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Member Since 15 Jan 2013
Offline Last Active Mar 08 2013 05:37 PM

#2175722 Classes feeling similar?

Posted Culture Shock on 06 March 2013 - 07:19 PM

I think that the classes were developed within a theme so that each style feels natural to the world, but there are also game mechanic restrictions that come to mind.  The game was "purposely" designed so that a certain class is not "needed" for a group to perform well, so if classes had a lot of "exclusive" skills then there would be a new holy trinity.  

Yes, guardians and warriors are more "tankey" than an elementalist, however a skilled group of casters can do an amazing job in a dungeon without them.  Also "extreme" diversity between classes means balancing will be a real chore as well especially for PvP and WvW.  And don't get me started on  how many people will cry and moan if one class has some ability that makes WvW too easy for them.  "Oh this game sucks because one class rules them all in WvW".

I think things are more or less as they should be.  "More Balanced".

#2174886 I like GW2!

Posted Sword Hammer Axe on 05 March 2013 - 10:08 AM

I like to log onto my favorite toon
To set it up right with skill trait and boon
I like to make it amazingly strong
With many a weapon, what could go wrong?

I like to see the world as it is
From great wide open to puzzle and quiz
I like it when I can just lean back in awe
At sceneries only an artist could draw

I like to fight with many a foe
With dodging and jumping and critical blow
I like to see many a player united
To fight off the horrible monsters we've sighted

I like to customize weapon and armor
To figure out if I'm a brawler or charmer
I like how applying each dye is a bliss
Red, blue and green, wait how much is abyss!?

But generally I just like to have fun
This game has intrigued me since I first begun
Though I'm a veteran of this series of lore
I still find myself screaming "I want even more!"