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El Duderino

Member Since 25 Jan 2013
Offline Last Active Jun 04 2016 11:23 PM

#2365405 Colin Leaves Arenanet...Good or Bad?

Posted Age on 04 June 2016 - 11:18 PM

View PostInfiniteRetro, on 05 March 2016 - 01:06 PM, said:

hey everyone been ages since ive posted but i felt compelled because the leaving of Colin from Arenanet i think may be a good sign.


personally...i cant stand him...his smugness and his arrogance over the years against other games in the genre has really soured my opinion of him. arrogant devs for me have no place and whether or not he has achieved anything decent in GW2 to me, remains to be seen.

with this change i hope we see a good change of guard...hopefully the HoT mess can be fixed and if not...maybe move forward to a new game...maybe harken back to how GW1 was. (lets be honest even card games like hearthstone, magic the gathering are HUGE and dont have to suddenly reinvent the wheel to be popular)

just my thoughts, but i for one won't miss him.

thanks for reading guys:)
Maybe the devs need to turn their attention towards an old game and get to learn how it was all started.

#2363537 Colin Leaves Arenanet...Good or Bad?

Posted Shayne Hawke on 07 March 2016 - 07:13 AM

"Nobody knows what's going on in the studio" has been the status quo for a decade now.

#2359163 F2P

Posted Shayne Hawke on 10 September 2015 - 02:13 AM

View Postdavadude, on 03 September 2015 - 07:23 PM, said:

Hate to break your bubble, but GW2's is still NC's second-to-most profitable game (or rather, was, as NCSoft is no longer the publisher).  Before HoT pre-sales begun the game was pulling in identical profits as it had been doing for a long time.

You think those profits are coming largely from box sales?

View PostKrazzar, on 04 September 2015 - 03:06 PM, said:

It's similar to the gem marketing strategy they've used since GW1, that some won't pay anything, some will pay a lot, but most will pay something as they get more and more invested in the game.

Remove the box sale barrier to entry to get more people playing and hooked into the game -> generate more profits through microtransactions sales.  No part of that process is a mark of success for a B2P title.

It's not really even a move that is going to make GW2 or HoT a better or worse game.  It just makes it easier for ANet to make money off more people that would rather pay for doodads and trinkets than gameplay.

#2358983 F2P

Posted Shayne Hawke on 03 September 2015 - 06:44 PM

I guess neo-ANet couldn't make the B2P model work.  You kind of need to make a good game and support it to pull something like that off.

#2355958 How about a little nostalgia? (IMAGE HEAVY)

Posted Age on 20 May 2015 - 02:06 AM

What to get notalgic.

Posted Image

#2355547 BBC: Hacker given in-game death sentence

Posted raspberry jam on 10 May 2015 - 07:30 PM

Wait, was it Arenanet who created this video, before banning the account?

I find it in extremely bad taste to make him commit suicide before banning him. It doesn't matter what he did in the game, but leaping off some edge like that matters to thousands of people whose loved ones have died in the exact way displayed in the video.

#2356901 Guild Halls

Posted Konzacelt on 18 June 2015 - 08:41 PM

View PostNikephoros, on 18 June 2015 - 07:14 PM, said:

They don't sell the xpac in your country?

What the hell does an expansion have to do with guild halls?

Rephrase: When the hell were guild halls ever an exclusive "feature" of an expansion?

#2356865 Guild Halls

Posted Konzacelt on 18 June 2015 - 04:55 PM

View PostThorfinnr, on 18 June 2015 - 02:52 PM, said:

I "THINK"...you have to get the Expansion to get access to the GHs. I am not 100% sure on that. Can't seem to get the official FAQ up to check on that at the moment.

If ANet hasn't commented on it yet, then the answer is no.  What a bullshit "feature" that is, I can't wait to not be able to hang out with my guild...

#2353105 How you guys think the game ended up being?

Posted Shayne Hawke on 13 March 2015 - 07:37 PM

View PostHaggus, on 13 March 2015 - 09:29 AM, said:

Many people who think Guild Wars, or other earlier MMOs, were superior to this game have VERY rose-colored glasses concerning those games.  It reminds me of a woman thinking of her first love, remembering all the great things she thinks she remembers about him.  They forget he was an ♥♥♥♥♥♥♥, who drank a lot, chased other girls, and was a minute-man in the bedroom.  Still, at the 20 year high school reunion, they'll be chasing that same balding 'tard around the room, wanting to "catch the magic" of that first time.

