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Arshay Duskbrow

Member Since 25 Aug 2010
Offline Last Active Oct 02 2013 11:00 PM

#2223976 Election Standings - August 2nd

Posted Red Omen on 03 August 2013 - 03:21 PM

View PostWhiteone, on 03 August 2013 - 10:14 AM, said:

II. This is a war of veterans vs. casuals.
I've played Guild Wars since June 2005, and I voted for Kiel. I think a more likely explanation is that not everyone has the same priorities that you do.

Do I want to see a Fall of Abaddon fractal? Sure. Do I think this is the only opportunity for them to implement it, or that they'll scuttle such a compelling idea because of a player vote clouded by other variables? No.


#2223911 Election Standings - August 2nd

Posted KratosAngel on 03 August 2013 - 08:20 AM

Some people here don't understand one thing.
A lot, a great majority don't give a single ♥♥♥♥ about fractals. Fractal is in a a dead state for months already. When it was releases, it had a great success because of everything new inside but soon enough, people realized how flawed it was and moved away from fractals.
Consequently, those people vote according to their needs/likes, ignoring the fractal factor since they don't care.
I am a "frequent" fractal runner and I can tell you that not that many people still run fractals frequently. Without the hope of a complete overhaul for rewards and fixing encounters, fractal is dead and one or 3 new maps will change absolutely nothing to it.


#2218016 Update Notes for July 9th

Posted NerfHerder on 09 July 2013 - 02:45 PM

View PostEon Lilu, on 09 July 2013 - 02:11 PM, said:

I am ashamed of gw2 players who still fall for this crap...

Not me, in some form or another, someone needs to be pay for my content. Why would I deny them that? Because they are addicted to gambling? Ha!

Quote

  • The Outmanned buff has been renamed to Outnumbered.
About time you sexist pigs!


#2217232 Don't Rule Out Returning to Cantha or Elona - Interview With Mike Zadorojny

Posted MazingerZ on 06 July 2013 - 05:11 PM

When ArenaNet says "don't rule out" its just them not burning yet another bridge with GW1 fans.  If blind faith keeps you playing, why dispel that notion when you don't have to promise anything?

Brining it up in this fashion is just to stir the hope of those who think faith in the company will be rewarded.


#2213673 [Preview] Sky Pirates of Tyria

Posted Mhenlo on 24 June 2013 - 06:23 PM

View PostLordkrall, on 24 June 2013 - 06:19 PM, said:

That something that takes more time and resources to make would justify a higher price?

The person was simply saying that greediness by ANet is getting in the way of them making a purchase. If more people think that way, then there is a good chance less people buy the clothes which means more work for ANet and less profit.

So, does it matter then, if that happens, that it took longer to make? Justification of a price doesn't mean people are going to buy it, or be upset when the price rises over something similar that was priced less before.

We aren't all developers and we don't all care how long something took to make. Maybe use your customer senses once in a while and you will understand.


#2213670 [Preview] Sky Pirates of Tyria

Posted Mhenlo on 24 June 2013 - 06:18 PM

View PostLordkrall, on 24 June 2013 - 06:02 PM, said:

You do know that GW2 is built on the very same (base)engine as GW1 right?
And of course it would require some customization, but far from the same as something that is completely new (since it would require concept arts, programming completely from scratch and such.

Your point being what?


#2213411 Upcoming Skill and Trait Changes

Posted beadnbutter32 on 23 June 2013 - 12:58 PM

View PostEphraimGlass, on 21 June 2013 - 04:36 PM, said:

Finding different criteria by which to measure yourself and your team could make you happier - the only important outcome of playing a game for leisure, as far as I'm concerned.
(Beware, there are some people who will try to insinuate that it's somehow foolish to allow oneself to have fun while playing a game inefficiently.  Those people are Grinches who will try to steal your roast beast.)

That is a great attitude for playing a single player game, but this is a highly social group play based game.  You want to 'pretend' your builds are relevant and go around beating PVE content that any class, naked, with a single green weapon can overcome, well, knock your self out.

If you actually want to play with groups and contribute instead of riding on the coat tails of the unbroken classes, well you in for plenty of frustration and abuse if you play one of the bottom feeder classes or builds.

