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#2352061 Exclusive: Meet The Defiant Wyvern

Posted Arkham Creed on 25 February 2015 - 07:06 PM

I was really loving this information and interview right up until this part.


Jon: We probably won’t see all of those in Heart Of Thorns, you’ll see more of them as we continue to improve the game, moving forward after the expansion. That’s a lot of what this expansion is about: stabilizing fundamental systems so that we can continue to improve in the future.

Oh God damn it Arena Net; why is it that you never finish crap? Why is everything you freaking do a half measure or a "foundation?" This is a damned PAID expansion not a feature pack, so put in an actual FINISHED feature.

Masteries are a foundation...
Specializations are a foundation...
The new defiance is a foundation...
Stronghold is a foundation...
Guild Halls are a foundation...

Foundation, foundation, foundation...I'll say it again; sooner or later you have to stop laying foundation and build the God damned house.

#2337603 Thoughts on the September Feature Pack?

Posted Phineas Poe on 30 August 2014 - 03:24 PM

View PostMCBiohazard, on 30 August 2014 - 08:59 AM, said:

Only. Again, this isn't GW1. Realistically, MMOs spend the first year or two playing tech catchup, fixing or implementing everything that they wanted to do by launch but just didn't happen. It really is past those first rough years that any MMO starts to hit a stride in terms of content and feature release.

Well, yes and no. I think the practice that MMOs release unfinished is absolutely true, and is common in most genres across the gaming industry. And I think stuff like ascended gear and Fractals of the Mists are a perfect example of things they wanted to do on launch but didn't have time to complete.

Where my issue arises is that there are still issues/fixes that need to be done for GW2 to improve the quality of life of the end-game and they're instead focused on creating even more new content that distracts from these problems. ArenaNet has, simply put, said absolutely nothing about the state of fractals or the obviously flawed loot table. They've also said absolutely nothing about whether or not more hardcore content like Tequatl and Wurm are entering into the game.

In essence, as a community we have been running completely blind over the past year as to what exactly the direction of the game is. This would more than be fine, but this has coincided with some of the strongest gem store pushes including, but not limited to infinite harvesting tools, copper/silver-fed-salvage-o-matics, costumes, toys, and mini pets. And any time questions are raised about the direction of GW2's end-game we're met with Colin Johanson non-speak so egregiously nebulous that even Peter Molyneux is taking notes.

But you are right on one point. It's generally common that MMOs don't really hit their stride until a few years into their life. It's at that point the dedicated community is established and the developers have a good idea in mind of where they want to take the game. FFXI was a good game at launch (provided it was 1 year old when it reached the States), but it didn't really enter into its prime until Chains of Promathia came out.

But the thing to keep in mind about all of this is that CoP built upon preexisting systems in FFXI. The Living Story S2 is entirely disconnected from fractals, dungeons, and even open world raiding. It all takes place in single-player instances and what open world content we've received is both (1) completely unrewarding for those working on legendaries and (2) does nothing to challenge or excite two-year veterans of the game.

What happened to stuff like Marionette and the Scarlet invasion? What happened to stuff like Flame & Frost? Super Adventure Box? S1 had a lot of bullshit in it and the story was awful, but it also had some very good content that was engaging, fun, and challenging. You had to work with other players to succeed.

In S2 it's all solitary. It's no where near as engaging as S1, even if the plot is better this time around. My guild has literally nothing to do in this game together anymore except Tequatl and Wurm, and that content is getting very old very fast. And while I'm more than happy with just walking away and taking a break until they add new stuff, I am beyond frustrated that some of my most dedicated guild members that step up every day still haven't been rewarded shit for it.

Guild Wars 2 so desperately needs both a reward system overhaul as well as more content that challenges players and does it in a way that is both rewarding and fun and they're instead catering to the lowest common denominator and new players. They're uplifting mouth-breathers that can't even figure out how the downed state works or find the weapon skill system too complicated so that they just get it all at once for each weapon.

I mean for ♥♥♥♥'s sake. While most MMOs refine their vision and create content for their dedicated core, ArenaNet seems to want to widen the gap farther, pull in even more new players that have different objectives, and tell their dedicated core that they can wait. Sorry but I can see when I'm being jerked around. I quit World of Warcraft after Burning Crusade, after recognizing they were dumbing down the game to make a quick buck. I never went back because what I researched years later was an entirely different game.

I actually think GW1 is a terrible example to follow as the systems in place during Prophecies and in Nightfall might as well be different games. And unfortunately I worry the same thing is starting to happen here. I have no doubt in my mind that GW2 will continue developing while I am gone.

I am merely concerned that it's developing in a direction I do not like.

