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Arkham Creed

Member Since 24 Sep 2010
Offline Last Active Dec 05 2014 10:28 PM

Posts I've Made

In Topic: A Stab in the Dark - Vampiric modifiers and YOU

26 November 2014 - 06:08 AM

Bah, another zerker build. I am so freaking sick of this damned zerker meta; best way to drive condition favoring players like myself right out of the game. I ran a DoT build in GW1, in WoW, in SWToR, in pretty much every MMO I've ever played I'm either condition or control or some hybrid of the two. And in this game that is the best way to get yelled at in chat. You'd think that Arena Net would have fixed this by now.

In Topic: [Answered] Identical Bows?

25 November 2014 - 06:01 AM

View PostFireheart, on 24 November 2014 - 04:37 PM, said:

There is a bow called Pirate Needler (Shortbow) and Pirate Crescent (Longbow). Both bows look exactly the same and have exactly the same size. They can be bought for 9,800 karma after a Jumping Puzzle in Sharkmaw Caverns in Lions Arch. Here you have more information on those bows.

Shortbow: http://wiki.guildwar.../Pirate_Needler

Longbow: http://wiki.guildwar...Pirate_Crescent

Thanks much, I found those as well. I'll probably use them from now on just because I like pirate-ish stuff, and the meremaid style of the bow is nice. If anyone is interested I also found that the guild bows, sold as consumable skins for a mere 30s from Guild Weaponsmiths are identical as well; both in design and size.

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View Posttypographie, on 24 November 2014 - 04:00 PM, said:

I was just looking at the new Pact Fleet weapons yesterday, and as someone who feels the same about short bows I found the Pact Fleet Short Bow to look quite nice. It's also available for 75-ish gold right now, which is a sum I'd consider reasonably farmable within a few days.

Off topic for this thread, but I encurage you to send me a privet message; how do you farm that much in a few days? I've been playing since head-start and have never topped 1gold a day, and don't even make that most days. My current bankroll (altough I did just buy mostly new gear) is less than 4gold.

In Topic: [Answered] Identical Bows?

24 November 2014 - 12:29 AM

Aether and Azureflame..... -checks- Good lord, those things are practically legendaries. Over 600gold a pop, or crafted with gifts of light and unjustifiably high numbers of very expensive items. Christ...no; just no. I'll keep looking for something actually obtainable in this lifetime.

Thanks anyway though.

In Topic: Honest opinion on GW2 - for a new player possibly

15 August 2014 - 06:54 PM

View Postjamiegoode, on 15 August 2014 - 12:23 PM, said:

The end game stuff, a few how should i put it "anit gw2" or grumpy gw2 players have said or ive read that once your at the highest level there isnt much to do. Is this the case?

As far as endgame goes, I’ll first repeat what Arena Net was always saying to hype up the game. “The whole game is endgame.” What this actually means is that there is no sudden shift in how the game plays or what you do once you hit max level. There is no point where you suddenly step into a new game-mode, or get some new goal or mechanic that changes how you play the game.  For example in most MMOs you level up doing quests and story content, then you hit “endgame” and are just expected to repeatedly grind the same dungeons or raids for better gear that will soon be outdated when the new patch brings a new raid and even better gear.

That doesn’t happen in GW2. Instead the things you’ll be doing at max level are the same things you’ve been doing the whole time; dungeons, story instances (shifting form personal story to living world), exploring the world, crafting new items (you’ll go from crafting stat-gear to collectable cosmetic items like backpacks and hard to acquire weapon skins), doing PvP if you’re into that, and fighting big open world “raid bosses.” The only real difference is that once you get to higher levels you can access higher level areas wherein the dungeons are tougher, the open world bosses are bigger and require more players, the crafting materials are harder to get, and the jumping puzzles are more challenging. Occasionally Arena Net will add new high level stuff to those zones as well, such as the recent “Great Jungle Worm” boss or the not as new Southsun Shores area.

As such “end-game” isn’t the same here as in other MMOs. In most MMOs endgame is really nothing more than repeatable content for progressively higher statistic gear. While in GW2 end-game is simply continuing the world’s story and (in some cases) dealing with progressively more complex or difficult content without a statistical reward or buff to eventually trivialize it. I guess in the end that is what upsets so many people about GW2 end-game; they are used to systems wherein their characters are always gaining more power, but in GW2 your characters stay more or less the same (with only minor changes through new traits or skills at rare instances) while YOU are expected to become more skilled and the community more organized to compensate for the increasing difficulty.


Oh, one more thing. Buying the past Living World story missions. You missed season one, and it can't be replayed. A lot of people complained about that, so Arena Net has given the ability to replay all of the chapters from season two. All you have to do is log in during the two-week span when the chapter goes live and "activate" it free of charge, and you can play it whenever you want from now on. However if you missed a chapter you will be expected to buy the previous ones with gems. You don't need the last chapters to get the new ones (I think), but if you want the whole story that helps. And yes you can trade in-game gold for the gems you need to buy those chapters, and you can do so at any time. I suggest just activating the living world chapters as they come and focusing on personal story/dungeon story right now, because the Living World takes place after it. Spoilers and all that. As to what happened in season one...well I'm sorry to say the wiki will be your best bet for that one.

In Topic: Honest opinion on GW2 - for a new player possibly

15 August 2014 - 03:04 AM

View PostI, on 15 August 2014 - 02:45 AM, said:

well if you like dungeons and raids, gw2 is absolutely terrible at these.

every dungeon there is some cheap tactic to use and most people just run through the dungeons, plus there are only 9 or so.

there is no end-game

Lies and slander. For one while there are nine dungeons total, each has at least four paths to take, leading to markedly different experiences. This makes for at least thirty-six different possible dungeon scenarios to play. As for end-game. No raids or endless gear progression treadmill, so if that is your narrow opinion of what counts as end-game than yeah, but obviously if there was nothing to do at max level nobody would be playing. So that is a boldfaced lie.