- Sword—Shadow Return: Renamed to Infiltrator’s Return. Added a .25-second cast time.
- Critical Strikes VIII—Signet Use: Reduced the initiative gain from 2 to 1.
- Critical Strikes 15—Opportunist: Increased the trigger chance to 50%. Increased the cooldown from 1 second to 5 seconds.
- Acrobatics III—Vigorous Recovery: Reduced the vigor duration from 8 seconds to 5 seconds.
- Acrobatics XI—Assassin’s Reward: Increased the scaling with healing power by 35%. Moved to the Grandmaster tier.Trickery 5— – Kleptomaniac: Reduced the initiative gain from 3 to 2.Trickery VII—Bountiful Theft: Reduced the vigor duration from 15 seconds to 10 seconds.
Of course basic initiative gain is up a bit and pistol whip is faster.
There is time to test things, no doubt. Any thoughts?