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El Duderino

Member Since 25 Jan 2013
Online Last Active Today, 02:26 PM

Posts I've Made

In Topic: Introducing the New Daily Achievement System

Yesterday, 11:26 PM

View PostSatenia, on 17 December 2014 - 10:51 PM, said:

No worries, I got you just fine. However, what I don't get is how you apparently neither complain nor care, yet blow this whole login reward stuff completely out of proportion - at least in my humble opinion. What grand effort for an apparent neutral stance.

That's why I've provided the different scenarios - to illustrate that there is really nothing to be upset about. For an active player it's just a drop of water into an already well-filled cup, for an infrequent player it's actually a helpful boost and - lastly - an inactive one isn't affected.

This change simply isn't big enough to shift ones entire stance on the whole game, so I refer to an earlier post about how this whole matter is making a poor scapegoat.

Perhaps you should stop worrying and trying to change the way people feel and the merits of their feelings and argue the actual change. I understand that it is insignificant as far as players are concerned. However, as far as objectively grading its objectives and motives, it falls flat on its face. It is neither good game design - as it has nothing to do with game design - and it is a rather bad incentive to get people to play. I mean, that is exactly what it is - an incentive to get people to log in. As such, it doesn't really address any of the core reasons why someone may not be logging in.

In Topic: Introducing the New Daily Achievement System

Yesterday, 08:43 PM

View PostMordakai, on 17 December 2014 - 07:42 PM, said:

I know I'm beating a dead Yak, but where is this game going?  What do the players have to look forward to?

The same place it has always been going... around in a circle without much leadership.

There just isn't enough middle ground to make an MMO that pleases everyone while making it a good unique experience that also captures everyone's attention equally. It's been the downfall of the game since it's inception: no focus and lack of leadership. I think it is clear that you can't make a game that makes everyone happy and it shouldn't be tried.

In Topic: Introducing the New Daily Achievement System

16 December 2014 - 09:47 PM

View PostBaron von Scrufflebutt, on 16 December 2014 - 07:56 PM, said:

GW2's requirements such as  "salvage items", "apply conditions", "dodge", "craft items", "kill non hostile creatures",

Colin Johanson: "You'll get quest text that tells you 'I'm being attacked by these horrible things,' and it's not actually happening. In the game world, these horrible centaurs are standing around in a field, and you get a quest step that says 'Go kill ten centaurs.' We don't think that's OK. You see what's happening. You see centaurs running to the trading post, knocking the walls down, burning and killing the merchants."

In Topic: Introducing the New Daily Achievement System

16 December 2014 - 05:45 PM

View PostSatenia, on 16 December 2014 - 03:02 PM, said:

What evidence do you have of the contrary? Such speculation is pointless. If you want to believe an official statement, they said that the NPE was done based on euro/us feedback and not just cause of the china launch. Why put so much effort into that if not to accommodate new players?

Personally I think that for us veteran players it's easy to forget that you can put a lot of hours (and money) into the game just casually playing through the campaign and the zones. A MMO today can attract a far broader crowd then a few years ago.

The fact that they have yet to have announced hitting 5M Western sales. Seems like it would be an important milestone that would be announced. The fact that revenue is stagnant. I mean, there certainly is more pointing to the fact that they aren't attracting new players rather than the opposite. But, that was never my point. You were the one that was using ANet attracting new players as a point - therefore,  it is on you to prove that point or concede that you can't use it as support for your argument.


This would only be relevant if the upcoming daily achievement change was replacing additional content. However, it is not. The actual content is the recycled wintersday from last year (and the one before) and by all means you can complain about that as much as you want, but it is entirely unrelated to the daily achievement system change.

I still don't think you understand my point. Giving people incentives just to LOG IN to a game is a completely desperate attempt at, well, getting people to log into a game. If the game was good enough, you wouldn't have to dangle a carrot in front of the customer simply to get them to engage with it, regardless of actually needing to play the game - which is the whole point of a game's existence.

I feel this really may be going over your head, because you think I am complaining. I'm not. I don't really care. I just think it is an incredibly sad state of affairs for GW2 if they have to give people rewards simply to log in. In fact, you can add this back to my first point as another reason why it seems the game isn't gaining new players and is stagnant.

In Topic: Introducing the New Daily Achievement System

16 December 2014 - 01:20 PM

View PostSatenia, on 16 December 2014 - 12:33 PM, said:

Actually, I said they do well to stick to the spenders as well as new players which can result in the former. Obviously, just sticking to what you have won't work long-term, that was never my point. However, not chasing after the ever-complaining one-time purchasers clearly was. To differentiate between profitable as well as unprofitable customers is entirely legitimate.

How are they gaining new players if they aren't doing anything different? What evidence do you have that they are actually gaining new players enough to make up for attrition of old players?

View PostSatenia, on 16 December 2014 - 12:33 PM, said:

I'm not even sure why you think they are doing a bad job based on these numbers. An average is to be considered with care in a f2p environment due to the previously mentioned gap between those who spend a lot and those who don't spend anything (or close to) at all. LoL for example is very far down the list, simply because it has so many players, so the average value gets butchered. I do however believe it would be a mistake to claim that the game is doing bad.

You were the one that brought up the fact that ANet only makes $3.88 a player and that is the reason why they can't/won't make better content. Seems to me that a company that can't innovate because they aren't making enough money... isn't doing that well. Also, ANet has not only said that they will never make an expansion, they also haven't done so in 2 years. Thinking that they will at some point is just wishful and naive thinking.


A handful of scenarios spring to my mind:

I think you missed the point of my post completely. I'll try and make it more clear. A Skinner Box != a game. Hence, making your game more like a Skinner Box (E.g. giving people rewards for simply logging in and not actually playing the game) is rather boring, and pointless, game design. In fact, it can't even really be called game design, because it has nothing to do with actually playing or implementing anything to do with a game.

But, I suppose that not everyone expects much out of MMO's and GW2; whereas there are some of us that actually expect game designers to make objectively good game design choices. Such is life.