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Arkham Creed

Member Since 24 Sep 2010
Offline Last Active Aug 23 2014 03:12 AM

#2335712 Honest opinion on GW2 - for a new player possibly

Posted typographie on 16 August 2014 - 04:37 PM

View Postlazyharry, on 16 August 2014 - 07:03 AM, said:

You can probably enjoy it, but ultimately, it's just World of Warcraft 2.0.

Of all the completely legitimate complaints that one can make about this game, this has got to be the weirdest accusation I've ever read.

For all its flaws, this game has basically nothing in common with World of Warcraft in any way remotely related to gameplay mechanics. If nothing else this game has certainly succeeded in distancing itself from the WoW formula better than any other MMO I've played.


#2335547 Honest opinion on GW2 - for a new player possibly

Posted MCBiohazard on 14 August 2014 - 10:24 PM

If you're familiar with STO, the current Living Story in GW2 feels very much like the content release schedule that Cryptic runs for their game, albeit with a slight caveat. You get a chunk of replayable story related mission content and some replayable open world content much like you get a replayable story mission and a new replayable PvE queue per featured episode in STO. The caveat with GW2 is that if you've missed previous chapters in the story, you will have to pay a small gem (real money funbux similar to Zen) fee to unlock the story missions, though they are not essential to advancement and the open world content remains free to play regardless.

STO sells moderate mechanical advantage with their Z-store offerings and lockboxes but GW2's gem store and Black Lion Chests are purely vanity and convenience. If you're not interested in such things, then you don't really need to worry about spending money aside from box price. And similar to STO, there is an in-game currency <-> real money currency exchange system in place so you can convert gold to gems and vice versa.

Open world PvE content can be done comfortably solo for the most part, though there are dynamic events that sometimes will need small groups or even large groups of people to complete. These people don't necessarily have to be in a team with you to cooperate and share XP/loot. As long as you deal enough damage to a mob, you will receive equal credit and chance for loot drop as everyone else participating. You are likewise not competing for resource nodes as well, they will give up material per player. Aside from having company as you run around, teaming isn't essential, though sometimes it's very nice to have, especially when attempting some of the optional explorable content such as jumping puzzles and mini-dungeons.

The situations where you will want a team for sure are in the instanced dungeons and end game fractal content. There is also a LFG tool for those instances. Teams are 5 players like STO and the content will be more difficult that what you will generally encounter open world, though not impossibly so with practice and experience. All of them are replayable at max level, you will not outgrow them, but they will definitely be easier with the better gear and trait spread you will have by then.

The quality of random pugs is around the middle of the spectrum, can swing either way towards bad or good. As long as you demonstrate some competence in handling the active combat of the game without faceplanting too much, people will generally not bother you about your build or your gear. As with most MMOs, I would recommend seeking out a guild that caters to your personality and interests if you have the time for it. If you don't, I still think GW2 is a worthwhile experience for even casual play sessions of 1 hour or less.


#2335529 Honest opinion on GW2 - for a new player possibly

Posted Kuskah on 14 August 2014 - 06:38 PM

I've made a similar thread on this topic earlier today, so you may want to keep an eye on that as well: http://www.guildwars...-recommend-gw2/

I'll try to answer as many points as possible but it's likely I'll miss some. Let's start with the editions. Whether the more expensive one is worth it is up to you. When you mouse-over the items it has it shows the description so you can decide for yourself, but it's mostly just mini-pets (stuff that follows you around, does nothing. Collectibles pretty-much). A unique elite skill that I've never seen anyone use and a bunch of time or use limited stuff.

The population is healthy I'd say. The game plays like a typical MMO but a bit more action focused, such as manual dodge rolls and positioning. Most skills can be cast while moving, so it makes combat more dynamic. A remarkable feature is underwater combat, which although rarely seen, has unique skills that would make sense under water and visuals to go with them. Talking about visuals, that's what this game's good at. Great graphics and customization options ranging from character creation to armor dyes.

The players are fairly friendly IMO, mostly due to the fact that drops are "instanced" (meaning nobody can steal your loot) and game largely supports co-op gameplay and doesn't punish players for killing a monster together. The game can be experienced however you wish. You can do most stuff (except dungeons) alone, but doing it with groups doesn't hinder your progress.

Content gets added every two weeks. The updates range from story modules (so called Living story) to new items and major balance and gameplay tweaks in so called "Feature Packs", one of which has been released in April 2014 and another one is coming September 2014.

As for lore, there's a Personal Story module, which takes you through the story of your own characters and then unfolds greater events in the world. So that gives you the "essential story". Then, as in most RPGs, you can find out various details by talking to NPCs, listening to their conversations and so on.

