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Member Since 01 Sep 2010
Online Last Active Today, 06:28 PM

Posts I've Made

In Topic: [Blog Carnival] What was the first Living World season like for you?

11 March 2014 - 11:44 PM

Like any largely episodic story, it had parts I loved and parts I hated.  I'm not much of a combat enthusiast, so I tended to avoid things like the Tower of Nightmares, and my ultimately futile attempts at the Queen's Gauntlet were frustrating beyond belief.  A lot of content boiled down to mindless zerging and achievement hunting.  However, I've gathered together a few good and lasting memories from the whole thing, such as visiting the Bazaar of the Four Winds (and getting the new Flute instrument to remember it by), seeing the unveiling of the Queen's Pavilion, and, of course, getting a surprise revelation at the end of our latest battle with Scarlet Briar. :surprised:

Sure, at times, it felt a bit haphazard.  And, at other times, it felt completely pointless.  But, in hindsight, I can look back at all that's happened over the past year and see that it really has added to my enjoyment of the game, albeit one little step at a time.  It had a slow start, but also several high points, and ultimately I'm left feeling optimistic about what may come to pass in the next season... even if I may have to wait through a few dull bits to get to the good parts. ^_^

In Topic: Backpack - Yes or No?

08 March 2014 - 06:46 PM

I'd have to see it from behind to *really* judge it, but overall I like what I see.  The leaves + mechanical mixture is only as good or bad as, say, cloth or leather armor in the same situation.  Personally, it gives me a sort of a Doctor Octopus impression; a normal guy in a coat, with random robot arms coming out of his back.  Not necessarily bad, but it makes the backpack seem like the main attraction of the character.  On the one hand, it works surprisingly well... but, on the other, I think the outfit itself is rather well put together, and it's a shame to take the focus off of it.

Could go either way, really. :surprised:

In Topic: Post Your Mesmer!

05 March 2014 - 09:18 PM

I just recently finished my main's look, for the most part.  Since I focus on mesmer swordplay, I wanted something that more fit the "duelist" look than magical robes would.  I also wanted something that showed off the unnaturally slim figure of my Sylvari, and that could be worn around town without looking out of place.  In the end, I think it turned out looking like something that could be worn as everyday clothing by an adventuring sort.  ^_^

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In Topic: Mix & Matching Armour

05 March 2014 - 09:08 PM

Here's my sylvari mesmer.  I was going for a sort of mystic duelist garb, or "adventurer's outfit", since I focus on using mostly swords.  Though, I've also had people describe it as "peasant's clothing".  Oh well, it's different from the usual robes, at least!  I am planning on putting something on the head eventually - probably HotW armor.  If nothing else, I'm rather happy that I was able to work in a piece of armor from all 3 Orders. ^_^

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In Topic: Ilusionist's Celerity...ouch. (new nerf inside!)

25 June 2013 - 09:23 PM

View Postthewindwaker, on 25 June 2013 - 09:02 PM, said:

can't really see the sword buff with them increasing the blurred frenzy CD to 9 1/2 seconds when traited =/

Neh, 1 1/2 seconds, it's not so bad.  You're supposed to use that skill selectively anyway, not spam it on cooldown.  If given a choice between that and a raw DPS boost, on a profession that tends to take a while to kill things and has a plethora of other active defense options, I'd gladly take the DPS.  Since the update, it's already saved me a few times in tough fights to be able to end them a bit quicker. ^_^

Overall, the whole update just seems like it's changing things around, not necessarily nerfing or even buffing them.  You have to adapt to it, but it's not like any of this stuff changes Mesmer's overall role or viability by much.  Builds, sure, but it's probably good practice not to get too attached to any one build, anyway. :surprised: