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Golvellius

Member Since 23 Aug 2010
Offline Last Active Today, 12:00 AM

#2310451 The New Wardrobe and Dye System

Posted Burnteye on 25 March 2014 - 01:19 PM

This. Is. Awesome.


#2254934 The Nightmares Within - November 12th update preview

Posted Echou on 05 November 2013 - 03:15 PM

The song itself is good, very Guilty Gearish. It just doesn't fit in the trailer. :D


#2254931 The Nightmares Within - November 12th update preview

Posted davadude on 05 November 2013 - 03:12 PM

Thanks for posting this, edited a bit and front paged.

On that note... dat horrible music.  :(


#2239121 I can't keep up

Posted Kurr on 02 October 2013 - 05:23 AM

Posted Image

First of all, I love Guild Wars 2. I've been with the series since the beta of Guild Wars 1, which I also played way too much. It has some flaws, but overall I love it.

What I don't like is something outside of the gameplay : there's just too much coming out all of the time. Before I even have time to really get into the new content they release, it's gone and something else is there. I'm mostly just rushing to get achievements whenever new ones come out and trying to keep on top of things, although I've missed a few achievements already that I can never do again (some of the more annoying ones like Crabtacular, Southsun Survivor 2500 points, Liadri 8 orbs and World 2 tribulation mode because I didn't have time for it).

Now, content itself isn't a bad thing. It keeps the game interesting. They add new items to collect, it's fun overall.

But at some point you just have to be able to take a step back and actually enjoy the game. I'm at a point where I'm not enjoying the game or content anymore because I'm not given the opportunity to do so. I'm just rushing through it.

Since they started the 2 week schedule in June, I haven't done any progress on mapping on my characters. One of my goals is to get 8 characters with 100% map completion, all story dungeons done and the story done. I'm at 4/8 and was proceeding along smoothly, doing mapping and such in between events when I was done the new content in the past. These days, if I don't put every single second into new content I miss it permanently.

Not all of the new content is easy to access either. I'm only 3/10 on Teq achievements, since I always get thrown into disorganized overflow because I don't want to spend 3 hours waiting for a boss (where are our districts so we can at least organize guild groups?!). At least it's permanent this time...

I've given up on collecting event minis because spending not only 500 gems, but 1000 gems so I can put minis into the damn mystic forge to get even more mnis every 2 weeks is more gold than I make playing (and as you can see, I play a ton). I'll never forget Wintersday, where I only got 2 of the 4 BLChest minis despite buying over 50 chests. Awesome stuff, especially when they are account bound.

Ascended crafting? Haven't even been able to touch it, and likely won't for years to come.

I want to be able to gear my characters as well, make them interesting (I personally can't enjoy a character if it doesn't look just right for me, one of the biggest factors in RPGs in my opinion and something that's great in Guild Wars 2 when I can actually pay attention to it). I want to play old content with friends that aren't up to date on everything. I don't just want to rush through new content every 2 weeks in the hope that I'll get everything done before next update. Some weeks I'm busier than others and just can't afford to spend 5 hours a day playing Guild Wars 2.

I had even planned my next goal of focusing on WvW and sPvP a lot when I was done every PvE achievement, because progress was going great in the past. I felt I could probably get everything done in another year or two of playing at my rate and then just be left with legendary collector which I could get through WvW eventually anyway. Then they added 10,000 ranks to WvW and so much PvE content that I don't even bother touching WvW or sPvP anymore because I don't want to fall too far behind on that side at least. So much for that.


This whole thing leads to one huge mess and steals the most important thing from me, the feeling of completion / achievement. It's great to know that you've done everything you can for a bit and just relax and enjoy the game in an easy going fashion once in a while. Guild Wars 1 succeeded greatly at this, first with each expansion in it's own right (Prophecies didn't have titles so it did lack a little bit there I'll admit), where you could finish the campaign then bring your alts through. By that time, the next expansion was on the way or out. Then, when Eye of the North was the last one, you would reach a point with your character where you have every character-bound title, all the quests done, every skill, etc. Done all that stuff and still want more? Alts or account-wide titles were enough to keep you busy for eternity, yet the game never needed to resort to cheap content every 2 weeks to achieve that. It's an awesome feeling you get after putting a ton of time into something and reaching the end.I don't care for a meta reward besides maybe a title (GWAMM is the only title I wear in Guild Wars 2, because nothing else comes close to showing the level of dedication needed to reach it, maybe eventually the AP titles), I just want to get that feeling that Guild Wars 2 seems so keen on not letting me reach.

Unfortunately, Guild Wars 2 is built in a way that I will never be able to keep up with it, at least not on that level. This is in huge contrast to the system in Guild Wars 1 that allowed me to get that feeling of completion multiple times over the years before it added new content (expansions, bonus mission pack, guild wars beyond).


I'm sorry for such a long rant, but it's just frustrating to see such a great game be ruined by such a stupid decision as adding too much content too quickly. Never thought I would see the day, but I'm thinking about just quitting Guild Wars 2 while I'm ahead because I know eventually I won't be able to play for an extended period of time and I just won't want to keep playing a game where I can't do everything, knowing I permanently missed a bunch of stuff.

