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El Duderino

Member Since 25 Jan 2013
Offline Last Active Mar 01 2015 03:11 AM

Posts I've Made

In Topic: Revenant Worries; GW2 Worries: The Good and the Bad

21 February 2015 - 03:07 AM

View PostHaggus, on 20 February 2015 - 11:24 AM, said:

snip

First, do you really find it necessary to use this juvenile and demeaning word? Second, you present absolutely no argument or any substance other than your mere opinion and name calling. Grow up maybe?

In Topic: Will you play again?

17 February 2015 - 07:29 PM

View PostArkham Creed, on 15 February 2015 - 03:25 AM, said:

Stronghold PvP has a dedicated guild leader board and can be started with full guild teams. That count?

I appreciate the info, but probably not. I've been too far removed and can't see myself coming back at this time unless it was much more like the previous game. If the expansion turns out really well and everyone says how incredible it is, then I may have to have a peek. We will see...

In Topic: Will you play again?

15 February 2015 - 02:33 AM

Fix the combat and give me GvG and I may come back. Probably not.

In Topic: Colin: we will never raise the level cap or tiers of gear

08 February 2015 - 12:31 AM

Having been playing a ton in Hearthstone lately, and as a former Magic player; I have to say that this is the way games should be made. Look at all the competitive games out there (which is something that GW1 once was and GW2 has at least wanted to be). They make the game interesting not by having a gear grind or vertical progression, but by adding cards/skills/etc. and changing those things so that the meta is affected in a progressive manner. Basically, it becomes dynamic over time, and not static. That is what a good game, even an MMO, should strive for. You don't need artificial stat progression, if the progression can come from acquiring more and unique skills that change the way you play new and old content. While GW1 struggled with this as they added different classes, it is something that can be done and is done in other games well. There's no reason why GW2 couldn't follow this same path.

In Topic: Is GW2 dead now or is it just the forums?

19 December 2014 - 06:12 PM

View PostPhineas Poe, on 19 December 2014 - 07:40 AM, said:

Guild Wars 2 failed to live up to the hype not because it failed to be unique, but because it's a glorious base engine and development platform with no substantial end-game content to go with it, even two years later. They had a great opportunity to craft a beautiful world full of epic bosses with a RvR gametype that had substance and a PvP gametype with clinical precision.

Well Phineas, I agree with this 100%. For as much as I would have rather had a game similar to GW1, I wasn't terribly unhappy with GW2 until I finished leveling my first character and said, "Now what?"

WvW was okay for a while, but became stale and monotonous. Dungeons can only be run so many times before they were boring. By the time they did anything unique with boss encounters, I had had enough of the game.

I'm sorry to keep harping about GW1, but it's the only other MMO-ish game that I have ever played, so it the only thing I have to compare GW2 to; but, GW1 gave me lots of opportunities to make me feel like I was in control of what I wanted to do in regards to end-game, without it ever getting stale. GvG, HA and RA were extraordinarily well made and terrific time wasters. Furthermore, the various max-level content areas, specific with rare drops unique to each zone, gave me plenty of opportunity to have fun treasure seeking.

Had GW2 given me even a glimpse of this style of end-game, I think I would have forgiven the differences I had with it in regards to combat and would still be playing it. As such, I couldn't be bothered to grind a second character past level 40 and gave up.