Jump to content

  • Curse Sites

Arkham Creed

Member Since 24 Sep 2010
Offline Last Active Today, 07:23 PM

Posts I've Made

In Topic: A Legendary Journey

26 March 2015 - 07:21 PM

View Postdavadude, on 26 March 2015 - 06:37 PM, said:

Going to have to disappoint you and say that, judging by the beta, the rev. will not be seeing any promises anytime soon.

I figure they have to have something in the works, given that those other legends were data-mined.

In Topic: New specialization speculation

26 March 2015 - 06:10 PM

View PostNerfHerder, on 26 March 2015 - 12:59 PM, said:

I always liked the Assassin Caster builds in GW1 JQ. Maybe the new thief will get something of an expansion on its Shadow Arts and Trickery traits. The Ranger gained magic with HoT, maybe the Thief will too.

Technically speaking, in terms of lore, Thieves already use magic. Their whole shadow-stepping thing is a form of magic, not a "gamey" mechanic to show mobility like it is in other games. Nope; in the Guild Wars series shadow-stepping is literally magical teleportation.

In Topic: A Legendary Journey

26 March 2015 - 06:08 PM

Looks like an interesting system. And while I'm sure its going to take a crap load of time and resources, I like how it is a more directed experience and you can now quickly reference exactly what you need to do, where, and when to get yourself started. I'm still hoping for more info about the revenant and specializations soon, but for today this was a nice little blog.

In Topic: So, they got rid of the condition limits...

25 March 2015 - 11:05 PM

View PostNerfHerder, on 25 March 2015 - 12:52 PM, said:

Can they make condition builds meta? That's the true test.

Let’s say you have a full Sinister stat build, with condition runes like Afflicted, and 25 stacks from Superior Runes of Corruption, all exotic quality, and a full six points invested into your condition stat trait line, and finally a full 25 stacks of Might. The maximum condition damage you can stack without moving to ascended gear or relying on consumables. Based on the wiki math that makes bleed do 166.35 damage a second, per stack. Now stack that up to, say…50 times. That comes to 8317.5 damage a second, EVERY second, pretty much permanently, and with no downtime due to dodging or cool downs. I’d call that pretty respectable, and if it doesn’t replace the current meta I certainly can see it being a welcomed addition to it.

Oh, and if you have a dedicated "condition squad" in your zerg and you manage to stack up to 99, not even breaking into the triple digits, that's 16468.65 damage a second, permanently, regardless of the typical DPS pauses from cool downs, dodging, healing, resurrection, blocking, using control or buff skills, and all UNBLOCKABLE.

In Topic: So, they got rid of the condition limits...

25 March 2015 - 12:46 AM

View PostSatenia, on 24 March 2015 - 11:59 PM, said:

Well, there is a rather interesting official statement regarding the matter:

So, this is not a bug or mistake, but rather very early testing.

Looking forward to see how things will be developing...

As a guy (currently) running a heavy condition AoE build that makes me extremely happy.