Jump to content

  • Curse Sites
Help

infisio

Member Since 19 Jan 2013
Offline Last Active May 10 2013 11:40 AM

#2198699 Why GW2 Feels so Grindy

Posted Trei on 05 May 2013 - 02:58 PM

View PostDesild, on 05 May 2013 - 12:56 PM, said:

The blur you quoted is my motivational induced inclination towards activities that require grinding. Grind is the big whooping process required to rea...
How could you deem it a process when a same identical set of activities could simultaneously be considered to be "grinding" to one player, yet not to another player?


#2195306 Legendary let down?

Posted ShezuTsukai on 25 April 2013 - 01:52 AM

The possible scavenger hunt for the precursors would be an excellent time to delve deep into lore and story for each legendary.

I hope: 1. Anet makes a scavenger hunt 2. That they take the time to make some story/legend for Legendary.


#2194865 WvW Titles

Posted Bloggi on 24 April 2013 - 12:34 AM

View PostVihar, on 23 April 2013 - 10:18 AM, said:

I dunno, I do WW all the time, and I have had plenty of 1 vs 1 fights and small group fights.

  The 2 vs 1's usually end up with someone running away because they are all specced to fly like the wind when things aren't going their way.

Yeah that's natural in WvW...it's about a balance between being smart when picking fights and being a total coward. There's also times where say, four of us beat a group of six. Two of our group move on to do something else. The group of six slowly come back and finally when all six of them are there, they take revenge on the two remaining people and thrash them with sheer manpower. Hilarious. Cowardice on their part, and stupidity on our part for actually hanging around to be thrashed.

Just to clarify, I honestly don't care very much for small fights in WvW unless it's necessary to claim/ defend a point, and when I have a clear destination in mind I prefer to run past someone than fight them. That's because for me, the importance of a personal random duel is very low on the list compared to actually contributing to my world's performance.


#2193546 Trait Templates and Removal of Retraining Feature

Posted Generic UN Here on 20 April 2013 - 12:22 PM

I agree that they should bring the template system from gw1 back. However I think that you should not be able to simply change your build on the fly like in dungeons or WvW. I honestly dont think a person should be able to switch characters mid dungeon either to be completely honest as it completely diminishes any feeling of you actually being inside a dungeon in the first place but thats just me and my sentimental side on dungeons.
I don't necessarily think it should cost any certain amount of silver to unlock template slots though, as the entire purpose of templates is so you don't have to remember exactly how you had your build setup and in no way would be a worthwhile goldsink.


#2189818 Is it even possible to get a Legendary without playing the Trading Post?

Posted chullster on 10 April 2013 - 09:27 AM

View Postben911993, on 10 April 2013 - 03:44 AM, said:

It's better approached as a project you do in bits and pieces.... Don't try to rush into a legendary and focus solely on it, or you'll get lost in the daunting undertaking (unless you have no fear of mind numbing farming). Just get it done in pieces as you're doing other things, and it'll come together eventually.

This is the best advice if you want a leg. weapon I think.

I didn't play the TP on principle, as I see doing so as just ripping off other players, so I obtained ingredients one part at a time, first a stack of silver doubloons, then lodestones, then mats..... lastly the precursor.

I will/would not buy a precursor from the tp for the same reason as above, so I used level 80 exotics and got mine from the forge after about a dozen tries.

All this is just from money gained while playing 6 different professions, random dungeons, fractals, Orr farming, some WvW on the side, crafting rares for ectos, just playing the game.

Don't empty your bank every time you buy stuff either, leave some to splash out on, I have slowly outfitted my characters with exotic and ascended gear, perfected their looks, bought T-stones, broomsticks, spare storage slots, and I have spent no real money but the original purchase price of the game, have had no awesome random drops worth 100s gold and have not excessively farmed anything, just rotated what I did for fun.

It is very possible with a few hours a day, 4 or 5 days a week to get a legendary casually, as I have found.


#2188523 [Answered] Jumping from Masterwork to Exotic, how?

Posted Ritualist on 07 April 2013 - 07:13 AM

Honestly, I think rares are the default 80s armour (with masterwork stuff being the default choice for accessories (unless rare accessories are "equally" cheap)), with the amount of gold you earn by playing the game confirming this theory.
And then, depending on the content you do, gain exotics through that content: if you run dungeons - get dungeon exotics, if you do WvW - WvW exotics, open-world - karma exotics, ...


#2188165 Taking the R out of RPG

Posted Heart Collector on 05 April 2013 - 11:22 PM

Since a good amount of beer in yer belly can bring a nice moment of clarity, I hereby declare that everyone needs to stop taking videogames so seriously and stop overthinking things. Beer is good, enjoying games is better, quitting games you don't like and enjoying games you do with a beer in hand is even better.