I felt infinitely more rewarded putting in ~3500 hours into Guild Wars 1 over 8 years than I did putting 1700 hours in Guild Wars 2 so far.


#2239145 I can't keep up

Posted Plume on 02 October 2013 - 06:49 AM

I'm pretty sure he is not complaining that there is too much content.
He is complaining that the content doesn't stay for extented period of time so that he could be able to enjoy it.

The problem lies in the fact that instead of giving us permanent content, they replace it every two or four weeks.


#2240519 Does GW2 need damage meters?

Posted Darkobra on 04 October 2013 - 06:59 PM

Honestly, I don't see a reason for a team damage meter. It doesn't enforce "I have to be better." Instead, it enforces "They aren't as good as I am."

It also really encourages damage above all else. If I wanted that, I'd go to a game that does it better.


#2240489 Does GW2 need damage meters?

Posted Hasselmannen on 04 October 2013 - 06:14 PM

Anyways, even though I personally like dps meters I don't think they are good for the community as a whole since it adds a competing factor, and a reason to look down upon other players which is something at least I want to see as little as possible in any game. Sure, it has its benefits, but the consequences can be dramatic to say the least...


#2235209 Why is almost no one using lfg?

Posted turbo234 on 21 September 2013 - 08:36 PM

I don't think a lot of people know. They aren't notified about it, and it's not exactly in the most obvious place.


#2232701 Tequatl Rising

Posted pumpkin pie on 12 September 2013 - 09:27 AM

View PostAzure Skye, on 12 September 2013 - 09:08 AM, said:

Ooo some new info on tequatl. o.o

https://forum-en.gui...rst#post2820645

This is indeed good news, unfortunately i will not be available for guild wars 2 the next 60 days. Holiday! Again, I will not have time to make a visit to ArenaNet, so, your pantry is safe.



#2232866 Defeating the Holy Trinity - Success or Failure?

Posted Kinniku on 13 September 2013 - 12:21 AM

To me its a success. At no point since I started playing this with my friends have I ever felt that I had to play a certain profession, or I had to use a certain build.

Far too often in the past I was relegated to the role of healer/support, because that was what I did best, and because without a healer our group basically couldn't function. I hated that. I hate the idea that without that one person playing that one class, you might as well give up or wait for god knows how long to get another one.

I am much happier with this system, despite its flaws, than I ever was in any "trinity" MMO.


#2232845 Defeating the Holy Trinity - Success or Failure?

Posted Moharis Frostreign on 12 September 2013 - 10:12 PM

I think they've done an admirable job eliminating the trinity, to be honest, or at least consolidating the roles. In Guild Wars 2, you are your own DPS; you are your own healer; you are your own tank. At least in PvE (and that seems to be what you're addressing), the need for a tank and a healer are reduced as players learn to avoid damage all together, whether by positioning, reflects, dodges or what have you. Think back to Guild Wars 1, where we still had this supposed "trinity." As players better adapted to the content, the need for dedicated tanks and healers waned. Monks were replaced with Rits for Splinter Weapon and Ancestor's Rage, or Necros for minions or curses. Those tanks? We replaced those with high dps frontline characters for all but the most specialized speed clears. At the end of the day, it's about efficiency, and part of achieving that efficiency is to cut out what is unnecessary. It just happens that healing and tanking become unnecessary as we become better acclimated to how the AI works.

You will tank just enough to where you're comfortable surviving. You will heal/protect as much as it takes to stay alive. The rest of your time will be dedicated to eliminating your enemy by any means necessary. I think the shift to a fully offensive meta (at least high end, I believe a majority of players don't abide by the full zerker meta) is only a reflection of people's mastery of the content.


#2230445 Tequatl Rising

Posted Khayrat on 01 September 2013 - 10:44 AM

I have found the trailer. Ofcourse, I do not know whether this is real or fake, but to me it seems legit. Enjoy! ^^


PS: Tsunami for the win! ;)

Edit: Have alsof found some new information!
Sorry if this has already been posted elsewhere!
http://dulfy.net/201...-bash-coverage/


#2220365 Looking Ahead: Guild Wars 2 in 2013

Posted Lordkrall on 18 July 2013 - 01:53 PM

Quite a bit of nice stuff there!

Really looking forward to the rest of the year


#2209799 Do you still play GW2, and why?

Posted gungfu on 07 June 2013 - 08:11 AM

Quit playing quite awhile back. I can't point to any real reasons, though. Going through all the betas, I couldn't get near enough, and each time it shut down I would go straight into withdrawals. Hehe. That said, after the game came out I played for about four to five months before I became less and less enamored with the game. Nothing I can point to for the loss of my enjoyment of the game. I just found myself unable to log in anymore. Simply put, I just don't find the game fun any more. That said, I'm not playing any MMO's at the moment. Could be that I'm just burnt on MMO's all together.


#2209754 Do you still play GW2, and why?

Posted BnJ on 06 June 2013 - 11:24 PM

Seems a few of us are still hanging around simply because there's just no other alternative to play.  That doesn't really bode well for the future of GW2, although it seems the no subscription fee sways people to come back for another try, even if only for another short stint.

I still play, mainly due to one of my mates still logging in and also because I still enjoy WvW.  But the moment another MMO more suited to my tastes hits the market, see ya later!