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Arkham Creed

Member Since 24 Sep 2010
Online Last Active Today, 07:59 PM

#2352088 Exclusive: Meet The Defiant Wyvern

Posted NerfHerder on 25 February 2015 - 07:58 PM

Ever since I saw the trailer I have wanted to face the Wyvern. Good to know its an actual encounter. The new defiance interesting. Rewarding players with situation specific and well timed skills is a good thing.


#2352055 Heading to ArenaNet

Posted Neo Nugget on 25 February 2015 - 06:16 PM

We're getting a bit off topic here, guys. If you want to discuss this, feel free to make another thread in Tyrian Assembly about it.

Anyway, everything at the event went really well, and I can't wait to talk about (and show) all the stuff I did over there. Like I mentioned above, I'll be posting everything on March 3rd when the embargo lifts.


#2351986 Revenant Worries; GW2 Worries: The Good and the Bad

Posted Dirame on 25 February 2015 - 01:19 AM

Quote

You already admitted that it can have an effect when stacked with other passive procs.  My question to you afterward was "Who doesn't stack passive procs in GW2?" especially give that the vast majority of traits and gear are comprised of entirely passive procs that may or may not even require specific skill usage in order to trigger.

Quote

You're just repeating yourself.  Either stop talking or address whether or not you're fine with passives running the show in GW2.  Look at I Post Stuff.  He's clearly fine with it.  I mean, we can argue why it is an awful idea for a game that seeks to be competitive and engaging, but at least he's honest about it.

I know there's really no point to commenting on this topic anymore because you're not willing to have a discussion, you're just all about calling people out and no discussion whatsoever. So I choose to stop talking.


#2351893 Will you play again?

Posted Haggus on 23 February 2015 - 11:03 PM

View Postilr, on 21 February 2015 - 10:03 PM, said:

I'm thinking no...  And it hurts to say that b/c Maguuma was my favorite zone in Gw1.   And what they're saying about Combat itself and how they're tentatively admitting that they completely DESTROYED the depth that Gw1's combat had ... is an important first step. But I completely do not trust them anymore to actually listen to the hard-cases in the community to fix any of it.   All they want to listen to anymore is the Fanboy Whale minority who would be happy with whatever they did anyway.  It's not like the days of Gw1 where you could (still today even: go all the way back in the Dev's archives of the Wiki and Guru to....) find them constantly working with the disenfranchised and hardcore audience to solve real issues.

Instead they had these heavily sanctioned little threads on their official forum where the Designers obviously just gave up not even 1/10th of the way into the discussions.  They've made it really clear time and again that they only want to do what they want to do and what they want to do is to never deal with any of the challenges ever again that made GW1 the complex game that it was.  They're simply not responsive.  They don't say what they're thinking.  They do everything they possibly can to avoid tackling real criticism. I see them now as being everything that's wrong with the new Overly-Politically-Correct Afraid-to-try-Anything-Dramatic WestCoast-Culture Cabal within the gaming industry that is passive-aggressively trying to take everything away that we loved about old-school gaming.  

It is impossible to trust them anymore b/c they made it abundantly clear that Transparency and Honesty are meaningless to them.  They embody the completely insular polarization and cronyism and corruption which is fueling the culture divide that the gaming community is at war with itself over right now.

Dude, you know we're talking about a GAME, right? Something you're supposed to do for fun.  Don't convert it into a treatise on society.  If you aren't having fun, fine.  Don't have a stroke giving a Rand Paul oration on the decline of gaming in America, as if people were dying because the devs didn't tell you what they were going to do.  

As for how great GW was...we seemed to remember the game differently.  IWAY, sabway, 6 shouting paragons and two healing monks owning Mallyx; "GTFO if not a barage-pet ranger" in Urgoz Warren; "LFG Healz" and "Show me your bar" the top two phrases uttered for missions; URSAN BLESSING!!!!.  SHADOW FORM!!!!!11!!!1!  These are just some of the tard moments that sprouted up in my mind.  Not the land of milk and honey you think it was. Oh, and all instanced with no y-axis or ability to cross bodies of f'ing water!
I won't even get into the ranger running like he had a stick up his butt.


#2351443 Heading to ArenaNet

Posted Neo Nugget on 20 February 2015 - 05:20 PM

Hey guys. So next Monday and Tuesday I'll be in ArenaNet territory to get some hands-on time with Heart of Thorns. It's gonna be a pretty quick trip, with me leaving Monday and coming back home Tuesday night, so I'll be squeezing as much as I can out of those two days.

The basic overview of the press event will consist of previewing some PvE content along with some of the new PvP stuff they have lined up. If all goes according to plan I'll even be able to record some footage of what I play. This, of course, isn't counting any interview opportunities I'll have with the developers, so there's no doubt plenty of stuff I'll be able to see and do while I'm there.

While I'm not specifically asking for questions to feed the developers, if you guys here have anything you want me to keep an eye out for, just post below and I'll do my best to keep track of everything for when I can talk about what I've seen. I can't promise I'll be able to get an answer for everything though.

