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MisterB

Member Since 19 Aug 2009
Offline Last Active Sep 16 2014 06:01 PM

#2321293 Your gameplay objective in a sentence

Posted Kymeric on 30 April 2014 - 02:13 PM

Ignore what ArenaNet wants me to do in game and do the parts I enjoy.


#2318470 Unlocking traits.

Posted Shayne Hawke on 19 April 2014 - 02:06 PM

The way people keep describing this system as being similar as to what was in Guild Wars almost makes me think that you had to unlock attribute levels with your Signets of Capture.


#2318140 GW2 has a content, not a feature problem.

Posted raspberry jam on 18 April 2014 - 03:10 PM

View PostMCBiohazard, on 17 April 2014 - 10:38 PM, said:

I can empathize with that position as it is fairly similar to my own. I guess I just feel less bitter about it because I don't feel any particularly deep attachment positive or negative to any one specific game anymore. I don't have the time and energy to devote myself that deeply to a video game ideal though I still play and enjoy them when I can.

But I am continually amazed by the amount of Tigger syndrome that exists in MMO playerbases and communities that I've noticed over the years that I've dabbled in them. It's a never ending stream of "I don't like this, it should be like that!" and when it's more like "that" they move onto "I don't like that, it should be more like this!" They bemoan every single change and complain about every single static status quo, it's uncanny.

View PostKymeric, on 18 April 2014 - 03:04 AM, said:

I wonder, though.  Is that due to the MMO players, or due to MMO developers trying to please everyone, all the time?

For the most part, I don't see individual players bouncing back and forth on forums asking for something only to turn around when they get it and ask for the opposite.  I do see part of the player base asking for more elite, difficult content, followed by casual players complaining about things that exclude them.  PvP players complain about PvE focus, and PvE players complain about their class getting balanced for PvP.

There are many choices that will naturally favor some part of the player base, and instead of deciding what kind of player they are making the game for, developers of many games seem to create a revolving schedule of which players they are going to throw a bone to, and which will get shafted, hoping that all of them will feel placated enough to stick around.
I think that it's because - and this will sound crude, but bear with me - no one actually wants to play an MMO. And by that I mean, the games that currently makes up the MMO genre. They are in many cases the textbook example of how to make a bad game, in any other genre. The standard complaints that appear on every MMO forum ever all point in the same direction: the parts of this game that are unique are fairly good, but the parts that are the same as every other MMO sucks ass. Yet those parts are what every MMO has in common.

It's difficult for players to realize that they are not tired of the unique parts, but of the generic parts, because while doing those generic parts they had fun. But they had fun not because of those generic parts but because while doing that, they were also socializing (actually socializing, that is interacting with other players, not just their characters), exploring, finding out about the unique parts of the game.

So since players can't realize that they are bored of the generic parts of MMOs, they complain about details, about how unfair it is not not be able to access content due to difficulty, and so on. Imagine that in some other genre. The majority of players is expected to never complete Dark Souls. Does that mean it's too difficult? IMO, no, and I think a lot of people agree.
But MMO players are bored, they stick with playing something that bores them, and that makes them annoyed at completely irrelevant things. Players that actually have fun don't complain.

How different the genre would be if MMOs actually were fun.


#2310760 The New Wardrobe and Dye System

Posted Shayne Hawke on 25 March 2014 - 08:46 PM

View PostMisterB, on 25 March 2014 - 02:43 PM, said:

If the Hall of Monuments skins require transmutation charges, I  will have to murder stuffed kitten dolls with sharp instruments and set them on fire.

I hope they (and achievement skins) don't change.  I'd rather have the current dated system and those skins free than the new systems and those skins costing something.  It would be enough to ruin this part of the feature update for me.


#2310520 The New Wardrobe and Dye System

Posted Kymeric on 25 March 2014 - 02:45 PM

That's too bad.  I'd rather they monetized extra costume panels like other games do.  That way once you create a look, you aren't getting nickel and dimed each time you switch in and out of it, but they could still get revenue for each complete look a person creates.  Ah well.

