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Arkham Creed

Member Since 24 Sep 2010
Online Last Active Today, 05:23 PM

Posts I've Made

In Topic: New to GW2 :)

Yesterday, 05:54 AM

View PostAtroxity, on 08 February 2016 - 09:33 PM, said:

Thanks for the advice :) I broke down and bought HoT so I could make a revenant and I'm going more towards the dps side of things right now because I didn't realize you had to be lv 80 to use a shield as a revenant xD.

Yeah, and it takes a while to properly unlock all of that ability line. But some advice to get you started; do EVERY hero point challenge you see. ALL OF THEM. That will give you a head start on fully unlocking your elite spec. In the meantime I find mainhand sword to be a nice defense option because skill 3 has a long duration evade on it, and trust me you should never underestimate the value of an envade-tank. Off-hand sword also has a block skill on it, as does the staff. A rev's hammer is their ranged weapon, and staff is melee, so get used to that bit of oddity. Oh, and for now your defense/tank/semi-spam-able taunt all come from the dwarf stance, so I suggest you invest in it for now.

In Topic: New to GW2 :)

08 February 2016 - 02:32 AM

Welcome to Guild Wars 2. Hope you find a playstyle that suits you, and myself and others will be happy to offer advice.

As for "sword 'n board" your options are pretty much warrior or guardian, at least until you get Hot and can use the revenant. That said there is something you really, really need to understand; rules in Guild Wars 2 don't really work that way.

I'll try to keep it short and simple, but basically in most MMOs people tend to think of three roles; tank, dps, and healer. But there are actually two other secondary roles; support (buffing and active defense basically) and control. Usually the "holy trinity" is considered primary while support and control are secondary things some characters can dabble in. However in Guild Wars 2 the primary roles are damage, support, and control. Traditional healing is a secondary aspect of support, but downplayed. Likewise traditional tanking is a secondary and downplayed aspect of control.

Now that said you CAN tank if you want, and build for defense. But with taunt effects being so few and far between the bulk of your ability to hold foe's attention will be via control skills rather than overriding their AI with a skill effect. There is a push for more traditional tanking and healing in Heart of Thrones proper, and those skills will be much more important (as expressed by rangers getting an extremely powerful direct healer spec, and revenants having the easiest access to taunt and tons of great defense ability), but the core game was designed to have those roles as secondary, so you won't be playing a traditional spec very often. At least not unless you're in a part that is specifically designed to cater to that style of play.

In Topic: Free2Play Gold Making Issue

24 January 2016 - 01:28 AM

My method is to sale anything you can get at least one silver for, regardless if that is on the trading post or at merchants. Anything over a certain value gets salvaged. Sell off the materials in bulk. If you can't sell it for gold, anything of rare quality or better that level 65 or higher gets salvaged. DO NOT sale stuff worth 50+ silver to a merchant; you can get more for the materials after salvage. If its only worth a few silver sell it; the materials you get won't likely be worth as much on their own.

In Topic: What's This Green Pumpkin On My Toon's Back?

11 January 2016 - 10:56 PM

It's phased so only you can see it, but everyone on the same story step as you has it.


In Topic: Newcomer

10 January 2016 - 08:24 PM

View PostTroko99, on 10 January 2016 - 10:21 AM, said:

Can I just ask which class is the best for DPS and I mean fast burst. Thanks to anyone that answers !

Technically speaking every class has a DPS spec; this isn't really one of those "hard trinity" MMOs like most others. That said if you're looking for heavy burst I believe the current best of the best are warrior, thief, elementalist, and revenant.

Elementalists can support their direct damage with massive stacks of burning and bring a ton of AOE to the table.

Warriors are naturally better at surviving and have the best sustain of the bunch.

Revenants are natural hybrids and can supplement their DPS with any other role you want, and are masters of rapid attacks, can go unblockable on command, stack tons of vulnerability on foes, and have lots of lifesteal (bonus damage and healing) all as a native part of their DPS line. If you want pure aggressiveness you can combine that with their condition line to supplement direct damage with some of the best torment (DoT that deals bonus damage to moving foes) application in the game.

Finally thieves have tons of natural evade for sustain, lots of options for direct or condition damage, and no cool downs on their weapon attacks allowing insane burst as they can use their strongest attack several times back-to-back in an instant.