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Member Since 23 Aug 2010
Offline Last Active Aug 30 2015 11:35 PM

#2358878 Possible reveal leak - Spoilers

Posted Alexei Hart on 30 August 2015 - 02:54 AM

View PostSatenia, on 29 August 2015 - 09:27 PM, said:

[*]Too little information available for this, but I really hope these raids won't turn into gimmick-encounters. While one can argue against trivializing content through high bursts (like what currently happens in dungeons), coordinating 10 players to glide, jump, etc. at a precise moment over the whole encounter doesn't really sound that much fun either.
How about a little bit of everything? There's plenty of space in Tyria for all manner of raids to reach a diverse pool of interests, while making things difficult enough to warrant endgame rewards.

That said, they will also need to be accessible to non-guild PUGs, as there's no shortage of small or diminished guilds in the game. If elements of the precursor hunts are going to be integrated into the raids, which is what I'm getting from their legendary rewards line, then everyone needs a shot.

And difficult content is all well and good, but we can't fall back into the hellhole of gear-pinging that was ever-present for Urgoz/Kanaxai, etc. in GW. Elitism and disgracing have no place in this game, and reinforcing the metagame makes it more fun for no one.

#2347721 I’ve been playing GW2 wrong, and loving it.

Posted Arkham Creed on 26 January 2015 - 06:36 AM

And is so often the case when this game gets a big announcement we have the typical arguments against the game being thrown around. And with such a big addition being announced, with a new profession no less, its time for the same old “we need healers/trinity” and “everything is a zerg” arguments as well as my personal favorite; “its all DPS; there is no challenge!” Well….I’ve got to call BS on pretty much every one of those. And I’ll happily tell you why.

Here is the thing; the GW2 content/gameplay problem isn’t an issue of design or mechanics. One of these days I’m going to have to get my act together and start that youtube show “Blame the Fans” I’ve been dreaming up….anyway, the deal is we’re the problem. Or I should say you’re the problem, since I’m not doing these things. You see I am the head of a very small semi-casual guild. Not one of us has a single piece of Ascended gear, only one of us bothers with zerker stats, we rarely read the wiki or boss guides, and often don’t know what we’re doing in dungeons. Yeah; we’re bad. But you know what else? It’s a freaking blast.

You see the reason content is so zergy and everything can be DPSed down in seconds isn’t because of a lack of challenging content or defined player roles; its because MMO players have an almost religious aversion to thinking outside of highly optimized min/max builds adhering to dedicated roles. It doesn’t matter what Arena Net does someone is going to find the right place to stack to EXPLOIT AI pathing or targeting bugs, everyone is going to repair their zerker gear, and the whole server is going to break the game and then complain that its broken. But you don’t have to do that. Yeah me and mine aren’t going to be breaking any speed run records, but we really couldn’t care less.

When you DON’T use an optimized zerker build, and when you DON’T stack in exploitive areas, and DON’T mindlessly zerg the game is great. Even story mode dungeons are challenging, dynamic, exciting, highly tactical, FUN, and require a huge amount of team work and coordination. Basically everything the community wants out of the game. And don’t any of the vets out there remember how face meltingly hard even AC story was back before people knew how break it? That’s the issue; when you play the game wrong (IE; as intended by the developers) its one of the best on the market these days. But the meta killed GW2. If you play how it is meant to be played; play the characters and build you WANT to play rather than what the meta tells you is “optimal” it’s a totally different experience. And a much better one.

So, in the spirit of what Guild Wars 2 was meant to be, I invent you all to just try something. For a month or even a week; just try this. Call it an experiment. Set aside your zerker gear and forget the meta. Play how you want to play; come up with a crazy build and take it for a spin with a group of like-minded players. Build your group around a theme, not roles. Attack that boss for the sake of an epic battle, not DPSing it down as fast as possible for the rewards. Play the game wrong. You just might find that you like it.

#2347865 I’ve been playing GW2 wrong, and loving it.

Posted Arkham Creed on 26 January 2015 - 06:35 PM

Look at this.


This is my build. It is not the ranger meta, and it plays totally differently. And its completely viable in all content. I’ve warred over keeps in WvW with this build. I’ve run dungeons with this build. I’ve fought world bosses with this build. I’ve liberated (solo) contested waypoints in group events with this build. I’ve soloed champions with this build. I’ve single handedly held off wave after wave of Scarlet’s minions in a destroyed Lion’s Arch with this build. I’ve had FUN with this build.

You people have no excuse for all doing the same thing. Think of it as optimization; you all currently are just fine sacrificing your defensive stats in favor of more DPS. You give a little to get more somewhere else. Well, again, just for a week try sacrificing a mere 10% of your D.P.S to gain a huge boost to your F.U.N.

#2347853 I’ve been playing GW2 wrong, and loving it.

