Haven't done the wurm yet, so I can only comment on the marionette:
Bad things first, even though the Tequatl rework is several months old by now, nothing has been learned out of the whole main-server/guesting/overflow debacle. The new LS event again requires a large amount of players, which results in popular servers having a permanently filled map, while less popular servers are simply empty and overflows too random to properly organize. Again, this feels like /afk Wars where you're better 1h+ early into the map and don't even bother trying during peek times...
Considering there has been no word from Anet on these matters and certainly no technical improvements, I simply cringe over each boss event done in such a way.
But these technical limitations aside, I actually had the pleasure to get the marionette event successfully done on my main server and it was simply grand. With the players spread across 5 different locations, there is less a problem with lag. Specifically compared to Tequatl, there are less deaths due to smaller enemies in large numbers and there is various siege equipment rather than just a few turrets. All in all, this created a far more friendlier atmosphere. It even went as far as individual "lanes" (as we called the 5 approaches to defend) cheering for each others and helping each others out when we "only" completed 4 out of 5 portal encounters in the first round. I felt totally excited when it was "my" lanes turn to go through the portal and get our share of the encounter done.
Long story short: Very nice encounter from a gameplay point of view, but seriously hindered by technical limitations. So much lost potential.
BartenderManMember Since 07 Feb 2013
Offline Last Active Mar 31 2014 05:25 PM
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