Well Phineas, I agree with this 100%. For as much as I would have rather had a game similar to GW1, I wasn't terribly unhappy with GW2 until I finished leveling my first character and said, "Now what?"
WvW was okay for a while, but became stale and monotonous. Dungeons can only be run so many times before they were boring. By the time they did anything unique with boss encounters, I had had enough of the game.
I'm sorry to keep harping about GW1, but it's the only other MMO-ish game that I have ever played, so it the only thing I have to compare GW2 to; but, GW1 gave me lots of opportunities to make me feel like I was in control of what I wanted to do in regards to end-game, without it ever getting stale. GvG, HA and RA were extraordinarily well made and terrific time wasters. Furthermore, the various max-level content areas, specific with rare drops unique to each zone, gave me plenty of opportunity to have fun treasure seeking.
Had GW2 given me even a glimpse of this style of end-game, I think I would have forgiven the differences I had with it in regards to combat and would still be playing it. As such, I couldn't be bothered to grind a second character past level 40 and gave up.