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Arkham Creed

Member Since 24 Sep 2010
Offline Last Active Today, 10:51 PM

#2353786 A Legendary Journey

Posted Alexei Hart on 27 March 2015 - 04:44 AM

I have no interest in maces, but the dancing journey sounds pretty fun.

In all seriousness, though, it is very nice to see that the "prestige" of a legendary will no longer be purely a representation of having manipulated the tp to get ridiculous amounts of gold.

#2353663 So, they got rid of the condition limits...

Posted Satenia on 24 March 2015 - 11:59 PM

Well, there is a rather interesting official statement regarding the matter:


This is not a mistake, rather as we have said for a while now, we know that the current stack cap creates problems for condition players who want to work together. What you saw today was the first test in solving some of these problems.

So, this is not a bug or mistake, but rather very early testing.

Looking forward to see how things will be developing...

#2352376 Vinewrath Chest & Preserved Queen Bee

Posted typographie on 03 March 2015 - 12:04 AM

View PostCrystalline, on 02 March 2015 - 11:39 PM, said:

But how do I extract it?

So is the preserved queen bee in the Vinewrath chest or not? The wiki says it is.

The item that actually drops is the Charged Quartz Orichalcum Amulet of the Hive.

The Preserved Queen Bee is the default upgrade in that amulet. I assume you extract it like you would any other upgrade component: with a salvage kit. Though with 1099g at stake, it had better be a Black Lion kit.

#2352340 Vinewrath Chest & Preserved Queen Bee

Posted NerfHerder on 02 March 2015 - 01:29 PM

This item is found as a very rare drop from the bandit chest in your home instance or defeating the Vinewrath. The preserved queen bee jewel is on that item and once extracted can be sold.

And yes, way too expensive. The scarcity or rarity of an object plus its demand/popularity drives the prices up. Also, the person who placed the bid is trying to get a ridiculous amount of money for it. Fortunately, there are ridiculous people who will pay that price. And a few players may buy it, just to drive the price up more, so they can make money without working for it. And thats also how income inequality works in a nut shell. People with more money drive the nice things in life out of reach for the common folk. Leaving the majority with blues and greens.

#2353342 Will you play again?

Posted Phineas Poe on 18 March 2015 - 04:55 AM

View PostDatenshi92, on 18 March 2015 - 03:45 AM, said:

My problem is that, to me, the game got reduced to a zerg-fest and a dungeon grind.

And the second season of the Living Story is neither a zerg-fest nor is it a dungeon grind. The same goes for fractals, though dungeons and fractals are somewhat similar in design.

View PostDatenshi92, on 18 March 2015 - 03:45 AM, said:

PvE is my only option and even that I'm struggling with because I've done so much of it that I just burned myself. I have leveled dozens of alts (including classes that I deleted and re-done), I've got more than 8k achievements (including dungeon master), I've got the armor I wanted, I have completed the story, I've done my share of SW and dungeon farming, I've had more than 300g in my wallet (not the richest person in the game but for me it was a lot), I've burned a small fortune trying to get precursors from the Mystic Toilet and I've done enough fractals to last me a life time. Titles and achievements are nice and all but they can't really replace real gameplay content (i.e exploring NEW maps, progressing through the story, doing NEW events, more mini-games, etc).

Is it possible you've just ... gotten what you've wanted out of the game? For complaining there is no endgame, it sounds like you've played this game a lot after hitting level 80.

It's OK to stop playing when you feel you've had enough. And that's not the fault of ArenaNet or yourself. But when you limit yourself to PvE experiences, you're going to reach a point where shit gets stale because PvE is static content.

#2350588 Statistically irrevenant

Posted EphraimGlass on 12 February 2015 - 07:00 PM

I don't know yet what gear I'll end up getting on my Revenant. I've proven pretty poor at determining what play style will appeal to me until I've tried it. I agree with your reasoning, though. I have full celestial on my engineer for just that reason. I switch between pistols, bombs, and elixir gun constantly. Leaving aside what "works best", I pick what seems best for the skills and weapons that I most enjoy playing with. That does mean Berserker on a couple of them but it also means Rampager on my Necromancer, Carrion on my Mesmer, Cleric/Apothecary on my Guardian, and Knight/Valkyrie on my Ranger.

#2353168 Changes to World Completion

Posted Haggus on 15 March 2015 - 12:51 PM

About time.  Apart from it being a way for them to make WvW required to finish what is basically a PvE title(and the fact it relies on server bias, namely if you're on a good WvW server), I always argued The Mists aren't a part of the real world, so why did they count as a part of the real world?

I just wonder, as others have, why it took them over 2 years(and counting!) to do what should have been done at release.

#2353141 Racism Against Fictional Races - Does It Matter?

Posted Satenia on 14 March 2015 - 04:12 PM

Personally, I'm a Charrist and proud of it. The race as such is fictional and what I'm actually discriminating is a person's poor taste of playing one :P

(on a more serious note, I think today's society is over-sensitive on this particular topic and this results in overreactions such as the moderation you mentioned)

#2353108 Changes to World Completion

Posted Satenia on 13 March 2015 - 10:22 PM

Personally, I've never had much of an issue with world completion in WvW myself (done it trice), but I can imagine that this can potentially be a nightmare on a low-population server or for a person who simply doesn't like WvW at all.

"Hell, it's about time"... is what comes to my mind.

