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Katsumi Kei

Member Since 29 Jan 2013
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#2332424 Is anyone else sick of Sylvari?

Posted Senatic on 16 July 2014 - 08:20 PM

Sylvari as a whole are somehow linked to the elder dragons, if you thought the story would be about anything else going into this game you were naive. The Sylvari are gonna be a large part of the overall plot for quite some time, if not all the way through. Get down with it or quit the game tbh. It's not gonna change no matter what we think about it, the story has been set and started already.


#2332139 Don't you dare, ANet! [slight patch spoiler]

Posted dakka dakka on 15 July 2014 - 06:01 PM

View PostKuskah, on 15 July 2014 - 05:45 PM, said:

Posted Image

Just started playing today's patch and this is the second dialog I saw. Maybe it will get clarified later, but if this turns out to be another chapter of Trahearne's story, I feel that a good portion of the playerbase will be alienated to the point of no return...

On the other hand, maybe he gets killed before we get to him :)

Again, I haven't completed this portion of living story, so I may edit this post once I've played through it.

Well seeing as how Trehearne is the leader of the pact and they get attacked in this episode it makes sense that he would get involved. I don't see him having a huge part to play as he is vulnerable to this dragons corruption.

And personally I feel all the rage thrown at him is overblown and unfounded. Every GW game has a character like him. Rurik, Togo, Kormir, Ogden just to name a few of the mains.

Why the shock and anger over Anets well entrenched plot devices confuzzles me honestly. Did you REALLY expect to be "THE HERO"? we the players have NEVER been the hero in any GW game, the story has always been about someone else. That is how its always been and it works well for the lore writers.


#2331158 The Gates of Maguuma

Posted MCBiohazard on 08 July 2014 - 07:57 AM

In the strictest sense of the term, GW2 is still high fantasy since it's still Tyria and plays by a different set of rules than our reality .I'm not going to get into the semantics of it because that wasn't my point. My point was that you simply didn't like the execution or style this time around. And you haven't contradicted my point with your rebuttal. That's not a critical rant, that's Super I Don't Like It Wars. Which is fine if you acknowledge your bias but when you just start letting it color your opinions instead of actually getting at the narrative issues that put you off on a somewhat objective level, you start to not have a point anymore. I've elaborated my own issues with the GW2 narrative in several other threads, it's not like it's a black and white issue here with liking/hating the new lore.

Also, what soul? I guess from the examples you listed, you prefer action trailers to concept art. Which might be an opinion with some critical weight if you actually articulated why (preferring in-game cutscenes as opposed to the personal story dialogue windows, for example, though that's not even a valid complaint this time around, they used in-game scripting and cutscenes for the entire story instance) but you didn't go there, you cut straight to "I don't like it" and that's not helpful even as a negative rant because nobody knows exactly why you don't like it outside of a vague "I hate cartoons" motif.


#2329307 The Gates of Maguuma

Posted AsgarZigel on 25 June 2014 - 08:48 AM

Quote

That better be what it is...   ...but the line "unlock the story content" makes me think it's just instances and NOT a public Region

...I really hope I'm wrong about that b/c this region has been the only thing I've been waiting for since I gave up in disgust at their awful Q.A. & treadmill

They already confirmed that there will be both story instances that use the new story journal unlock system and permanent open world content for everyone. With the teasers a new map is pretty much confirmed, or at least it would be PR suicide to not add a new map immediately after all that teasing.

The only question is how big it will be and how much there will be to do in it. A full map would be very surprising to me at this point, I think it's more likely that it gets slowly expanded over time.


#2329142 The Gates of Maguuma

Posted davadude on 24 June 2014 - 01:58 PM

Well, I was expecting a lot of the same... but not such an amazing trailer!  I'm hoping the gates are a tongue-in-cheek reference to what we've been hoping for!

EDIT:  The transition in the video was kinda bad... it looked as if Rox and crew just bombed the sanctum.  Also, thanks Skye, thread hi-jacked and front-paged.


#2328809 New weapons, armors?

