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Arkham Creed

Member Since 24 Sep 2010
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#2355968 Lion’s Arch Construction Nears Completion; New Player Poll Announced

Posted Alexei Hart on 20 May 2015 - 10:32 AM

It is a nice idea and I was happy to participate, but some of the naming options are troubling. "King Doric's Court" in a city that takes pride in it's independence from the throne? Sure, Doric had a summer home there, but his line still rules in DR and LA is independent. From a political standpoint, naming the central area of the city after him would send the wrong message to the citizens.

#2355733 Don't Fear The Reaper

Posted Thorfinnr on 14 May 2015 - 07:50 PM

This holds a ton of potential. Looking forward to the PoI Friday to see more details.

#2355712 Will you play again?

Posted Datenshi92 on 14 May 2015 - 11:35 AM

View Postraspberry jam, on 13 May 2015 - 08:22 PM, said:

I know plenty, I work here. And he did have free hands with the ending.

I don't know who you work for but indie development =/= AAA game developing with AAA publishers on your tail. Unless you're currently working for a publisher like EA you shouldn't assume every dev team out there has the same freedom you do. Having a publisher that grants you that kind of benefit seems to be the exception rather than the rule nowadays.

EA is a pile of crap that doesn't care about its employees or consumers, its sole drive is to make more money. Those under their wing are the equivalent of modern-day slaves - you either take all the blows they throw at you or you loose your job. When you work with someone like EA, you don't have a dignity anymore because you sold it the moment you signed that contract.

I'll say it again - if you have a nice publisher, thank whatever entity you believe in that you're in your current position and not theirs.

#2355604 Will you play again?

Posted I post stuff on 11 May 2015 - 11:51 PM

Wasn't it a case of publisher forcing devs to finish faster so devs threw the meaningful ending to the ♥♥♥♥ it bucket and made a traffic light?

But because of the way gaming industry is, devs got the blame for it instead of the publishers.

#2355631 Necromancer Screenshots

Posted Thorfinnr on 12 May 2015 - 05:27 PM

View PostArkham Creed, on 12 May 2015 - 02:53 AM, said:

Haven't gotten my necro to max level yet, and I'm being kind of casual about it, so this is just a weapon/armor preview of what I'm shooting for.

Posted Image

That is cool as hell, Creed!

#2355379 Meet the Dragonhunter: Guardian’s Elite Specialization

Posted NerfHerder on 07 May 2015 - 10:21 PM

Virtues are now a spear, wings, and shield. They made a Paragon and then called it a Dragonhunter. Weird.

#2355346 Will you play again?

Posted I post stuff on 07 May 2015 - 08:02 AM

The problem that gamers have is not understanding the concept of boredom.

If I play a game regularly for a year I will obviously find myself getting bored. There is nothing wrong with that. It's not a problem of the game itself.

#2355313 New specialization speculationf

Posted I post stuff on 05 May 2015 - 11:04 PM

View PostNerfHerder, on 05 May 2015 - 06:40 PM, said:

They might throw us a curve ball. Warriors could get the new shouts and the Guardians get chants or anthems. If you want to connect the blue wings with the wings of a chant from GW1. Either way, I hope the Guardian gets a different way to support. Preferably, in the way of offensive support and utility(might, fury, power, etc).
Isn't that what Guards do already?

#2347574 New specialization speculationf

Posted Mordakai on 25 January 2015 - 03:09 PM

List to be updated.

[Profession: specialization, weapon]

Mesmer: Chronomancer, shield

Guardian: Dragonhunter, bow

Necromancer:  Reaper, great sword

Ranger:  Druid, staff

Engineer: ????,  hammer

Thief:  ????,  rifle?  (Not confirmed)

Elementalist: ????,  sword???

Warrior: duelist??,  pistol??

Revanant: ???,  ???

??? Are not confirmed.  Confirmed to be One Specialization per profession (including Revenant on release of HoT).

#2355214 Meet the Chronomancer: Mesmer’s Elite Specialization

Posted Datenshi92 on 03 May 2015 - 05:13 AM

View PostArkham Creed, on 03 May 2015 - 04:32 AM, said:

Sweet! Thanks for the link :)

Hm.... I'm having mixed feelings about this new trait design...
The old system allowed me to choose how many points I wanted to invest into a trait line, leaving some extra to spend elsewhere. The new trait system, however, has one small problem - its an "All in or nothing" kind of deal. If its only a minor trait you're after, you're forced to use the entire trait line whether you want it or not.

After a more in-depth glance at some professions (Ranger, Mesmer, Necro - my favourites) it looks like all the trait lines are... reasonably balanced and organized. I'm surprised. They merged a lot of minor traits into bigger ones, making each trait (and their respective lines) more impactful and interesting.

I can finally run a Skirmisher(Melee n' Spotter) + Nature Magic(spirits n' boons) + Beastmastery (supporter) ranger without feeling bad about it because its half good now. And it looks like Necros are becoming slightly more useful in team content too.

