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Rifky Rayn

Member Since 04 Jan 2013
Offline Last Active Today, 12:43 AM

#2202004 Update Notes for May 14th

Posted El Duderino on 14 May 2013 - 07:12 PM

View PostLordkrall, on 14 May 2013 - 06:42 PM, said:

Nope, they are not new (they were quite uncommon before though, especially the shells, but that seems solved now^^)

Well then, that is good news. I do like the idea of having limited time events that make uncommon crafting materials a bit more common. I noticed the same thing with the passiflora flowers in the notes.

Also, if the boxes drop frequently enough, then that is also very good. Not for nothing, but when they say rare drops, I kinda thought they would be rare, like the frequency of rare gear drops.

Well, I take back everything I said. If the RNG isn't atrociously pushing people to go to the gemstore and the gemstore is merely a convenience for people unwilling to do the content, then that is a good step in the right direction.

I may have to log back in and check it out.


#2200456 Birthday 2013

Posted Darkobra on 09 May 2013 - 11:04 PM

A 1st year birthday present that isn't linked to the gem store.


#2195730 No Cantha in Guild Wars 2?

Posted Midnight_Tea on 26 April 2013 - 01:40 PM

View Postzwei2stein, on 26 April 2013 - 11:25 AM, said:

What i get from this is, that it was lazy design.

Instead of designing asian-like culture, they simply copy-pasted cool-looking and sounding stuff together without really undesrtanding what they operate with.

Imagine if some asian company decided to make game in WW2-like universe, but they got it wrong and:

* Gave ss-like officers davids star insignia and polish names
* Made scenes which remind people of firebombing dresden, but with USA-alikes being bombers and Brittish-alikes being bombed.
* Made russian-like emblem pentagram instead of red star and made them heroes of the game, freeing world from usa/germany/poland axis of evil.
* Portrayed gulags as ran by allies  and concentration camps as just tent camps of war refugees and outpost in game.

All that with names nearly directly from history books. Dechau Gulag ran by execution-thirsty General Patten for example.

That sure would have been big seller in west, right.

Yeah, you get where this is coming from. For instance, if Factions were made today, NC Soft would definitely chafe at the presence of samurai-like characters like Shiro. Why? Samurai are used as imagery of horrible brutality and oppression in countries outside of Japan, particularly Korea.
And yeah, the nazi analogy actually works -- Korea suffered some horrible stuff at the hands of Japan, especially in World War 2. History that most of us haven't even read about and I couldn't even write here without my post being automatically flagged. That's why it's actually exceedingly rare for samurai to be present in RPGs that Japan exports that don't explicitly take place in Japan. The swords might be there, but pretty much everyone agrees those can still be awesome sometimes.

I'm actually absolutely sure NC Soft will let ArenaNet do Cantha things in the future if they promise to do more research than they did when Factions was released.
For comparison's sake, I actually thought it was extremely tasteless that Nightfall had a slavery-themed subplot with the centaurs. If I were one of the writers, I wouldn't have put a slavery subplot within a lightyear of an African-themed game. That's a bottomless can of worms that opens up into an endless series of cans.

But yeah: I'm not asking ANet to never do Asian stuff. I'm asking them to not be lazy or careless. And lots of "cultural" things about GW1 would be considered both by today's standards, where research is easier than it's ever been in human history. And contrary to the people arguing otherwise, it's not a double standard -- there's plenty of ways to portray medieval European stuff as offensive. It's just that most of us who grew up in western culture already intrinsically and unconsciously avoid those pitfalls. We don't even notice ourselves doing it, it's that deeply conditioned.

A good example is the topic of christian exceptionalism in western society. I know some of you might be already cringing, and some moderators reading this might already be snapping to attention ready at any moment to jump into the topic to say "don't go there, back on topic please". Which is exactly my point -- we just know to avoid it. Someone making a game overseas might not, and I suspect it's why certain games like the original Final Fantasy Tactics or Xenogears had all the tact of a drunken hippo.


