds in order to get commendations.

In Topic: Megaserver: Part 2

05 April 2014 - 11:07 AM

This won't end well.

Aside from WvW, people switch servers because some servers are toxic to them and now, Anet's putting them all in one bunch just because they are scared of ESO's mega-server?
GG. Anet.

In Topic: thoughts on this build?

26 March 2014 - 04:35 AM

I'm no pro but in my opinion, if you don't have Vigorous Shouts trait and Soldier runes, Warrior shouts are not worth it. I'll replace them with Berserk Stance and Endure Pain. I'll also replace Cleansing Ire with Sure-Footed.

In Topic: Wildstar !

25 February 2014 - 01:45 PM

I'm quite interested in this. A few questions:

By generic MMO questing, do you guys mean like talk to NPC then kill/gather stuff, and go back to NPC to get reward?

Will it be region locked like LoL? I don't mind if it's just US/EU, but it'll be a game killer for me if it's NA/SA/EU/SEA/OCX.