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Member Since 23 Aug 2010
Offline Last Active Aug 30 2015 11:35 PM

Posts I've Made

In Topic: Do you still play GW2, and why?

06 June 2013 - 04:22 PM

I stopped playing GW2 last year for a couple of reasons:

My wife and I played together for hours on end, every day, and had a great time, but she started fall classes (doubled up at that) and couldn't log in much.  I ran around by myself for awhile on alts, but I decided to take a break and wait on her.

Then X-Com - Enemy Unknown came out in mid October and it was all that I could play.  I ran through it almost 3 times over the course of about 6 months until school let out for my wife last month - and we jumped back into the GW2 fray.

I still play because:

- The game is fun.  It isn't what they promised, but it's still a nice escape to log in and roam around.  

- There is plenty of adventure to be found, plenty of story, and plenty of humor.  It's an interesting game and not boring at all to me.

- I like the idea of collecting different looks for my characters, so I'll be doing that for quite some time.

- Crafting is still fun (working on cooking with the current alts...which is pretty fun and rewarding)

- Still haven't touched WvW or PvP, even though these were the major selling points for this game for me.  Not entirely sure what I'm waiting on for PvP, but WvW it's a couple of things...  I guess I'm waiting on them to refine it a little more (don't like what I hear about all the zerging/lack of strategy) and I'm still more interested in exploring the PVE world.

- I love all the up-scaling/down-scaling and the nature of the "dynamic" events.  While there is MUCH room for improvement in GW2, I simply cannot go back to that centralized "quest hub" style of levelling.  I also prefer the way, for the most part, they've eliminated the trinity.  I really don't miss "LF HEALS/TANK!" at all.  At...all.

Wishlist items keeping me interested in this game:

- LvL 80 upscaling "unlock"...  Reach LVL 80 and a certain % of world exploration and it unlocks upscaling for your account so all of your alts could go anywhere they want.  I really don't know why they don't do this.  The event scaling they've done with holidays and Southsun work perfectly.

- Really want to see a robust dungeon finder/LFG tool.  I'm not picky about the people I play with and I'm pretty casual about the way I run dungeons.  I would like to see something like this put together for people of the same kind of mindset who just want to hop in and out.

- The meta event bosses/dynamic event bosses/world bosses/champions...or whatever you call them, have been lacking since beta.  Just not at all what I envisioned (based on the pre-release hype).  I'm still holding my breath that they'll see that and do something about the BLAND and one-dimensional nature of these encounters.  They should also take a queue from Blizzard and scale some of these characters in size...because you're just standing there nuking a ball of light and watching everyone's spell animations/effects bounce off of it.

I'll always need something that my wife and I can get into like MMO's, and GW2 fills the void.  It's just not the kind of groundbreaking game that just demands you play it (and is built around forgiving your absence from it).  I can see myself leaving this game if an amazing MMO came out.  Short of that, I'll still be logging in because GW2 is still fun, beautiful, and interesting.

In Topic: Mobile Authenticator

05 December 2012 - 06:43 PM

There's a "remember this network" feature that will eliminate the prompt for known/authenticated networks. Each time you log in from a new network though, it's going to ask you for the authenticator.

In Topic: transmutation stones are just plain awful

14 November 2012 - 02:52 PM

I don't have much to add to the discussion except...

As a Thief I must keep them stocked and there must always be a way for me to obtain them.  Or I will buy them (and I have).
.......aaaaaaaaaaaaaaand I've burned through a crap-ton of them.  :D

In Topic: Manifesto In Flames - What Can Be Done?

13 November 2012 - 07:14 PM

View PostBennyandthejets, on 13 November 2012 - 04:14 PM, said:

No Endgame:

While I am sure to get opposition on this, I happen to agree on this matter.  GW2 is very limited on endgame.  Here is #1 reason.  Players are limited to 2 Zones.  We have a MASSIVE world out there & only 2 zones are populated.  Why has this issue gone overlooked.  Currently the majority of the 80 population is found in 1 of 3 areas.  Lions Arch, Orr, Frostgorge.  Why?  There is no incentive/reward for players to be active in the other zones.  T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.


Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge).  For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards.  Significantly higher than that of Orr/Frostgorge.  For example:  Orr/Frostgorge reward something like 378 karma for completion.  ZDDE would reward 500.  Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver.  ZDDE applies to 80's only.  (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)

This is a suggestion that I was thinking about making.  It's a GREAT idea.

It's one of the things I hated about [an MMO that will not be named], where there's this enormous and beautiful world, and yet everybody was funneled into the capital cities waiting on a pop.  Give the players a reason to go back into the world at 80 and give us better incentives for participating.  I think it would have a positive impact on the community.

They should increase the complexity of these fights and maybe ramp up the difficulty.  Either do that for the existing events or create all new "epic" events that require more than a giant zerg.

In Topic: how many of you choose not to join a guild?

13 November 2012 - 03:46 PM

I've made my own little guild...if you can call it that.  The 2 or 3 people that I play with, plus my wife and my sons are in it.  Though, we don't look at ourselves as a guild.  We just play the game.

I'm not sure why I'm not more of a guild person.  I guess it's more a reflection of me in RL.  I'm not an antisocial, quiet, keep to myself, shy person - but I do like the social aspect of my life to be on my terms.  I hate when people show up to my house unexpectedly, I shudder when I get that random phone call from a person I haven't seen in 7 years...and they want to do lunch, and I don't like being "coerced" into group activities.

When I play GW, I like to log in and wander around.  Pick a spot and go quest there with the wife and kids.  If my buddy shows up or wants me to run a dungeon, we do that.  But generally speaking, I don't align with the large party atmosphere of a lot of people running together.  I do enjoy fighting alongside crowds and adventuring with strangers, but I like to nod and be on my way when it ends.