Boredom is more than acceptable after playing a game for 4000 hours over two years. But I just feel so slighted that I never got that fractal axe. That I never got those Wurm gloves. That I never got a single precursor drop in the world or in the forge. There's legendaries I want to make but the path of obtaining them is just so unfun, grindy, and abusive. The only reason I finished Bolt is because a guildie gifted me Zap. I was about to quit the game at that point, but his donation gave me reason to stay.

A little RNG is OK. But it feels like everything in this game is at the whim of it. I raided in FFXI two days a week for two years and was the best geared bard on my server in full AF2. I raided in WoW for a year three days a week and walked away being one of the best geared rogues on my server. I raided Tequatl nearly every day for a year and got one weapon skin. How is that OK?

I invested way more time into GW2 than I did FFXI or WoW and yet I'm far less rewarded for it.

#2334374 2nd Anniversary Predictions

Posted ZCKS on 04 August 2014 - 10:20 PM

View Postdavadude, on 04 August 2014 - 08:44 PM, said:

What gets my hopes up is that apparently Arenanet has many teams working on things besides the Living Story.  Considering we now know about 20-25 people are on the LS team at a given moment, and another 20-25 are probably working on features, I'm wondering what the other 200+ people are up to.  Perhaps we'll get some announcements or hints at the future.

For some strange reason, seeing how they've begun responding to the topics on the official forums regarding the precursor hunt, I'm starting to think perhaps we may get something along of those lines.

It would be great if they finally came out with allot of the things they have said will be coming "Soon".

You know things like

1: Craftable pre cursors.
2: New weapons (great axe, spear, polearm & Whip any1 ?)
3: Spreading existing weapons around (Thief with axe & offhand sword, guardian with axe & warhorn, Mesmer with warhorn & dagger etc... yes plz)
4: New utility skills
5: Utility skills that cross classes but are profession specific (you know something the guardian and warrior can both use, then something that necro mesmer & ele can use etc...)

Though I'm not going to hold my breath. Will likely end up being another useless mini and birthday booster.

#2329490 The Gates of Maguuma

Posted Baron von Scrufflebutt on 26 June 2014 - 07:45 AM

View PostAzure Skye, on 26 June 2014 - 12:17 AM, said:

Posted Image

I have to wonder if the engine will be able to handle such locations; it looks stunning, but as soon as one doesn't have massive, open fields the camera in both GW1 and GW2 has consistently gone berserk. Walls need to become see-through, or they simply need to stop making content that takes place in corridors.

#2328299 Would you pay?

Posted I'm Squirrel on 16 June 2014 - 03:50 PM

wouldnt pay for anything arenanet releases after what gw2 has become in the past 2 years

#2310079 Traits Unleashed: Forty New Traits and More!

Posted Kymeric on 23 March 2014 - 09:17 PM

View PostCraywulf, on 22 March 2014 - 11:44 PM, said:

Blind doesn't stop a player's attack, it merely causes the said attack to miss.

But one use of autoattack and you're back in business.  Does a grandmaster trait that removes it on weapons swap make sense?

#2309893 Traits Unleashed: Forty New Traits and More!

Posted Save 4 Less on 22 March 2014 - 11:19 PM

Brawler's Recovery has to be some early April Fools joke or something. Blind can be dispelled by simply attacking and hitting your target so what in the world is the point of this trait? It's even more hilarious that you have to invest 6 points into Discipline to get it. It's something that isn't even worth being an Adept Minor Trait or even an Adept Major Trait.

#2308903 Tera Rising & Guild Wars 2 - new classes

Posted Desild on 20 March 2014 - 05:46 PM

View Postraspberry jam, on 20 March 2014 - 05:31 PM, said:

I wish they would have done that in GW1 instead of adding those 4 weird classes.

But Ritualists were so cool!

#2288319 What would the ideal level cap be in your opinion?

Posted StormDragonZ on 30 January 2014 - 07:24 PM

Infinite. You should never allow a cap. If you put in the time and effort, you'll be practically unstoppable. Who doesn't want to be the unmovable object or the unstoppable force?

#2284986 "We were making [the wurm] specifically for the hard core groups"

Posted Tevesh on 25 January 2014 - 12:26 AM

The fact that the people in charge let them release such content is a disaster. It is as if we put five year olds in charge of nuclear warheads. Actually, it's even worse. The utter lack of competence amongst gw2 developers and senior management is, however, not surprising anymore, not after everything the game has been through.

Their server architecture is such a mess that creating ANY group-oriented outdoor content is a spit in the face of everyone who spent at least a cent on thier joke of a game. Dealing with lags, party breaks and overflows? I'd rather go deal with russian tax police, seems less of a waste of time.

