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Occultus

Member Since 02 Sep 2010
Offline Last Active Yesterday, 05:19 PM

#2329490 The Gates of Maguuma

Posted Baron von Scrufflebutt on 26 June 2014 - 07:45 AM

View PostAzure Skye, on 26 June 2014 - 12:17 AM, said:

Posted Image


I have to wonder if the engine will be able to handle such locations; it looks stunning, but as soon as one doesn't have massive, open fields the camera in both GW1 and GW2 has consistently gone berserk. Walls need to become see-through, or they simply need to stop making content that takes place in corridors.


#2328299 Would you pay?

Posted I'm Squirrel on 16 June 2014 - 03:50 PM

wouldnt pay for anything arenanet releases after what gw2 has become in the past 2 years


#2310079 Traits Unleashed: Forty New Traits and More!

Posted Kymeric on 23 March 2014 - 09:17 PM

View PostCraywulf, on 22 March 2014 - 11:44 PM, said:

Blind doesn't stop a player's attack, it merely causes the said attack to miss.

But one use of autoattack and you're back in business.  Does a grandmaster trait that removes it on weapons swap make sense?


#2309893 Traits Unleashed: Forty New Traits and More!

Posted Save 4 Less on 22 March 2014 - 11:19 PM

Brawler's Recovery has to be some early April Fools joke or something. Blind can be dispelled by simply attacking and hitting your target so what in the world is the point of this trait? It's even more hilarious that you have to invest 6 points into Discipline to get it. It's something that isn't even worth being an Adept Minor Trait or even an Adept Major Trait.


#2308903 Tera Rising & Guild Wars 2 - new classes

Posted Desild on 20 March 2014 - 05:46 PM

View Postraspberry jam, on 20 March 2014 - 05:31 PM, said:

I wish they would have done that in GW1 instead of adding those 4 weird classes.

But Ritualists were so cool!


#2288319 What would the ideal level cap be in your opinion?

Posted StormDragonZ on 30 January 2014 - 07:24 PM

Infinite. You should never allow a cap. If you put in the time and effort, you'll be practically unstoppable. Who doesn't want to be the unmovable object or the unstoppable force?


#2284986 "We were making [the wurm] specifically for the hard core groups"

Posted Tevesh on 25 January 2014 - 12:26 AM

The fact that the people in charge let them release such content is a disaster. It is as if we put five year olds in charge of nuclear warheads. Actually, it's even worse. The utter lack of competence amongst gw2 developers and senior management is, however, not surprising anymore, not after everything the game has been through.

Their server architecture is such a mess that creating ANY group-oriented outdoor content is a spit in the face of everyone who spent at least a cent on thier joke of a game. Dealing with lags, party breaks and overflows? I'd rather go deal with russian tax police, seems less of a waste of time.

Not to mention scaling has been the major issue with their previous failures of world bosses which was teq and they did not snap a finger to fix their horrid and bug-ridden scaling systems. 50x the hp pool for wurm? Nah just a bug. Believe them, they were not even trying to place even more ♥♥♥♥blocks in their temporary time gated joke of a content. They are not just competent enough to get the major issues nailed down even after the previous occurence sparked an outrage from the community.


#2272121 Update Notes for December 10th

Posted Illein on 17 December 2013 - 07:38 AM

View PostBrandon the Don, on 17 December 2013 - 05:59 AM, said:

And when they did have 500-1000 slots from the start and they would introduce this it still would be overpriced since it should be there from the start?

Because honestly, aside from bloodstone dust, which I just delete, and maybe some event items, which you can stack on characters you rarely use for instance, I really don't see the problem here... Or are you hoarding every material in existance, just 'cause?

If a game's single end-game purpose is to hoard as much gold as you can because everything's price is hyper-inflated, it is not unlikely that a lot of people either start hoarding or trade in vast numbers of items.

1000 is nothing when it comes to putting your money into long-term investments.

Or just take Silk Scraps or Silk Bolts as an example. It's the perfect one I can think of at the top of my head to show how ridiculously small even a 1000 slots are on those collections. Why is it that I need 7500 Silk Scraps for a suit of ascended armour and yet can only stash 250-1000 of them? I mean, if I need such vast numbers of materials, they have to expect me to put that somewhere no? So I guess they just expected I had 30 free slots in my bank just for that single material, huh? Especially as I need 300 of those ♥♥♥♥ers on a DAILY basis.