On the upside, if I ever get back to playing this game, I finally have a solution for my Tequatl wings.  The only character I don't have leveled to 80 is my Asura warrior that I play very occasionally when my wife plays.  For some inexplicable reason, ANet gave the Tequalt wings a level 80 requirement, so I've been banking them for the eventual day when he hits level cap.  Now I can just unlock them with another character and start wearing them on him.

I've got quite a stockpile of transmutation stones and a few transmutation crystals, so with the conversion I should be set with enough transmutation charges to take advantage of the new system to get each character into a final look.

I hope that once we use a charge on a look, it sticks that way regardless of what we equip.  It'd be terrible if we have to use a new charge to set a look everytime we switch out gear.

View PostMisterB, on 25 March 2014 - 02:43 PM, said:

I can finally convert those transmutation stones into charges. Not only do I free up that item slot, I also get to use those freebies to customize my gear.

If the Hall of Monuments skins require transmutation charges, I  will have to murder stuffed kitten dolls with sharp instruments and set them on fire.

Or achievement skins for that matter.


#2310397 Traits Unleashed: Forty New Traits and More!

Posted raspberry jam on 25 March 2014 - 08:43 AM

View PostNorseman, on 25 March 2014 - 04:02 AM, said:

Have you ever played a game with any challenge to it at all? ever? GW2 is the fastest leveling game I've ever played. I got 9 level 80's in the same time that it would take to get one character maybe to max level in older games. Good grief, you ought to find yourself a game where they had out free max level toons at login.
Haha lol GW1 let you level to max within a couple days of playing. With the first expansion that time was cut down to a single evening. And if you only wanted to play PvP you could just create a max level character right away.

My biggest disappointment with GW2 is actually that it doesn't work in that way.


#2309869 Tera Rising & Guild Wars 2 - new classes

Posted Desild on 22 March 2014 - 09:45 PM

View PostAzure Skye, on 22 March 2014 - 08:57 PM, said:

Umm they learn from their mistakes? o.o

But that would imply they also learned from the things they did right.

...


Which they didn't... I guess?


#2309578 Traits Unleashed: Forty New Traits and More!

Posted Mordakai on 21 March 2014 - 08:39 PM

View PostMisterB, on 21 March 2014 - 08:02 PM, said:

If all traits are locked for new characters, I wonder if Reanimator may finally be disabled by just never unlocking the damn thing.

According to Dulfy, Reanimator is being combined with Death Nova.

http://dulfy.net/201...eam/#more-80312




#2309347 Traits Unleashed: Forty New Traits and More!

Posted raspberry jam on 21 March 2014 - 02:05 PM

View PostKymeric, on 21 March 2014 - 01:03 PM, said:

If the whole idea is to give people an easier transition into the game by spreading out the learning curve, this is a step in the oppposite direction.  It means new players will have to put up with handicapped professions even longer before they can get key traits that make the profession play like it is supposed to play.  Instead of "wait until you get into your twenties and get some traits" it'll be "keep going, the profession gets good about level fifty five."

This is just another change that cements the impression that ArenaNet has no idea what it's like to play their own game.
"Learning curve" is just such a weird excuse... Is it really that difficult to learn what a trait does? And what's the point of learning how to play with no traits or with just a few? In fact playing with just a few is more difficult than playing with a full set. And how are you supposed to learn how to play with full trait points unless you have full trait points?

GW2 starts off at the very highest difficulty and then gets progressively easier and still get away with claiming that it's "learning curve". Well sure, a lot of MMOs do just that, but that doesn't mean that it makes sense.


#2308873 Announcing the April 2014 Feature Pack!

Posted Arkham Creed on 20 March 2014 - 05:24 PM

Wait, hold on....no traits will be unlocked until level 30 now? Great...there goes the fun of raising an alt; there already was practically zero depth of progression between 1 and 10, now they are expanding that bore another 20 levels. Yippy.


#2309332 Traits Unleashed: Forty New Traits and More!

Posted Kymeric on 21 March 2014 - 01:03 PM

It's not even that it's boring to wait for traits, it's that at least half of the professions don't really start working until you have some trait investment.  It's clear that they were built around the idea of traits, not that traits are an added bonus you get from leveling.

