Desild, on 05 May 2013 - 12:56 PM, said:
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infisio
Member Since 19 Jan 2013Offline Last Active May 10 2013 11:40 AM
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#2198699 Why GW2 Feels so Grindy
Posted
Trei
on 05 May 2013 - 02:58 PM
#2195306 Legendary let down?
Posted
ShezuTsukai
on 25 April 2013 - 01:52 AM
I hope: 1. Anet makes a scavenger hunt 2. That they take the time to make some story/legend for Legendary.
#2194865 WvW Titles
Posted
Bloggi
on 24 April 2013 - 12:34 AM
Vihar, on 23 April 2013 - 10:18 AM, said:
The 2 vs 1's usually end up with someone running away because they are all specced to fly like the wind when things aren't going their way.
Yeah that's natural in WvW...it's about a balance between being smart when picking fights and being a total coward. There's also times where say, four of us beat a group of six. Two of our group move on to do something else. The group of six slowly come back and finally when all six of them are there, they take revenge on the two remaining people and thrash them with sheer manpower. Hilarious. Cowardice on their part, and stupidity on our part for actually hanging around to be thrashed.
Just to clarify, I honestly don't care very much for small fights in WvW unless it's necessary to claim/ defend a point, and when I have a clear destination in mind I prefer to run past someone than fight them. That's because for me, the importance of a personal random duel is very low on the list compared to actually contributing to my world's performance.
#2193546 Trait Templates and Removal of Retraining Feature
Posted
Generic UN Here
on 20 April 2013 - 12:22 PM
I don't necessarily think it should cost any certain amount of silver to unlock template slots though, as the entire purpose of templates is so you don't have to remember exactly how you had your build setup and in no way would be a worthwhile goldsink.
#2189818 Is it even possible to get a Legendary without playing the Trading Post?
Posted
chullster
on 10 April 2013 - 09:27 AM
ben911993, on 10 April 2013 - 03:44 AM, said:
This is the best advice if you want a leg. weapon I think.
I didn't play the TP on principle, as I see doing so as just ripping off other players, so I obtained ingredients one part at a time, first a stack of silver doubloons, then lodestones, then mats..... lastly the precursor.
I will/would not buy a precursor from the tp for the same reason as above, so I used level 80 exotics and got mine from the forge after about a dozen tries.
All this is just from money gained while playing 6 different professions, random dungeons, fractals, Orr farming, some WvW on the side, crafting rares for ectos, just playing the game.
Don't empty your bank every time you buy stuff either, leave some to splash out on, I have slowly outfitted my characters with exotic and ascended gear, perfected their looks, bought T-stones, broomsticks, spare storage slots, and I have spent no real money but the original purchase price of the game, have had no awesome random drops worth 100s gold and have not excessively farmed anything, just rotated what I did for fun.
It is very possible with a few hours a day, 4 or 5 days a week to get a legendary casually, as I have found.
#2188523 [Answered] Jumping from Masterwork to Exotic, how?
Posted
Ritualist
on 07 April 2013 - 07:13 AM
And then, depending on the content you do, gain exotics through that content: if you run dungeons - get dungeon exotics, if you do WvW - WvW exotics, open-world - karma exotics, ...
#2188165 Taking the R out of RPG
Posted
Heart Collector
on 05 April 2013 - 11:22 PM
Wheee, I won the thread xD
#2187510 Taking the R out of RPG
Posted
Kymeric
on 04 April 2013 - 01:40 PM
Dasviidonja, on 04 April 2013 - 09:55 AM, said:
I know this is going to blow your world view apart, so I'll try to do it quick, like ripping off a band-aid.
Real World =/= Videogame
I'm sorry that stung.
When is the last time you got disgusted by a movie because a trip across country was depicted by 30 seconds of montage and some good traveling music? Or the last time you threw down a novel because while the author spent five pages describing thirty seconds of battle he covered three days of travel between towns with a paragraph that could be summed up as "They left the next day and after a three day, uneventful journey, arrived in Lalatown."
There are plenty of arguments to be made for different travel systems and getting people out into the open world, but "since when is RL like that" and "ezmode casual My Little Pony online" are by far the two weakest.
#2185546 Spending New Rank Points
Posted
CalmLittleBuddy
on 29 March 2013 - 02:48 PM
I kill guards and mercs easily as is.
20 points for the first 1 extra supply? Not now, chief. I'll stick with upgraded camps.
Give me reduced siege damage.
Math:
5% is nothing... unless you consider that 5% of your total HP/Health is like 750 points. So, let's say that siege barage burns you down in 15 hits total. NOW it will take 16 hits total, giving you probably and extra second or two which is HUGE considering it might even get you an extra dodge, or extra skill pop (like a heal), thereby extending your life even further.
Consider that 750 points. It's a big deal especially as the numbers get bigger.
#2184149 the WvW patch is finally here!
Posted
Al Shamari
on 26 March 2013 - 05:28 PM
Please tell me about which game company you were recruited by, you must be extremely talented.
#2184031 World Vs World: Progression and You with Habib Loew and Matt Witter
Posted
Lordkrall
on 26 March 2013 - 02:57 PM
Quote
Rather nice update to the Outmanned buff.
#2180240 Separate auto-enable for utility/elite skill
Posted
Khrushchev
on 17 March 2013 - 05:02 AM
#2183388 World vs. World: Introducing World Ranks and More
Posted
Kymeric
on 24 March 2013 - 08:12 PM
If they had instituted some sort of specific task, like 100 caravan escorts to get the increased supply capacity and 250 siege placed to get increased siege damage, then it would be grindy. You'd have to seek out specific tasks and repeat them whether you like them or not to get the trait.
Looks like with this system, though, WvW players can just keep playing WvW, and will eventually get points to rank up traits. There's nothing here for people who don't play WvW so they won't feel the need to do them.
#2178225 Upcoming WvW ranks are account bound, not character bound.
Posted
MrZero
on 12 March 2013 - 05:19 PM
Tarkus, on 09 March 2013 - 08:44 AM, said:
Agreed.
People are going to "quit because it's not account bound" and throw diva fits just like they did when ascended gear came out. ZOMG!!! ascended gear killed wvw for people without it. Right? RIGHT? The reality is that people that quit over shit like this are just looking for an excuse.
#2178213 Upcoming WvW ranks are account bound, not character bound.
Posted
Lunacy Polish
on 12 March 2013 - 04:57 PM
Pyra, on 12 March 2013 - 04:43 AM, said:
I think this is why it probably has to be this way. My warrior for example will benefit much more from reduced siege damage than the others. I would love to stack that up because I would be a rezzing machine in sieges. I already am I suppose but to be really good at it would be cool.
My theif or necro however would benefit a lot more from killing guards faster than they would tanking siege damage. Etc.
That is what I hope the system offers, ways to be niche specialized without just bring generically better.
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