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Member Since 12 Feb 2013
Offline Last Active May 07 2013 09:28 PM

Topics I've Started

Popular Dynamic Event Chains?

14 March 2013 - 03:15 PM

Does anyone know where groups conggregate to do dynamic even chains?

Below level 10 seems fairly easy to find group,

10-25, the NE bridge in Kessex hills is fairly busy.

I'm somewhat at a lost beyond that though, it seems past 25, the areas are scarcely populated. Any thoughts?

Fix WvW easy: downscale Zergs

13 March 2013 - 04:57 PM

It seems like there's a very simple solution to the zerg infestation in W3 and using an existing mechanism nonetheless.

Why not just downscale the bigger team by X level per Y people over the other team, every T minute? Yes it means that given enough time you'll be fighting against level 1 zerglings which would make the whole situation more palatable.

Matches will be more skill based, instead of number based. It will also reduce the overnight flipping during offpeak hours, because a smaller team still has a chance to hold on to bases even when completely outnumbered.

That said I do whish we have a better zerg buster weapons/skills. It's one of the few ocassions I where I wished we still had the Edge of Extinction builds running around from GW1. That'd have been the perfect tool to fight against zergs.

What's the fastest way to get ascended rings/amulets?

09 March 2013 - 12:07 AM

After playing for days I've only 1 laurel to show for, this is because I'm a very casual player, logging in about an hour to 2 a day. Usually just hopping between alts.

The only time I was able to hit the daily was when I played about 4-5 hrs straight on a weekend, but even most weekend I can't make that kind of investment.

So how do you get ascended gears in a reasonable time frame?

How do you win against any other class?

06 March 2013 - 02:50 AM

I find winning against other classes really difficult as a thief, unless they weren't looking.

D/d costs so much initiative, players are also wising up and are always moving, so many times it's hard to get CnD off. Plus the only snare skill in D/d setup is dancing dagger and for the initiative cost that thing is junk.

Also lately seeing so much condition and snare at play. It's hard to even catch up to the enemy player.

Against area of denial build, the thief also does very poorly. You have to avoid them, or you die, but if you avoid them, then you aren't capping points.

So this leaves me to pumping all my points into strength and crit, but the build is not survivable at all. If I target the wrong guy, I'm toast and have to wait a full minute for the skills to recharge, in the mean time I'd be at the mercy of other players.

The other way is to play bunker, but we have so few utilities for this except for stealth and they all got a really long cd. They're good enough to make sure you can disengage, but not good enough to actually get a kill.

So how do you win at all? Or you just need to have a carrion mentality and feed off the weak and dying via a few well placed backstab?

Elementalist conjure build?

03 March 2013 - 05:14 AM

Is there a good one that's decently survivable? I really the conjures especially the lightning hammer, but just not sure about survivability at that range.