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Member Since 20 Aug 2009
Offline Last Active Feb 03 2013 04:30 PM

#2123483 With an eye toward the end game, are toughness, vitality and healing the most...

Posted RaoulDukeHST on 19 December 2012 - 09:01 PM

View PostJason Seven, on 19 December 2012 - 07:48 PM, said:

There is zero need for anybody to focus on anything but Power, Precision and +Critical Damage. More Vitality and Toughness just means that you need a larger health pool and more defense because you're getting hit too often. The same can be said about Healing Power. A skilledd player doesn't need any of these stats as they've learned when to dodge and how to position themselves. If you rely only on defense it means that you should learn how to play properly.
my,my what a pro player we have here,so you're the noob pug i pick up from time to time who spends all his time on the floor?

#2123219 A call for civility

Posted Noosfer on 19 December 2012 - 05:08 PM

In my opinion, you should blame Anet for adding a PvE part within the WvW battleground. Both sides of the game would be happy if the puzzle is moved anywhere else.

You cannot blame any player for killing you in a battlefield. Simply being there can affect the overall WvW if there are queues.

#2080747 Forget about Ascended gear, Has Anet been honest about anything?

Posted Zedabi on 15 November 2012 - 02:02 PM

1. Some things like Security I agree with. However, with others (like Guesting), if there's some sort of problem that isn't easily solved, then you can't hold off launch indefinatly until you've fixed it (since ANet get their funding from NCSoft, they probably had some pressure applied to launch ASAP and fix everything after). More than anything, I think they need more transparency if they're having issues with a particular thing. Sure, some people will bitch, but a lot of people would also appreciate the updates of info.

2. Things are subject to change. They told us this before launch, so I'd consider that fairly acceptable.

3. I think people think of the roles (support, control and damage) too rigidly. Say someone's gone down, and you knock the mobs away from them. Have you just Controlled the mobs, Supported the Downed player, or both? Hardly gospal, but that's my view on it.

4. This is more down to player attitude IMO. A game can only help so far with these issues, ande then it's down to the players to build the community. If you got a group of players that only look out for themselves, no amount of tools will help. Which, to be honest, is quite sad.

5. Not entirely sure what you were expecting, but since the overarching threat in the game is Zhaitan, logic dictates that all stories would end up there as well. However, I haven't played any alts yet, so I can't comment on this one, really.

6. If you do every path once a day, you'll get an entire set of armour and two weapon sets on 13 days. It was different before, sure, but they changed it. I'd hardly consider this a 'grind'.

7. It's only a treadmill if the stats keep going up, and we also don't know how easy these pieces will be to get.

8. Agree on this one, if all you're looking at is progress in aquiring Gold / Karma. I also agree that scaling needs to be harsher for lower level zones.

9. I didn't have this problem. I made myself and my friend gear and levelled up crafting without too much surplus (what surplus I did have I just used a basic salvage kit on and got some mats back)

#2063700 Your most Random complaint about PvE

Posted Astalnar on 05 November 2012 - 10:44 PM

All risen mobs from fish to giants counting as 1 enemy type.

#2063840 New Items on the Trading Post

Posted Sans on 05 November 2012 - 11:54 PM

View PostMeltyLotus, on 05 November 2012 - 11:16 PM, said:

I hope that stat reset is a typo or something.

If we have to start spending gems to reset our traits I'm sure a lot of people are going to be pissed off. Would not be good for the game imo.

Or maybe it's just a portable trait reset so you dont have to run back to town....
Why always jump to worst case scenario?

#2061132 Shiverpeak's / Miller's / Baruch Bay

Posted Twisted Kaos on 04 November 2012 - 03:28 PM

View PostOgro, on 04 November 2012 - 09:32 AM, said:

Sorry friend, this is not the place to disscuss prime time- night capping issues i presume, but anyone who understands the "meta" of WvW in the top brackets wouldnt make that comment. Prime time is a complicated thing to define. For instance, I am a night person, have been for more than a decade. I sleep at day. Period. I game at night. Any true gamer knows night people are way more dangerous than day people. Fewer can acomplish a lot more. I for instance retired from my warhammer online server topping all the rvr relevant charts.  

I rest my case.

I just stated we lack during EU off peak hours, as the score boards show.  No-one cares when you get your beauty sleep mate. Keep this thread clean ty.

#2061293 Gender-Bending - playing as the opposite gender

Posted Impmon on 04 November 2012 - 04:57 PM

What about the people who play Charr do they wish they were charr in real life ?

#2061413 WvW-how much longer domwe have?

Posted Beastgate on 04 November 2012 - 06:20 PM

All they need to balance WvW is make one change: Dynamic population cap.
None of this outmanned bullshit. If anything, when a server sees that they're outmanned their morale becomes lower and they just quit, making the server even more outmanned.

Yes this will make it problematic for the hundreds of War Machine and other Asian guilds who won't be able to get in Stormbluff during off-hours, but server transfers are still free.

In fact, they should have implemented this from the beginning. I am almost certain that with this, Henge of Denravi would not have had a unbreakable winning streak. The fact that ArenaNet's official response to night-capping and population imbalance was, "deal with it" just proves they really don't care about WvW.

#2060371 Gem Store Buyers Beware

Posted Alaroxr on 04 November 2012 - 12:03 AM

View PostShockpoint, on 03 November 2012 - 11:56 PM, said:


They're in the right to take that thread down because it's between you and ArenaNet, not you, ArenaNet, and anyone else who is browsing that forum.

#2060209 GW1 held me for 7 years, but GW2 is losing me already. Why?

Posted shanaeri rynale on 03 November 2012 - 09:57 PM

my view:

1. Fragmented community spilt across servers rather than using a district based system.
2. No GvG or game wide recognition of good PvP players/teams
3 Personal story can be soloed, rather than needing a team
4. You don't see the depth and synergy of gameplay until much later in the game
5. Guild features such as alliances missing
6. Community relations feels distant from the player base

Basically, Arenanet forgot to add a heart to the game so all we have left is game mechanics.

#2057310 You can log out anytime, including during combat. It restores you fully and r...

Posted Naoroji on 02 November 2012 - 06:28 AM

I'm not sure this is in fact an oversight. I also like how you keep saying that it needs to be 'fixed'. I, for one, wouldn't even want to play a game that forces me to wait on a logout timer...

#2058443 What will make Turrets more friendly, smart and fun?

Posted Nalano on 02 November 2012 - 06:49 PM

"We'd like our turrets to be like ranger pets, except we get three of them."

#2057779 If you thought the clock tower was hard...

Posted bdatty on 02 November 2012 - 12:53 PM

aww thats so cute, something is blocking your view. Now...record yourself never doing it before with screen block. muhaha

#2057295 If you thought the clock tower was hard...

Posted Ephex on 02 November 2012 - 06:12 AM

So exactly how is this different from someone playing DDR backwards? It just means you have spent enough time to the point of memorizing the whole puzzle. As long as you can see just a little bit of the surroundings, you already know the pattern of the puzzle so it's not hard.

#2057370 Something will likely get permanently destroyed.

Posted Gerroh on 02 November 2012 - 07:26 AM

As a person who plays GW2, I would love to see Divinity's Reach nuked, primarily to get rid of Logan.