Guild Wars was a great game, for its time.  They used a unique model of combat and set-up, and were the first good tournament-style PvP game.  That being said, I can make a laundry list of ways it was inferior to this game.  Same for UO, WoW, EQ, TSW, or any other games you throw out there.  Some of it is personal, as are all opinions; but a lot of it is based on sheer limitations of the games.  While I may bitch about certain aspects of this game, I will NEVER miss the Trinity; Build Wars; X-Y axis limitations; Non-persistent zones; the nerf-bat that, at one point, came out every month; IWAY; Sabway; every-other-way; Shadow Form and the hate for 'Sins; perishables making even Hard Mode a walk-through; lack of crafting or an auction house(Kamadan doesn't count), Sins running like Quasimodo; Rangers running like they were holding in a suppository; ... the list goes on.

So keep dreaming about how hot that first love was.  You are much better off with this girl.

You're justifying dating one crazy person by pointing out that their older sibling you'd been dating before was also crazy, like you've somehow made an improvement or justified anything.

#2353051 How you guys think the game ended up being?

Posted Shayne Hawke on 13 March 2015 - 06:32 AM

View PostKymeric, on 12 March 2015 - 08:02 PM, said:

Still, there's something about a shared online world that keeps me coming back to the least of evils.

I still hope advances in tech and game design will at some point provide us with an answer to the problem of content locusts and MMO production.

MMOs are a type of game which demand a great level of commitment in order to get a filling experience from them.  I can't expect a reasonable return on that commitment from today's MMO worlds and developers.  If ANet really is the least of the evils with their continued history of deceit and poor/nonexistent planning, the best response is to simply disengage and go find something else to spend time on.  There are better ways to share an experience with others online.

The quickest advances in tech and game design seem to be in figuring out how better to exploit players to get them to pay more for lower investments in developer time/skill.  I wouldn't hold out for any good MMOs coming out in the near future.

#2353009 How you guys think the game ended up being?

Posted Shayne Hawke on 12 March 2015 - 07:39 PM

What it ended up being was a critical component to my realizing that MMOs as a genre are in pretty bad shape right now.

#2352940 How you guys think the game ended up being?

Posted Baron von Scrufflebutt on 11 March 2015 - 07:39 PM

I think that the last few years have really shown how much better the game could have been on launch, had it released in 2013 rather than 2012.

#2351416 Revenant Worries; GW2 Worries: The Good and the Bad

Posted Hobbesqt on 20 February 2015 - 01:53 PM

View PostI post stuff, on 20 February 2015 - 01:45 PM, said:

No this isn't a bit exaggerated. It's completely exaggerated, glass half empty thinking.

I agree. Glass half empty thinking isn't really needed here.

View PostI post stuff, on 20 February 2015 - 01:45 PM, said:

But like I said, they'll try to "fix" combat and we'll end up with the most idiotic combat system ever before the game dies.

Wait...what? Did you just talk about exaggeration...and then? Huh?!





(; ̄д ̄)


#2351362 Lore and dialogue writer John Ryan leaves GW2

Posted Arkham Creed on 20 February 2015 - 02:29 AM

I am of a dual opinion here...

*If he was involved in the original game, personal story (pre-screw up), or Living World Season 2: That's too bad, wish him luck.

*If he was involved in Living World Season 1: Good riddance; don't let the door hit you on the way out.

#2351098 Will you play again?

Posted Arkham Creed on 17 February 2015 - 07:42 PM

View PostEl Duderino, on 17 February 2015 - 07:29 PM, said:

I appreciate the info, but probably not. I've been too far removed and can't see myself coming back at this time unless it was much more like the previous game. If the expansion turns out really well and everyone says how incredible it is, then I may have to have a peek. We will see...

I admit I never did much GvG in my time, but the new Stronghold mode seems heavily inspired by old GvG, just updated with some WvW systems. Basically each team gets a keep they have to defend from assault while trying to push into the other team's. NPC guards and attackers can be recruited to help you defend or push, and the fight ends when one team slays the other's "Guild Lord." The new WvW inspired features are the inclusion of gates and walls that cannot be destroyed by players directly and siege weapons.