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Raiden_Kyo

Member Since 25 Aug 2010
Online Last Active Today, 03:47 AM

#2347163 what do you do when you reach 80 (retirement)

Posted Satenia on 21 January 2015 - 11:32 PM

View PostAlex Dimitri, on 21 January 2015 - 08:42 PM, said:

GW2 was taylor made for casual/weekend lazy player who wants to play dress up, it`s just not the true to his predecessor and lacks bunch of core game features !!!

What...?

Any notable gear in GW1 was purely cosmetic. Starting with Factions, you even left the starter island with max stats and level after just a few hours if you chose to. When looking at the most expensive set (obsidian armor), its main components were just a matter of farming currency. Same goes for the cheaper sets.

Time-consuming titles either involved plenty of repetition (vanquisher, explorer, chest-running), currency-farming (drunkard, party-animal) or even remaining /afk (lucky/unlucky). Heroes further trivialized a lot of this content in a way that you were far better off doing it solo rather than grouping up with other players.

Essentially, you had repetition, cosmetics and currency-farming, precisely the same you belittle GW2 about in your post.

That said, there are players like me coming from GW1 who picked GW2 precisely because they do not want a gear-treadmil, they don't want mandatory grinds and so on. Cosmetics are just fine. This has nothing to do with being casual or lazy, it simply means that I'm past caring for MMO's who require me to grind for gear in dungeon x to be able to enter dungeon y to grind gear there again to be able to enter dungeon z to again grind gear... (you get my point).

I play the content cause I like to. If you feel the need to rush through a LS in 20 minutes, obviously you don't. Time to move on and pick another game.


#2340420 The game's content is poorly distributed, while its progression is simply...

Posted Sparkee on 28 September 2014 - 09:53 PM

Honestly, being a new player I don't know what the game was like before. All I know really is that it is very enjoyable and MUCH better then games like WoW and SWTOR. I can't really complain about whatever ANet did


#2339610 The game's content is poorly distributed, while its progression is simply...

Posted Alex Dimitri on 17 September 2014 - 09:42 PM

Biggest problem of GW2 isn`t leveling or LS (even later is really bad) ot`s lack of endgame, 2 years into a game and we only got 2 maps to expand Tyria ? ? ?
We need new high level areas to roam free and farm, without that development looks like crazy dog chasing it`s own tail !


#1859464 non-greatsword melee dps warrior?

Posted aedn on 01 September 2012 - 05:08 AM

View PostRaiden_Kyo, on 01 September 2012 - 04:02 AM, said:

Anyone got some good Dual Axe builds they wouldn't mind sharing? I'm getting kind of bored of the Greatsword, I would prefer to use Dual Axes or  Sword/axe/mace+Shield ;D Also not opposed to a 2h Hammer build.

Not quite what you asked for, i have used both these builds for PVE very succesfully, although imodified them, by removing the pvp focused skills, and going for more pve oriented skills.taugrim explains it better then i ever could, evern with the pvp focus.The hammer build basically makes you unkillable at level 40. it was pretty easy to pull, tank & spank packs of mobs 5-8 levels above my level of the norrmal or smaller groups with vets. Only things i really changed, was swapping out bull rush as a gap closer, and swapping into the healing signet. works very well for hammer or mace/mace&board.

http://taugrim.com/2...hammer-warrior/

the run and gun build worked surprisingly well, in all cases, although you played a typical ranged kite style of play, again i modified it for PVE and my level.

http://taugrim.com/2...n-warrior-spec/

For axes, swords with or without shield, frankly its pretty much the same. if you want DPS go for the precision bonus, since it seems to be unmatched at low levels. out of all the trait builds i tried, i couldnt get away from signets for dps builds, the bonus to crit chance is to high. Maybe try the tactics tree in lieu of strength for axes due to the bonuses for axes there. Frankly building a pure adrenaline build would be intersting and different, since it seems 98% of warriors all run the fotm GS build.