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Vashtirak

Member Since 23 Jan 2013
Offline Last Active May 15 2013 12:39 AM

Posts I've Made

In Topic: Vs Thief

10 March 2013 - 10:44 PM

View PostArcath, on 09 March 2013 - 11:22 AM, said:

Fear is our Friend vs Thieves, this guy jumps me 7 times in a row, I frapsed2 of them. Iam Fear-Specced with Necromancer Runes and I love it, one fight he came in popped Dagger Storm Elite wich has Stability, I corrupted, he is Feared just killed the Thief faster. Love this Specc.

Yes I have loads of builds to kill Thieves now. I still believe Stealth needs to be nerfed, but I'm fine.

In Topic: I need help vs. Guardians

28 February 2013 - 01:24 AM

View PostMeridya, on 25 February 2013 - 02:51 AM, said:

What should I be doing to win fights against Guardians in WvW as a heavy condition damage Necromancer?  Whenever I find a Guardian alone or in an otherwise equal footing i.e. 2v2 or 3v3 fight, I can't stack conditions on the Guardian faster than he can remove them.  And when he closes into melee range, he's able to out heal the few conditions I do apply before they get removed.  What can I do to make sure this doesn't happen? I'm already running Corrupt Boon as one of my utilities and it does help, but only for a few seconds.

I'm currently running Staff and Scepter/Dagger with a 0/30/25/15/0 build and a combination of Carrion and Rabid gear.

I'd honestly think you would have more difficulty against Rangers and their superior condition management. However, Guild Wars 2 is a Rock-Paper-Scissors style game when it comes to builds. Honestly, most Guardians are going to  lose against a good conditionmancer, but some will build for condition-removal and that is a direct counter to your build. You just have to know the limits of your build, and stack your team with builds that can buff your weaknesses.

In Topic: Axe/Dagger Necro..works like a charm

13 February 2013 - 11:56 PM

You're going to die rather quickly with that build. Personally I have a similar strategy but my build has incredible survivability mixed in with solid-damage. Axe is decent, but staff is better, imo. The greater marks is just too good against fleeing opponents and stealthed players (Aka Mesmers and Thieves)

In Topic: Really trying to make Necro work... but...

10 February 2013 - 03:08 AM

View PostMerril, on 09 February 2013 - 09:34 PM, said:

I run a power build that I have no problems with, its just conditions.  I don't feel useful.

You won't. Tbh conditionmancer is only considered strong because of corruptions and AoE condition spread. That's it. In my opinion, Rangers are way better at stacking conditions than Necromancers.

We're just highly survivable.

In Topic: Really trying to make Necro work... but...

09 February 2013 - 08:44 AM

If you want strong survivability and moderate damage, try this build, you may like it.


Build

(Incase the link goes out.)
1: Dagger/Horn
2: Axe/Focus
30/0/10/30/0
VI, VIII, XII, IV (Or 1), II, VIII, XII
- Full Superior Vampirism runes. -
Consume Conditions, Well of Suffering, Well of Corruption, Signet of the Locust, and Flesh golem.


It's rather good for tPvP and WvW imo. It does solid damage, and has massive survivability. Of course it doesn't have the powerful burst damage of other classes, but it still does Not-to-be-messed-with damage over time, with the added benefit of being very, *very* hard to kill if you time your CDs properly and use deathshroud effectively. If you want some strategies for this build, I'll gladly help you ingame in PvP. Just let me know.