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metalsazzMember Since 27 Aug 2010
Offline Last Active Dec 29 2012 08:35 PM
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- Member Title Sylvari Specialist
- Age 25 years old
- Birthday January 29, 1988
Posted Sinnacle on 26 December 2012 - 12:37 AM
Posted Craywulf on 12 December 2012 - 10:45 PM
Posted Vysander on 12 December 2012 - 08:07 PM
Frankly, if you want to get world completion, then man up and *gasp* Adapt.
Also, where does it say "world completion" is PvE? Last i checked the WvWvW maps were part of the "world" Where as the PvP maps (or the mists) are not, and thus not included in the "world" completion
Posted raspberry jam on 03 December 2012 - 01:50 PM
Posted GammaWolf on 02 December 2012 - 07:17 AM
The whole point of the post is that its contradictory to say LTP about some things, yet claim other things are OP. You can say LTP to justify anything.
That is the problem with players trying to balance a game. When they win its a LTP issue, when the lose it a skill X is OP issue.
Hardcore players are in a better position to see when something is breaking the game simply because they have a lot of hours logged and have been exposed to many different situations. They still however do not have access to the numbers under the hood or the aggregate data that is derived from thousands of people playing.
Perception is also important if for nothing else then PR or business reasons. If a noob joins a match gets 100b 3 times and 2 shot backstabbed a few times, he may get the impression that the game is based on spamming burst and is not fun so he quits. Saying LTP noob may feed one's ego, but is not going to retain a customer.
You can't ignore the noob experience because like it or not, its the masses that a game successful not the 'pros'.
Posted Casiidy on 02 December 2012 - 06:38 AM
Posted Tumri on 01 December 2012 - 07:34 PM
2 months ago everyone thought Eles were underpowered and useless. A month ago they become a mainstay on nearly every tPvP team because people found a niche for them. At the start of the game people thought Warriors would always have a place on every single tPvP team. As people learned to play and counter Warriors they've all but disappeared from high level play. You can't just judge everything by the lowest rung(Hotjoin).
Posted Korlic on 27 November 2012 - 08:22 PM
EDIT: Better yet, why is the toy maker not some old jolly norn? That much better fits the 'santa' theme then a tiny alien looking creature.
Posted Lordkrall on 06 November 2012 - 07:10 AM
I might read it wrong but I find it quite clear that they have events set for Friday, Saturday AND Sunday.
Should they change it to Thurday, Friday and Saturday instead? Wouldnt that mean more people would miss out?
Posted Nalano on 31 October 2012 - 12:29 PM
Only in the sense that a boyfriend/girlfriend who decides to go to work is snubbing you by not hanging out with you 24/7.
Posted Zero_Soulreaver on 21 October 2012 - 01:34 PM
Keys? He's not going to open them...I mean come on now it's not rocket science.
Posted overfloater on 17 September 2012 - 06:09 PM
I find mesmer pets are worse for the DPS than the distraction element. I usually run with SB out until I'm confident I can switch to single-target DPS without needing to escape, so if I find a mesmer I'll usually wait for him to blow his pets, tear those down AEs/Trick Shot, then I can focus on the mesmer himself without needing to pop in/out of stealth to reduce incoming pet damage.
They're not unbeatable -- although whether or not they just get away is down to the skill of the particular mesmer -- but I find they're the biggest pain one-on-one. (Other than glass cannon HB warriors if my stun break is down.)
But then again everyone else on this forum is a pro and always wins all their 1v1 fights. So obviously anyone who's ever had trouble with a mesmer is just a noob and we should read all their awesome tips about killing them easily -- particularly the tips involving the word "just". (*eye roll*)
PS: I don't consider relying on a 3-min CD elite skill a viable strategy for "reliably" killing any class. People need to stop relying on Thieves Guild as a go-to crutch for the rest of their build.
Posted Linfang on 19 October 2012 - 11:56 AM
Who said they weren't? We don't know the rewards for these events, so either you just came back in your time machine to report these truths or you are an artist, because you are really good at drawing conclusions.
Posted Majic on 09 October 2012 - 07:19 PM
Threads like these say more about the behavior of players than ArenaNet.
It's rather sad to see how, since launch, the Tyrian Assembly forum has turned into a dumping ground for emotional angst, surrogate psychotherapy and encounter group threads having less to do with the actual game and more to do with people talking about how they feel about the game, how they feel about ArenaNet, how they think they have the first clue about what ArenaNet employees actually think, how ArenaNet hates them and wants them to cry, and how Guild Wars 2 doesn't give meaning to their lives.
I can certainly sympathize with players who have rational criticisms of Guild Wars 2, and there are plenty of them in this thread. I have plenty of criticisms myself, respect that different people like different things and in no way hold that against anyone whatsoever. But I will also say flat out that I can't wait for the initial fallout of malcontents to finish, the interminable hand-wringing and whining to somehow subside to tolerable levels, and the community to get back to the way it was in beta, or at least closer to it.
Guild Wars 2 leaves plenty of room for improvement, and I expect ArenaNet to continue to work hard to meet the high standards they have set for themselves and the game. But there's nothing productive about attempting to psychoanalyze them and project our own personal problems on them. It won't make the game better.
