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Rifky Rayn

Member Since 04 Jan 2013
Offline Last Active Today, 08:10 AM

#2332901 Is anyone else sick of Sylvari?

Posted Phineas Poe on 21 July 2014 - 07:15 AM

View PostI post stuff, on 20 July 2014 - 05:49 PM, said:

I dunno about GW2 lore as a whole but so far I enjoy the new living story. It also let us have that amazing, though easy fight with Zhaitan.

The dialogue between members of Destiny's Child/Edge 2.0 is a little too sappy for my taste and is something I hope subsides over time, but overall it is remarkable how much better the second season of the Living Story is compared to season one and the Personal Story. The Aerin fight was a lot of fun, and the Modrem Thrasher fight was quite a breath of fresh air pushing you to run heal/control skills over raw DPS.

Considering season one started with fixing signposts and ended with the Scarlet fight ... the starting point of season two bodes very well for this game's future.


#2332604 Is anyone else sick of Sylvari?

Posted Phineas Poe on 18 July 2014 - 12:41 AM

View PostKonzacelt, on 17 July 2014 - 12:00 AM, said:

What I was naive about was thinking this game would be about GW1 Tyria.

I mean, why would it be? 200 years have passed.

The world in 1814 was vastly different to what we have today. Washington DC was burned to the ground by the British, who are now the United States' staunchest ally. The light bulb and air conditioning were not yet invented. Germany, one of the greatest military powers of the twentieth century and recent World Cup victor, was not even a unified country. Hell for that matter association football, the most popular sport across the world, was not even a thing yet.

To think that Tyria would not advance over 200 years, or to think that the problems and cultural discussions of Tyria would remain the same for 200 years would be the same as to think Napoleon remains the hot topic of water cooler talk in 2014.

Guild Wars 2 takes place in the same world, of course, and remembers the Searing as we remember Napoleon, but the awakening of dragons and the rise of the Sylvari are more important issues to Guild Wars 2 than the gods that abandoned humanity hundreds of years ago. Their relevance is diminished.

Edit: Just realized it's 250 years between GW1 and GW2, not 200. But the point still stands.


#2332484 Is anyone else sick of Sylvari?

Posted Senatic on 17 July 2014 - 07:50 AM

What are you both talking about.

How is the game not about gw1 tyria, the elder dragon story originated with eye of the north, that whole expansion was basically fighting against Primordus minions. The Sylvari even originated in gw1 with the pale tree being a location you could actually visit and talk to Ventari and Ronan. Everything that has happened during GW2 was set in motion during GW1, so saying you expected the game would be about gw1 Tyria doesn't make a lick of sense. What did you wanna fight white mantle and Mursaat for the rest of eternity? And in this update we even had some awesome throwbacks to gw1 lore, finding a journal by Nicholas Sanford exploring dry top back in 1070 A.E, and a accounting from Varesh Ossa of the war in Kourna. And you're not happy with this?

As for Gerroh, how the hell can you complain about the game veering off in an entirely different directions from fighting elder dragons when everything that has happened is because of a elder dragon. And on the very patch where we encounter this dragons minions, on the very patch when this dragon attacks the pact and is having a direct effect on the world this is your complaint? lol, waut. Sounds like you haven't paid attention at all so if you dislike the story it's probably your own fault.

Seems you guys just like whining for the sake of whining.


#2332424 Is anyone else sick of Sylvari?

Posted Senatic on 16 July 2014 - 08:20 PM

Sylvari as a whole are somehow linked to the elder dragons, if you thought the story would be about anything else going into this game you were naive. The Sylvari are gonna be a large part of the overall plot for quite some time, if not all the way through. Get down with it or quit the game tbh. It's not gonna change no matter what we think about it, the story has been set and started already.


#2332211 Entanglement Update Notes

Posted Doctor Overlord on 15 July 2014 - 08:11 PM

Taimi is in danger!   Heh, rescuing her should be nice subplot for Episode 2.  Particularly since they've established that Taimi's enthusiasm could be as much of a danger to herself as any monster or enemy.

I'm continuing to be hopeful for the progression of the storyline. I'm interested to see where it leads which is the goal of any good story.  

View Postdavadude, on 15 July 2014 - 07:30 PM, said:

You need to do the story.  The new areas are HUGE.
Cool to hear the new areas are big.   I thought they might slowly reveal small parts of new areas a bit at a time, but it sounds like they've not focusing on teasing players for extended periods anymore, which is a good thing.