Posted Arkham Creed on 26 January 2015 - 06:05 PM

<p><p>I blame the players for one primary reason; its their choice. Arena Net didn’t create the meta; the players did. The notion that there isn’t enough build verity is utter bullshit; I’ve played about a dozen distinct builds with the ranger alone before settling on my favored area-denial trap build. Players CHOOSE to ignore all their options and all the game’s depth just so they can squeeze a little bit more DPS out of their characters. And yeah, the game wasn’t designed for that. It was designed for players to all be doing something different, not all the same thing, and you can’t fault Arena Net for what YOU blatantly refuse to even consider as a viable alternative.

And there is a huge difference between making use of tools at your disposal and exploiting bugs. Guess what “stack on boss” is. Bugs are an unavoidable part of working with computers, but it is the players who choose to exploit them. And an exploit, by its very nature, robs the game of its depth and challenge. What the player base is doing right now is equivalent to turning on god mode and complaining that they can’t be killed. Of course you can’t be killed; you’re using a game breaking cheat.

While I agree GW2 isn’t on par with GW1, Arena Net nevertheless gave us an MMO with a huge amount of depth and build diversity, and you have nobody but yourself to blame for refusing to think outside the trinity box. Just because you don't have tanks and healers DOESN’T MEAN you have to optimize for damage. Hell because the game isn’t designed for that it means you probably SHOULDN’T.

#2310451 The New Wardrobe and Dye System

Posted Burnteye on 25 March 2014 - 01:19 PM

This. Is. Awesome.

#2254934 The Nightmares Within - November 12th update preview

Posted Echou on 05 November 2013 - 03:15 PM

The song itself is good, very Guilty Gearish. It just doesn't fit in the trailer. :D

#2254931 The Nightmares Within - November 12th update preview

Posted davadude on 05 November 2013 - 03:12 PM

Thanks for posting this, edited a bit and front paged.

On that note... dat horrible music.  :(

#2239121 I can't keep up

Posted Kurr on 02 October 2013 - 05:23 AM

Posted Image

First of all, I love Guild Wars 2. I've been with the series since the beta of Guild Wars 1, which I also played way too much. It has some flaws, but overall I love it.

What I don't like is something outside of the gameplay : there's just too much coming out all of the time. Before I even have time to really get into the new content they release, it's gone and something else is there. I'm mostly just rushing to get achievements whenever new ones come out and trying to keep on top of things, although I've missed a few achievements already that I can never do again (some of the more annoying ones like Crabtacular, Southsun Survivor 2500 points, Liadri 8 orbs and World 2 tribulation mode because I didn't have time for it).

Now, content itself isn't a bad thing. It keeps the game interesting. They add new items to collect, it's fun overall.

But at some point you just have to be able to take a step back and actually enjoy the game. I'm at a point where I'm not enjoying the game or content anymore because I'm not given the opportunity to do so. I'm just rushing through it.

Since they started the 2 week schedule in June, I haven't done any progress on mapping on my characters. One of my goals is to get 8 characters with 100% map completion, all story dungeons done and the story done. I'm at 4/8 and was proceeding along smoothly, doing mapping and such in between events when I was done the new content in the past. These days, if I don't put every single second into new content I miss it permanently.

Not all of the new content is easy to access either. I'm only 3/10 on Teq achievements, since I always get thrown into disorganized overflow because I don't want to spend 3 hours waiting for a boss (where are our districts so we can at least organize guild groups?!). At least it's permanent this time...

I've given up on collecting event minis because spending not only 500 gems, but 1000 gems so I can put minis into the damn mystic forge to get even more mnis every 2 weeks is more gold than I make playing (and as you can see, I play a ton). I'll never forget Wintersday, where I only got 2 of the 4 BLChest minis despite buying over 50 chests. Awesome stuff, especially when they are account bound.

Ascended crafting? Haven't even been able to touch it, and likely won't for years to come.

I want to be able to gear my characters as well, make them interesting (I personally can't enjoy a character if it doesn't look just right for me, one of the biggest factors in RPGs in my opinion and something that's great in Guild Wars 2 when I can actually pay attention to it). I want to play old content with friends that aren't up to date on everything. I don't just want to rush through new content every 2 weeks in the hope that I'll get everything done before next update. Some weeks I'm busier than others and just can't afford to spend 5 hours a day playing Guild Wars 2.

I had even planned my next goal of focusing on WvW and sPvP a lot when I was done every PvE achievement, because progress was going great in the past. I felt I could probably get everything done in another year or two of playing at my rate and then just be left with legendary collector which I could get through WvW eventually anyway. Then they added 10,000 ranks to WvW and so much PvE content that I don't even bother touching WvW or sPvP anymore because I don't want to fall too far behind on that side at least. So much for that.

