Jump to content

  • Curse Sites
Help

Arkham Creed

Member Since 24 Sep 2010
Online Last Active Today, 08:01 PM

Posts I've Made

In Topic: Heart of Thorns Hands-On Preview

Today, 04:23 PM

View Posttypographie, on 04 March 2015 - 03:36 PM, said:


You're going to run what you want to run anyway, so I don't quite see why you're so worked up about what the speed-runners in the dungeon finder are going to do with the revenant. I see people running around with a wide variety of builds out in the world, and even in many pugs.

Well that is my issue, even the most anti-meta build still needs to be able to output some damage in one form or another, but I've always been able to take the minimum DPS investment and then build off that however I wanted. If the revenant doesn't allow or skill customization then that pretty much isn't an option. Basically I won't "run what I want to run anyway" because the revenant won't actually let me; if you take the minimum viable DPS then you are forced to take the entire DPS skill bar with zero room to customize.

In Topic: Heart of Thorns Hands-On Preview

Yesterday, 09:18 PM

View PostMordakai, on 03 March 2015 - 08:57 PM, said:

How do you figure that?  Right now, it's the only profession that can change Elites in combat.  That is huge.

Even if the utility skills are locked for each Legend, you will still have several legends to choose from.  Unless I am missing your point?

Not such a big deal when you consider that, like the elementalist, it appears that each legend has its own trait line and thus we will only have four legends. Hardly what I'd call "several." And then lets all stop pretending that this meta obsessed "zerker of FU" community isn't just going to take the DPS legend and maybe the dwarf stance and then NEVER EVER SLOT A DIFFERENT LEGEND EVER.

Seriously, at least the ele or the engineer can freely slot their utility skills, with the revenant people are going to pick the most DPS based melee weapon (why would you take a ranged weapon when you're going to be abusing taunt?), grab the DPS legend, and then grab the "taunt" legend that is the dwarf stance. Bam; literally every single revenant in the game is going to have the exact same fifteen skills without exception. Its even worse than the other meta builds because at least they allow for a little verity. But with the rev's mechanics forcing you to take the same pre-set skill bundles that goes right out the window.

In Topic: Heart of Thorns Hands-On Preview

Yesterday, 08:13 PM

View PostNeo Nugget, on 03 March 2015 - 08:01 PM, said:

I didn't record this footage, but I played around with the Rev quite a bit. As far as utility skills go, right now there was just one set of three skills for each legend at the moment, but they can be rearranged like regular utilities. You can also swap the position of the legends themselves on the bar as well. I didn't really check out traits much though. If stumble across someone who did I'll let you know for sure.

Thank you for the response. Sadly though that doesn't relieve my concerns in the slightest. I'm really looking forward to the rev for multiple reasons, but right now it looks like the class with the absolute least customization and build verity, and the only official word from Arena Net on the subject served only to diminish hope for the profession. I mean right now it at least looks like we'll be able to change our utility skills, but when you remember that on the official forums they straight up said they hadn't decided if they were going to do that or not its kind of hard to stay excited about the possibility.

"Oh yeah, we haven't actually decided if the profession will be worth playing or not. But you know; fingers crossed."

In Topic: Heart of Thorns Hands-On Preview

Yesterday, 07:44 PM

Ugh, I am so disappointed with this. The number one thing I cared about was finding out more of the Revenant's "nuts and bolts" but whoever recorded this video did squat for that. Its like trying to change skills or opening the traits window didn't even occur to them.

In Topic: Revenant Worries; GW2 Worries: The Good and the Bad

01 March 2015 - 05:47 PM

View PostPhineas Poe, on 01 March 2015 - 02:03 PM, said:

I disagree. Survival of the Fittest, Evasive Purity, and Signet of Renewal are all very good condition removals. Most rangers don't build so defensively, but don't act like you don't have options.

Both are traits, not skills. Evasive Purity only works on certain conditions and is thereby useless in most situations, and while Survival of the fittest is in theory  a powerful option, you have to consider the actual usefulness of the skills it is tied to. Both Lightning Reflexes and Quickening Zephyer are on very long cool downs and highly situational in use, making them less than ideal choices for weak condition removal effects, muddy terrain is rarely taken because any foe with moderate condition removal can just escape it in less than a second, making it useless, and Sharpening Stone is a condition application skill in a meta that condemns condition builds.

Add to this the fact that in order to get Survival you have to go all in into a trait line that simply isn’t worth it unless you’re playing a spirit-buffer build, and if you are playing a spirit buffer build then you don’t have room for those traits anyway. But regardless of that my point still stands because Rangers have to specifically build for basic condition removal, and in doing so block themselves from pretty much every viable build they have, while literally every other profession can obtain superior condition removal without having to sacrifice for it. I don't like playing meta builds, and often refuse to, but even I have to admit that a ranger who builds for condition removal is all but useless at literally everything else.