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Katsumi Kei

Member Since 29 Jan 2013
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#2335562 Honest opinion on GW2 - for a new player possibly

Posted Arkham Creed on 15 August 2014 - 03:04 AM

View PostI, on 15 August 2014 - 02:45 AM, said:

well if you like dungeons and raids, gw2 is absolutely terrible at these.

every dungeon there is some cheap tactic to use and most people just run through the dungeons, plus there are only 9 or so.

there is no end-game

Lies and slander. For one while there are nine dungeons total, each has at least four paths to take, leading to markedly different experiences. This makes for at least thirty-six different possible dungeon scenarios to play. As for end-game. No raids or endless gear progression treadmill, so if that is your narrow opinion of what counts as end-game than yeah, but obviously if there was nothing to do at max level nobody would be playing. So that is a boldfaced lie.


Posted Azure Skye on 13 August 2014 - 09:55 AM

Some pictures of the new feature pack:
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Source: http://www.zam.com/s...tml?story=34887


Posted Thorfinnr on 13 August 2014 - 01:41 PM

OK...may not be popular opinion...but LS:S2 is going well, at least for me. So I am hopeful that this is more of the same, Devs listening and getting some good improvements in that many have been asking for.

Various color Tags in WvW is fantastic. I'm most interested in what is included in the blogs in week 2 of the reveal.


Posted ZCKS on 13 August 2014 - 04:20 PM

Agree. LS2 is a major improvement over 1.

And from the changes previewed so far is does indeed look like they are listening to player feedback.

So here's hoping they make allot more traits on par or nearly so with the meta, then proceed to make more of the utility & elite skills worth using.

#2332424 Is anyone else sick of Sylvari?

Posted Senatic on 16 July 2014 - 08:20 PM

Sylvari as a whole are somehow linked to the elder dragons, if you thought the story would be about anything else going into this game you were naive. The Sylvari are gonna be a large part of the overall plot for quite some time, if not all the way through. Get down with it or quit the game tbh. It's not gonna change no matter what we think about it, the story has been set and started already.

#2332139 Don't you dare, ANet! [slight patch spoiler]

Posted dakka dakka on 15 July 2014 - 06:01 PM

View PostKuskah, on 15 July 2014 - 05:45 PM, said:

Posted Image

Just started playing today's patch and this is the second dialog I saw. Maybe it will get clarified later, but if this turns out to be another chapter of Trahearne's story, I feel that a good portion of the playerbase will be alienated to the point of no return...

On the other hand, maybe he gets killed before we get to him :)

Again, I haven't completed this portion of living story, so I may edit this post once I've played through it.

Well seeing as how Trehearne is the leader of the pact and they get attacked in this episode it makes sense that he would get involved. I don't see him having a huge part to play as he is vulnerable to this dragons corruption.

And personally I feel all the rage thrown at him is overblown and unfounded. Every GW game has a character like him. Rurik, Togo, Kormir, Ogden just to name a few of the mains.

Why the shock and anger over Anets well entrenched plot devices confuzzles me honestly. Did you REALLY expect to be "THE HERO"? we the players have NEVER been the hero in any GW game, the story has always been about someone else. That is how its always been and it works well for the lore writers.

#2331158 The Gates of Maguuma

Posted MCBiohazard on 08 July 2014 - 07:57 AM

In the strictest sense of the term, GW2 is still high fantasy since it's still Tyria and plays by a different set of rules than our reality .I'm not going to get into the semantics of it because that wasn't my point. My point was that you simply didn't like the execution or style this time around. And you haven't contradicted my point with your rebuttal. That's not a critical rant, that's Super I Don't Like It Wars. Which is fine if you acknowledge your bias but when you just start letting it color your opinions instead of actually getting at the narrative issues that put you off on a somewhat objective level, you start to not have a point anymore. I've elaborated my own issues with the GW2 narrative in several other threads, it's not like it's a black and white issue here with liking/hating the new lore.

Also, what soul? I guess from the examples you listed, you prefer action trailers to concept art. Which might be an opinion with some critical weight if you actually articulated why (preferring in-game cutscenes as opposed to the personal story dialogue windows, for example, though that's not even a valid complaint this time around, they used in-game scripting and cutscenes for the entire story instance) but you didn't go there, you cut straight to "I don't like it" and that's not helpful even as a negative rant because nobody knows exactly why you don't like it outside of a vague "I hate cartoons" motif.

#2329307 The Gates of Maguuma

Posted AsgarZigel on 25 June 2014 - 08:48 AM


That better be what it is...   ...but the line "unlock the story content" makes me think it's just instances and NOT a public Region

...I really hope I'm wrong about that b/c this region has been the only thing I've been waiting for since I gave up in disgust at their awful Q.A. & treadmill

They already confirmed that there will be both story instances that use the new story journal unlock system and permanent open world content for everyone. With the teasers a new map is pretty much confirmed, or at least it would be PR suicide to not add a new map immediately after all that teasing.