You mentioned feeling behind others. As in every MMO, when you start you WILL feel behind but thanks to the nature of this game, you can catch up very quickly. You absolutely don't need to grind for 30-50 hours a week.

Hope I covered most of your questions. If you have any more, feel free to ask.


#2333990 Update Notes - 7/29/2014

Posted MCBiohazard on 31 July 2014 - 02:58 PM

I got the double whammy, held up in Iron Marches on release day at the flamethrower event, finished it early morning after before work, then held up again in Frostgorge Sound at the Svanir gate, finished it this early morning before work. Got the two cheevos for it at least but man, I hope there isn't more open world story progression left for this chapter. I don't mind it when it works but it bugs out like this, it really breaks the mood.


#2322653 The Elder Scrolls: Online

Posted Da-Noob on 09 May 2014 - 08:12 AM

ESO got me back into GW2.  I played GW2 quite a bit and just ended up taking a break for the game considering no sub fee, and I played the beta of ESO and thought "This game seems alright, but all the mechanics that they use that I like are mechanics I've seen in GW2.  Now that I think about it, I miss GW2 and will start it up again."


#2319133 The Elder Scrolls: Online

Posted Juanele on 22 April 2014 - 06:01 AM

I ended up getting the game last week. Not sure if I regret it or not. I certainly plan to play the first month to get my money's worth but I just don't see this as a long term game for me.

A pretty scathing review by Angry Joe here.




#2317384 Where the hell are all my hats?

Posted Occultus on 16 April 2014 - 10:28 PM

You now have to pay one transmutation charge to use the 'free-gifts' you got from events, like the Witches Hat.  So much for them being gifts, eh?


#2316490 Forum game; super power rumble

Posted BuddhaKeks on 14 April 2014 - 10:40 AM

I am an Outbreak Survivalist

"The user has the skills to survive an outbreak be it a zombie apocalypse, a viral pandemic, a quarantine and etc., can find most supplies and tools and keep a cool head as well as their sanity. They often learn to create/construct/improvise various machines/weapons from available resources. Some users specialize in killing those who are affected by said outbreak such as zombies."

It seems I survived an outbreak Spatial Slicers that destroyed civilization as we knew it. However I learned how Slicers move, think, attack and most importantly their weaknesses. I learned how a simple human can bring these superpowered beings down, probably with careful planning, stealth ambushes and booby traps. My whole live is dedicated to kill these creatures, so I'm probably very good at it.


#2316382 Black Lion Tickets

Posted MazingerZ on 13 April 2014 - 03:12 PM

View PostFoxBat, on 12 April 2014 - 06:23 PM, said:

You can already buy/sell the items on the TP. If its "expensive" that's called skins actually having some prestige.

View PostArkham Creed, on 12 April 2014 - 07:17 PM, said:

Those being dungeon skins, temple skins bought with karma, and the crafted ascended skins.

View PostAndemius, on 12 April 2014 - 08:05 PM, said:

Those are perhaps the easiest skins to get. Dungeons are simple even without an optimal team, karma is moreorless useless so you don't need to work for that armor, and ascended can almost be bought straight off the TP - if you have enough asc mats - dragonite ore being the only one I've ever had trouble with.

It's almost as if ArenaNet were trying to place a higher value on things you can get through the RMT rather than things available exclusively through game-play.


#2316343 Black Lion Tickets

Posted Beyond Freedom on 13 April 2014 - 06:31 AM

View PostAndemius, on 13 April 2014 - 05:08 AM, said:

As opposed to armor you don't earn yourself?

How do you buy stuff off the TP if not with gold you earn yourself. (note - earn encompasses "buy" in my eyes, as you have to work to earn money)

Not everyone has to work to earn money. And nobody in games is impressed by stuff you can obtain by simply throwing cash at.

Edit: Actually I think we can go one step further than this. Whatever cash you might have to throw at a game is necessarily disposable income (excluding some edge cases where people actually have a psychological addiction or whatever and are spending the money for food or paying the rent on games instead). Therefore you didn't actually need this cash, so the question of how hard you worked to earn it is irrelevant.

And, what I said before. There are a lot of minors playing games that certainly didn't earn the money they spend. Some people have trust funds or other inheritances and never have to work at all. Some people would like to work harder and earn more but don't have the opportunity to do so by an unfair accident of birth. Games, especially MMOs, are virtual environments where people can go to roleplay that the imbalances and unfairnesses of real life such as this don't exist for a while. Hence the strong opinions about P2W and all that.


