So what you more or less say is: "Make stealth completely worthless"?
Let them QQ, it funny as hell, and with anet's philosophies on the theif, we all know stealth stay like it is, most that will happen is they fixed the culling issue.
This. It's not underpowered in any real way, so there is no QQ FROM Engineers, and it isn't even remotely overpowered in any way, so there is no QQ ABOUT Engineers. Combine this with low population, and it's all quiet in regards to hubub about Engineers; but it isn't because the class is bad, or boring, in fact it's the only class I can play because of how flexible and complex it is.
Wow, I got to come back here more often, back at the main forum if your not a thief mesmer guardiann you can't do shit, good to get more positive spin on things
yea the changes fail....looks 100x better on paper than it really is. Tested it all out and its all trivial.
+10% dmg doesn't work with conditions. 20% bounce rate STILL feels like 5% and does the smallest bit of chip damage...like a fail version of dancing daggers. And Fleet shadow feels exactly the same. SoS is still the most reliable way of speed...yet now other classes have had their signet boosted to 25%...thieves no longer have the most mobility outside of weapon skills.
Disappointing patch, again.
I think ricochet should be brought up to 33-50%, then it might be cool, Speed boost is a bug, so it might be fix if we make a big enough fuss over it, like what other professions do.
I really don't expect % damage increases to effect condition damage, would be nice, but i wouldn't hold my breath on it.