Soki, on 04 April 2013 - 02:21 AM, said:
I'm sorry, what?
You must have skimmed. Let me re-iterate:
The business model for GW2 is that people spend $$ on gems to get exclusive things.
A lot of the time though, due to how the TP, item droprates, and the global economy is set up, it limits an individual player's ability to generate a decent amount of gold for themselves - an amount where getting a Legendary in 4-5 months of normal play is feasible.
The TP is global for this very reason. Item droprates for things like Lodestones are low for this reason, too.
It's not "tinfoil hat syndrome". GW2's systems all point to removing a player's self-sufficiency, and shifting their reliance for most things they need to "do stuff" the game has to offer to the TP - whose global nature pushes those who got gold early buy investing all their starting gold into gems then converting back when they skyrocketed to build their success on flipping on the failure of players who didn't get into the system early.
If you respond, do so after reading the above.
Don't kneejerk and say something like "you're just a nasty h8er who wants GW2 to fail".
I don't. I want it to be a better game than the unpolished mess with potential it launched as. That's the only reason I still care to post about it. ^^
You're arguing against an attitude I don't have.
You're reading one thing, and your brain is auto-translating it to something that was not written.
Aside from that fact, generally when somebody's posting about "gamer entitlement" in the context that you're posting about it, they're so thoroughly mind*ed that they think a less-than-exemplary product filled with game-breaking bugs and utter lack of polish should get straight 10/10s across the board.
Complaining about the overall lack of polish in areas that weren't available in the BWE's, and about how the game takes the "withhold and pressure" approach to B2P revenue-generation, is wholly within my rights to do as somebody who bought the game - and if you think that isn't true, I'll refer you to your previous (shockingly irrelevent, in the way you used it) comment concerning North Korea.
You must have skimmed. Let me re-iterate:
The business model for GW2 is that people spend $$ on gems to get exclusive things.
A lot of the time though, due to how the TP, item droprates, and the global economy is set up, it limits an individual player's ability to generate a decent amount of gold for themselves - an amount where getting a Legendary in 4-5 months of normal play is feasible.
The TP is global for this very reason. Item droprates for things like Lodestones are low for this reason, too.
It's not "tinfoil hat syndrome". GW2's systems all point to removing a player's self-sufficiency, and shifting their reliance for most things they need to "do stuff" the game has to offer to the TP - whose global nature pushes those who got gold early buy investing all their starting gold into gems then converting back when they skyrocketed to build their success on flipping on the failure of players who didn't get into the system early.
If you respond, do so after reading the above.
Don't kneejerk and say something like "you're just a nasty h8er who wants GW2 to fail".
I don't. I want it to be a better game than the unpolished mess with potential it launched as. That's the only reason I still care to post about it. ^^
You're arguing against an attitude I don't have.
You're reading one thing, and your brain is auto-translating it to something that was not written.
Aside from that fact, generally when somebody's posting about "gamer entitlement" in the context that you're posting about it, they're so thoroughly mind*ed that they think a less-than-exemplary product filled with game-breaking bugs and utter lack of polish should get straight 10/10s across the board.
Complaining about the overall lack of polish in areas that weren't available in the BWE's, and about how the game takes the "withhold and pressure" approach to B2P revenue-generation, is wholly within my rights to do as somebody who bought the game - and if you think that isn't true, I'll refer you to your previous (shockingly irrelevent, in the way you used it) comment concerning North Korea.
ANET is a biz, they gotta generate revenue to pay their ppl and keep the lights on among other thing. So what's wrong with B2P again? There're either B2P and P2P and P2W - take your poison. ANET went the route of least evil.
Like I said our initial investment of $60 doesn't really get us far when it comes to an MMO. What do you propose that they do to earn your money? Charge sub?

Find content
Not Telling
