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Golvellius
Member Since 23 Aug 2010Offline Last Active Today, 03:14 PM
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- Member Title Asuran Acolyte
- Age 38 years old
- Birthday March 26, 1975
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In Topic: Mobile Authenticator
05 December 2012 - 06:43 PM
There's a "remember this network" feature that will eliminate the prompt for known/authenticated networks. Each time you log in from a new network though, it's going to ask you for the authenticator.
In Topic: transmutation stones are just plain awful
14 November 2012 - 02:52 PM
I don't have much to add to the discussion except...
As a Thief I must keep them stocked and there must always be a way for me to obtain them. Or I will buy them (and I have).
.......aaaaaaaaaaaaaaand I've burned through a crap-ton of them.
As a Thief I must keep them stocked and there must always be a way for me to obtain them. Or I will buy them (and I have).
.......aaaaaaaaaaaaaaand I've burned through a crap-ton of them.
In Topic: Manifesto In Flames - What Can Be Done?
13 November 2012 - 07:14 PM
Bennyandthejets, on 13 November 2012 - 04:14 PM, said:
No Endgame:
While I am sure to get opposition on this, I happen to agree on this matter. GW2 is very limited on endgame. Here is #1 reason. Players are limited to 2 Zones. We have a MASSIVE world out there & only 2 zones are populated. Why has this issue gone overlooked. Currently the majority of the 80 population is found in 1 of 3 areas. Lions Arch, Orr, Frostgorge. Why? There is no incentive/reward for players to be active in the other zones. T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.
Suggestion:
Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge). For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards. Significantly higher than that of Orr/Frostgorge. For example: Orr/Frostgorge reward something like 378 karma for completion. ZDDE would reward 500. Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver. ZDDE applies to 80's only. (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)
While I am sure to get opposition on this, I happen to agree on this matter. GW2 is very limited on endgame. Here is #1 reason. Players are limited to 2 Zones. We have a MASSIVE world out there & only 2 zones are populated. Why has this issue gone overlooked. Currently the majority of the 80 population is found in 1 of 3 areas. Lions Arch, Orr, Frostgorge. Why? There is no incentive/reward for players to be active in the other zones. T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.
Suggestion:
Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge). For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards. Significantly higher than that of Orr/Frostgorge. For example: Orr/Frostgorge reward something like 378 karma for completion. ZDDE would reward 500. Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver. ZDDE applies to 80's only. (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)
This is a suggestion that I was thinking about making. It's a GREAT idea.
It's one of the things I hated about [an MMO that will not be named], where there's this enormous and beautiful world, and yet everybody was funneled into the capital cities waiting on a pop. Give the players a reason to go back into the world at 80 and give us better incentives for participating. I think it would have a positive impact on the community.
They should increase the complexity of these fights and maybe ramp up the difficulty. Either do that for the existing events or create all new "epic" events that require more than a giant zerg.
In Topic: how many of you choose not to join a guild?
13 November 2012 - 03:46 PM
I've made my own little guild...if you can call it that. The 2 or 3 people that I play with, plus my wife and my sons are in it. Though, we don't look at ourselves as a guild. We just play the game.
I'm not sure why I'm not more of a guild person. I guess it's more a reflection of me in RL. I'm not an antisocial, quiet, keep to myself, shy person - but I do like the social aspect of my life to be on my terms. I hate when people show up to my house unexpectedly, I shudder when I get that random phone call from a person I haven't seen in 7 years...and they want to do lunch, and I don't like being "coerced" into group activities.
When I play GW, I like to log in and wander around. Pick a spot and go quest there with the wife and kids. If my buddy shows up or wants me to run a dungeon, we do that. But generally speaking, I don't align with the large party atmosphere of a lot of people running together. I do enjoy fighting alongside crowds and adventuring with strangers, but I like to nod and be on my way when it ends.
I'm not sure why I'm not more of a guild person. I guess it's more a reflection of me in RL. I'm not an antisocial, quiet, keep to myself, shy person - but I do like the social aspect of my life to be on my terms. I hate when people show up to my house unexpectedly, I shudder when I get that random phone call from a person I haven't seen in 7 years...and they want to do lunch, and I don't like being "coerced" into group activities.
When I play GW, I like to log in and wander around. Pick a spot and go quest there with the wife and kids. If my buddy shows up or wants me to run a dungeon, we do that. But generally speaking, I don't align with the large party atmosphere of a lot of people running together. I do enjoy fighting alongside crowds and adventuring with strangers, but I like to nod and be on my way when it ends.
In Topic: Rate GW2!
05 November 2012 - 07:04 PM
I'm a veteran gamer and I've seen a lot of games in 30 years. Comparing GW2 to other games, and not just MMO's...I'll give it a 9/10. Looking back, I'll probably +1 that just for nostalgia.
it's a great game, but that because there's just so much that ArenaNet did RIGHT. Absolutely right. Even the little things... I love this game, but what I love the most is the LACK OF PRESSURE... You DON'T have to grind for the gear JUST to do the content... None of that MIN/MAX stuff... No "Trinity"... I can't tell you guys how much i appreciate the "cosmetic" approach to "endgame gear. It's just freedom and it's awesome and as long as they keep adding content, I will never stop playing.
I do have ONE complaint though...
The open world needs to be more challenging and tactical. Not basic mobs, but the open world events/bosses need more challenge and better incentives.
it's a great game, but that because there's just so much that ArenaNet did RIGHT. Absolutely right. Even the little things... I love this game, but what I love the most is the LACK OF PRESSURE... You DON'T have to grind for the gear JUST to do the content... None of that MIN/MAX stuff... No "Trinity"... I can't tell you guys how much i appreciate the "cosmetic" approach to "endgame gear. It's just freedom and it's awesome and as long as they keep adding content, I will never stop playing.
I do have ONE complaint though...
The open world needs to be more challenging and tactical. Not basic mobs, but the open world events/bosses need more challenge and better incentives.
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