#2353093 Changes to World Completion

Posted Kovalenko on 13 March 2015 - 05:16 PM

As someone who has gotten world completion twice, and even transferred servers to get world completion in WvW, this is another one of those "about time" updates. I honestly don't think Anet deserves any praise for the majority of these updates, like the whole wardrobe system... They just put in stuff that has been suggested and should've been fixed (yes, I say fixed) ages ago. This one in particular has been protested (on a minor level) basically a few months after launch.

On the bright side, I am very happy that new(-ish) players will now get to obtain their own gold star a lot more easily now! Before this, mappers would have to hog space in WvW, wait for a good matchup, or wait for a commander and zerg to cap enemy territories. No more of that!

#2352868 Mastery System = vertical progression?

Posted Konzacelt on 10 March 2015 - 05:18 PM

View PostI post stuff, on 10 March 2015 - 11:16 AM, said:

GW2 had horizontal progression but variety didn't really mean anything in the end. What mattered was how good your build was, and there were always only a handful of builds and even less build types.

Look at general PvE for example, there was Sab, Discord, Rac. In organized PvE we had gimmicks involving invulnerability and nukers. In PvP we had spike, balanced or condi/hex. Same with HA.

So a game with hundeds of skills had very little to offer when it came to build variety. Yes, builds changed, but ultimately remained the same by nature.
I don't know what you're talking about on this one either.  GW1(I assume that was a typo) had incredible build variety.  What you're talking about is prime-optimal builds for dungeons runs where speed was the only thing that mattered.  I can't speak much on the PvP aspect, it was pretty dead by the time I got into GW1, but I never-ever used one of those "accepted" builds for PvE.  You do realize that those players who demanded you ping your FOTM skillbar or GTFO were not the majority right?

#2352835 Upcoming Heart of Thorns closed beta tests

Posted Kymeric on 09 March 2015 - 08:52 PM

One specialization reveal per week adds up to at least a couple more months.  Late summer, early fall seems most likely.

For those who were arguing whether this will be "real beta testing" or not, they used the "stress" label in this post.  Which says they are really just looking to get crowds of people into the new environment, and that the only thing they'll really be looking for in feedback is what their systems tell them, not the players.

#2352715 Mastery System = vertical progression?

Posted Haggus on 07 March 2015 - 07:16 PM

Baron, you just made my point.  Those are not damage increases or number buffs.  They are designed for the changed mechanics given to enemies IN HoT, like the Mordies and Wyverns.  A change of mechanics is nowhere the same as increasing levels.  Masteries are their way of giving players a way to deal with HoT, and other expansions beyond.

#2352709 Mastery System = vertical progression?

Posted Baron von Scrufflebutt on 07 March 2015 - 03:59 PM

View PostI post stuff, on 07 March 2015 - 10:16 AM, said:

In the end it all boils down to not wasting gold on things you don't need, actually.

In a game where gold isn't easy to generate, that's really not the bottom line. It certainly does help, but spending less, when you are relying on generating gold to create your wealth, will not make you rich. It will definitely make you less poor. (Mostly at the expense of the super rich that are creating their wealth by offering you things, that you do not need, at a premium.)


View PostHaggus, on 07 March 2015 - 02:35 PM, said:

I've been hearing a lot about ascended and legendary costing too much, or being too hard to get, for the average player.  Dumb arguments for one reason:  They're supposed to be!

You are absolutely right that ascended is supposed to be hard to obtain (and it is). The reason for that is because A.Net changed the core of their game. Initially, the core gearing-up idea was:
"Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base."
This, of course, also negates your view that:

View PostHaggus, on 07 March 2015 - 02:35 PM, said:

ON TOPIC:  Mastery isn't going to be vertical progression.  It will just give you different options to fight the enemies in HoT, which may have different combat mechanics than the rest of Tyria.  The actual damage output won't be greater; and your protection won't be stronger, overall.   They have a hardcore belief of not creating level creep or any crippling power advantages.  Despite what people on here like to say about needing more levels, the vast majority of players, as shown by the audience at the HoT reveal, do NOT want it!

Your view is further negated by the descriptions of some of the masteries. For instance:
5 Mastery Points: Exalted Honing - Learn how to pierce through Tough Bark - which makes some of the more powerful Mordrem otherwise invulnerable now weak to your attacks.
12 Mastery Points: Wyvern Defiance - The Exalted have taught you to stand in defiance of wyverns. They can no longer knock you down with their wing buffets.

The first one definitely raises your damage output (it's initially 0, while it stops being 0 after you grind up your masteries), while the second one basically gives you perma-stability. Or to use your words "The actual damage output WILL be greater; and your protection WILL be stronger, overall."

#2352583 Can we talk seriously about the Lunar New Year event?

Posted Phineas Poe on 05 March 2015 - 05:31 PM

View PostHaggus, on 27 February 2015 - 11:40 AM, said:

But the point the OP is making isn't having devs take time to refresh events.  They're talking about the rewards for such events; the fact that they took items that at one time would be available for however many festival coins or whatever the festival currency is, or as a reward chest for succeeding in events/achieving a goal; and they shoved them into the Gem Store.  That has nothing to do with the crew working on HoT.  They are compartmentalized.  The events are already made.  They just need to drop the urge of the bean counters to put every creation in the damned TP.  Some things, yes; but not everything worth having.

That's a bingo.