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Member Since 09 Sep 2010
Offline Last Active Jun 17 2014 10:31 PM

#2305123 [Reddit] Are We All Equal?

Posted Arkham Creed on 11 March 2014 - 04:00 AM

View PostDatenshi92, on 11 March 2014 - 02:33 AM, said:

Its not our fault that other's lives are so busy that there's barely enough time to reach the same level of a dedicated gamer. Because that's the issue here - people with no time in their hands want to reach the same level as a dedicated player with minimal effort.

That is NOT the issue here. The issue is Arena Net going in and fundamentally altering the very nature of content to the detriment of players who don't have the luxury of a huge zerg to "roflstomp" the content's initial version and thus obtain the rewards with LESS effort. You're defending the wrong camp here; this isn't about casuals wanting to be handed the same prestige as hardcore players. This is about Arena Net over rewarding mindless zergs and then over-buffing that same content AFTER the zerg has moved on. In essence spoon-feeding the sheep and penalizing dedicated and hard working players who have to struggle against the content's intended form and work harder for the rewards that said sheep flaunt like it's nothing because they found an exploit that got fixed. This is no different in my mind than those people shortly after release who found a way to turn tiny bits of karma into massive amounts of gold; and they all got banned, or at least had their ill-gotten loot revoked.

#2304973 [Reddit] Are We All Equal?

Posted MazingerZ on 10 March 2014 - 05:52 PM


Crazylegsmurphy said:

I don't think anyone will deny that ANet often releases buggy, and/or broken updates. And while this is a completely separate discussion, I want to discuss how it affects fairness.

When the new patches go live, players have between two and four weeks to experience the content. Unfortunately not everyone has the luxury of logging in on day one, and playing for hours and hours.

The problem is that between ANet changing the rules, fixing issues, and designing questionable content, many players find themselves unable to compete/succeed.

Here is an example.  

ANet releases a new patch. In this patch players are required to defeat three main bosses. The reward for their effort is loot and an achievement.

On day one, hundreds of players join up in a giant Zerg, and kill all three bosses. They get their loot, and achievements, and move on. A few days later, ANet decides that's not how they want players to do the event, and so they release a hot fix that discourages this behaviour.

A few days later, other players log in to find a much more difficult task. Not only are they unable to defeat the bosses using the same method as the previous group of players, but they're also faced with the issue that due to scaling issues, they might not even stand a chance.

So, these players now face the reality that they may never see the conclusion to a storyline that they've been participating in for over a year.

My point here is that I don't think ANet understands how detrimental it is for some players, to release content this way. I think it it unfair that unless you have the time to dedicate to being there on patch day, for hours, you risk missing out on content.

I would like to hear your thoughts on this. Do you feel it is okay for ANet to change the rules of the game after the fact, making it harder for some? Do you feel the events are designed with all players in mind, or just the early adopters?

Top comment:

ryanmr said:

I am college student while working slightly less than part time and my evenings are free occasionally. My friend works full time.

I have completed the stories and the majority of the achievements for all the content in the LS recently. My friend has hardly made a dent. I read reddit here all the time, I know what's happening story wise, community wise, patch wise, and so on. My friend does not.

He told me, logging into a ruined lion's arch without direction a week after the initial wave died down wasn't very fun. He played a little bit and then just left.

We're already into the second week of Scarlet's end. I did that content, my friend has logged in, but these Knights take at least an hour to complete and he rarely has 2+multiple hours to play in a row. He might never get to defeat Scarlet.

Edit: for grammar and sentences making sense.

TLDR: Between hotfixes that alter the nature of the content and the initial surge of activity that trivializes content/achievements due to broken content, players who log in later get a vastly different experience which creates less enjoyment in the content and a smaller likelihood to complete before the 2-4 week time expires because once you've hunted the achievement, unless there's Monty Haul levels of loot, the content's not worth pursuing beyond the achievement.

#2293659 Should all the older World Bosses be updated again?

Posted Gyre on 11 February 2014 - 04:15 AM

View Postgw2guruaccount, on 10 February 2014 - 11:55 PM, said:

The point of the WB system is so that there is a reason to continue to travel the world and revisit old locations giving "life" to the game. The rewards scale well imo though; if it were just lvl 16s vs. SB I imagine the timer on the fight would genuinely wear down.

Ok but this is how it actually works:

Go to gw2stuff.com, either watch the website or get the overlay.  Rush boss to boss via waypoint as a group and kill things as quickly and efficiently as you possibly can for the most rewards in the shortest amount of time.  Whatever life the group is bringing into otherwise deserted zones goes away as soon as the boss is dead because no one lingers.

#2177302 How many folks are paused in personal story at the 5-man part?

Posted Gli on 10 March 2013 - 05:02 PM

View PostShezuTsukai, on 10 March 2013 - 04:41 PM, said:

IMHO if you skip the dungeons you are missing out on a huge chunk of story or basically how Destiny's Edge gets back together. If all you want is to be done with story then you are right where you should be.

But teaming up not only with different player but also different DEdge personalities is not something someone who enjoys GW2 should overlook lightly.
Unfortunately, the Destiny's Edge reunion story that runs from dungeon to dungeon is absolute dreck.

"You bad!"

"No, you!"

"You no fight!"

"You dumb"

"Dragon bad!"

"Us fight dragon!"

Did I miss something?

#1807839 Found Zhaitan model in the .dat SPOILER ALERT!

Posted Allyslayernl on 24 August 2012 - 04:05 PM

Somehow the GW2Browser refused to load the file and had to extract it and use PolyTrans to actually see what it looked like (no textures) and this looks like him. If you want to look for him to see if it loads for you look in models and find the number 454456.

Full size:

Posted Image

Closeup of head:

Posted Image

#1562057 Speculative release time thread?

Posted Chalky on 30 June 2012 - 12:48 PM

Oh we're so not doing this.  Lets try to find a topic that's got some discussion content rather than just literally guessing random numbers.

#1517203 Elites are Underpowered!

Posted Heinrich7 on 13 June 2012 - 10:07 PM

View Postbonethrack, on 13 June 2012 - 09:59 PM, said:

the daze isn't useful people can just break out of it if its that long and the guardian has plenty of skills that grant protection neither of these are worth sacrificing your mobility

I think it's the same for the Ranger tangle Elite. It's pretty lame and can be broken out of. At least our tornado is a constant.