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Arkham Creed

Member Since 24 Sep 2010
Offline Last Active Today, 04:34 AM

Posts I've Made

In Topic: Any general tips when it comes to making a build?

27 May 2016 - 02:47 AM

View PostSophus, on 23 May 2016 - 11:01 AM, said:

New to the game and I've been experimenting with a couple of different builds, but I'd appreciate some advice before I commit to anything.

I'm probably going to pick/main Engineer if that matters.

The most important thing to note is that by level 80 you'll have unlocked everything anyway, and thus be able to change around your build freely. That said gear is still an issue, but engineer is a great choice when it comes to that because they can do so much. The main thing you want to do is simply decide your "role." Guild Wars 2 doesn't have strict roles, but it is still better to build more or less for a general one. For example if you want to play support look for stuff that boosts your boon duration and healing power. If you want to place more defensive opt for toughness for the most part. And never overlook power or condition damage for your DPS.

For example I favor an aggressive build based on condition stacking, so I go with condi-damage and precision gear. Within that framework I have lots of options for the specific skills and traits I use, as well as weapon, but I stay overall within a theme. I guess that is the main takeaway; pick a theme, not a build. Within a theme/role you have lots of build options without the need to worry about carrying multiple gear sets. However if you want ultimate versatility (the engineer is the most viable class for that) look into celestial gear; you'll have to craft that yourself since it is account bound stuff, and it only appears at max level. Celestial stuff boosts every stat, so while someone playing a more focused build will have higher stats than you and be able to do things better, that is if they limit themselves to that one specific thing; but you can do everything and freely alter your build constantly to play whatever is cool at the moment or works for given content with zero concern for your gear. Don't expect to be your party's MVP with that kind of build, but you'll provide a solid "jack of all trades" foundation for parties to form around.

In Topic: Reviving Allies & Using Orbs to be revived

18 May 2016 - 01:51 AM

View PostAnonymousViking, on 17 May 2016 - 06:52 PM, said:

I have played GW2 for a while and to me when in a group the reviving that goes on it too slow.  When I use the orb I am not in a group event but having to wait to be fully revived is not right in my opinion when you want to get back into the action.  Usually I will wait to be revived when dying.  But when in battle fighting say the dragon still seems slow. I would love to revive guys faster when in battle and I wish the orb had no buffer instead of having to wait so long.  Yes I know it's only about 10 to 15 seconds but it still too slow again in my opinion.

One more thing, I have been in several battles as have others where 4 or 5 might be down and you want to get revived so you can help those others only to have that buffer get in the way of me reviving others in the group that is what is upsetting.

I get what you're saying, and there are a few classes that can revive faster than others. But again I have to stress and if you and yours are going down that often the problem isn't the game. Plus I have to ask if we're talking downed or dead? Downed is one thing, but if too many people in your group go straight up dead you may as well call it a wipe because there is little room to come back from that. Going down and rallying is part of the game, actually fully dying....well I'm sure you're aware of the phrase "death penalty." In GW2 death is the penalty, so try harder not to die.

In Topic: Reviving Allies & Using Orbs to be revived

17 May 2016 - 05:34 PM

View PostAnonymousViking, on 17 May 2016 - 03:39 PM, said:

I would like it very much if when in battle we could revive our fellow warriors faster it takes too long to revive our allies when we are in battle.  Also when using reviving orbs to be revived so we can revive others the delay involved especially when we are waiting to be revived so we can help others only to die is agravating.

If I am going to pay 900 Gems for only 5 Orbs and I use them they better work!! I expect to stay alive when using an orb otherwise I just waisted an orb reviving myself after spending 900 Gems on for 5 orbs with one not working to revive myself so I can aid others in need while in battle.

Reviving goes a lot faster if it is done as a group. The speed goes up the more people there are helping. Likewise the speed goes down the more often the player in question dies. There are also some skills that allow you to "auto revive" from range, and can be stacked with your manual reviving to increase the speed.