#2355187 Seeking graphics card advice

Posted typographie on 02 May 2015 - 06:39 AM

View PostArkham Creed, on 01 May 2015 - 10:13 PM, said:

Been a while since I checked in here, and its getting near the time for me to make my choice and place the order. Pretty much decided, but a discounted bundle has presented itself and has thrown me for a loop. Its pretty much exactly like my custom build in every way, at a reduced price. Except for one little detail; the custom build uses the AMD R7 250X (1gb) GPU, while the bundle uses the AMD R7 250 (2gb) version. Basically I'm now at the point of researching what significance that X has on the GPU, and any advice on the subject would be greatly appreciated.

Anandtech posted a chart of the technical specifications of the 260X, 260, 250X, and 250 back near their release. While I would urge extreme caution drawing absolute performance conclusions from this type of information, it's worth pointing out that the 250X has a lot more stream processors, texture units, and ROPs than the 250. That is meaningful.

Anandtech said:

Meanwhile from a performance perspective the 250X is going to be quite a bit more powerful than the 250 for a very minor price increase. The big increase in stream processors and ROPs directly translates into a big increase in performance, with the 250X set to outperform the 250 by 30-50%."

The quantity of video RAM probably isn't going to matter a whole lot. The R7 250 or 250X would probably already be at it's performance limits at the settings and resolutions that demand 2 GB anyway. GW2, for it's part, seems to eat up about 600-700 MB of VRAM consistently.

#2355196 Seeking graphics card advice

Posted Quaker on 02 May 2015 - 03:37 PM

The 250X will obviously outperform the plain 250, but some of the choice may come down to the actual dollar difference between the two systems. If the difference is basically just the difference in price between the 250 and 250X, then I'd say stick with the 250X.
If the price difference is enough though, it may be more worthwhile to get the one with the 250 with the thought of upgrading later. You may be able to sell the 250 and use that money, plus the savings, to get some new 3xx model that may be announced soon (or some other discounted 2xx model).

#2355166 Meet the Chronomancer: Mesmer’s Elite Specialization

Posted typographie on 01 May 2015 - 12:48 PM

View PostBaron von Scrufflebutt, on 01 May 2015 - 10:02 AM, said:

It looks fun, but at the end of the day you are still stuck with the vanilla auto-attacks, illusions and the fun skills having massive recharges, which are the core reasons why I am not playing a mesmer right now. I still wish specializations would rework those elements instead of simply adding more flavour.

It's worth pointing out that elite specializations, beyond adding a new weapon and a couple of new skills, are also a trait line. Presumably there will be three Chronomancer minor traits, three adept traits, three master traits, and three grandmasters. We haven't seen any of those yet, and given the general themes of the Chronomancer it may be a safe bet to say that many of those traits will continue to tackle skill recharges beyond the Alacrity mechanic itself.

Further, the new F5 skill giving you functionality kind of similar to Echos from GW1 sounds like it could help with that particular complaint as well.

#2354923 2-Part Specialization Blog Posting

Posted Datenshi92 on 25 April 2015 - 08:10 PM

View PostEphraimGlass, on 25 April 2015 - 04:47 PM, said:

[ . . . ]
I would enthusiastically welcome changes that would genuinely reward and encourage a variety of builds. I'm much less enthusiastic about changes that increase the apparent complexity of the game while, in reality, just introducing a broader diversity of false choices.
[. . .]

I agree.
I don't mind having more options, as long as those options are actually viable and on equal foot with other different builds. Like I said before, I think the source of the problem here is in how ANet designed the combat, and the amount of ways we have to mitigate direct damage. Its exactly because of this that we have virtually no need to invest in survival stats, like, for example, Vitality or Healing Power. In traditional MMOs, you don't have dodge juice to avoid fatal blows every 5 seconds, you have to rely on your stats and healers to back you up if you want to survive.

This game was meant to be "unique", the middle of the road between "different" and "traditional" but its poorly done and implemented, and the results are exposed for everyone to see. Its one of those ideas that sound nice on paper but when put into practice it turns out to be a whole different thing. The Holy Trinity is a very old concept, but it WORKS. You cannot mix-match old and new and expect it to work, not all the time anyways...

ANet needs to pull their crap together and decide on what kind of game they're trying to make here - Do we have a more "unique" game with a combat that makes away with traditional stats and role-needs, or not? You can't do both at the same time Anet, because its obvious you don't know how and the game ends up suffering for it. Game design is something you think about BEFORE releasing a game, not after, and ever since April of 2012 that this game has been washed and re-washed, tweaked and re-tweaked, simply because the devs the can't make lasting decisions and stick to them.

This reminds of that whole conversation about "foundations" . Everything they've done lately are basically "foundations" of things yet to come. Arkham Creed is right - at some point or another you will have to stop laying foundations and build the goddamn house. "Foundations" to me mean ideas and plans that could potentially grow into something bigger, but at this pace (and given ANet's sense of direction) those ideas turn out to be just a big waste of time because they never finish what they start. Is this the kind of "complexity" they want to bring into the game? Half-done specialization, half-done combat design, half-done game... are we supposed to be filling in the gaps ourselves with our imagination?

#2354821 2-Part Specialization Blog Posting

Posted Satenia on 23 April 2015 - 05:00 PM

Well, this sounds more like a whole trait-rework, which I think is a good thing. Especially separating the actual traits from stats should be interesting.

About the skill / hero points: I really hope they are going to release detailed information about this well in advance of HoT release. I have hundreds (more like thousands) of skill points spread across chars and scrolls and I would really hate to see these going to waste.