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BartenderMan

Member Since 07 Feb 2013
Offline Last Active Mar 31 2014 05:25 PM

Posts I've Made

In Topic: Is dual pistol viable for Leveling?

08 February 2014 - 02:57 PM

View Postampalaea, on 08 February 2014 - 01:44 PM, said:

Hey thanks :) What would you go for first? Deadly Arts or Critical? Should I go first for 15 in trickery? 3 more initiative and more initiative is 1 extra Unload on pull which I think is huge burst damage..

In the early levels, power > precision/crit. So you start with pumping your points into DA, then CS, and finally Trickery.

In Topic: Is dual pistol viable for Leveling?

08 February 2014 - 01:26 PM

In short, everything is viable for leveling. S/P and SB are optimal, but if you enjoy P/P then you can still use that.

If you want to build around the P/P for leveling I would suggest dumping all your trait points into DA and CS for maximum dps. Acrobatics is nice, but not really needed. You can put 15 points in Acrobatics if you find yourself in need of that extra dodge, but in general you don't really need to.

As for all builds being melee and 25/30/0/0/15 focused, it's because that's the maximum DPS a thief is capable of and in this game DPS is king.

In Topic: ArenaNet to "address [...] the dominance of Berserker/DPS"

18 January 2014 - 01:51 PM

View PostBrandon the Don, on 18 January 2014 - 12:32 PM, said:


I agree, though I do not think they could've implanted all these mind-blowing changes in but a couple of weeks (days even) worth of time...

I hope they will still at least look at these ideas and take them with them for future patches... There were so many relatively easy "solutions" to a lot of problems - they should not just let them rot in their respective thread...

Well they did say the changes to zerker are the 1st step. We can't expect them to just magically fix pve in a single patch. Heck with their track record, they would end up breaking a lot more than fixing if they tried.

So lets just wait to see how things will turn out in the next few patches before jumping to any conclusions. I, for one, am interested in the changes to crit damage and the rune and sigil changes and how they could effect all my builds.

In Topic: Why are these forums dead?

06 January 2014 - 01:22 PM

View PostReason on Cooldown, on 05 January 2014 - 07:51 PM, said:

Are classes supposed to be changing dramatically?  I would think the goal of an MMO is to get classes balanced, not change everything every so often to keep it fresh.  Maybe that's not what you meant by this, but how much will people rage if they finally get the build they want, get a full set of Ascended, and then have ANet flip everything around putting them back to square 1?

Didn't mean it to sound like it's a bad thing. I just meant that, because there haven't been any major changes, we don't see as many new build ideas as we did a year ago when a lot of it was still fresh.

In Topic: Why are these forums dead?

05 January 2014 - 02:49 PM

1st of all: you're in the PvP section, and PvP is more or less dead.

2nd: there is not much to discuss anymore. The classes have been the same for months now (few minor balance changes that barely change a thing), so what's bad is still bad and what's good is still good. The dungeons have been the same for as long as I can remember (AC and TA being the only exceptions). The living story hasn't done much to change any of that.

3rd: newer players tend to go to the official forums or reddit when they're looking for information.