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Archon_Wing

Member Since 10 Jan 2013
Offline Last Active Oct 14 2013 09:37 AM

Posts I've Made

In Topic: The Shield - Pointless?

30 September 2013 - 07:01 PM

In larger group zerg situations, shield is better because group protection > several blocks when you're dealing with massive incoming damage. Of course the only place where this matters in wvw.

The mistake here is trying to use a sword with a shield, as they have like no synergy. The knockback is bad with a melee weapon. Focus has far better panic buttons. The focus block adds more damage when you melee.  Wall of Reflect is much more reliable than the dome thingy.So shield doesn't suck; it just sucks with melee weapons, but in pve, melee reigns supreme.

Using a scepter with a shield is far better. The knockback actually matters because you don't melee with a scepter.

The other thing is that the shield offers a small amount of armor which of course doesn't matter, but it does in wvw.

In Topic: The Perfect DPS Guardian Build

12 September 2013 - 04:40 AM

Oh, I missed 10 pts in honor. D:

In Topic: The Perfect DPS Guardian Build

11 September 2013 - 10:21 PM

So I see the build ditches Honor completely now. I'm wondering about how to deal with conditions, and I'm also wondering about the lack of empowering might for group dps.

In Topic: Staff- overrated?

22 August 2013 - 10:17 PM

View PostPhenn, on 20 August 2013 - 03:58 PM, said:

This was true prior to 6/25, but with the changes to Axe Training, properly-traited Axe is now the highest hitter for DS builds. The 10% damage increase translates directly to DS (affecting the DS skill's actual output, not increasing their base damage vis-a-vis Axe). Additionally, there are far faster ways now to build LF than Staff AA. In fact, I designed a build entirely around the DS mechanic and hyper-fast LF-generation. Works better than it should.

It does affect DS damage? Guess I'll have to take a look.

In Topic: Staff- overrated?

20 August 2013 - 09:18 AM

Minionmancers are good with staff, due to the support that makes minions last longer.

But power necros benefit from use of staff when in Death Shroud. Staff has the highest possible attack value for a necro and its autoattack is irrelevant when you're in DS. It especially shines in Soul Reaping builds when Near to Death is taken and you can literally spam DS with just a few staff autoattacks building just enough life force.