The last day dawns on the Kingdom of Ascalon. It arrives with no fanfare, no tolling of alarms. Those who will remember, will speak fondly of the warm morning breeze. People carry on with their daily lives, unaware that in a short while… everything they have ever known will come to an end.
Is it just me, or does Colin seem more and more out of touch with the player base lately? Comparing the living story to a T.V. show is pretty silly, especially since TV shows can be watched repeatedly (and more often than not these days it can be done on-demand). One thing that should have been abundantly clear after the fiasco that was the Karka event is that temporary or one time content does not sit well with players, especially when it means resources were devoted to such content when there are still many bugs needing to be fixed and improvements that should have been made to the permanent content.
Right so basically, this isn't at all about dungeon content but the lack of a soloable conclusion to the story to close the book so to speak, yes?
Would the addition of an npc just to conclude the story formally with narratives solve your problem?
Whether you deservethe same final rewards as those who do complete the dungeon is another matter.
That aside came off as a bit snide but I don't get impression you meant it that way. "Deserve" is a pretty loaded word, though.
But yeah, you know what? That would work. A version of the dungeon's story that is soloable, has a parallel but perhaps simplified version of the events and none of the rare drops. Tempt me into wanting to see the real thing, give me the living story achievement, give me whatever storyline meta rewards coming to me and I'll be happy. That'd be kosher.
Story mode for the already-existing dungeons should have already been like that in the first place: a soloable tutorial that might introduce you to the mechanics of the dungeon, and thus not embarrass yourself in a pug later. Maybe it's not even too late to add an actual final battle with Zhaitan and relegate the press-2-to-win to the tutorial version.
Hmm, sadly looks more of a fob off than a rebalance. I think ranger is still the poorest profession. I think it's deeply in the ANet mindset as GW1 saw rangers get progressively worse over 7 years. I feel this will be as good as it gets for rangers in GW2.
I wonder, what is the point of a ranger in GW2? They don't excel in anything, or specialise in anything, just enjoy having a pet, at least it isn't quite so useless as GW1 was, even if it still can't keep up with a group charging through an area to actually do anything!
The people complaining about ArenaNet misusing their resources show pretty much no idea about how games are actually made, or what the process of production is like. This was very likely just a side project someone had fun with on their own time that wound up naturally working its way into the game. Yes, many game developers have so much fun with their job that they work for free in their off hours. Most of us will never have an idea of what that kind of fulfillment is like.
Honestly, if you're grinding this minigame because you feel obligated to because of your own sense of completionism, I have no sympathy for you. Get a handle on yourself and stop playing games compulsively. You're literally wasting your life if you're not enjoying your free time.
Also? This is what happens when you put your inner child in a trashbag and leave it in an abandoned subway. I'll be over here collecting baubles and putting on the original StarTropics music. I'm almost certain by the end of the month I'll have more bauble bubbles than I'll know what to do with.
Please understand that we see the community as a 'whole' and therefore are not intending to design again for one specific type of player over another. This is a misconception and one that is not promoted by the team.
It's a design that excludes a large portion of the community from future content they help pay for. That's why so many were against it. They can't have both because the vertical progression always becomes the Meta. They know this, GW1 proved it, and Linsey was the one responsible for removing the unintended Vertical progression that Ursan introduced after EotN.
To push her out there on the cattle-catcher of this oncoming FAIL-train, and then tell all of us that WE'RE the ones with a misconception??....
I just.... don't even.... is this... what??...
I remember waaay back when we were having this exact same kind of conversation on the Battle.Net forums when it started becoming really evident Blizzard's focus and approach had changed because of the take over by Vivendi. It was the very strife that led to Patrick, Mike, Pat, Jeff, and a few others all leaving to form their own studios. One thing sticks out in my memory above everything else... 1 post that that summed it all up, and will never have another equal.. it pointed to this:
The game developers decided that they would create a dynamic persistent world in contrast to the instanced content in GW2. Then they decided to punish players for traveling that world. Now they wonder why people aren't going back to lower level areas to discover all that wonderful content they worked so hard to create...
Having a large persistent dynamic world, and then actively discouraging people from traveling it, is so stupid that I cannot even find words strong enough to describe it.
I support 100% the removal of travel and repair cost.
The game has died. They broke their manifesto, broke the "when it's ready" mantra and delivered a sub-par product. The only people that are left are playing because it has no sub. If it had one the game would be closing servers in a few months...
So, a Vial of Condensed Mists Essence dropped for me today. My first thought was "Awesome! I can make an ascended item!"
...until I looked closer at the mat cost. Potent bloods are almost 25 silver each and I need 250 of them. And that's before even counting the ectos.
Now, to give you some background, I don't get a ton of playtime. Between my family and my job, I don't get to put in nearly as many hours as I was able to do back in my college years, but that's why I came to GW2. I played GW1 back in the day and I was really looking forward to a game where I can jump in and be judged by how well I played, not how long I played.
After hearing ArenaNet's manifesto on the game, I thought that's what I would find.
And it was.
Until this latest patch.
I know to a lot of other people, this mat cost is nothing, but it's sad that it feels like I can't play MMOs and still be competitive anymore.