The only question is how big it will be and how much there will be to do in it. A full map would be very surprising to me at this point, I think it's more likely that it gets slowly expanded over time.

#2329142 The Gates of Maguuma

Posted davadude on 24 June 2014 - 01:58 PM

Well, I was expecting a lot of the same... but not such an amazing trailer!  I'm hoping the gates are a tongue-in-cheek reference to what we've been hoping for!

EDIT:  The transition in the video was kinda bad... it looked as if Rox and crew just bombed the sanctum.  Also, thanks Skye, thread hi-jacked and front-paged.

#2328809 New weapons, armors?

Posted Enchanted Krystal on 20 June 2014 - 10:01 AM

From what I have seen, nothing comes "soon" in GW2.  :)

#2328560 Is guild wars 2 worth playing today?

Posted dakka dakka on 18 June 2014 - 04:13 AM

It really depends on why you want to play the game. If you want to play casually in small bursts then by all means go for it. Don't let the jaded ones try and tell you otherwise. The game isn't without its shortcomings but it isn't nearly as bad as some people would have you believe.

Now if you are looking for a well developed PvP system then you might want to look elsewhere...

As for paying full price, it is up to you. Personally I think the game is still well worth the $40 price tag.

#2328545 Is guild wars 2 worth playing today?

Posted Kymeric on 18 June 2014 - 01:20 AM

For a new player?  Yes.

You can definitely get $40 worth of play out of this game as a new player.  Come to it expecting to explore the world thoroughly, spend a little time in WvW, do all the dungeons a couple of times and maybe run a few fractals, and you'll get your box price's worth in entertainment.

If you come to it expecting it to be your long term MMORPG home, though, you may end up disappointed like many of us.

View PostI post stuff, on 17 June 2014 - 11:22 PM, said:

Go for it. This is a nice game especially if you're tired from the typical mmo shenanigans.

I agree up to a point.  The levelling experience is fairly refreshing.  The "endgame", however, doesn't diverge terribly from typical mmo shenanigans.

#2328521 Is guild wars 2 worth playing today?

Posted I post stuff on 17 June 2014 - 11:22 PM

Go for it. This is a nice game especially if you're tired from the typical mmo shenanigans.

#2328497 Is guild wars 2 worth playing today?

Posted ddcarvalho_MAX on 17 June 2014 - 08:14 PM

Did you never play Guild Wars 2 before?
Answering your questions, I am actively researching for other MMOs (already have close to 2 years of GW2) and still didn't found one that even matches the quality I see in this game.
ESO, like you said, is paying money to be a beta tester, and Wildstar seems promising but also seems to stick to some MMO grind tropes that I can't stand anymore after playing GW2.
If you haven't played GW2, many mechanics are very "new and fresh" to people coming from other MMOs, like the fact that most of the missions you do are dynamic events that end up creating ad hoc groups and making you work cooperatively with other people, and everyone gets his/her own rewards.

Another good thing for you is that there is no grind in PvP. In your first match, you will have the same stats and abilities as the hundreds-hours veterans in the game, except for a very small amount of skills and traits that are not game changers. So, it becomes all about your ability to create a good build (builds are free, and starter builds are easy to find on the internet), use your skills at the right time and DODGE! when people attack you. Or interrupt them. Or counter attack them. Your choice.

About your question regarding balance.

In Guild Wars 2, there are no defined class roles (tank, healer, damage dealer).
All professions (classes) are supposed to be their own tanks, healers, and damage dealers, and while a player may specialize more in one role, it is impossible for a player to keep only at one role at all times.

What varies between professions their approaches to dealing and mitigating damage (and to how many foes at the same time).
Elementalists are glass cannons great at dealing AOE damage at distance, thieves are great at hit and run tactics, and Guardians can increase the protection for their party, and so on.
There was recently a very good Liveblog by the developers in which they explained the "philosophy" they see in each profession.
This way, you can choose the profession you think will fit you best.

#2327027 Introducing the Story Journal

Posted dakka dakka on 08 June 2014 - 07:43 PM

hey guys! back to posting after a million years

So I am late to this topic but aside from anxiety over how well the content will be developed in Season 2 I don't understand the fuss over the potential cost associated with the story journal.

Anet is trying to please the majority and still have a chance to earn some money. for those complaining about not having the time to log in once every now and then to pick up the free episodes aren't trying hard enough.

I work two part time jobs, have online classes, a relationship and STILL somehow manage to log in daily for 30 minutes to see whats going on. the problem isn't time but personal time management.

There in no perfect answer to everyones demands, the story journal is the best compromise that would work for the majority of players.