This patch is mostly good for PvP/WvW by slowing burst builds and crippling a bit CoF farmers (Time Warp got a huge hit). But it's still a nerf for PvE rangers, buffing GS and stun break on QZ won't compensate for the loss. Let's hope for some better update in the next patch.
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chefwaffle
Member Since 29 Dec 2012Offline Last Active Jun 05 2013 10:37 AM
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#2184072 March patch feels like a nerf to me
Posted
Bakelith
on 26 March 2013 - 04:07 PM
#2153662 Massive guardian nerfs
Posted
Strife025
on 29 January 2013 - 06:58 PM
Not even a nerf to guardians, it's a fix to dodge rolls in general that happened to "fix" something beneficial because dodge rolls were broken with auto attack on.
Fixing the #1 annoying combat bug that would cause you to get downed due to a bug with dodge and the sole reason I had auto-attack turned off the past month is way better then anything bad that happens to one skill on one class.
Warriors contribute way more dps to a group as well... there's a reason groups run more warriors then guardians. Fury uptime and banners contribute way more to the dps of a group, not to mention 3 stacks of might for 30 seconds every 25 seconds which can be copied with Mesmer signet of inspiration before bursting down a boss, there is no real world situation where Guardian is a better choice then warrior for a dps role, the whole reason Guardian would be doing good dps is because of the warriors providing vulnerability, 100% fury uptime, and might in the first place.
Spirit weapons, specifically shield, was the real nerf, no more full 30 seconds of invuln to projectiles since your shield usually dies before then QQ.
Fixing the #1 annoying combat bug that would cause you to get downed due to a bug with dodge and the sole reason I had auto-attack turned off the past month is way better then anything bad that happens to one skill on one class.
Warriors contribute way more dps to a group as well... there's a reason groups run more warriors then guardians. Fury uptime and banners contribute way more to the dps of a group, not to mention 3 stacks of might for 30 seconds every 25 seconds which can be copied with Mesmer signet of inspiration before bursting down a boss, there is no real world situation where Guardian is a better choice then warrior for a dps role, the whole reason Guardian would be doing good dps is because of the warriors providing vulnerability, 100% fury uptime, and might in the first place.
Spirit weapons, specifically shield, was the real nerf, no more full 30 seconds of invuln to projectiles since your shield usually dies before then QQ.
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