Posted Enchanted Krystal on 20 June 2014 - 10:01 AM

From what I have seen, nothing comes "soon" in GW2.  :)


#2328560 Is guild wars 2 worth playing today?

Posted dakka dakka on 18 June 2014 - 04:13 AM

It really depends on why you want to play the game. If you want to play casually in small bursts then by all means go for it. Don't let the jaded ones try and tell you otherwise. The game isn't without its shortcomings but it isn't nearly as bad as some people would have you believe.

Now if you are looking for a well developed PvP system then you might want to look elsewhere...

As for paying full price, it is up to you. Personally I think the game is still well worth the $40 price tag.


#2328545 Is guild wars 2 worth playing today?

Posted Kymeric on 18 June 2014 - 01:20 AM

For a new player?  Yes.

You can definitely get $40 worth of play out of this game as a new player.  Come to it expecting to explore the world thoroughly, spend a little time in WvW, do all the dungeons a couple of times and maybe run a few fractals, and you'll get your box price's worth in entertainment.

If you come to it expecting it to be your long term MMORPG home, though, you may end up disappointed like many of us.

View PostI post stuff, on 17 June 2014 - 11:22 PM, said:

Go for it. This is a nice game especially if you're tired from the typical mmo shenanigans.

I agree up to a point.  The levelling experience is fairly refreshing.  The "endgame", however, doesn't diverge terribly from typical mmo shenanigans.


#2328521 Is guild wars 2 worth playing today?

Posted I post stuff on 17 June 2014 - 11:22 PM

Go for it. This is a nice game especially if you're tired from the typical mmo shenanigans.


#2328497 Is guild wars 2 worth playing today?

Posted ddcarvalho_MAX on 17 June 2014 - 08:14 PM

Did you never play Guild Wars 2 before?
Answering your questions, I am actively researching for other MMOs (already have close to 2 years of GW2) and still didn't found one that even matches the quality I see in this game.
ESO, like you said, is paying money to be a beta tester, and Wildstar seems promising but also seems to stick to some MMO grind tropes that I can't stand anymore after playing GW2.
If you haven't played GW2, many mechanics are very "new and fresh" to people coming from other MMOs, like the fact that most of the missions you do are dynamic events that end up creating ad hoc groups and making you work cooperatively with other people, and everyone gets his/her own rewards.

Another good thing for you is that there is no grind in PvP. In your first match, you will have the same stats and abilities as the hundreds-hours veterans in the game, except for a very small amount of skills and traits that are not game changers. So, it becomes all about your ability to create a good build (builds are free, and starter builds are easy to find on the internet), use your skills at the right time and DODGE! when people attack you. Or interrupt them. Or counter attack them. Your choice.

About your question regarding balance.

In Guild Wars 2, there are no defined class roles (tank, healer, damage dealer).
All professions (classes) are supposed to be their own tanks, healers, and damage dealers, and while a player may specialize more in one role, it is impossible for a player to keep only at one role at all times.

What varies between professions their approaches to dealing and mitigating damage (and to how many foes at the same time).
Elementalists are glass cannons great at dealing AOE damage at distance, thieves are great at hit and run tactics, and Guardians can increase the protection for their party, and so on.
There was recently a very good Liveblog by the developers in which they explained the "philosophy" they see in each profession.
http://dulfy.net/201...ivesteam-notes/
This way, you can choose the profession you think will fit you best.


#2327027 Introducing the Story Journal

Posted dakka dakka on 08 June 2014 - 07:43 PM

hey guys! back to posting after a million years

So I am late to this topic but aside from anxiety over how well the content will be developed in Season 2 I don't understand the fuss over the potential cost associated with the story journal.

Anet is trying to please the majority and still have a chance to earn some money. for those complaining about not having the time to log in once every now and then to pick up the free episodes aren't trying hard enough.

I work two part time jobs, have online classes, a relationship and STILL somehow manage to log in daily for 30 minutes to see whats going on. the problem isn't time but personal time management.