EDIT: Oh, as a more modern example, Operation Darkness already almost fits zwei2stein's analogy .


#2191555 No Cantha in Guild Wars 2?

Posted Jetjordan on 14 April 2013 - 08:52 PM

I for one am super offended that Tyria makes a mockery of my European roots.  I studied the great European castles and medieval  architecture in school and I am extremely offended by ANETS use of such imagery in this game.  I am also offended by the Charr as a race as I am a cat.  Meow.


#2186193 Guru's Super Adventure Box Experience

Posted Omega X on 01 April 2013 - 12:05 AM

View PostDarkobra, on 31 March 2013 - 11:20 PM, said:

That commercial took them minutes to make and is instantly better than that other ambiguous crap they worked on for months.

Probably because its a parody.

Anywho, I hope its not too over the top in the difficulty department. I get war flasbacks to all of those 8-bit games I've played that were insanely hard.


#2181567 Should more professions be added in the future?

Posted FoxBat on 20 March 2013 - 02:44 PM

View PostDiovid of the Land, on 20 March 2013 - 02:35 PM, said:

Originally I was quite a big proponent of more professions and was active in theorizing and discussing new professions. However as the above problems became apparant I figured out an alternative. The Assassin could have easily been added by giving the Ranger a Dagger Mastery attribute and adding Assassin-like skills to Expertise and Wilderness Survival, the Paragon could have been added by giving the Warrior a Spear Mastery attribute and adding Paragon-like skills to Strength and Tactics, the Ritualist playstyle could have been added to the Necromancer in a similar way and elements of the Dervish could have found their way into the Monk and the Elementalist.


Funny. I rather think commandigon shockaxe, escape DB spam, and spirits + soul reaping + healing would be big balance issues. Actually thanks to dual classing many of them were, but it would be even worse when you get the runes going and more freedom with secondary choice.

Basically as you keep adding truly new functionality to existing classes, you will wipe out their distinguishing weaknesses, barring some specific countermeasure designs that GW2 currently lacks; or you water down the new functionality so much that it has minimal impact. That doesn't automatically rule it out, but it is a significant limit on how far you can take things.

Given GW2's lack of secondaries you also have to significantly bloat options within a class rather than simplifying for the end user by cordoning them off in a separate class, and you also greatly increase the number of intra-character combinations to worry about. And really GW2's total number of skills is not small compared to say prophecies. It's the limitations on how they can be combined (no secondaries, chunked into weapons, synergy minimized, etc.) that have kept the balance more controlled. And nothing is more controlled than grouping new skills into a totally new class that can't combine with the others.


#2181649 Should more professions be added in the future?

Posted Captain Bulldozer on 20 March 2013 - 06:01 PM

I tend to think that the introduction of new classes wasn't the primary reason for some of the imbalance that creeped into GW1.  More, it was the introduction of massive numbers of skills combined with the dual classing system.  To make players want the new skills, anet went down the road of making the new skills more powerful than the old ones in many cases.  So we had power creep (pretty impressively in Nightfall) combined with what eventually became a huge list of skills to try to keep in mind when talking about balance.  The dual classing was never particularly balanced even from the start (plenty of profession didn't get much better even with their 2nd prof, while several could become massively powerful.... like necros and eles).

Since GW2 system is so simplistic, I tend to think new professions wouldn't be very problematic to balance... other than a few class specific issues, many of the current professions already feel basically the same.  I personally find that kind of boring... but then I've never been one of those people who thinks things are always best when well balanced.  If GW2 had been a game designed so that what you do is more situational than what it is now, lack of balance wouldn't be a big deal in many ways.  As it is, when fighting mobs in PvE you can pretty much do the same thing in every fight and be successful, and a lot of PvP seems to work that way too... it makes it more boring, but easier (and more important) to balance.


#2178611 Has 'Guild Wars 2' Become Too Complicated? | Forbes

Posted FoxBat on 13 March 2013 - 02:26 PM

I get the point about currency multiplication, but If GW2 as a whole is "too complicated" for an MMO, I may have to give up all hope in humanity.