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tfckmk988

Member Since 15 Jan 2013
Offline Last Active Mar 08 2013 05:37 PM

Posts I've Made

In Topic: I am astonished GW2 is still alive, what keeps you guys playing?

07 March 2013 - 06:01 PM

View Postdirkaderpa, on 07 March 2013 - 05:54 PM, said:

I am asking what makes this game fun for so many people.

Also, you could never compare anything ever in life with that mindset. Cereal vs a *roach, I think eating a *roach is worse since it tastes terrible, squirms in your mouth, and makes you sick 3 days later, but to each their own!

personally i like the combat the graphics the story the dynamic events

as an aside WoW quests will never feel as synced as the dynamic events do the dynamic events are a closer comparison to quests than the hearts are as hearts are just there to give you some focus as you play the game and to make it feel like you are helping the characters in the zone in addition to when something bad goes down (ie dynamic event)

i like the dungeons so far having a story for them really makes it nice although i do wish there were more of them sooner

i like the scaling of zones so you don't feel like a lvl 80 just crushing everything in 1 hit things are a challenge even in the starter zones unlike WoW

In Topic: Flame and Frost: The Razing

07 March 2013 - 03:08 PM

View PostAsgarZigel, on 07 March 2013 - 02:01 PM, said:

I don't mind the staggered release of the content, they did say they wanted to pace it like a TV series, with small changes every week (these changes were there... just really, REALLY small), so I really don't know where you pulled the book analogy from Darkroba.
This approach isn't a horrible idea for an MMORPG I think. I can even buy into the notion that they had to put the infrastructure into place and plan it out, so they didn't have the resources for big changes/events in the Jan/Feb patches.
But still...

Flame and Frost is just boring and largely uninteresting. Teaser content is fine and well, if it would actually tease something interesting. All it really boiled down to is "Dredge and Flame Legion are working together and attacking their mutual enemies". There is nothing that hints at any larger reason behind the attack, it's just two enemy factions using each others technology. There are refugees everywhere, but you have no idea from where they are fleeing because all the villages operate as usual and all the NPCs are still there. In the Feb release, we got no new information, just that the attack actually started. And they are just attacking the same little homestead over and over again or spawn in some random place with their vehicles. If the events aren't just bugged, that is. (but that's a problem with the event system at large)

So yeah, I like the idea, but I just don't see it working right now. I'm at least slightly interested in what the Consortium is up to and what they can do with Southsun Cove (since I do like that zone), but I really don't see how the overall plot of Flame and Frost can go anywhere interesting. Dredge and Flame Legion also don't have the biggest precedent for entertaining villains.
So unless Sorcerous Moleman Stalin suddenly shows up, I'm staying sceptical about this.

there is still 2 more updates and many things that they could do some external force coercing the dredge and flame legion to attack (dragons perhaps) some dungeon type thing to stop it is entirely possible like not judging a book by its cover you probably shouldn't judge this story until we know the entirety of it

In Topic: Classes feeling similar?

06 March 2013 - 08:38 PM

View Postchuckles79, on 06 March 2013 - 08:30 PM, said:

TL;DR
The game mechanics are the same for each class, but each class has a totally unique and visually diverse away of enacting them.

lol is that in response to my post? if it is it fits

In Topic: Classes feeling similar?

06 March 2013 - 07:55 PM

View PostEl Duderino, on 06 March 2013 - 07:44 PM, said:

I like this as well. You can have diverse skills. Utility skills. And let people be very flexible. Elder Scrolls has always done this well IMO.

Although, I am sure someone will cry "Balancing is too hard!" But, if we never did things because we anticipated its results would make something difficult, then I don't think we would even have computers and MMO's to play today. So its a BS argument.



If you haven't seen these threads, you haven't looked hard enough. :P

part of this is probably that the WoW forums didn't divide the class forums into pve and pvp so even if all you cared about was pve u'd still end up seeing the pvp threads i think i have only opened the pvp forums here on guru once or twice on accident so that could be where they are hiding

as for the first part i think that each class needs (and as far as I can tell has) a unique playstyle but i'd also play each class differently based on their strengths and not just focus on damage (as i can guess that a lot of people would feel melee weapons all feel similar ) but if you focus on what the strength of the class is say guardian for example focusing on a more defensive role will get a toatally different feeling than a warrior who could be a more damage based class although with the possiblity of a more defensive roll

if you play all  your characters in the same roll (def, support , dps , healing etc) they are all going to feel similar so while yes you can play how you want remember that certain classes are still depsite not having set roles going to be a bit better at one than another

EDIT: inserted a comment into the quote on accident

In Topic: Classes feeling similar?

06 March 2013 - 07:24 PM

View PostCulture Shock, on 06 March 2013 - 07:19 PM, said:

I think that the classes were developed within a theme so that each style feels natural to the world, but there are also game mechanic restrictions that come to mind.  The game was "purposely" designed so that a certain class is not "needed" for a group to perform well, so if classes had a lot of "exclusive" skills then there would be a new holy trinity.  

Yes, guardians and warriors are more "tankey" than an elementalist, however a skilled group of casters can do an amazing job in a dungeon without them.  Also "extreme" diversity between classes means balancing will be a real chore as well especially for PvP and WvW.  And don't get me started on  how many people will cry and moan if one class has some ability that makes WvW too easy for them.  "Oh this game sucks because one class rules them all in WvW".

I think things are more or less as they should be.

I agree with this when I played WoW there were constantly threads on the offical forums that oh a druid crushed me in a duel with blah blah blah it needs to be nerfed (for reference i haven't touched WoW in years so but i do remember druids getting nerfed lol although maybe not for pvp...)

doesn't seem to be the case for GW2

but to stay on my own topic (lol) despite conditions/boons being the same I feel like how and why they are applied is sufficiently different to nullify that point imo