That's why I've provided the different scenarios - to illustrate that there is really nothing to be upset about. For an active player it's just a drop of water into an already well-filled cup, for an infrequent player it's actually a helpful boost and - lastly - an inactive one isn't affected.
This change simply isn't big enough to shift ones entire stance on the whole game, so I refer to an earlier post about how this whole matter is making a poor scapegoat.
Perhaps you should stop worrying and trying to change the way people feel and the merits of their feelings and argue the actual change. I understand that it is insignificant as far as players are concerned. However, as far as objectively grading its objectives and motives, it falls flat on its face. It is neither good game design - as it has nothing to do with game design - and it is a rather bad incentive to get people to play. I mean, that is exactly what it is - an incentive to get people to log in. As such, it doesn't really address any of the core reasons why someone may not be logging in.