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Arkham Creed

Member Since 24 Sep 2010
Offline Last Active Today, 04:42 AM

#2347574 New specialization speculation

Posted Mordakai on 25 January 2015 - 03:09 PM

List to be updated.

[Profession: specialization, weapon]

Mesmer: Chronomancer, shield
https://www.guildwar...specialization/


Ranger:  Druid, staff

Engineer: ????,  hammer

Thief:  ????,  rifle?  (Not confirmed)

Necromancer: Reaver???, Greatsword

Elementalist: ????,  sword???

Guardian: ????,  axe???

Warrior: duelist??,  pistol??

Revanant: ???,  ???


??? Are not confirmed.  Confirmed to be One Specialization per profession (including Revenant on release of HoT).


#2355214 Meet the Chronomancer: Mesmer’s Elite Specialization

Posted Datenshi92 on 03 May 2015 - 05:13 AM

View PostArkham Creed, on 03 May 2015 - 04:32 AM, said:


Sweet! Thanks for the link :)

EDIT:
Hm.... I'm having mixed feelings about this new trait design...
The old system allowed me to choose how many points I wanted to invest into a trait line, leaving some extra to spend elsewhere. The new trait system, however, has one small problem - its an "All in or nothing" kind of deal. If its only a minor trait you're after, you're forced to use the entire trait line whether you want it or not.

EDIT 2:
After a more in-depth glance at some professions (Ranger, Mesmer, Necro - my favourites) it looks like all the trait lines are... reasonably balanced and organized. I'm surprised. They merged a lot of minor traits into bigger ones, making each trait (and their respective lines) more impactful and interesting.

I can finally run a Skirmisher(Melee n' Spotter) + Nature Magic(spirits n' boons) + Beastmastery (supporter) ranger without feeling bad about it because its half good now. And it looks like Necros are becoming slightly more useful in team content too.


#2355187 Seeking graphics card advice

Posted typographie on 02 May 2015 - 06:39 AM

View PostArkham Creed, on 01 May 2015 - 10:13 PM, said:

Been a while since I checked in here, and its getting near the time for me to make my choice and place the order. Pretty much decided, but a discounted bundle has presented itself and has thrown me for a loop. Its pretty much exactly like my custom build in every way, at a reduced price. Except for one little detail; the custom build uses the AMD R7 250X (1gb) GPU, while the bundle uses the AMD R7 250 (2gb) version. Basically I'm now at the point of researching what significance that X has on the GPU, and any advice on the subject would be greatly appreciated.

http://www.anandtech...-shipping-today
Anandtech posted a chart of the technical specifications of the 260X, 260, 250X, and 250 back near their release. While I would urge extreme caution drawing absolute performance conclusions from this type of information, it's worth pointing out that the 250X has a lot more stream processors, texture units, and ROPs than the 250. That is meaningful.

Anandtech said:

Meanwhile from a performance perspective the 250X is going to be quite a bit more powerful than the 250 for a very minor price increase. The big increase in stream processors and ROPs directly translates into a big increase in performance, with the 250X set to outperform the 250 by 30-50%."

The quantity of video RAM probably isn't going to matter a whole lot. The R7 250 or 250X would probably already be at it's performance limits at the settings and resolutions that demand 2 GB anyway. GW2, for it's part, seems to eat up about 600-700 MB of VRAM consistently.


#2355196 Seeking graphics card advice

Posted Quaker on 02 May 2015 - 03:37 PM

The 250X will obviously outperform the plain 250, but some of the choice may come down to the actual dollar difference between the two systems. If the difference is basically just the difference in price between the 250 and 250X, then I'd say stick with the 250X.
If the price difference is enough though, it may be more worthwhile to get the one with the 250 with the thought of upgrading later. You may be able to sell the 250 and use that money, plus the savings, to get some new 3xx model that may be announced soon (or some other discounted 2xx model).


#2355166 Meet the Chronomancer: Mesmer’s Elite Specialization

Posted typographie on 01 May 2015 - 12:48 PM

View PostBaron von Scrufflebutt, on 01 May 2015 - 10:02 AM, said:

It looks fun, but at the end of the day you are still stuck with the vanilla auto-attacks, illusions and the fun skills having massive recharges, which are the core reasons why I am not playing a mesmer right now. I still wish specializations would rework those elements instead of simply adding more flavour.

It's worth pointing out that elite specializations, beyond adding a new weapon and a couple of new skills, are also a trait line. Presumably there will be three Chronomancer minor traits, three adept traits, three master traits, and three grandmasters. We haven't seen any of those yet, and given the general themes of the Chronomancer it may be a safe bet to say that many of those traits will continue to tackle skill recharges beyond the Alacrity mechanic itself.

Further, the new F5 skill giving you functionality kind of similar to Echos from GW1 sounds like it could help with that particular complaint as well.