There in no perfect answer to everyones demands, the story journal is the best compromise that would work for the majority of players.

peace!


#2327006 Introducing the Story Journal

Posted MCBiohazard on 08 June 2014 - 06:17 PM

View PostCube, on 08 June 2014 - 03:45 PM, said:

You know what's funny? Some people aren't actually able to do that. And what's worse is probably anet ridiculing those people. Some people don't actually have the ability to log in each week, just want to give you a heads up that people have different lives, in case you didn't like, know that and stuff.

You have to set reasonable expectations for your playerbase, honestly. People who have sporadic internet access probably don't even play MMOs on a regular basis. If anything, they probably figure they won't get anything out of it if the expectation is that they need to be tethered to online access to play unless they've wildly missed the point of what a massively multiplayer ONLINE game is. Most people who play these sorts of games regularly will have regular internet access available to them daily if not at least weekly or bi-weekly whether it's a personal connection or rented time at a PC bang or similar cybercafe setup. The very few who do not frankly ought to find their entertainment provision elsewhere as it's a waste of their money and time to play a game that they don't have access to at will. That is not really being unfair to them, that's common sense, I would think.


#2326904 Introducing the Story Journal

Posted davadude on 07 June 2014 - 07:42 PM

View PostGilles VI, on 07 June 2014 - 04:30 PM, said:

Being able to pay does not equal worth paying for, which again is not fair.
200 gems is nothing to me, I work enough to not think twice about that little expense, but it just makes me sick thinking that if I miss logging in every 15 days (which will happen because of going on holliday 3 weeks/studying for exams out of home/...) I will need to pay for some stuff, while other people got it for free. It's a cashgrab, and it's stuff like this that makes me sick of alot of current games..

200 gems is equal to about 19 gold, on average.  You can get that from 10 dungeon runs or less, and if you dislike certain content, you just don't have to buy it.  Essentially, this is rewarding loyal players while not letting others miss out.  It's already certain that entire seasons will be bundled together for a much lower price at the end.  Finally, all open world content that is added remains free.

It's getting rid of the gates that were posed by expansions such as Factions, Nightfall, and EotN, while still being able to sell the story aspect of it.  Pretty clever, and it prevents further playerbase splitting.

View PostI, on 07 June 2014 - 06:50 PM, said:

this is a stupid idea. what's the point of calling it a "living" story of a "living" world now

They'll only be selling the story instances, not the open world content.  That remains "living."


#2326847 Introducing the Story Journal

Posted Improvavel on 07 June 2014 - 09:19 AM

View PostMiragee, on 06 June 2014 - 08:56 PM, said:

Again, read the thread please. How are we supposed to have a discussion if every new guy that comes in needs a summary of the thread? Sure, it's better than it was before. That doesn't automatically make it good. The implementation could have been more fair.

As in everyone paying?
No thank you - I'll take this content for free.

As in no one paying?
Sure, but clearly Anet thinks they can't afford to give content for free without having people playing the game.

I know, you want a paid expansion (and then probably some can say in forums that is not worth it and aren't buying it).
But either:
a) the Living Story season 2 content is the same type of content as Living Story season 1 which means that a huge portion of the studio are either collecting pay checks while doing nothing or they are working on an expansion:
or
b.) the Living Story season 2 content will be more like expansion content which means someone that plays regularly will have it for free.


#2326751 Introducing the Story Journal

Posted Improvavel on 06 June 2014 - 04:48 PM

View PostMiragee, on 06 June 2014 - 04:27 PM, said:

My problem is, that the content is free for some and not free for others. That's not equal treatment. Is it really that hard to understand?

And it was answered:

- people on holiday
- people on travel for work
- new people that will buy the game later

People on holiday can still log in. People that can afford holiday can afford 200 gems.
People on travel for work can still log in. They can afford the 200 gems most likely as well.
Before they would just miss it.

New people would have missed all the previous content.

Additionally it is quite possible that promotions and freebies will exist.

It is simple, Anet creates free content to keep people logging in. If they aren't logging in, the free content has no purpose.