The only behavior any of us can change is our own. If our expectations are unreasonable, they will never be satisfied. On the other hand, where they are reasonable, they can be met, and if we as a community can focus on giving ArenaNet thoughtful, sensible feedback, our reward will be a better game.
I realize this sounds rather harsh, and make no apologies for that. But seriously, there's a big difference between constructive criticism and gratuitous wankery, and there's way too much of the latter drowning out the former.
Here's hoping that will change sooner rather than later, but that will only happen after enough players resolve to maintain a reasonable perspective, possess the maturity to realize they can't have everything they want when they want it, embrace sensible expectations and enjoy the game for what it is, rather than wallow in misery over what it is not.
There are plenty of players who already do that, I salute them, and look forward to them eventually having a stronger voice.
For the rest, I suggest taking a few steps back and bearing in mind that this is a newly-released game which is very ambitious and already does a lot of things right. There's a ton of bugs that need fixing and several aspects of the game's design that need improvement. However, that's not the end of the world, doesn't mean ArenaNet is full of evil, incompetent people out to steal your money, nor that the game can't be thoroughly enjoyed as it currently stands.
The glass is more than half full, yet all the tears in the world will never fill it.
Only time, good sense and patience will do that.
Posted XPhiler on 09 October 2012 - 07:40 AM
What did people love about Guild Wars 1?
-no armor damage -> didn't make it here;
Much rather have armor damage then gw1 death penalty personally!
-free instantaneous travel -> not here either; it costs and quite a lot;
Free instantaneous travel was nice but I wouldnt call it something I loved. Wouldnt have loved gw1 any less if it had a cost associated with it like GW2!
-the amount of customization you would get from skills -> traits and utilities can't even compare to that;
I disagree here, Gw1 allowed tons of custimization through skills true, you could basically create a build to play any style you wanted with any class. Only problem is you had to settle for a small, miniscule subset of what you class allowed once you got in the field this was because you essentially had access to 5 maybe 6 skills that did specific things and the reset of the skills were needed for energy management. GW2 improved on that by allowing you to create builds that essentially give you access to a large of what your class can do. As in terms to what classes allow if you remove energy management GW1 and GW2 are very close to each other! What GW2 did was move the highly flexable playsytles of gw1 from the setup phase to the execution phase, it didnt remove it or throw it away like you're suggesting!
-the fact that you would have enough money for maximum stat armor as soon as you finished a campaign or even earlier -> not here either; getting full exotic costs some 20g, if not more. You won't have that when you hit 80 and even if you do, you'll be broke afterwards. Being broke didn't matter in Guild Wars 1. Here, however, it's a whole new perspective.
Lets start from the cost, if you build it yourself a full set of exotics will definitely not cost you 20g, Mine is costing me close to 1g a piece so its like 8g for the whole set. But anyhow its true that exotics carry better stats but at the same time they're like cosmetic in that they're entirely optional. If you spec up with rare or masterworks stuff which are so cheap finishing a daily achievement will allow you to buy everything and have change left you're set! Without the top level armor in gw1 you'll not finish a lot of content, without exotics in gw2 you'll finish EVERYTHING!
That game didn't have the first 2 mentioned gold sinks and yet the economy was healthy enough.
They were also claiming they didn't need repairs to tell you you're doing something wrong. Dying in itself was supposed to indicate that. What changed?
I am sorry but you're wrong again Guild wars didnt have just dying to tell you did something wrong it give a 15% debuff on everything. Essentially dieing twice on hard mode meant either spending a ton of money to get food that removes the penalty or restarting from scratch. Restarting from scratch is nasty and I really hated that. So the only option was spending money. Guess what GW2 did there? it removed the intermediary step and left with you the monatary penalty! they're the same at their core! well unless you liked starting the run from scratch each time.
Don't get me wrong; I expected this game to be more WoW than Guild Wars. However, it seems like they took what people hated in WoW and put it in, while dumping what people loved about Guild Wars 1 into the trash can.
They did no such thing. I think the problem is GW2 tries to be everything to everyone and that creates a problem cause some people look for what they hate first rather then what they like. If you want to ignore the complexity of combat and just spam skills you'll manage to survive most encounters. If you want to take it to the next level How and when to use your skills makes a world of change. You can also synergize with your utility skills and traits further specializing your playstyle and you can also do that with your allies and not just through the cross profession combo system but also through skills themselves. Example something I do in dungeons is ask my allies to open the fight by throwing in as many diverse conditions as possible. Then I use my epidemic skill to turn single target conditions into an AOE condition giver! Same thing with the costs, took way longer to build my vabbi armor or elite kursik armor then its taking to build my exotic set! I can essential build 1 part a day including the rune. TOOK WAY LONGER then that in GW1. And dont tell me but vabbi armor is optional, because so is the exotic set you're not going to die just because you dont have it no matter what content you do! Its just a "cosmetic" reward for people who arent happy with just cosmetic rewards! nothing else! takes what 300+ platinum to craft a vabbi armor. Are you going to tell me thats less work then 8g in gw2?