#2354923 2-Part Specialization Blog Posting

Posted Datenshi92 on 25 April 2015 - 08:10 PM

View PostEphraimGlass, on 25 April 2015 - 04:47 PM, said:

[ . . . ]
I would enthusiastically welcome changes that would genuinely reward and encourage a variety of builds. I'm much less enthusiastic about changes that increase the apparent complexity of the game while, in reality, just introducing a broader diversity of false choices.
[. . .]

I agree.
I don't mind having more options, as long as those options are actually viable and on equal foot with other different builds. Like I said before, I think the source of the problem here is in how ANet designed the combat, and the amount of ways we have to mitigate direct damage. Its exactly because of this that we have virtually no need to invest in survival stats, like, for example, Vitality or Healing Power. In traditional MMOs, you don't have dodge juice to avoid fatal blows every 5 seconds, you have to rely on your stats and healers to back you up if you want to survive.

This game was meant to be "unique", the middle of the road between "different" and "traditional" but its poorly done and implemented, and the results are exposed for everyone to see. Its one of those ideas that sound nice on paper but when put into practice it turns out to be a whole different thing. The Holy Trinity is a very old concept, but it WORKS. You cannot mix-match old and new and expect it to work, not all the time anyways...

ANet needs to pull their crap together and decide on what kind of game they're trying to make here - Do we have a more "unique" game with a combat that makes away with traditional stats and role-needs, or not? You can't do both at the same time Anet, because its obvious you don't know how and the game ends up suffering for it. Game design is something you think about BEFORE releasing a game, not after, and ever since April of 2012 that this game has been washed and re-washed, tweaked and re-tweaked, simply because the devs the can't make lasting decisions and stick to them.

This reminds of that whole conversation about "foundations" . Everything they've done lately are basically "foundations" of things yet to come. Arkham Creed is right - at some point or another you will have to stop laying foundations and build the goddamn house. "Foundations" to me mean ideas and plans that could potentially grow into something bigger, but at this pace (and given ANet's sense of direction) those ideas turn out to be just a big waste of time because they never finish what they start. Is this the kind of "complexity" they want to bring into the game? Half-done specialization, half-done combat design, half-done game... are we supposed to be filling in the gaps ourselves with our imagination?


#2354821 2-Part Specialization Blog Posting

Posted Satenia on 23 April 2015 - 05:00 PM

Well, this sounds more like a whole trait-rework, which I think is a good thing. Especially separating the actual traits from stats should be interesting.

About the skill / hero points: I really hope they are going to release detailed information about this well in advance of HoT release. I have hundreds (more like thousands) of skill points spread across chars and scrolls and I would really hate to see these going to waste.


#2354797 Will you play again?

Posted Culture Shock on 23 April 2015 - 02:59 AM

View PostKonzacelt, on 21 April 2015 - 03:05 PM, said:

That's exactly my problem with it.  If anyone wants to have any chance at making money in this game, they have to do things that are mind-numbingly boring.   I've specifically stayed away from all of the world/boss/champ timers in every map, stayed away from dungeons and Fractals, and not touched the TP.  And I can tell you you don't make jack squat by doing so.

I have to say that if this post is meant to steer people away from GW2 it's not very convincing at all.  It's basically saying, you visited a theme park but you didn't like the roller coasters (dungeons), the ferris wheels (world bosses), the water slides (champion farming), or the candy and ice cream (WvW, PvP,etc).  I'm not bashing this opinion, but in all honesty if you ride a roller coaster 7 times in a row you will know exactly what to expect around every turn which eventually makes it seem boring TO YOU.

Does this mean the ride is actually boring?  My answer is no, you have to understand that the attention span of some people is just shorter than others, and what's new to some people will ultimately be old to someone who has done it lots of times.  Super Mario Brothers was boring to my father when it was first released, this means that some games are just not for YOU.  It does not mean that a game just sucks.

My father still gets a thrill from playing card games like Spades, which I find boring.  The difference between what I'm saying about Spades and what the person writing the quote above is saying about GW2 is I understand that the game itself is not boring or lacks some magical formula that pleases everyone forever, but I'm just over it and it's just MY opinion.


#2354779 Will you play again?

Posted Haggus on 21 April 2015 - 11:11 PM

View PostKonzacelt, on 21 April 2015 - 03:05 PM, said:

snipperooni

You better find another genre to play, then.  Some of the stuff can be repetitive, but until you can design a game that doesn't do that, deal with it.  Anet do a better job than most with it.  I didn't just talk about the train.  You can get it in WvW.  You can do it through crafting.  You can do it playing the TP and gathering.  You can do it in various dungeon runs.  There are many ways the game offers.  If you are just bored with the game, fine, I totally get that.  But blame yourself for finding it boring or repetitive.  Don't blame them.  Between the LS, dynamic events, and everything else, they've done everything you can within the limitations of an MMO to make it interesting.  It sounds like you are just bored with the genre as a whole.  

