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Minion

Member Since 23 Aug 2010
Offline Last Active Today, 11:01 AM

Posts I've Made

In Topic: Spamming Eviscerate

10 March 2013 - 04:26 AM

I tend to use Evis and then healing surge straight after to recoup the adren. No damage lost, massive damage spike gained.

In Topic: Servers go down (for maintenance), prices go up?

05 March 2013 - 03:56 PM

It was a coincidence. Time freezes when the server goes down for maintenance; no one gathers more materials or gets precursor procs from Forge and, likewise, no one is able to buy on TP.

In Topic: GW2 worst mmo economy ever?

05 March 2013 - 08:35 AM

There are several solutions... Fixed TP prices, a fixed range of prices per item or removal of the TP in general.

I much prefer the more intimate approach to selling. You can still have a place to go where you place a sale listing, but within that, you can display your own descriptions, price range and more importantly, the requirement to meet up and make the trade face to face.

I don't care too much about ease of use, but it's more realistic in a fantasy MMO; the game is currently a Wall Street rip off, and I am tired of reality getting in my MMO.

In Topic: new profession: ritualist

03 March 2013 - 06:16 PM

View PostI, on 03 March 2013 - 04:41 PM, said:

...how ignorant.

have you realized there's no extreme "unbalanced overpowered" profession in GW2's PVP?


You didn't get unbalanced professions in GW either because they were nerfed, but you get overpowered builds and skills in both games. Backstap thief op, bunker guard op, dagdag ele op. Because of the lack of diversity already with builds, I think you need to wake up and see there is already a problem of imbalance. Maybe if you could actually synergise skills with the team...

In Topic: new profession: ritualist

03 March 2013 - 02:45 PM

View PostRitualist, on 03 March 2013 - 01:11 PM, said:

Thieves negate this post.
GW2 is a PvE game.


Good attitude there. So, PvE game= don't balance? Guild Wars was also a PvE game towards the end because they couldn't balance the expansions' skills. The gimmicks introduced with the later professions were an issue in GW and will be an issue here, if they want any meaningful PvP to kick off. I'm pretty sure they want PvP to work, since they're pushing tournaments and making more structured maps.