Not to mention scaling has been the major issue with their previous failures of world bosses which was teq and they did not snap a finger to fix their horrid and bug-ridden scaling systems. 50x the hp pool for wurm? Nah just a bug. Believe them, they were not even trying to place even more ♥♥♥♥blocks in their temporary time gated joke of a content. They are not just competent enough to get the major issues nailed down even after the previous occurence sparked an outrage from the community.

#2272121 Update Notes for December 10th

Posted Illein on 17 December 2013 - 07:38 AM

View PostBrandon the Don, on 17 December 2013 - 05:59 AM, said:

And when they did have 500-1000 slots from the start and they would introduce this it still would be overpriced since it should be there from the start?

Because honestly, aside from bloodstone dust, which I just delete, and maybe some event items, which you can stack on characters you rarely use for instance, I really don't see the problem here... Or are you hoarding every material in existance, just 'cause?

If a game's single end-game purpose is to hoard as much gold as you can because everything's price is hyper-inflated, it is not unlikely that a lot of people either start hoarding or trade in vast numbers of items.

1000 is nothing when it comes to putting your money into long-term investments.

Or just take Silk Scraps or Silk Bolts as an example. It's the perfect one I can think of at the top of my head to show how ridiculously small even a 1000 slots are on those collections. Why is it that I need 7500 Silk Scraps for a suit of ascended armour and yet can only stash 250-1000 of them? I mean, if I need such vast numbers of materials, they have to expect me to put that somewhere no? So I guess they just expected I had 30 free slots in my bank just for that single material, huh? Especially as I need 300 of those ♥♥♥♥ers on a DAILY basis.

So again, the daily need for a specific material already exceeds the limit of a regular collection stack.... If that isn't a telling sign, I don't know what is.

#2270330 Update Notes for December 10th

Posted MazingerZ on 11 December 2013 - 06:54 PM

View PostIllein, on 11 December 2013 - 06:37 PM, said:


Never mind how manipulable it is.  It could require you to get 2000 of something that drops like candy (see, it's not a grind!).  You still need 2000 to hold onto, so that makes slots even more valuable.  All because of the implementation.  Removing an arbitrary limitation that costs them nothing to change at 10 bucks a pop isn't my idea of value.

It and the bank slots are artificial limitations designed to pull money.

#2270171 Update Notes for December 10th

Posted MazingerZ on 11 December 2013 - 04:24 PM

View Postxarallei, on 11 December 2013 - 01:53 PM, said:

Yeah, that is anything but cheap. It's way overpriced. If it was 800 gems for 1000 stack THAT would be a great deal, but 800 gems for a measly 250 upgrade?

I'm not buying this until I see it on sale. When it's on sale for an actual normal price then I'll just buy it in bulk up to 1000.

Just an arbitrary way to mine the wallet.  255 is the maximum value for an unsigned 8-bit integer, and 1000 is easily obtainable by doubling that or even tacking on 2 bits.  This is yet another mechanic made arbitrarily more inconvenient to push pay-for-convenience mechanics.

#2247047 Come to Kessex Hills!

Posted Senatic on 18 October 2013 - 09:56 PM

I think it's another minor content patch designed as a padded experience with grindy mechanics and achievements. Oh, and don't forget the new gem store items! We couldn't go by a patch or two without incentive to buy those Black Lion Chests/Minis/Finishers/weapons skins/infinate gathering tools/lame ass armor skins/boosters/keys/and godknowswhatelse.

Seriously, is this what we have to look forward to for years to come? We're almost 1 year into the  LS now and I'm starting to think - what do we have to show for it 1 year later? Some improved boss battles(nicely redesigned for sure) and... what? Nothing really, cus it's all gone. No new zones, no new weapons, no new races, no real story, no proper difficult and rewarding end game content. We have a big ball of nothing, but it's okay cus Anet is revamping the blood witch, an event nobody in the game cares about and that is so completely irrelevant I can't for the life of me even begin to imagine the reason for. What, anet wants their players to spend their endgame as a downleveled lvl 20?

I don't mean to start a flame war, but my opinion good and short is that it's not gonna be anything that improves the game in any significant way and 2 weeks from now we won't care about it anyway. I think about how much work must have been put into these content patches that are now just gone and I think to myself, what if all that work had been put into some form of meaningful end game content for the game that permanently improved the enjoyment of the game and then I feel sad for the devs who wasted so much time working so hard probably putting everything they had into temporary content nobody cares about 2 weeks after it was launched.

#2102343 So...where do you "Hang Out"?

Posted Tefaitos on 30 November 2012 - 12:39 PM

My guild hall where I actually see my guildies sometimes. Oh wait...