View PostMiragee, on 15 July 2014 - 07:38 PM, said:

Heared that in map chat, too. Saddening. I want to play the whole story together and don't get spoiled here and there. I hate episodes, really. Why did Anet even bother to make a persistent world MMO when they gate stuff like that anyways? Should have stayed with pure instances then. The hell. Anet presses more and more on the freedom of choice.
Just to clarify, are you saying you want to have the entire storyline released at once, like an expansion?  

GW2's business model is based on getting people to log into their game.   Heck, every MMO is based on that, even sub-based ones. Rather than selling an expansion, ArenaNet has decided to release episodes every two weeks to get people to log in.

I personally like the episodes.   They give a pacing to the content and the Journal lets you catch up if you fall behind.   But then I'm not a binge player who sits down and burns through a whole expansion in a week long marathon.   Some people like that, but GW2 not the game for it.   Though one could log in every two weeks and wait until for the conclusion, but of course, that's not the same as full expansion release.


#2332163 Entanglement Update Notes

Posted Datenshi92 on 15 July 2014 - 06:45 PM

I... want... female sylvari... with antlers!

Back when I still RPed, one of my female sylvari had this awesome weeping willow hair with branch-antlers. But of course that was only presentable either through a drawing or imagination.


#2331245 What can I do that's fun?

Posted Phineas Poe on 08 July 2014 - 06:31 PM

View PostEphraimGlass, on 08 July 2014 - 06:05 PM, said:

Sort of responding to the whole post and your previous one.  Didn't want to spam copypasta.

As a very casual player, I find the mindset that you're professing somewhat frustrating.  I don't dispute the facts of what you're saying.  It's obvious to suppose that any subset of content will have an optimal way to approach it.  What I find frustrating is how quickly in the minds of many players that "optimal" becomes "right" and "right" becomes "singular."  Furthermore, there is the assumption that less experienced players will nonethless know what they're supposed to do or will simply follow orders, for their own good.

I must confess that I don't know how to fight Lupi and the odds are good that at this point I never will.  The majority of people who even glance at that content are, like yourself, intent on completing it quickly.  They have little interest in teaching a casual how to play with the big boys.  I'm not begging for help.  I'm trying, however, to highlight a divide among the player base.

Maybe I misrepresented myself, but I teach dungeon paths to players within my guild whenever they ask for it. We have our static group, but we're not against taking newcomers with us, even into Arah or TA Aetherpath, nor would we ever throw them under the bus for their poor performance. Some of our least experienced dungeon runners when joining my guild became tutors themselves over time.

There is a pretty significant divide within the player base that you're correct to bring up: there are players that, like myself, view dungeons with efficiency. I wasn't always this way, but over time the pure entertainment of completing a dungeon wasn't enough to keep me playing. Repetition breeds familiarity, and familiarity breeds boredom. You have to find new ways of enjoying old content, and one of those ways is focusing on speed-clearing content.

I rolled with the punches with what ArenaNet gave me, and when end-game content like Wurm and Tequatl pushed higher-level organization and expectation, I began to take what I learned from those encounters and adapted them to dungeons and fractals. It's an irreversible transition. Once you get the taste of 20-gold-a-night dungeon clearing, it's hard to go back to the flamethrower engineer, fun-over-function style of play.

You begin to wonder how much further you can break dungeons, how much faster you can kill bosses, and how much better you can make yourself as a player. I recognize that not everyone develops this mentality, but a lot do over time, and a lot of players that have come with us to our dungeon or fractal runs emulate what they've learned from us. Profitability is contagious, and when Zap costs 1100 gold, you gotta find some way to make Bolt and have fun doing it.

View PostEphraimGlass, on 08 July 2014 - 06:05 PM, said:

"So what?" might be a sincere expression that the person truly isn't concerned with earning rewards quickly.  Alternately, it might be a psychological defense.  After all, if there is a correct way to play a character or to approach a dungeon, then those of us playing differently must be wrong.  I'll admit that I don't appreciate that thought.  If the choice is between having to study and work to enjoy what is supposed to be my pastime or rejecting the high-end content and its rewards, I can hardly blame some people for choosing the latter.

Well, I never said that my way of playing the game was the correct one. I was responding to a post that was mocking the speed-clearing mentality, suggesting that there's absolutely no purpose behind it.

You don't have to advertise your group as a speed-clear group. Advertise in the LFG tool that it's casual. You might get some d-bags that slip through the cracks or don't read descriptions, but it's easy to reinforce your objective by utilizing party chat and making it clear to everyone before the dungeon begins that you're not concerned with efficiency and that you might watch a cut-scene or two.

One afternoon myself and a couple other guildies decided we wanted to run through story mode dungeons and watch all the cutscenes. We advertised our group appropriately. It went without incident.

I also suggest joining a guild that tolerates diversity, as doling out accountability for players who kick others from parties is a good security blanket to be under. Three of my guildies finished in fourth place in DnT's dungeon tournament under the [FGS] banner. All three of them are more than willing to take even the newest of our members into our groups.

Speed-clearing does not necessarily mean elitist. It can be an informative, developmental space to become a better player so long as you're playing with the right people.


#2331239 What can I do that's fun?

Posted EphraimGlass on 08 July 2014 - 06:05 PM

View PostPhineas Poe, on 08 July 2014 - 04:37 PM, said:

Lupi is an organization check, not an individual dodge skill check. It's one of the better designed fights in the game. Of course, like most fights, it also demands having a good guardian and mesmer for support.

Sort of responding to the whole post and your previous one.  Didn't want to spam copypasta.

As a very casual player, I find the mindset that you're professing somewhat frustrating.  I don't dispute the facts of what you're saying.  It's obvious to suppose that any subset of content will have an optimal way to approach it.  What I find frustrating is how quickly in the minds of many players that "optimal" becomes "right" and "right" becomes "singular."  Furthermore, there is the assumption that less experienced players will nonethless know what they're supposed to do or will simply follow orders, for their own good.

I must confess that I don't know how to fight Lupi and the odds are good that at this point I never will.  The majority of people who even glance at that content are, like yourself, intent on completing it quickly.  They have little interest in teaching a casual how to play with the big boys.  I'm not begging for help.  I'm trying, however, to highlight a divide among the player base.

"So what?" might be a sincere expression that the person truly isn't concerned with earning rewards quickly.  Alternately, it might be a psychological defense.  After all, if there is a correct way to play a character or to approach a dungeon, then those of us playing differently must be wrong.  I'll admit that I don't appreciate that thought.  If the choice is between having to study and work to enjoy what is supposed to be my pastime or rejecting the high-end content and its rewards, I can hardly blame some people for choosing the latter.


#2330648 The Gates of Maguuma

Posted Konzacelt on 04 July 2014 - 05:24 AM

I wasn't impressed.  It's a quarter-sized zone.  Granted there are vertical elements which should be included in that, but after a few hours I was done.  The environment effects I did like, but there wasn't any feeling of danger associated with it...just "oh it's a sandstorm".  Achievements like "stay in the quicksand for 15 seconds" seems like a ridiculously asinine way to extend content.  Why not have us tap our head and rub our belly standing next to champ?  -__-

Mobs are annoying but unimportant.  Really hate how GW2 ANet has this colossal aversion to patrols, it's like a hex grid was placed over the whole game with mobs placed at intersections.  I dunno, not much to say.

The lore?  Didn't really interest me in the slightest.  This probably has something to do with hating LS1 so bad I boycotted the entire season since Southsun.  I could care less about a new Dragon at this point, but whatevs.  I keep getting the feeling that the "new" Dest. Edge group is one Scooby Snack away from solving crimes in their Mystery Machine.  Good Lord, is this game made for tweenies?

I kinda wish they would just spawn random Mursaat all over the map and Thunderdome it.  At least we'd be fighting something with real combat mechanics and not the standard 1mil hp champ with infinite CC's.

le sigh


#2325896 The Importance of Lore and What You Would Like to See Next

Posted raspberry jam on 31 May 2014 - 07:41 PM

I'd like to know what the Ancient Weapon was, how it could be replicated, and perhaps most importantly, why none of the many evil-minded denizens of Tyria has done so.

View PostKonig Des Todes, on 22 July 2013 - 10:31 AM, said:

I have heard your proclaim that the lore isn't deep. And I greatly disagree. It's there. There's been a lot of lore - most of the lore, in fact, imo - that is based off of GW1 knowledge. Your statement about the fall of Abaddon "returning to their roots" is also false, because there'd be no returning. If you don't know that then clearly you've never been to
etc etc etc etc
I think that the main problem of lore in GW2 is not that it isn't there or even that it's not based on GW1 lore, because as you say, both these are false. There is lore, and a lot of it comes from GW1. I think that it's in the presentation. Compared to GW1, GW2 feels less serious-minded. The pop culture references are more explicit, so are the anachronisms. It doesn't feel like the lore is there, so people are far more likely to never even realize that it's there. Once you realize it's there, you have another problem: to get to the "serious" parts of lore - as in the stuff that you can take seriously - you have to dodge the pop culture references I mentioned earlier. It's just immersion-breaking.

