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Bryant Again

Member Since 20 Aug 2009
Online Last Active Today, 03:18 AM

Posts I've Made

In Topic: Why Healing Power Sucks, By WoodenPotato's (also bad mob design)

14 April 2014 - 02:06 PM

View PostMazingerZ, on 14 April 2014 - 01:33 PM, said:

Actually, it boiled down to... "I tried to do X because you're able to do Y, which implies viability of X... But turns out X is shit, so why is Y even in the game?"

It's the question that pretty much burns everywhere... They the hell do we have such useless (less efficient) stats and why are there item builds that promote stacking the useless stats?

For WvW, I suppose, but then there's nothing saying "hey, buy this only for use in WvW".

In Topic: Black Lion Tickets

13 April 2014 - 01:42 PM

I can't imagine them changing a whole lot, especially if it's a hot form of revenue. With fingers crossed I hope that at the very least they follow something similar to Graka's suggestion. But honestly, any road towards garunteed progress would be welcome.

In Topic: PAX East Feature Patch Interview

12 April 2014 - 10:23 PM

Great read, Feathermoore.

Regarding wardrobe: Did it require any purchase of any crystals or whatnot? The way you worded it seems like it wasn't required.

In Topic: Pay-to-win

11 April 2014 - 10:51 PM

View PostArkham Creed, on 11 April 2014 - 08:36 PM, said:

Sadly cash-to-gold isn't an objective problem. I've already covered how gold doesn't actually provide an objective competitive advantage in Guild Wars 2, and thus doesn't technically count as pay-to-win. Likewise I've already covered why that discussion would be worthy of its own thread with Gyre. Now I'm not trying to say your point is invalid, please understand that, but this isn't the thread to make that point. This thread is about defining the purely objective dividing line between pay-to-win and pay-for-convenience.

Sounds good. That said, I'm still going to have to quote myself from my previous posts:

View PostBryant Again, on 11 April 2014 - 07:18 AM, said:

If I was held at gunpoint and had to explain "right now, sucka!" why I felt GW2 was 'pay to win', it'd be because I don't find much replayability or 'endgame' in it without any rewards whatsoever, and many of these can certainly be affected by how much money one is willing to throw at the game. If anything, I guess I'd say that GW2 is "pay to win faster".

View PostBryant Again, on 11 April 2014 - 05:03 PM, said:

As for me, I've already shared my thoughts on what camp I consider GW2 to fall in, how the only 'endgame' I can enjoy in PvE is earning rewards, and how I don't like being heavily encouraged to 'win' said rewards with paying for them (and don't get me started on boosters and buying your way through crafting for that ascended gear!). "It's just cosmetics", sure, but that's one hell of a slippery slope. For example: Does that mean GW2 would remain 'just as fun' if it was entirely free-to-play and locked your character's appearance while hiding every cosmetic behind a real-life cash pricetag?

I don't really see a huge difference between "pay to win" and "pay for convenience". I kind of feel that a better weapon, regardless if used against monsters or players, is plenty convenient.

View PostArkham Creed, on 11 April 2014 - 09:21 PM, said:

And therein lies the real heart of the matter; by its very nature a PvE game can't be pay-to-win. At all. Ever.

If From Software made it so you could start out in any of the Demon's/Dark Souls games with every item available and fully upgraded when in 'Offline' mode, you wouldn't consider that "pay to win"?

In Topic: Pay-to-win

11 April 2014 - 08:05 PM

I've noticed that I'm not receiving any notifications when I'm quoted, so I'm curious if Mordakai knows I what I said in response to his post on the previous page?

View Postmaster21, on 11 April 2014 - 06:48 PM, said:

Nowadays expansion pack is more like dlc.
And more and more it's just another patch for which you just need to pay. Every new content, every mechanic change, every "good" thing = pay for it. There is no reason for developers to add things outside of expansion dlc to the game.

I can't imagine any instance where any developer would add anything to their game if not to profit from it, be it either through direct means such as income or by building customer loyalty through fixes and QOL fixes/balances. For example, the 'free content' that was Sorrow's Furnace in GW1 helped establish my decision to purchase their upcoming expansion.

And it's not like the content in GW2 we've received is free, it's more that you don't have to pay for it. What content do you think we would've seen, if any, if it made zero money from the gem store since release? What right would any of us have to "demand" content?

View Postmaster21, on 11 April 2014 - 06:48 PM, said:

It also makes bilions of problem for ppl who does not buy expansion, how they are limited from content how they are "weaker" or can't have fun with it.

WoW has expansions and you pretty much forced to buy it. New level cap, new gear, new raids, everyone plays new content not the old one, you are pretty much forced to buy it to still play on same level of fun.

Now this is what I'm talking about in regards to "what went right": Stand alone expansion packs. And for people who didn't want to deal with PvE and have to 'waste money' on buying the campaigns, PvP unlock packs.

View PostArkham Creed, on 11 April 2014 - 07:26 PM, said:

No; and if you would stop impotently bitching for five minutes and pay attention you might know what I am saying. As I said above the point of this is to establish an objective foundation of what is and isn't okay to build off of with our more subjective complaints and preferences. To repeat myself; "we have to define where the line is before we accuse Arena Net of crossing it and how close we will allow them to get to it."

Then I suppose I'll throw my hat in the ring: Cash to gold. There should be no reason for a player to want to pursue this unless the task they're pursuing is tedious and unenjoyable, in which case it's suspect to be implemented to be 'boring' by design. Pretty much what I said back here.