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El Duderino

Member Since 25 Jan 2013
Offline Last Active Dec 13 2015 03:37 AM

Topics I've Started

The Banner Saga

15 November 2014 - 03:47 AM

I don't play a lot of single player games much, but I just played my first run-through of this game and oh my, what a story. The battles are OK, but the story does not let you go and, like a good movie or book, it pulls at your heart the whole time. Unbelievable. Two thumbs up.

Why Being Efficient is the Only Thing Left

17 February 2014 - 02:54 AM

I read the quote below today and it struck a nerve that has been lingering for a while. Why is it that the only real difference in this game between casual and hardcore seems to be efficiency? I know I'm going to have a hard time trying to explain what I'm talking about here, but I feel like there is something from other games that is important for being "good" at the game other than efficiency, but I can't put my finger on it.

I don't disagree with the poster below, but I feel that there should be some limit to how casual you can play the game and still be successful. Efficiency shouldn't be super important - I agree - but it seems to be the only measure of success in the game. Is that because 95% of the game is relatively easy or is there something about the combat that makes this so?

View PostTrei, on 17 February 2014 - 01:59 AM, said:

DPS yes, if you only consider Efficiency.
I do not always equate Efficiency with Fun, however.

I prefer to muck around with different tactics;
So what if it takes an hour more to complete something as long my group's expectations are congruent?

I'm no pro, nor do I prefer to play with pros or those who think they are.
Making it with a ragtag team of random spontaneous players I have never played with before feels far more challenging than simply trying to go for the fastest this or that, day in day out.

Efficiency... is for my day job.

Fun Creators/Guise of the Wolf threaten Total Biscuit

15 February 2014 - 09:06 PM

Thought this was interesting.


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Why Do People Call GW2's Combat "Action"?

10 February 2014 - 01:59 PM

I really don't get this. Besides a really poorly designed dodge skill, nothing in this game has really the least bit to do with action combat. I mean, when I think of action based combat, I think of games like Infinity Blade or Street Fighter, stuff like that.

The way I see it, this game is skill based combat with one (maybe two if you count red circles) action gimmicks thrown in. The vast majority of combat, however, lies in your skills bar. There are no blocks or parries or different attacks that counter those kinds of defenses.

I just really don't understand why anyone would consider this action based combat.

Over 32 Million Viewers Tuned in to League of Legends Season 3 World Finals

19 November 2013 - 06:59 PM



Riot Games has officially announced the viewership numbers for their League of Legends Season 3 World Championship Finals event. This year's final match between South Korea's SK Telecom T1 and China's Royal Club took place at a sold out Staples Center.

Over 32 million people tuned into the match via online streaming, and across TV stations in China, Korea, and "other countries." This is in comparison to the 8.2 million fans that viewed last year's Season 2 finals, a number which was also surpassed by a Season 3 peak viewership of over 8.5 million people that included both Online and TV numbers. That peak was nearly 8 times greater than the Season 2 peak of 1.1 million. Riot's Season 3 World Championship Finals event is now the most watched esports event of all time.

To borrow Major League Baseball as a comparison, game one of the 2013 World Series drew a reported average 14.4 million television viewers.

eSports. Who knew?