So again, the daily need for a specific material already exceeds the limit of a regular collection stack.... If that isn't a telling sign, I don't know what is.


#2270330 Update Notes for December 10th

Posted MazingerZ on 11 December 2013 - 06:54 PM

View PostIllein, on 11 December 2013 - 06:37 PM, said:

/snip

Never mind how manipulable it is.  It could require you to get 2000 of something that drops like candy (see, it's not a grind!).  You still need 2000 to hold onto, so that makes slots even more valuable.  All because of the implementation.  Removing an arbitrary limitation that costs them nothing to change at 10 bucks a pop isn't my idea of value.

It and the bank slots are artificial limitations designed to pull money.


#2270171 Update Notes for December 10th

Posted MazingerZ on 11 December 2013 - 04:24 PM

View Postxarallei, on 11 December 2013 - 01:53 PM, said:

Yeah, that is anything but cheap. It's way overpriced. If it was 800 gems for 1000 stack THAT would be a great deal, but 800 gems for a measly 250 upgrade?

I'm not buying this until I see it on sale. When it's on sale for an actual normal price then I'll just buy it in bulk up to 1000.

Just an arbitrary way to mine the wallet.  255 is the maximum value for an unsigned 8-bit integer, and 1000 is easily obtainable by doubling that or even tacking on 2 bits.  This is yet another mechanic made arbitrarily more inconvenient to push pay-for-convenience mechanics.


#2247047 Come to Kessex Hills!

Posted Senatic on 18 October 2013 - 09:56 PM

I think it's another minor content patch designed as a padded experience with grindy mechanics and achievements. Oh, and don't forget the new gem store items! We couldn't go by a patch or two without incentive to buy those Black Lion Chests/Minis/Finishers/weapons skins/infinate gathering tools/lame ass armor skins/boosters/keys/and godknowswhatelse.

Seriously, is this what we have to look forward to for years to come? We're almost 1 year into the  LS now and I'm starting to think - what do we have to show for it 1 year later? Some improved boss battles(nicely redesigned for sure) and... what? Nothing really, cus it's all gone. No new zones, no new weapons, no new races, no real story, no proper difficult and rewarding end game content. We have a big ball of nothing, but it's okay cus Anet is revamping the blood witch, an event nobody in the game cares about and that is so completely irrelevant I can't for the life of me even begin to imagine the reason for. What, anet wants their players to spend their endgame as a downleveled lvl 20?

I don't mean to start a flame war, but my opinion good and short is that it's not gonna be anything that improves the game in any significant way and 2 weeks from now we won't care about it anyway. I think about how much work must have been put into these content patches that are now just gone and I think to myself, what if all that work had been put into some form of meaningful end game content for the game that permanently improved the enjoyment of the game and then I feel sad for the devs who wasted so much time working so hard probably putting everything they had into temporary content nobody cares about 2 weeks after it was launched.


#2102343 So...where do you "Hang Out"?

Posted Tefaitos on 30 November 2012 - 12:39 PM

My guild hall where I actually see my guildies sometimes. Oh wait...


#2084678 Water combat. Does anyone care?

Posted Baron von Scrufflebutt on 17 November 2012 - 09:16 AM

Water exploration is amazing.
Water combat is utter shit.


#2083411 Anyone finding low level areas sparsely populated?

Posted raspberry jam on 16 November 2012 - 04:32 PM

So guys

I posted this map when they first revealed that GW2 would be using a classic level system. Then I posted it again when they revealed that they would scale levels because we all know that since it's a reward driven system it makes no real difference.

Now I ask you. Take the time to look at this map. Really look at it.

Posted Image


#1948979 I guess that's why it doesn't have a subscription.

Posted Daesu on 19 September 2012 - 07:04 PM

View PostShiftedgw2, on 19 September 2012 - 06:24 PM, said:

Honestly there is nothing in PvE that drives my attention at 80, dynamic events in Orr got old fast, dungeons get repetitive and their rewards are so far away, they don't entice you to put up with the grind; exploring is somewhat fun but with no real incentive to do it, it's really not a good enough motivator to keep me outside Lion's Arch.

I don't know why so many of you rushed into level 80 then complain that there is nothing else to do.  I have been taking my time leveling in different areas and leveling all my alts at the same time, so I am not even close to level 80.  Dungeons?  I haven't even done a single dungeon and I already play this game too much!

There is A LOT to do in this game from my perspective.