Look through the official profession forums, especially Mesmer and Engineer, and you will see a lot of veteran players advising newbies to just hang in there until they get access to some traits.  Before you do, the professions feel broken.

If the whole idea is to give people an easier transition into the game by spreading out the learning curve, this is a step in the oppposite direction.  It means new players will have to put up with handicapped professions even longer before they can get key traits that make the profession play like it is supposed to play.  Instead of "wait until you get into your twenties and get some traits" it'll be "keep going, the profession gets good about level fifty five."

This is just another change that cements the impression that ArenaNet has no idea what it's like to play their own game.


#2308804 Traits Unleashed: Forty New Traits and More!

Posted MazingerZ on 20 March 2014 - 03:56 PM

View PostSave 4 Less, on 20 March 2014 - 03:26 PM, said:

A lot of the new Grandmaster Traits they teased are pretty disappointing to me in their current state. Anet mentioned that they're reworking some trees so my opinion might change when I see the new trees.

Aquatic Benevolence: Anet didn't even say what Tree this is for, so I'm assuming the by name it's for Water. I thought Anet didn't want Healing Supports in this game. I understand that Healing Power is awful and needs a buff somehow but this seems like they're going to try to make Water Ele into some weird healing support class.

Fortified Turrets: Hard to Justify going 30 Points (6 points after the patch) into Inventions unless you're going Decap Engineer in Spvp. The four second reflect is nice but still doesn't fix the fact that turrets are AoE bait and don't have a ton of hp or utility that makes them worth taking over Elixirs and Kits.

Force of Will: I thought Anet didn't want Tanks in the game, so why make Guardians beefier? It's not like Guardians had huge surivability issues in PVP and WvW so I don't understand why this trait is needed in the first place. I always assumed that Guardian's low base HP was for balance reasons so this is a very odd change.

Unholy Sanctuary: 30 Points (6 Points) into Death Magic? No thanks. The healing doesn't sound too great since it scales at the same rate as Regeneration does. At least it sounds like they're revamping Death Magic so it's not a pure Minion Master Traitline.

Power Block: Only useful in PVP and WvW, theres literally no use for this in PvE at all. I guess it's okay but I don't really PvP or WvW on my Mesmer to have a solid opinion on this.

Read the Wind: I see no reason to take this over Remorseless or Signet of the Beastmaster unless they're getting nerfed or flat out reworked.

Invigorating Precision: I see no reason to take this over Executioner unless it's getting nerfed or flat out reworked.

Dual-Wield Agility: I like this trait. I can see it being used as an alternative to Greatsword builds.

Other than that I'm pleased with all these existing Trait changes except for Grandmaster traits being locked until level 80. That just makes certain classes that rely on Grandmaster traits even harder to level.

In short: We realized no one's not going to unlock a trait, so we removed this five point BS.  Not to mention people probably didn't allocate any traits till they had five or 10 to spend to begin.  The only reason to have these trait be one point each was because of the statistical bonus they offered, which raised character power... but our statistical system is crap and 'Zerker is king... so WTF was the point of attributes, ya know?

We also kind of realized that while we can't do dual-spec or trait-sets, we'll meet you halfway and just you refund anywhere in the game.  Because that functionality already there, just bound to an NPC and costing money.  We'll just drop the fee to make it feel like more was done.

Aquatic Benevolence: Passive support mechanic.  Pick trait, will travel.  Might be attacked to a skill mechanic.  Keep on 'Zerkin'.

Fortified Turrents: Now your turrets will survive the zerg long enough for you to cast its overload.  Maybe if you're lucky, that overload will actually trigger before the 4 seconds is up.  We still aren't sure how to streamline turrets.

Force of Will: Does what they say... basically a lot of external support without any internal benefits... despite the fact that Guardians gain the benefits of their own shouts, symbols and improved dodging, which was kind of the point... Probably there to cope with the overall Vigor nerf.

Unholy Sanctuary: This appears to have the sole benefit for PvP and maybe WvWvW.  You don't can't turtle in PvE boss fights.

Power Block: Decent concept, again in PvP and WvW, but oi the puns!  Little use in PvE, I agree.

Read the Wind: The only real counter to Dodge.  Faster animations.