This whole thing leads to one huge mess and steals the most important thing from me, the feeling of completion / achievement. It's great to know that you've done everything you can for a bit and just relax and enjoy the game in an easy going fashion once in a while. Guild Wars 1 succeeded greatly at this, first with each expansion in it's own right (Prophecies didn't have titles so it did lack a little bit there I'll admit), where you could finish the campaign then bring your alts through. By that time, the next expansion was on the way or out. Then, when Eye of the North was the last one, you would reach a point with your character where you have every character-bound title, all the quests done, every skill, etc. Done all that stuff and still want more? Alts or account-wide titles were enough to keep you busy for eternity, yet the game never needed to resort to cheap content every 2 weeks to achieve that. It's an awesome feeling you get after putting a ton of time into something and reaching the end.I don't care for a meta reward besides maybe a title (GWAMM is the only title I wear in Guild Wars 2, because nothing else comes close to showing the level of dedication needed to reach it, maybe eventually the AP titles), I just want to get that feeling that Guild Wars 2 seems so keen on not letting me reach.

Unfortunately, Guild Wars 2 is built in a way that I will never be able to keep up with it, at least not on that level. This is in huge contrast to the system in Guild Wars 1 that allowed me to get that feeling of completion multiple times over the years before it added new content (expansions, bonus mission pack, guild wars beyond).

I'm sorry for such a long rant, but it's just frustrating to see such a great game be ruined by such a stupid decision as adding too much content too quickly. Never thought I would see the day, but I'm thinking about just quitting Guild Wars 2 while I'm ahead because I know eventually I won't be able to play for an extended period of time and I just won't want to keep playing a game where I can't do everything, knowing I permanently missed a bunch of stuff.

I felt infinitely more rewarded putting in ~3500 hours into Guild Wars 1 over 8 years than I did putting 1700 hours in Guild Wars 2 so far.

#2239145 I can't keep up

Posted Plume on 02 October 2013 - 06:49 AM

I'm pretty sure he is not complaining that there is too much content.
He is complaining that the content doesn't stay for extented period of time so that he could be able to enjoy it.

The problem lies in the fact that instead of giving us permanent content, they replace it every two or four weeks.

#2240519 Does GW2 need damage meters?

Posted Darkobra on 04 October 2013 - 06:59 PM

Honestly, I don't see a reason for a team damage meter. It doesn't enforce "I have to be better." Instead, it enforces "They aren't as good as I am."

It also really encourages damage above all else. If I wanted that, I'd go to a game that does it better.

#2240489 Does GW2 need damage meters?

Posted Hasselmannen on 04 October 2013 - 06:14 PM

Anyways, even though I personally like dps meters I don't think they are good for the community as a whole since it adds a competing factor, and a reason to look down upon other players which is something at least I want to see as little as possible in any game. Sure, it has its benefits, but the consequences can be dramatic to say the least...

#2235209 Why is almost no one using lfg?

Posted turbo234 on 21 September 2013 - 08:36 PM

I don't think a lot of people know. They aren't notified about it, and it's not exactly in the most obvious place.

#2232701 Tequatl Rising

Posted pumpkin pie on 12 September 2013 - 09:27 AM

View PostAzure Skye, on 12 September 2013 - 09:08 AM, said:

Ooo some new info on tequatl. o.o


This is indeed good news, unfortunately i will not be available for guild wars 2 the next 60 days. Holiday! Again, I will not have time to make a visit to ArenaNet, so, your pantry is safe.

#2232866 Defeating the Holy Trinity - Success or Failure?

Posted Kinniku on 13 September 2013 - 12:21 AM

To me its a success. At no point since I started playing this with my friends have I ever felt that I had to play a certain profession, or I had to use a certain build.

Far too often in the past I was relegated to the role of healer/support, because that was what I did best, and because without a healer our group basically couldn't function. I hated that. I hate the idea that without that one person playing that one class, you might as well give up or wait for god knows how long to get another one.

I am much happier with this system, despite its flaws, than I ever was in any "trinity" MMO.

#2232845 Defeating the Holy Trinity - Success or Failure?

Posted Moharis Frostreign on 12 September 2013 - 10:12 PM

I think they've done an admirable job eliminating the trinity, to be honest, or at least consolidating the roles. In Guild Wars 2, you are your own DPS; you are your own healer; you are your own tank. At least in PvE (and that seems to be what you're addressing), the need for a tank and a healer are reduced as players learn to avoid damage all together, whether by positioning, reflects, dodges or what have you. Think back to Guild Wars 1, where we still had this supposed "trinity." As players better adapted to the content, the need for dedicated tanks and healers waned. Monks were replaced with Rits for Splinter Weapon and Ancestor's Rage, or Necros for minions or curses. Those tanks? We replaced those with high dps frontline characters for all but the most specialized speed clears. At the end of the day, it's about efficiency, and part of achieving that efficiency is to cut out what is unnecessary. It just happens that healing and tanking become unnecessary as we become better acclimated to how the AI works.

You will tank just enough to where you're comfortable surviving. You will heal/protect as much as it takes to stay alive. The rest of your time will be dedicated to eliminating your enemy by any means necessary. I think the shift to a fully offensive meta (at least high end, I believe a majority of players don't abide by the full zerker meta) is only a reflection of people's mastery of the content.