Yup, this is basically the best possible set-up for necromancer's in PvE. It's just sad how the major traits have almost no synergy with one another and the traitlines are delved into more for their stat gains rather than the traits. I mean Speed of Shadows and Weakening Shroud, really? The worst part is that there's actually nothing better to replace those two things with. Close to Death, Target the Weak, and the two cooldown reduction traits are the only things that define the best necromancer build in PvE, and the rest of the traits and utility skills are just stat stacking with no self-utility much less party utility.
Nothing against you Brazil, though. Like I said, this is basically the best build out there for necromancer. It just reflects so poorly of the necromancer when even the best distribution looks like a jumbled unsynergistic mess.
Kristya Vermillion, on 04 February 2014 - 05:00 AM, said:
I strongly believe that Life Blast should stay as it is. Instead, they should put blood is power as party oriented skill. To be honest, I barely use DS, I only use it to survive since Life Blast is kind of slow compare to daggers imo (I wouldn't mind if we get one more stack of bleed for myself, or increase the cd for it). Other necromancer might disagree with me, as a full powermancer, the only skill I use when I enter DS are Life Transfer, Tainted Shackles and Doom (if you have Terror as a trait this works beautiful), I get out of DS immediately. I find really silly some necromancer running around throwing life blast just to add might for themselves that doesn't really last too long.
People use Life Blast because, in an axe oriented build, the math shows that it does the most damage. Of course, since you're using daggers, your autoattack should outdamage anything in DS (including Life Transfer if I remember correctly). I suppose it's a different story if you need AoE though.
I'm not sure if Blood is Power being party-wide helps too much. A single elementalist stacks might too well already, not to mention warriors and even guardians already offer it, and all three classes do more damage and have more support in addition to the might stacks. Necromancer has to bring something to the table that other classes can't in order to be useful to a party.
Are the upcoming crit damage nerfs really extreme enough to warrant dropping them completely in favor of primary stat condition hybrid builds? My opinion is no. If the hybrids aren't doing at least 90% of the damage that zerker necromancer builds are doing right now, they still won't be any better than the zerker builds in the future. I don't think Dhuumfire on Life Blast will change anything in the shredder build. 3 sec burn every 10 sec is hardly better (if at all) than the 4 sec burn on every crit every 10 sec that we have now for a death shroud build. And if it isn't a good idea mixing in condition damage right now, then I can't see it being worth it in the future either.
Also, you have to keep in mind that runes and sigils are getting reworked and will likely become more build defining, so a lot of the current build ideas for the future patch will probably change a lot based on these new runes.
Ahh. Small typo, the description under Conditionmancer says it stacks Terror but Terror isn't in the linked build. Anyway, if I were to just add a small comment to it, use Terror for open world roaming/map completion (for more damage) but use Master of Corruption when doing fractals/dungeons (so fear doesn't scatter stacked mobs) and farming large mob events (more epidemic tags). Also, conditions are inadvisable for fractals/dungeons despite me ironically offering advice for use of the build in the case of fractals/dungeons.
Hey, sorry if I'm sort of excessively nagging now, but Lopez's website is still down, Terrormancer and Staff Dancer still link to the same build, and Lerre's rune set-up is out of date and far inferior to just 6x undead, as I tried to prove in a previous post. It would be helpful if you could take a look at those whenever you have time.