This game has many faults.  However, they are better than most in the genre, and second to none when it comes to what they offer for the price(many times discounted) of a box.


#2354335 Seeking graphics card advice

Posted typographie on 07 April 2015 - 09:12 PM

View PostArkham Creed, on 07 April 2015 - 07:37 PM, said:

Seriously? Do you know if that includes upgrades to DX12 and/or Cortana? Either way that is very cool. And should become available just after my money clears and I upgrade my system.

That's real Windows 10. DX12 and Cortana are not add-ons, they are core features of 10.

Info on it here:
http://windows.micro...indows-10/about

I think the catch is that it's only for one device (not that that's much of a catch). And it makes sense from their perspective; Windows 8 was a bit of a flop, and there's still a lot of Windows 7 hold-outs. And it's in their best interests to get as large an installed user base for the Windows Store as they can.


#2354329 Seeking graphics card advice

Posted typographie on 07 April 2015 - 06:17 PM

View PostArkham Creed, on 07 April 2015 - 05:25 PM, said:

Alright, thanks guys. Now I did see the Dragon Age on that list of supported games, so that explains why it runs so well (based on benchmarks I've looked up) on such low end hardware, and does lend another point to the 250X just for that game. But not a very big one. As far as DX12 I was under the impression that is a Windows 10 thing, and this system will only have Windows 8. I assume it will be available as a download later?

On that note I never understood just what DX# did. Whenever I would play games that used it, and could run it on multiple versions, I always found that the higher DX version always made the game much more taxing on my computer. Of course I am currently using a pretty low end laptop (AMD Athlon II X2 P340, ATI Mobility Radeon HD 4250, 4gb DDR3) at the moment.

Games with Mantle support all (to my knowledge) have a DirectX 11 mode as well. In the benchmarks you saw, Dragon Age was likely running in DX11 mode to keep the comparison apples-to-apples, unless they were specifically exploring Mantle performance. It should have been noted somewhere.

Windows 10 will be a free upgrade for anyone with Windows 7 or 8.1 for a period of one year after release (to be clear, that means if you upgrade within a year it's yours. Not that you only get it for one year). It's expected to be available this summer. And it looks pretty cool.

DirectX (and Mantle, and OpenGL, etc.) is one of the software interfaces between Windows and your computer's hardware, basically. Newer versions sometimes include performance improvements, but in practice those improvements are often outweighed by new, more complex features as well. DirectX is required on a game-by-game basis—that is, to play Dragon Age: Inquisition in DirectX mode you need a video card that supports DirectX version 11 (so basically most that were made after 2010 or so) and Windows 7 or later. Guild Wars 2 requires hardware and software support for DirectX 9, and for it to ever use a newer version would [I think] require Arenanet to rewrite a significant portion of the game engine.


#2354203 Seeking graphics card advice

Posted typographie on 04 April 2015 - 10:19 PM

I'm fairly sure the Radeon R7 250X available from that site is going to be considerably faster than the GT 740, and a few dollars cheaper. Particularly since that is the very lackluster 740 version equipped with DDR3 (as opposed to GDDR5) memory, and it would suffer from measurably poor memory bandwidth as a result.

http://www.tomshardw...eview,3747.html
Here's a review of the R7 250X from the time of it's release. Real-world gaming benchmarks on page 3. The GT 740 and 730 don't appear in the benchmarks, but my understanding is that the GT 740 is loosely a rebranded GTX 650 (which is present), and may be considerably slower than that based on the aforementioned memory deficiency.


#2353786 A Legendary Journey

Posted Alexei Hart on 27 March 2015 - 04:44 AM

I have no interest in maces, but the dancing journey sounds pretty fun.

In all seriousness, though, it is very nice to see that the "prestige" of a legendary will no longer be purely a representation of having manipulated the tp to get ridiculous amounts of gold.


#2353663 So, they got rid of the condition limits...

Posted Satenia on 24 March 2015 - 11:59 PM

Well, there is a rather interesting official statement regarding the matter:

Quote

This is not a mistake, rather as we have said for a while now, we know that the current stack cap creates problems for condition players who want to work together. What you saw today was the first test in solving some of these problems.

So, this is not a bug or mistake, but rather very early testing.

Looking forward to see how things will be developing...


#2352376 Vinewrath Chest & Preserved Queen Bee

Posted typographie on 03 March 2015 - 12:04 AM

View PostCrystalline, on 02 March 2015 - 11:39 PM, said:

But how do I extract it?

So is the preserved queen bee in the Vinewrath chest or not? The wiki says it is.

The item that actually drops is the Charged Quartz Orichalcum Amulet of the Hive.

The Preserved Queen Bee is the default upgrade in that amulet. I assume you extract it like you would any other upgrade component: with a salvage kit. Though with 1099g at stake, it had better be a Black Lion kit.