Also, keep in mind that there will be a short embargo on the content, so I won't be able to do any sort of juicy live-tweeting while I'm there. However, if you want some non-specific details of my adventures I'll likely be tweeting from my personal Twitter account quite a bit.

That's all for now! I'll let you guys know if anything else comes up that you would want to know about ^^


#2351620 I’ve been playing GW2 wrong, and loving it.

Posted Kattar on 21 February 2015 - 12:56 AM

Okie dokie, I'd say we're done here.


#2351440 Revenant Worries; GW2 Worries: The Good and the Bad

Posted Miragee on 20 February 2015 - 04:59 PM

View PostI post stuff, on 20 February 2015 - 04:40 PM, said:

Basically you are falling in denial. Hence my point about talking to a brick wall.

"It is pure spank because I want to believe it's just spank."

No amount of examples taken from actual gameplay experience will convince you otherwise at this point.

Tradition MMO combat is one guy spamming taunt, a bunch of people spamming dps rotations while fully out of harm's way and the rest spamming heals in a whack-a-mole fasion. It's not bad, but game designers seem to be trying to make the line between these roles less apparent. GW2 merged all of it completely; the combat is about careful timing and good strategy because noone is safe from being killed in 2 hits.

This is great, but the problem is that some content is very accessible to the point where you can actually 1 spam through it, and profitable at the same time, giving people  the wrong idea about the game. They run AC, run CoF, join a WvW blob and start thinking that's how the game is everywhere.

Exciting stuff like Arah, CoE, full CM, Fractals and Aetherpath is reserved to guilds or very niche pug carrier builds that few people know about.

Someone raised a good point in another thread that GW2 actually does have a lot of end game content, both challenging and strategical. But there are a lot of player-made misconceptions.

See, you do the exact same thing with traditional MMOs that I do with GW2. But somehow I'm wrong and you are right. Maybe you should climb down from your high horse and think about your own actions before faulting others. Your problem is that you are convinced you are talking to brick walls while you are not. That's not a good starting point for a discussion.

And just fyi: I did Arah/CoE etc. before zerker was a thing. Back when it was played how Anet imagined it to be played. I did all these things you mentioned in both ways and saw the development as well as it was in other games.


#2351410 Revenant Worries; GW2 Worries: The Good and the Bad

Posted Hobbesqt on 20 February 2015 - 01:44 PM

View PostDoof, on 20 February 2015 - 06:05 AM, said:

Slow.  Just because combat is a visual mess that resolves more rapidly than anyone can properly narrate even in a mere 2v2 situation doesn't mean you need to add a new condition to slow everything down for you.  Slow down the combat.  Don't add more passive effects (which probably trigger instantly/nearly instantly too) to do it manually.  Slow it down at its core.  Just by adding more directional skills and delayed cues, this issue can be resolved.

Resistance.  See above except it's conditions this time.  GW2 conditions are a DoT effect that manage to deal lethal spike damage if someone doesn't have the right button to press that instantly saves them (skill and esports™ and all that).  That's not proper.  Instead of relying on more rock-paper-scissors, just reduce condition spam.  Load dangerous amounts of conditions into directional/delayed attacks.  Punish enemies and reward players for landing condition bombs as one would direct damage instead of making conditions something that stack miles high while you press all of your easy rotation buttons.  Moreover, it's not like condition cleansing will be removed.

Not gonna happen. No sense in even debating if it is a good idea or not.

View PostDoof, on 20 February 2015 - 06:05 AM, said:

Taunt.  This better be PvE only, that's all I'm saying.  I'm also calling a rune or trait that makes players passively deal +300% damage while taunted because anet is probably silly enough to do that.  They love their passive esports™ procs after all.  Instant/near instant "reverse fear."  Gotta be kidding me.

This actually excites me. Taunt is something that hasn't been done in this way before in PvP to my knowledge. A unique mechanic for once in an MMO. And your non sequitor about the rune or trait is just obnoxious.

View PostDoof, on 20 February 2015 - 06:05 AM, said:

Specializations.  As cool as these things are, there is a forked road ahead:

1) Specializations will become meta and stock classes will be relegated to PvE-only.

2) Specializations will never take off because they may actually make players sacrifice something in order to fit into a specific play-style (like a role... in ROLE-PLAYING game). Due to this, the stock class will end up being superior in many situations because currently nobody gives up anything ever in GW2. Every skill and trait that you take is simply a bonus. There are no role-defining trade-offs in GW2 (which is why everything plays so samey in the end).

And in either case, the stock classes will simply not be getting overhauls despite numerous individual game-play issues across all of them regarding player responsibility and roles (as in there really isn't any of that which defines any given profession).  Anet seems poised to abandon them for new specializations.  Even if specializations are a great success, this just may lead to another level of tedium in GW2:  "Uugh, I have to get through leveling this awful class so I can finally specialize!"

Straw man. You deliberately ignore the goal they are attempting to hit, which is more options, and a balance all around. This is entirely possible, and your cynical attitude is pretty tiring here. The negativity is unfounded.

