I'm a firm supporter of new Skills and Traits. Combat as it is right now doesn't have enough depth. It wont ever balanced perfectly but it shouldnt in my eyes. We need to take a page out of the playbook of MOBAs like dota2 and realize that even very few means can turn into a very competitive battle if you lay out the maps and victory conditions right.
Except in Moba/ARTS every hero/champion has a set of skills that cannot be changed , there's also ban/pick phase so that the teams can have a much more clear view of what to expect to lay out their strategies.
No, this is not the reason. Trashes were a major pain in the ass in eq2 or pre-nerf wow dungeons, and guess what? Wasnt a problem, since it was an enjoyable experience and refreshing challenge. In gw2, however, the overall flow of combat and the lazy, unimaginative, reflexive mechanics make just mashing buttons in the face of a ridiculously fat trash mob boring.
Oh yes, the nostalgic googles. Apparently trashes fights that were purely tank and spank in classic WoW were less lazy, less unimaginative than trashes fights in GW2 that more than half of the time require more than tank and spank, and apparently trashes fights in classic WoW weren't boring mashing buttons in the face of a ridiculously fat trash mobs.
Wanna know why trash fights in classic WoW seemed enjoyable(I don't tell me that I'm talking about WoW post-nerf, I still play classic WoW on private server which regarding trashes, exactly the same as on retail servers)? It's because they were stupidly simple, never go out of hand unless the tank or the healer messes up big time, and most importantly, they have chance to drop something that is extremely valuable on the AH.
I really hope that trash mobs will not be skippable in the future because speed run always feel like exploits to me, but A.net need to make fighting them rewarding or nobody would be running dungeons anymore.
You say that things are new and exciting and hard and mysterious. Well when I played for my first 100 hours, they were as well. You're still very new to the game.
No, I didn't say that GW2 gameplay features were really new, I've been 2 years before GW2 launched and GW2 was everything I expected(believe it or when I told people about my vision of GW2, which were completely accurate, I was seen as something of a hater). What I love about GW2 is the world, and the most importantly, the design philosophy of horizontal progression, I never have to keep running the treadmills forever and ever if I want to experience all of the content, and maxed out gears can be earned so quickly that I don't have to spend a lot of time working, yes I mean, working on the game everyday if I want to stay competitive, I've also always preferred cosmetic reward over stats reward. So in the end, to me, GW2 is pretty much paradise in MMORPG form.
Fizzypop, on 21 June 2013 - 11:04 PM, said:
You didn't have fun that's a lie! No one enjoyed it ever! Yeah I believe they did. Definitely an issue for people. Of course lag is a huge issue in WvW too. Did they ever fix that? I haven't touched WvW since march.
WvW's lag is nowhere near as bad as WG's lag even after WG's been capped, because WvW only lag if you have a shitty computer, while WG's lag was server lag.
And EVE Online is a sub game that is still growing strong, it's recently gotten past the 500k subs mark. But it's true that P2P is dead now thought.