#2316324 Black Lion Tickets

Posted Mordakai on 13 April 2014 - 12:34 AM

Glad this is up for discussion.  Let's not assume that ArenaNet will not change: the April 14 update proves they ate willing to change their minds.

We must make it clear that Black Lion Chests in their current form are unacceptable.

Two things I would like to see:

1.  Guaranteed scraps (you still need 10 for a ticket!  I bet Anet would make even more money with more people willing to buy into a guaranteed drop.

2. Rare drops of keys.

Either one or the other would be an improvement.  Both would be awesome.


#2316057 Pay-to-win

Posted Mordakai on 11 April 2014 - 08:32 PM

View PostMazingerZ, on 11 April 2014 - 08:27 PM, said:



But then how will people obtain weapon skins?

Preferred?  Dungeon rewards or champ (or Boss?) drops.

Palatable:  buying direct from gemstore. (Anything is better than gambling with terrible odds).

I called Black Lion Keys "pay2lose" and I'm sticking with it.


#2315998 Pay-to-win

Posted MCBiohazard on 11 April 2014 - 07:05 PM

View PostMazingerZ, on 11 April 2014 - 06:04 PM, said:

And yet, still posting.

And hey, more power to ya.  Check the sig... it's fine to enjoy crap when you can admit it's crap.  I occasionally enjoy the game, but I don't gussy it up.  Acknowledging and then ignoring its faults is one thing.  Refusing to acknowledge is delusion.

This forum's signal to noise ratio has been extremely low lately, you have to admit. There is less real information about Guild Wars 2 being discussed than overblown threads about such and such broad game design decisions and concepts being liberally applied to it with a smear of semantic ranting about every tiny little detail of each person's posts. Much sturm und drang signifying nothing.

Acknowledging faults has been the overwhelming pastime of many posters here to the exclusion of everything else. I think most everybody knows what the faults are and I'm sure everyone has an opinion about what should be done about it. That's fine if it doesn't devolve into tinfoil hat conspiracies about profit motive and nefarious intent. There are people who enjoy the game despite said faults as you've said and you've even admitted to agreeing that doing so is valid. But spitting on them for liking the game by saying what they enjoy is crap only drives the negative atmosphere of this place further into a downward spiral. Show some tact and spare some feelings.


#2315947 Pay-to-win

Posted Gyre on 11 April 2014 - 04:23 PM

View Postraspberry jam, on 11 April 2014 - 03:31 PM, said:

I say pay2win because it's easier to say (and to write) than any alternative.

Ok but, the objective/subjective debate isn't getting anywhere and honestly it's pointless.  If instead this shifts to why Anet is providing a paid shortcut through their content this might actually get somewhere.  If farming was viable you'd have a 3-legged stool here but as is you've got two options as a player:  buy cheap money vs. slog through unrewarding content for the millionth time.  It should be real obvious what most people will pick and which option Anet prefers.  This is not a good thing.

View PostArkham Creed, on 11 April 2014 - 04:08 PM, said:

Because there is a significant difference between the two

Exactly, I think it's the latter and not the former and I also think it's bad for the game.  The closest thing you'll get in GW2 to a Game Over screen and beating the game is the credit roll following the victory over Zhaitan.  The rest of this reads like using the forum as a stress release mechanism for a pointless semantics debate.


#2315938 Pay-to-win

Posted master21 on 11 April 2014 - 03:59 PM

View Postraspberry jam, on 11 April 2014 - 01:44 PM, said:

"Looks" is subjective, but the only difference is that you use internal valuation instead of external. Besides, external valuation is only worth what you internally value it as anyway. For example, if I told you (external valuation) that I am always right, would you (internal valuation) think that I was always right? No, you would not. Doing more damage is just GW2 (external valuation) telling you that you did something you should, which is only worth as much as you (internal valuation) think it is. Everyone does not agree on that subjective judgement.

For example, getting a legendary is also GW2 (external valuation) telling you that you are a great player worthy of a legendary. As seen in this very thread, a lot of people (internal valuation) subjectively don't consider that as important or even as a good thing.

So you just want to say that statistical objective gameplay advantage does not exists because some players out there don't care about gameplay.
And because you think that way you use strange definition of p2w where everything I call win is a win and everything I can buy by money is win.
There is huge difference between buying some cool looking but still useless skin or mini and booster which gives you twice damage and health. Second makes my character overpower, breaks balance and pretty much much destroys other ppl gameplay because they can't win. First is just skin. Zero impact on gameplay and nobody else.

This logic is beyond me really. It's pretty much a definition of p2w to prove that everything is a p2w, problem is that this definition of p2w is far from common sense one.