View PostDoof, on 20 February 2015 - 06:05 AM, said:

- CONCLUSION -
All in all, 3.5/10.  The good brought in by the Revenant is simply not enough to cancel out the foreboding bad concentrated in resistance, slow, taunt and the future of classes at the throttling hands of specializations.  Revenant is really, honestly, pretty amazing, though--especially considering that it came from "GW2 launch + 2 years" anet.

You should go somewhere else if you are this cynical. The expac was just announced, beta isn't out yet, and you wrote a novella on how much it is going to suck. Time to reassess your priorities.


#2351251 Will you play again?

Posted I post stuff on 19 February 2015 - 12:20 AM

To the poster above...

Don't listen to the forums. Doubt everything. Take every "popular" opinion with a pinch of salt. Until you do that, your game knowledge will be highly inaccurate. At least as long as you continue to learn the game from the forums rather than by playing, for whatever reason.It might look like forums are the voice of the community, but in reality they only represent a small minority of vocal shitposters (guilty as charged here) or serial whiners, with a handful of experienced players like Phineas mixed in the lot. The latter make accurate posts that get buried under a pile of shit... Tough!


#2351170 Will you play again?

Posted Phineas Poe on 18 February 2015 - 03:43 PM

View PostMazingerZ, on 09 February 2015 - 06:36 PM, said:

Not with Defiance.

I seriously question the depth of your experiences playing GW2 when you make comments like this. They created a dungeon path where every major engagement involves kiting, crown control, or stuns. It's in Twilight Arbor. Try it some time. Most fractals involve CC skills used at high levels. A guardian not using his greatsword pull at the ice elemental makes the difference between a clear and a wipe. An elementalist using Frozen Ground on Grawl Shaman makes killing him a sinch. Shoggroth in Arah literally cannot be killed unless you use immobilization skills. And most dungeon paths, whether that's AC or CoE, involves some degree of CC use to get optimal kill times.

The hardest open world content in the game, both Tequatl and Wurm, also require the use of pulls, knockbacks, blinds, and snares to guarantee successful kills.

Crowd control is used everywhere in endgame content. And when a boss has defiance you simply have the mesmer or thief erase the stacks. I mean seriously.


#2351077 [Answered] Did someone use my account all this time or am I simply mis-informed?

Posted Exo Dyo on 17 February 2015 - 05:44 PM

Yes, this is true. A friend of mine missed the story Tangled Paths and he needed to pay 200 gems if he wanted to play it.

So.. I'm not sure what happened on your account. I would start by changing your password.. like.. NOW.


#2350939 I’ve been playing GW2 wrong, and loving it.

Posted EphraimGlass on 16 February 2015 - 01:17 PM

View PostI post stuff, on 16 February 2015 - 11:44 AM, said:

People like you are the reason why I pug with a Cleric Guard.

Why do you say this like it's a bad thing? Being able to soak and heal a little bit to increase a suboptimal team's survivability is a good thing. This thread is a microcosm of the game at large. There are people who care about efficiency, people who care about choice, people who care about reconciling the two, etc.

I've encountered plenty of groups that explicitly state that they're not looking for any build in particular. Are runs with them slower or more difficult? Perhaps. On the other hand, people time dodges incorrectly, aren't familiar with a particular boss's pattern, or play while tipsy. Whether they're playing a meta-optimal build or not, players of "average skill" will introduce their own inefficiencies.

Playing some flavours of non-meta build can be in recognition of that fact. To wit: I have a thief in assassin gear but I'm not quick enough to use it to its utmost and I end up on the floor much more often than I'd like. My guardian in soldier gear has lower DPS on paper, I'm sure, but I can play him effectively.


#2350606 Statistically irrevenant

Posted Alexei Hart on 12 February 2015 - 09:16 PM

View PostBaron von Scrufflebutt, on 12 February 2015 - 08:50 PM, said:

AND it should look pretty (hence why I sometimes go with rares): I am not an animal. :P
Wardrobe function. The only concern for new armor now is the stats, if you already have he look you want unlocked.


#2350564 Disappointing points of interest

Posted Mordakai on 12 February 2015 - 06:23 PM

View PostI post stuff, on 11 February 2015 - 11:57 PM, said:

Anything they reveal at this point will generate a whine fest.

Too little - people complain.

Too much - people complain that it's not like GW/took too long.

I learnt not to trust gaming forums because most of the stuff is either wrong or useless.

I'm not asking for a complete and detailed reveal of the expansion...  I had just hoped a show about Masteries would show more than just Gliding!




#2350450 Disappointing points of interest

Posted Mordakai on 11 February 2015 - 08:37 PM

I thought last weeks was bad, but there was literally no new information about HoT.

And watching someone fall to their death over and over while gliding?  Probably not the best way to sell your new game.

At this point, all we have seen is Gliding (basically updated jumping puzzle with endurance bar that requires Mastery points to unlock), and burning vines as an Adventure.

PAX better be freakin' awesome, because so far I am not impressed.