That said revive orbs are NOT meant to be used in battle. They are way, way too slow and cause a massive debuff for a few moments after activating that will keep you out of the fight by itself. Really they are useless in group play, and more intended to get you back on your feet (between fights) when soloing content without needing to waypoint back. Don't mistake them for something that will help you clear content in a group; that would be too close to pay-to-win and contrary to what the haters like to say GW2 is not a pay-to-win game.

All this ultimately comes down to one of the major differences between GW2 and other MMOs; a big part of game play in other MMOs is dying, healing and reviving, but GW2 is focused more on preventing the need to heal and revive. Things like guardian barriers, the protection buff, resistance, stability, and reflects are much, much, MUCH more valuable than straight healing and reviving, and you're supposed to focus on them. So frankly, sorry to say, but this is a learn-to-play issue on your part and that of your party; if you guys are dying more often than the minimal healing and reviving you get by default can handle then you're doing it wrong. Tell your party not to just stand there spamming a DPS rotation; you CAN'T save them. You can HELP them, but you can't SAVE them; they have to take responsibility for their own death and survival. Support in GW2 isn't about healing and reviving; it's about buffing, blocking, condition removal, and otherwise preventing your allies from needing to be healed in the first place. And that self heal bound to the 6 key everyone has; that is the best they are going to get. There is only one heal in the entire game that is better than a self heal, and it has a long cast time and longer cool-down (seriously about a five minute cool-down).

In Topic: Question about Waypoints

28 April 2016 - 07:01 PM

View PostLadyGwen, on 27 April 2016 - 03:45 AM, said:

How do I use waypoints and is it possible to use waypoints as a free to play user?

I clicked the waypoint and stood in it, but it didn't really do anything.

I think I see your problem. Waypoints are "travel to" locations, not "travel from." What that means is you don't have to physically go to a waypoint to use it, instead you just open the world map and click any waypoint you've already been relatively close to. This will instantly take you to that waypoint. You don't need to physically go to any waypoint (outside of just unlocking it) to travel between them.

In Topic: How is Guild Wars 2?

19 April 2016 - 12:01 AM

You can access the entire "core game" absolutely free. That's eight classes, all the way to max level (the expansion doesn't raise the level cap), and you'll have unrestricted access to all of the dungeons, locations, gear, and whatever else up to and including the introductory set of legendary weapons. The only issue is you won't be able to access the new elite specializations (new post level 80 build options to provide "horizontal progression" without breaking the game's established balance), you'll have limited chat ability for spam reasons, and you can't get into the new expansion zones. Oh, and the revenant class will be locked out too.

But I'd say go ahead and download the free version; won't cost you anything but time. Dive in and see what you like. I don't PvP myself but I understand it is still doing well.

Now all that said....GW2 does make a few drastic changes from the "WoW formula" that can be a bit jarring to new players. Raids don't come until the expansion, for one, and the game is really designed for you to take your time and enjoy exploring the world and the story as you level up, rather than rushing to "endgame." Take it slow; if you rush you'll only hurt the overall experience. And there is no gear treadmill so you don't have to worry about falling behind; max stat gear today is the same as it was three years ago, only they've added more stat distribution options, rather than bigger numbers (high level gear boosts combinations of three stats, and new gear added to the game just adds new combinations, not better versions of old combinations).

Another big one is a kind of "soft trinity." I could go really in depth about the specifics of it, but in a nut shell; don't worry about trying to be a tank or a healer in the core game. You technically can...sort of...but roles like that aren't really "required" until you get into raiding, so don't worry about it unless you get the expansion and instead just play whatever seems fun to you. Don't worry about having to "respec" your character later either; you'll get enough "hero points" by max level to unlock all the skills and perks, and craft whatever build you want by slotting options. Reslotting is free, and your core stats are more based on your gear so respecing that is as simple as changing your clothes.