Wheee, I won the thread xD


#2187510 Taking the R out of RPG

Posted Kymeric on 04 April 2013 - 01:40 PM

View PostDasviidonja, on 04 April 2013 - 09:55 AM, said:

Do you do that in the real world? I mean some things need to be plausible and just because you went from New York to LA one time doesn't mean you can instantly zap there everytime afterwards. It's just another silly romper room give the easy life to the casuals sort of game design. It was a much more interesting world and everybody wasn't always in the same zones when you had to walk/run to where you were going.

I know this is going to blow your world view apart, so I'll try to do it quick, like ripping off a band-aid.

Real World =/= Videogame

I'm sorry that stung.

When is the last time you got disgusted by a movie because a trip across country was depicted by 30 seconds of montage and some good traveling music?  Or the last time you threw down a novel because while the author spent five pages describing thirty seconds of battle he covered three days of travel between towns with a paragraph that could be summed up as "They left the next day and after a three day, uneventful journey, arrived in Lalatown."

There are plenty of arguments to be made for different travel systems and getting people out into the open world, but "since when is RL like that" and "ezmode casual My Little Pony online" are by far the two weakest.


#2185546 Spending New Rank Points

Posted CalmLittleBuddy on 29 March 2013 - 02:48 PM

I'm never on siege.

I kill guards and mercs easily as is.

20 points for the first 1 extra supply? Not now, chief. I'll stick with upgraded camps.

Give me reduced siege damage.

Math:

5% is nothing... unless you consider that 5% of your total HP/Health is like 750 points. So, let's say that siege barage burns you down in 15 hits total. NOW it will take 16 hits total, giving you probably and extra second or two which is HUGE considering it might even get you an extra dodge, or extra skill pop (like a heal), thereby extending your life even further.

Consider that 750 points. It's a big deal especially as the numbers get bigger.


#2184149 the WvW patch is finally here!

Posted Al Shamari on 26 March 2013 - 05:28 PM

My favourite thing is when people come in here and gloat about how certain changes are so easy, or could have been implemented sooner.

Please tell me about which game company you were recruited by, you must be extremely talented.


#2184031 World Vs World: Progression and You with Habib Loew and Matt Witter

Posted Lordkrall on 26 March 2013 - 02:57 PM

Quote

Updated Outmanned bonus to increase World XP, receive no armor damage on death, and increase experience.


Rather nice update to the Outmanned buff.


#2180240 Separate auto-enable for utility/elite skill

Posted Khrushchev on 17 March 2013 - 05:02 AM

What really bothers me is that I have to re-enable the auto attack for Lich Form every single time I use it.


#2183388 World vs. World: Introducing World Ranks and More

Posted Kymeric on 24 March 2013 - 08:12 PM

Kinda wish these things were account, rather than character based.  Other than that, it looks like a fine addition to me.

If they had instituted some sort of specific task, like 100 caravan escorts to get the increased supply capacity and 250 siege placed to get increased siege damage, then it would be grindy.  You'd have to seek out specific tasks and repeat them whether you like them or not to get the trait.

Looks like with this system, though, WvW players can just keep playing WvW, and will eventually get points to rank up traits.  There's nothing here for people who don't play WvW so they won't feel the need to do them.


#2178225 Upcoming WvW ranks are account bound, not character bound.

Posted MrZero on 12 March 2013 - 05:19 PM

View PostTarkus, on 09 March 2013 - 08:44 AM, said:

I just find it hilarious that the same guys that complained about the lack of individual character progression are complaining at its introduction. I don't mind these changes, but I'm sitting on the fence on whether or not it'll reinvigorate WvW.But all in all, any updates to the mode is welcome.

Agreed.

People are going to "quit because it's not account bound" and throw diva fits just like they did when ascended gear came out. ZOMG!!! ascended gear killed wvw for people without it. Right? RIGHT? The reality is that people that quit over shit like this are just looking for an excuse.


#2178213 Upcoming WvW ranks are account bound, not character bound.

Posted Lunacy Polish on 12 March 2013 - 04:57 PM

View PostPyra, on 12 March 2013 - 04:43 AM, said:

Doesn't it make sense that it would be character bound if you're going to be selecting specific bonuses? I only play one character, but it seems to me that if you have alts you probably want to customize your wubwub rewards to fit into how you've built that specific character?

I think this is why it probably has to be this way.  My warrior for example will benefit much more from reduced siege damage than the others.  I would love to stack that up because I would be a rezzing machine in sieges.  I already am I suppose but to be really good at it would be cool.

My theif or necro however would benefit a lot more from killing guards faster than they would tanking siege damage.  Etc.

That is what I hope the system offers, ways to be niche specialized without just bring generically better.