Signet of the Lich (Tier 3 skill)
Passive: Your toughness increases by 10 every hit you sustain in combat.
Activated: You gain 10% lifeforce and receive 400 toughness for 10 seconds.
Cooldown 80
Summon Undead (Elite skill)
Activation: Summon 5 Risen that attack your selected target. Inflicts poison, and cripple per hit. 300 DPS. 5,000 HP each. (At Level 80)
Chain Activation: Destroy the Risen and cause random conditions to your foe and give 5% to life force.
Cooldown 120
Enthrall (Elite skill)
Activation: Resurrect a fallen opponent to be your permanent thrall at 50% strength and health (Only makes a clone of the opponent) (Does not work on Champions)
Chain Activation: Destroy the Thrall and gain 10 stacks of might, fury, and give a random boon to nearby allies.
Cooldown 260
Dark Ritual (Elite skill)
Activation: Resurrect all downed and dead nearby allies at 50% strength for 30 seconds at the cost of bleeding yourself for 5,000 damage.
Chain Activation: Sacrifice your allies to inflict 5,000 damage per Ally to nearby foes, and bleed yourself for 10,000 damage.
Cooldown 300
Signet of Malice (Tier 2 skill)
Passive: Corrupt a boon on the targeted enemy every 4 seconds while in combat.
Activated: Steal all boons from the targeted enemy.
Cooldown 60
Summon Risen (Tier 2 skill)
Activation: Summon a Risen thrall that does 500 damage per hit and has 5,000 hitpoints (At level 80)
Chain Activation: Destroy your Risen thrall to create 5 jagged horrors at it's location and poison enemies for 5 seconds.
Cooldown 45 seconds
Summon Imps (Tier 1 skill)
Activation: Summon 3 demonic Imps that hit for 150 damage and have 800 hitpoints each. (At level 80)
Chain Activation: Have your Imps jump onto the back of your opponent to cripple for 2 seconds and corrupt 1 boon.
Cooldown 35 seconds
Affliction (Tier 2 skill)
Activation: Create an infectious disease inside your selected enemy that spreads to all nearby enemies over time. Poison 1 Second per pulse, 100 damage.
Cooldown 60 seconds
Spectral Domination (Tier 3 skill)
Activation: Send a spectral claw through your opponent that immobilizes and bleeds for 5 seconds. 100 initial damage. 2,000 bleeding damage.
Cooldown 30 seconds
Spectral Blast (Tier 2 skill)
Activation: Use a telekinetic wave to knock your opponents back with 400 force and gain stability for 5 seconds. 300 damage.
Cooldown 30 seconds
Death to Life (Healing skill)
Activation: Convert your life force to health. 100 HP for 1%.
Cooldown 30 seconds
Signet of Horror (Tier 1 skill)
Passive: Perform a random crowd control in combat on your selected opponent every 10 seconds.
Activated: Put 10 random conditions on your opponent
Cooldown 60 seconds
Abyssal Teleportation (Tier 3 skill)
Activation: Teleport an enemy to the desired location at a range of 1200
Chain Activation: Poison and blind the enemy for 5 seconds and send them back to the original location.
Cooldown 80 seconds
Signet of Blood (Tier 2 skill)
Passive: For every third hit you receive in combat, the damage is converted to health.
Activated: You bleed yourself for 3,000 damage in order to knock back all surrounding enemies and chill them for 5 seconds
Cooldown 80 seconds
- Traits
Death Magic
Necromantics (Adept trait)
You have a 30% chance of summoning a Risen upon killing an enemy.
Closer to Death (Master trait)
At 90% Health you gain might. At 75% Health you gain fury. At 50% health you gain Spectral Armor. At 25% health, you receive 100 toughness. At 10% health you recharge all weapon skills and gain might.
Cold Embrace (Grandmaster trait)
Upon death you can become a Lich for 60 seconds, or until life force runs out. The lich will gain life force with every successful hit on an opponent. (If you had 0% Life Force upon death, you cannot use this skill)
Blood Magic
Mangled Talons (Adept trait)
All summons inflict bleeding on hit.
Might before Magic (Master trait)
Gain might for every slot skill you use.
Spectral Immunity (Grandmaster trait)
You are immune to bleed damage given by enemies. Self bleed is only 50% damaging.
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Alright, so this is how I feel the Necromancer should have been. Extremely difficult to kill. Masters of Attrition more so than any other class. They should get stronger the closer they get to their main source of power: Death. The way I see it is the necromancer should be going "You shan't have done that" with every hit until the moment he dies, then he resurrects himself turning into a giant monsterous Lich and shouts "YOU DUN GOOFED BOY"
Now all of that may seem a tad overpowered, but take into account that these are just addons to the current Necromancer (Maybe after removing some of the rather dumb skills and replacing them with these). So the horrible DPS, no burst, lack of Life Force regeneration will still be there. I think these would actually make the Necromancer somewhat balanced.
I also wanted to give a bit more feeling to the Necromancer class. At the moment, I really don't feel anything while playing that class. What I should be feeling is the need to let out evil laughter as I perform my dark skills. I don't feel that. These skills I think would give us that feeling of maniacal power. If you have any other skill/trait suggestions or comments on this little wishlist, feel free to discuss

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