Also, the lore is of a different style than in GW1, I think. In GW2, it comes in prepared, completed packets that fit in all too well with everything. In GW1, almost every damn thing was open-ended. The world was full of mystery that made you look. You were running around in the Crystal Desert, you found some random statue of a lion. Who put that there? What is it doing there? Or you go to the mountains and find the "back door" to UW. Opposite the temple is a couple of dwarf huts. Who lives there, on the backside of nowhere?
I never find myself asking those questions in GW2. Not because they're not possible to ask, but because I never find myself in a situation where I can ask them.


#2325593 Living Story Season 2 - Get Ready

Posted Meridya on 29 May 2014 - 07:02 AM

View PostLordkrall, on 28 May 2014 - 05:15 PM, said:

Aye, looks like we will get us some new zone(s) rather soon...

View PostZCKS, on 28 May 2014 - 07:34 PM, said:

Hopefully they vary the landscape up...

We know Mordy's somewhere out there where the vastness of the Maguuma Jungle used to be, but is now just arid wasteland.  Maybe we'll get some zones similar to Dry Top or Ettin's Back from Guild Wars 1.


#2313827 Megaserver: Part 2

Posted AsgarZigel on 03 April 2014 - 05:43 PM

Since the big organized world bosses have a spawn time in the list at the end, I would assume the 3 hour spawn window just means that within these 3 hours all 3 super bosses spawn. If the times mark a 3 hour spawn window for each boss that would make absolutely no sense since they'd overlap, defeated the purpose of such a list in the first place, right?

I never cared about Ascended crafting, but is the farming really that much worse? It's one boss every 15 minutes in the new system, which doesn't seem too far off from what you'll get now, depending on the boss and timers. (You can't do two bosses at once anyway)
Could be wrong of course, since I only fight the bosses every now and then when I feel like it, but how many bosses do you kill usually in 15 minutes?

The negatives I see:

- you'll pretty much see the same bosses over and over again if you play at a specific time interval each day - like most people probably do. Should be a relatively easy fix of making the list rotate each day, but with ANet you never know.
- if you are very unlucky you end up on a map with 5 people or so and can't beat the boss and that risk is now there for every boss since all GW2 players will flock to them
- apart from the new guild upgrade, this doesn't fix the main issue of large organized boss events - getting everyone on the same overflow. If anything it's an even larger issue than before, depending on how well the system works. (And given the track record with overflow related issues...)


#2303680 Update Notes - March 4th, 2014

Posted The_Blades on 05 March 2014 - 10:36 PM

LOL.

Stopping by to catch up on whats new and i cant do much more than laugh and regret having bought the game.

so now its tormented weapons... How nice of them.

I remember a time, not so long ago, where tormented weapons were a prize for completing a new part of the game, new content.. now they're just stuff to get gems from players.

Is gw2 still a game or just a shop?

shame on you anet. shame on you.


#2301543 The Battle for Lion's Arch

Posted Lol Lol Lol Guy on 27 February 2014 - 03:39 AM

Truth be told, Scarlet's actually..grown on me. I know, I know, blasphemy but I feel since Tower of Nightmares (uh autocorrect changed that to Nuggets..Tower of Nuggets plz) Anet's gotten MUCH better at delivering the story. Woodenpotatoes talks about that as well in his latest video including how in the battle of LA cinematic you just see Scarlet standing at the top of her drill silently..that was..genuinely creepy and made her seem more real. I'm not saying she's a favorite of mine, but I at least am not actively repulsed by her anymore.


#2299923 Patch Notes - February 18th, 2014

Posted aspi on 24 February 2014 - 12:18 PM

View PostAsgarZigel, on 20 February 2014 - 07:06 PM, said:

It's pretty much as expected. Huge zergfest that's okay for a few rounds but will probably get tiresome fast. Like always, the presentation is really good, but gameplay is... eh. Not the biggest fan of Zerg content, but at least you can explore it a bit. Some pretty grim dialogue/scenes in the various refugee camps, but the main story doesn't really progress much.

It suffers from the base design like all the LW updates though, it looks and feels really good, but the fact that you just repeat it ad nauseum completely destroys any immersion, really. It's a special event at that one ride in the theme park, not a living world.
I avoid the zerg and go do the 1200 civilians part of the game. Much more fun for me, and I quite enjoy this update. I hope they keep the LA part like this but without the fire, just overgrown ruines would look very nice I think.