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Bryant Again

Member Since 20 Aug 2009
Offline Last Active Mar 27 2015 03:30 AM

Posts I've Made

In Topic: Revenant Worries; GW2 Worries: The Good and the Bad

21 February 2015 - 12:16 AM

View PostI post stuff, on 20 February 2015 - 11:57 PM, said:

Oh yeah, forgot about FF. An acquaintance is playing that actually.

The thing is, everything boils down to how fed the tank is, in the end...

Of course, but that's no different than saying "everything boils down to spanking it, in the end", when talking about GW2. And technically, both statements are right. But, both statements disregard a lot of the fundamentals that actually make the combat interesting and challenging in both games, both ends of the spectrum.

Kinda sure that's part of what Miragee was getting at.

View PostI post stuff, on 20 February 2015 - 08:18 PM, said:

I'm not sure what you're getting at consdering every MMO is awful apart from WoW, GW2, EvE and some really niche ones that got screwed up by poor marketing more than anything, like TWD or Dofus/Wakfu.

I imagine how much more fun something like Tahabata from Aion would be without a tank or a dedicated healer, but with short term invuln.

Conversely, I wonder how GW2 would be without. Would it be closer to GW1 in that sense? Would we be seeing less amount of damage from encounters to compensate? How would the meta perform with the current mechanics? Questions for an alternate universe.

In Topic: Revenant Worries; GW2 Worries: The Good and the Bad

20 February 2015 - 11:46 PM

View PostI post stuff, on 20 February 2015 - 08:18 PM, said:

I'm not sure what you're getting at consdering every MMO is awful apart from WoW, GW2, EvE and some really niche ones that got screwed up by poor marketing more than anything, like TWD or Dofus/Wakfu.

FFXIV's pretty good. The GCD is rough at first, though.

View PostI post stuff, on 20 February 2015 - 08:18 PM, said:

Doesn't matter though, a game with no way of making a part of the group almost completely safe will always be infinitely more challenging than others.

Any game is as challenging as the developers intend. And what are you referring to with "almost completely safe", tanking-and-spanking? Because while it's true that the tank will take most of the hits, if he fails to survive and the enemy breaks through then the group gets slaughtered. The 'challenge' is preventing that from happening and surviving the encounter.

In Topic: Revenant Worries; GW2 Worries: The Good and the Bad

20 February 2015 - 06:04 PM

View PostI post stuff, on 20 February 2015 - 04:40 PM, said:

Tradition MMO combat is one guy spamming taunt, a bunch of people spamming dps rotations while fully out of harm's way and the rest spamming heals in a whack-a-mole fasion.

While managing aggro, adds, CC, interrupts, kill priority, resource management, and more, all on top of the inherent mechanics of the encounter. At the most basic level, a traditional tank-and-spank RPG usually boils down to being a real-time turn-based RPG.

If "traditional" MMOs' combat is just "tank and spank" then GW2's is just "spank". Clearly, they're both more than that, unless you're comparing to some awful MMOs I haven't heard of?

View PostI post stuff, on 20 February 2015 - 04:40 PM, said:

It's not bad, but game designers seem to be trying to make the line between these roles less apparent. GW2 merged all of it completely; the combat is about careful timing and good strategy because noone is safe from being killed in 2 hits.

Personally I thought GW1 managed it better, but that's just preference. Both GW1 and 2 adhere to a 'trinity' to varying degrees, but neither are strict.

In Topic: I’ve been playing GW2 wrong, and loving it.

19 February 2015 - 03:16 PM

View PostArkham Creed, on 18 February 2015 - 02:02 AM, said:

I'm not saying Arena Net didn't screw up by leaving the door open for this meta, but it is clear they didn't intend it...

Going 'glass-cannon' is just a playstyle, one that is typically - and understandably - more rewarding because the players oftentimes put themselves at a great risk. And if they succeed while forgoing a load of those defensive abilities and attributes, why shouldn't they be rewarded? Striving to the point where you can complete content while essentially being at one hit point is something I think everyone should be aiming towards.

Regarding ferocity: You say that it's ANet telling the players to "stop using zerk gear", I just see it as Anet saying "zerker gear is a bit more powerful than we intended". If their intention was to destroy it then they could've right then and there. They didn't, and I don't think it's because of their inability to do so.

It's also easier to deal with progression when you're not dealing with flat percents.

View PostArkham Creed, on 19 February 2015 - 12:21 AM, said:

Well here is the thing, to remove the zerk meta there is two options; the easy way and the hard way. The community is much more likely to accept the hard way, grudgingly, but would rage endlessly at the easy way.

The Hard Way: A complete top down rebalance of the entire attribute system. Every player stat, every consumable, every buff, every piece of gear. Everything needs to be scrapped and rebuilt from square one. Kind of thing it would take an expansion to get away with, but I'm not holding my breath.

The Easy Way: Simply remove the zerker (and assassin for future proofing ) prefix from the game. Reduce it down so that any offensive stat combination also includes either a defensive or condition based stat. Players who don't want to have wasted stats will alter their builds accordingly and those who don't will find their DPS so reduced that they no longer stand head and shoulders above everyone else. Either way the pure DPS meta is a thing of the past.

Is this just for PvE? Because there's two other very different game modes you have to take into consideration before declaring a complete rework of the game.

In my humble opinion, I think you'd be better off investigating the dodge button and self-heals; those two have way more to do with the effectiveness of zerkin' than any stat combo. But I first have to hear why going glass is a 'bad thing'.

In Topic: Statistically irrevenant

13 February 2015 - 03:32 PM

View PostAndemius, on 13 February 2015 - 06:31 AM, said:

seems like a weird decision. exo is only fractionally worse than asc, and it's not as if it's expensive to get a set of.

GW2 makes it pretty easy to not care about BiS stuff. To each their own, but with the megaserver, openworld/openparty gameplay, and having dungeons designed around people not wearing BiS gear, I certainly don't.