So GW2 is completely dead eh? You can see it in these forums, remember how active Guildwarsguru still was 7 years after release of GuildWars?
Rather unfair comparison.
1: GW1 didn't have an official forum.
2: Reddit wasn't big back then.
3: GW2guru is more or less flooded with people disliking the game, so those of us that likes it have moved to other places instead.
Has anyone posted this on the official forums yet? I haven't played it and cannot confirm if what you wrote is correct. But from your usual posts I have faith that you have the right ideas and since I'm not active on the official forums anyways I might as well post this article over there.
The Big One: I feel the biggest issues with the revenant right now, from a pure design issue, is the lack of player personalization among its builds. There is simply a lack of options, and a lack of meaningful choices to be made. While every other class offers numerous ways to build for and play each possible role the revenant does not; with skills, legends, traits, and weapons so closely tied to their themes it means there is little room for player input.
This is pretty much my main issue with the class at this point as well. Even though the existing classes have been somewhat trivialized with the recent specialization rework, it is taken to the extreme with the Revenant: One weapon and two legends with corresponding traits on top leave no room for build-diversity. Even worse, with the traits tied this close to the legends, it means that one selected spec is pretty much "inactive".
At this point, I see two possible outcomes for the class: Outcome 1 is that the (still unknown) power spec boosts their DPS significantly to the point where it is top-tier and therefore taken for the meta group compositions. Outcome 2 is that it doesn't achieve that and the class remains useless. In either case, players will be locked into builds with no flexibility which make even a GS-camping 100b warrior feel diverse.
Personally, I would love to see 6 utilities per legend to choose from. That way, you can at least somewhat modify a build. Additionally, the specs should be less legend-focused to the degree that they are always offering benefits. The legends as such should also more directly affect the weapon-skills so you don't feel stuck with a single weapon that much all the time.
1. On the topic of trait lines, I felt that they were largely underwhelming. Where for the majority of classes the traits actually MAKE the profession work in its given playstyle, I felt like the traits for the Revenant we gratuitous. They didn't change the way the class handled, how it played, or what weapons one chose to run with. I couldn't tell a difference between running WITH traits selected and without them entirely.
2. The Revenant has no damage. Like, seriously NO damage. The only combination I found that put out decent DPS was to camp Dwarf stance, keep the hammers spinnin', and spam Staff AAs. Stacking micro-dps sources seemed to alleviate the problem marginally, but it's still kinda sad. Hoping that the other stances have better DPS options.
3. As above, the Hammer seemed underwhelming as well. Some really neat skills visually, but it seemed like it was only useful if something else held aggro, and it didn't jive with any stance except Centaur.
4. There is no point number four.
5. Demon stance is just terrible. There's potential to be OP in PvP settings (particularly zone control), but in PvE it offers nothing. Lacking any way to rid yourself of the self-inflicted ConDs means gimping the mobile playstyle that the stance seems to want to imply. UNLESS it's supposed to be immobile. I dunno. Really disappointed in this one.
6. Mace is a waste. The AA animation is quite fast, which is nice to see on the mace, but lacks noticeable damage. Torment is a useless ConD in PvE, and the mace lacks the ability to quickly stack other ConD. A second or two of burn is nice, but...yeah. Needs serious work.
7. LOVE the Axe off-hand. Just wish there was a better main-hand to pair with it.
8. Staff is...weird. Very defensive and support-oriented, yet somehow manages to put out better DPS than any of the other choices. The sustain on it is very handy, and the synergy with the Salvation line is helpful, too. Problem is the Salvation line is heavily geared toward Centaur stance, which, as above, is kinda weak.
9. The whole class feels like it was designed from a visual-effects starting point, and then ANet had to sit down and figure out what made the cool skill animation actually useful.
"Here's an idea! Let make a utility skill that drops bricks down on enemies and makes a road!"
"Great idea! But what's the skill actually gonna do?"
"I dunno. Grant stability?"
"Sure. Sounds good to me."
"I was hoping that it'd be yellow bricks..."
10. There's no real reason to stance-swap. First, if you do, you lose all of the benefits from the previous stance, the traits associated with the previous stance stop helping, and the stances don't synergize with each other. Build up conditions on yourself with Demon stance, swap to Dwarf to cleanse them, but lose the damage bonus for being loaded with ConD...
Healing allies with Ventari's tablet, but need stability, swap to Dwarf stance and lose the tablet. I dunno. I got better results camping stances rather than swapping. Maybe I'm playing it wrong.
I run win 7? how can It be so large? the DVD holds about 4GB? Does it just "reserve" the space without using it?
The Windows disk contains the files in a compressed format. One of the first things the Windows installation process does is copy the files to your disk and expand them. Then you're [hopefully] downloading updates for it, in particular Service Pack 1. My Windows directory at this time is 33.5 GB, although I've seen it as low as 20 GB in the past.
If you want to see a graphical representation of exactly what is eating up space on your SSD, you could try TreeSize. It's free and pretty cool. Just go to the Scan menu and select the disk.
The way people freely dish out name-calling and derision is getting very old.
This is a consumer transaction. If someone doesn't think the price matches their perceived value, that's the choice consumers make all of the time. There's no need to throw "entitled", "crying", "pathetic" or anything else around.
It is a nice idea and I was happy to participate, but some of the naming options are troubling. "King Doric's Court" in a city that takes pride in it's independence from the throne? Sure, Doric had a summer home there, but his line still rules in DR and LA is independent. From a political standpoint, naming the central area of the city after him would send the wrong message to the citizens.
I know plenty, I work here. And he did have free hands with the ending.
I don't know who you work for but indie development =/= AAA game developing with AAA publishers on your tail. Unless you're currently working for a publisher like EA you shouldn't assume every dev team out there has the same freedom you do. Having a publisher that grants you that kind of benefit seems to be the exception rather than the rule nowadays.
EA is a pile of crap that doesn't care about its employees or consumers, its sole drive is to make more money. Those under their wing are the equivalent of modern-day slaves - you either take all the blows they throw at you or you loose your job. When you work with someone like EA, you don't have a dignity anymore because you sold it the moment you signed that contract.
I'll say it again - if you have a nice publisher, thank whatever entity you believe in that you're in your current position and not theirs.