Invigorating Precision: As stated above, no reason to take this if you can dodge.  That damn dodge button kills a lot of mitigation utility.

Dual-Wield Agility: I guess this kind of cements the concept of 1 being auto-attack (which still makes me confused as to why Ranger Sword 1 is a gimped auto-attack move that makes you lose control of your character).

This is how I read it.

View PostMisterB, on 20 March 2014 - 02:53 PM, said:

I never said this change makes leveling longer. It does however extend the length of time for character progression, since you now may not use traits until level 30, and access to grandmaster is pushed back from 60 to 80. I strongly dislike the duration of character progression in this game, and do not believe it serves any purpose. I don't need incremental updates to character builds, nor do I need the game to hold my hand and feed me tidbits on the too long road to max level.

I realize there are many players who accept this boring grind of leveling as normal, but I am not one of them. It is my opinion that restricting trait unlocks as they now plan to do makes a bad system of character building worse, and I refuse to participate in their new model.

Removal of trait book cost is irrelevant since that cost is essentially replaced with trait purchase from trainers or hunting for traits. Either way, there is an equivalent time sink requirement.

Pretty much.  They're leading us back to old content no one has any reason to do by the nose.  They didn't make it any more interesting or fun beyond the fact that there's a shiny.  (This honestly reminds me of the release of Dungeon Set 2 in WoW's Vanilla era.)  They've even gone so far as to admit that if you play your TP right, you can just unlock this stuff (which is abjectly silly since why do you care about traits if you aren't an adventurer?  The entire purpose of them to use in adventuring!)

The final point is one I hadn't considered and casts further pall on their overall design and decision-making process.


#2308759 Traits Unleashed: Forty New Traits and More!

Posted raspberry jam on 20 March 2014 - 03:06 PM

I felt good about it at first but then when I read that (the locking tiers at higher levels part) I was very disappointed.

View PostMisterB, on 20 March 2014 - 02:14 PM, said:

I like the changes to trait allocation, and the new acquisition mechanic fulfills their early development ideals they spoke about. Reducing the trait points makes sense given that multiples of five are the only meaningful breakpoints.(...) I would not play with this system, and I will never level another character now. Their level progression is too long already, and further restricting character development makes that worse.

View PostMisterB, on 20 March 2014 - 02:53 PM, said:

I strongly dislike the duration of character progression in this game, and do not believe it serves any purpose. I don't need incremental updates to character builds, nor do I need the game to hold my hand and feed me tidbits on the too long road to max level. (...) It is my opinion that restricting trait unlocks as they now plan to do makes a bad system of character building worse
^_^ It makes me warm and fuzzy inside to read this


#2306047 [Reddit] Are We All Equal?

Posted raspberry jam on 13 March 2014 - 08:08 AM

View PostAzure Skye, on 12 March 2014 - 10:07 PM, said:

As Anet said before"These stories are like TV shows." They feel like they are in a sense, you only get to see them once and you don't know when they will be back after their first run. Don't patronize me about how TV show are now, how they are now. I knew how tv were back then before the internet and before the DVR, you missed a show because of real life or different obligation all together you missed what was in that show in the series. You either suck it up, wait to buy it on VHS or wait till they show a rerun of it, you don't know when it will be back. I don't have this sense of entitlement because of living the era before of wanting it now, "Gimme gimme gimme gimme now now now!"
Yeah and you know, the DVR (and VHS) was invented, and people much prefer downloading their TV shows instead of watching them on TV, because "how TV was back then" sucks ass and is bad. People prefer to decide over their own lives. It's not even a question of entitlement, it's a question of increased player retention. You think Netflix (or Youtube) would have become so popular if they only allowed people to watch stuff at specific times?


#2305768 Death and Taxes: GW2

Posted raspberry jam on 12 March 2014 - 02:51 PM

View PostKonzacelt, on 12 March 2014 - 02:46 PM, said:

I take back what I said about npc rezes.  I remember now Oink the pig being used as an indestructible tank in Gates of Kryta lol.  Kinda lame.
I remember doing that mission with a full party where everyone had a pig/celestial pig mini. :D It looked like Oink's entire family was running around there heheh.