I think that the classes were developed within a theme so that each style feels natural to the world, but there are also game mechanic restrictions that come to mind. The game was "purposely" designed so that a certain class is not "needed" for a group to perform well, so if classes had a lot of "exclusive" skills then there would be a new holy trinity.
Yes, guardians and warriors are more "tankey" than an elementalist, however a skilled group of casters can do an amazing job in a dungeon without them. Also "extreme" diversity between classes means balancing will be a real chore as well especially for PvP and WvW. And don't get me started on how many people will cry and moan if one class has some ability that makes WvW too easy for them. "Oh this game sucks because one class rules them all in WvW".
I think things are more or less as they should be. "More Balanced".
tfckmk988
Member Since 15 Jan 2013Offline Last Active Mar 08 2013 05:37 PM

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