Both are shitty, one is more shitty than the other.
Frankly, I have no idea why people are intested in GW for the story.
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Ritter
Member Since 24 Sep 2010Offline Last Active Today, 07:14 AM
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In Topic: How well do you think the GW2 story compares to the GW1 story?
09 May 2013 - 11:46 AM
In Topic: Is the concept of a living story a good or bad thing for Guild Wars 2?
09 May 2013 - 04:23 AM
The concept is great, the implementation is bad, really really bad. It should be more than a few rifts (yes rifts, like in RIFTs) opening up, crapping out mobs that just sit around doing nothing. It should be more than a few collectibles that just give you achievements and a little reward for turning them in.
To make it feel actually living, A.net should give these living story portions of the game branching consequences. For example if you've done enough to help the refugees, they would have enough strength and manpower to build new settlements where you could probably help them gathering materials and building new home, and later they would become new towns with vendors. And if you don't, they'd probably integrate into existing settlements, you'd see new vendors, or join the forces to take back their homes, you'd see new npcs during the reclaiming sequences.
Regarding the rifts, well, A.net could have learned from Trion. If there're too many rifts and you don't close them down, they'd build up into a massive invasion force that will take over the entire zone and begin to threaten other zones before the chapter ends, you'd have to gather forces to liberate them at the start of the new chapter. If you close enough of them down, at the start of the new chapter they'd still launch an invasion to take over the zone but you'd have a massive event to defend the zone and once you've succeeded, you could launch a counter offensive to erase the presence of Molten Alliance forces from the entire zones right away.
To make it feel actually living, A.net should give these living story portions of the game branching consequences. For example if you've done enough to help the refugees, they would have enough strength and manpower to build new settlements where you could probably help them gathering materials and building new home, and later they would become new towns with vendors. And if you don't, they'd probably integrate into existing settlements, you'd see new vendors, or join the forces to take back their homes, you'd see new npcs during the reclaiming sequences.
Regarding the rifts, well, A.net could have learned from Trion. If there're too many rifts and you don't close them down, they'd build up into a massive invasion force that will take over the entire zone and begin to threaten other zones before the chapter ends, you'd have to gather forces to liberate them at the start of the new chapter. If you close enough of them down, at the start of the new chapter they'd still launch an invasion to take over the zone but you'd have a massive event to defend the zone and once you've succeeded, you could launch a counter offensive to erase the presence of Molten Alliance forces from the entire zones right away.
In Topic: Disney gives EA exclusive rights to Star Wars
09 May 2013 - 03:46 AM
Never liked SW and even then I still feel sad hearing this news.
In Topic: Neverwinter
02 May 2013 - 03:11 PM
FoxBat, on 02 May 2013 - 12:50 PM, said:
Which is it, a "considerable portion" or a "DoA game?"
It is "considerable" but not enough to warrant a full seperated launch, think a few thousands at most. DnD is just not popular in Asia.
Quote
They have some "asia" web domains for neverwinter, so yeah they may well be planning an Asia launch. Given how backwards their web team is though, I wouldn't be surprised if the game isn't blocked, just the website.
I have a feeling that this game will die a slow death in Asia, just like Rift. Server quickly filled up at launch, then mass exodus after a month(Yes i know it will be F2P). But the game will linger on. And a lot of it has to do with the art style.
In Topic: Neverwinter
02 May 2013 - 08:31 AM
Went to the website, got the "disabled region" message.
Really Cryptic? You're locking out a fairly considerable portion of your playerbase. Are your servers that crappy? Are you afraid of Chinese gold farmers(not like it'll stop them as they'll just use proxies)? Or are you thinking of launching this game in Asia? I can guarantee you that this game will be DOA in Asia, The vast majority of Asian gamers are just not interested in this kind of game.
Really Cryptic? You're locking out a fairly considerable portion of your playerbase. Are your servers that crappy? Are you afraid of Chinese gold farmers(not like it'll stop them as they'll just use proxies)? Or are you thinking of launching this game in Asia? I can guarantee you that this game will be DOA in Asia, The vast majority of Asian gamers are just not interested in this kind of game.
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