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El Duderino

Member Since 25 Jan 2013
Offline Last Active Jan 29 2015 03:36 AM

Posts I've Made

In Topic: Is GW2 dead now or is it just the forums?

19 December 2014 - 06:12 PM

View PostPhineas Poe, on 19 December 2014 - 07:40 AM, said:

Guild Wars 2 failed to live up to the hype not because it failed to be unique, but because it's a glorious base engine and development platform with no substantial end-game content to go with it, even two years later. They had a great opportunity to craft a beautiful world full of epic bosses with a RvR gametype that had substance and a PvP gametype with clinical precision.

Well Phineas, I agree with this 100%. For as much as I would have rather had a game similar to GW1, I wasn't terribly unhappy with GW2 until I finished leveling my first character and said, "Now what?"

WvW was okay for a while, but became stale and monotonous. Dungeons can only be run so many times before they were boring. By the time they did anything unique with boss encounters, I had had enough of the game.

I'm sorry to keep harping about GW1, but it's the only other MMO-ish game that I have ever played, so it the only thing I have to compare GW2 to; but, GW1 gave me lots of opportunities to make me feel like I was in control of what I wanted to do in regards to end-game, without it ever getting stale. GvG, HA and RA were extraordinarily well made and terrific time wasters. Furthermore, the various max-level content areas, specific with rare drops unique to each zone, gave me plenty of opportunity to have fun treasure seeking.

Had GW2 given me even a glimpse of this style of end-game, I think I would have forgiven the differences I had with it in regards to combat and would still be playing it. As such, I couldn't be bothered to grind a second character past level 40 and gave up.

In Topic: Is GW2 dead now or is it just the forums?

19 December 2014 - 02:19 AM

View PostCaptain Bulldozer, on 19 December 2014 - 12:51 AM, said:

I don't think GW2 is like Soviet Russian.  GW1 is basically Germany: tight, efficient, creative and well thought out.  Wow is like the USA: big, dumbed down and full of fat stupid people with more money than intelligence. I guess that makes GW2 something like the USA in the movie Idiocracy:  bigger, stupider and less likely to get better.

Good points all around. This was my favorite. =)

In Topic: Introducing the New Daily Achievement System

17 December 2014 - 11:26 PM

View PostSatenia, on 17 December 2014 - 10:51 PM, said:

No worries, I got you just fine. However, what I don't get is how you apparently neither complain nor care, yet blow this whole login reward stuff completely out of proportion - at least in my humble opinion. What grand effort for an apparent neutral stance.

That's why I've provided the different scenarios - to illustrate that there is really nothing to be upset about. For an active player it's just a drop of water into an already well-filled cup, for an infrequent player it's actually a helpful boost and - lastly - an inactive one isn't affected.

This change simply isn't big enough to shift ones entire stance on the whole game, so I refer to an earlier post about how this whole matter is making a poor scapegoat.

Perhaps you should stop worrying and trying to change the way people feel and the merits of their feelings and argue the actual change. I understand that it is insignificant as far as players are concerned. However, as far as objectively grading its objectives and motives, it falls flat on its face. It is neither good game design - as it has nothing to do with game design - and it is a rather bad incentive to get people to play. I mean, that is exactly what it is - an incentive to get people to log in. As such, it doesn't really address any of the core reasons why someone may not be logging in.

In Topic: Introducing the New Daily Achievement System

17 December 2014 - 08:43 PM

View PostMordakai, on 17 December 2014 - 07:42 PM, said:

I know I'm beating a dead Yak, but where is this game going?  What do the players have to look forward to?

The same place it has always been going... around in a circle without much leadership.

There just isn't enough middle ground to make an MMO that pleases everyone while making it a good unique experience that also captures everyone's attention equally. It's been the downfall of the game since it's inception: no focus and lack of leadership. I think it is clear that you can't make a game that makes everyone happy and it shouldn't be tried.

In Topic: Introducing the New Daily Achievement System

16 December 2014 - 09:47 PM

View PostBaron von Scrufflebutt, on 16 December 2014 - 07:56 PM, said:

GW2's requirements such as  "salvage items", "apply conditions", "dodge", "craft items", "kill non hostile creatures",

Colin Johanson: "You'll get quest text that tells you 'I'm being attacked by these horrible things,' and it's not actually happening. In the game world, these horrible centaurs are standing around in a field, and you get a quest step that says 'Go kill ten centaurs.' We don't think that's OK. You see what's happening. You see centaurs running to the trading post, knocking the walls down, burning and killing the merchants."