These proposed changes will be a tombstone on the Ranger class for anything other than make believe style play.


#2210154 The Dragon Bash

Posted NuclearDonut on 08 June 2013 - 09:56 PM

View PostLordkrall, on 08 June 2013 - 07:44 AM, said:

And how would you suggest "playing the content" would pay the salaries? Or do you want in-game advertisement everywhere? ^^

They don't have to hand out every skin for just playing the content, but the business practice they have right now is straight up evil. They have already sold skins in the gem store (Winter weapons, Rox/Braham weapons) so why can't they keep doing that? It still pays for the devs' salaries, and there is no gambling involved. But no, they don't want people to spend 600 gems on their skin, they want people to spend as many gems as possible to get their skin (which for some can be 20k+ gems). This shady RNG nonsense is mind-bogglingly evil and disgusting and I'm completely sick of it.


#2203197 ArenaNet ceases Guild Wars 1 live development, automates game

Posted Grey on 17 May 2013 - 10:29 PM

The last day dawns on the Kingdom of Ascalon. It arrives with no fanfare, no tolling of alarms. Those who will remember, will speak fondly of the warm morning breeze. People carry on with their daily lives, unaware that in a short while… everything they have ever known will come to an end.


#2202209 Update Notes for May 14th

Posted I'm Squirrel on 15 May 2013 - 01:28 PM

View PostRitualist, on 15 May 2013 - 11:17 AM, said:

I think I preferred playing a CRPG over a half-assed MMO or a P2P MMO. ;)

...so much this....... ^

:qq:


#2197972 Colin Johanson on the Living World

Posted Captain Bulldozer on 03 May 2013 - 03:17 AM

Is it just me, or does Colin seem more and more out of touch with the player base lately?  Comparing the living story to a T.V. show is pretty silly, especially since TV shows can be watched repeatedly (and more often than not these days it can be done on-demand).  One thing that should have been abundantly clear after the fiasco that was the Karka event is that temporary or one time content does not sit well with players, especially when it means resources were devoted to such content when there are still many bugs needing to be fixed and improvements that should have been made to the permanent content.


#2195658 Frost and Flame Finale - Why a Dungeon?

Posted Midnight_Tea on 26 April 2013 - 05:46 AM

View PostTrei, on 26 April 2013 - 04:29 AM, said:

Right so basically, this isn't at all about dungeon content but the lack of a soloable conclusion to the story to close the book so to speak, yes?

Would the addition of an npc just to conclude the story formally with narratives solve your problem?
Whether you deservethe same final rewards as those who do complete the dungeon is another matter.

That aside came off as a bit snide but I don't get impression you meant it that way. "Deserve" is a pretty loaded word, though.

But yeah, you know what? That would work. A version of the dungeon's story that is soloable, has a parallel but perhaps simplified version of the events and none of the rare drops. Tempt me into wanting to see the real thing, give me the living story achievement, give me whatever storyline meta rewards coming to me and I'll be happy. That'd be kosher.

Story mode for the already-existing dungeons should have already been like that in the first place: a soloable tutorial that might introduce you to the mechanics of the dungeon, and thus not embarrass yourself in a pug later. Maybe it's not even too late to add an actual final battle with Zhaitan and relegate the press-2-to-win to the tutorial version.


#2197037 patch notes 4-30

Posted Sandpit on 30 April 2013 - 09:28 PM

Hmm, sadly looks more of a fob off than a rebalance. I think ranger is still the poorest profession. I think it's deeply in the ANet mindset as GW1 saw rangers get progressively worse over 7 years. I feel this will be as good as it gets for rangers in GW2.

I wonder, what is the point of a ranger in GW2? They don't excel in anything, or specialise in anything, just enjoy having a pet, at least it isn't quite so useless as GW1 was, even if it still can't keep up with a group charging through an area to actually do anything!


#2196179 How would you like ascended armor to be?

Posted lalangamena on 28 April 2013 - 02:27 PM

how would i like the ascended armor to be?


nonexistent.


#2143581 How would you like ascended armor to be?

Posted Trei on 16 January 2013 - 09:24 AM

I would like ascended armor to be non-existent.