Jump to content

  • Curse Sites

Arkham Creed

Member Since 24 Sep 2010
Offline Last Active Today, 01:25 AM

Topics I've Started

Seeking PC build advice

Yesterday, 08:42 PM

I’m a gamer on a budget, and can’t afford a great PC, likewise I lack the technical know-how and confidence to build my own PC. As a result of this I’m opting to get myself a bargain pre-built desktop in the next couple of months when an expected windfall comes through. I’ve pretty much decided on my system, but I don’t really know what to expect with GW2. All I really care about is a stable, modest framerate in PvE with fairly high settings. I have no interest in PvP or WvvW, so expected performance there isn’t an issue. Below I’ll list the specs of the model I’m looking at, and I’d greatly appreciate any opinions or advice from the more technically minded members of the community. Thanks in advance.

Processor --- AMD FX-4300 Zambezi (3.8GHz/4.0GHz Turbo, 4MB L2 Cache) Quad Core
Motherboard --- AMD 760G
Graphics Card --- NVIDIA GeForce GT 730
Video Memory --- 2GB
Power Supply --- 350 Watt - ATX
Memory (RAM) --- 8GB DDR3 SDRAM
Hard Drive --- 1TB - SATA III - 7200RPM

A quick list of games I'm hoping to run on mid to high settings with an average fame-rate between 30 and 60 FPS.

Guild Wars 2
XCOM Enemy Within
Boarderlands The Pre-Sequel
Mass Effect Trilogy
Saints Row 4
Kingdoms of Amalur Reckoning
Dragon Age Inquisition (probably going to fall short with this one)

Please help with a serious pain in the...back

26 February 2015 - 05:09 AM

In preparation for Heart of Thorns I'm working on gear for my insta-leveled revenant, and currently I'm putting together a back slot...or trying to. You see I'm planning on going celestial stat with him, and after spending a few days grinding up luck for the Lucky Ram Lantern I find, much to my disappointment, that celestial isn't a stat option for it. How very unlucky for me. I can't even take comfort in knowing I got the skin because frankly I think it's butt ugly.

Next idea; crafter back items. So I whip up a jewelcrafter back item at its highest quality, even has an infusion slot, and go to throw in a celestial jewel....and realize that in their great "wisdom" Arena Net decided that those items are only level 78 and thus can't accept exotic jewels....and there is no rare celestial jewel in the game.

Needless to say I'm a little aggravated right now, so I figured I'd come here and ask the guru community just to cover all my bases;

Anyone out there know of an exotic back item, level 80, with celestial stats and how to get it?

Yeah I could just go ascended, but have you ever tried that on a budget? I have like...six gold to my name. And don't even mention the "free" one you can get by doing Fractals of the Mists. I don't follow the zerker meta (obviously); I'm not allowed in Fractals.

Revenant: Legend Dream Teams

23 February 2015 - 07:42 AM

Just a little thought experiment I decided on to get an idea what the rev players here on guru have in mind. We all know that the profession’s “thing” is channeling the spirits and powers of important figures (human and otherwise, hero and villain) from Guild Wars lore. We can also reasonably assume that list isn’t going to be very big. At least at first. In fact based on the recent Points of Interest live stream you could be forgiven for believing that the rev will only get four, MAYBE five, legends to choose from. And contrary to popular speculation we have zero reason to believe that the rev’s specialization will add to that list.

Likewise we know that each legend will have a theme, and emphasize a different core MMO playstyle. Currently we know the dwarf king Jalis Ironhammer will act as our defensive/brawler/tank playstyle, and the demon Mallyx the Unyielding will serve as our condition spec. So keeping these things in mind, and assuming that our total list of legends will be NO MORE THAN FIVE, let’s throw out our ideas of what legends we may get, or just want, and what roles/playstyles they might entail. I’ll start us off.

Legendary Dwarf Stance – King Jalis Ironhammer: Tank spec

Legendary Demon Stance – Mallyx the Unyielding: Condition spec

Legendary Betrayer Stance – Shiro Tagachi: DPS spec

Legendary Sage Stance – Ventari: Support/Heal spec

Legendary Prophet Stance – Glint: Utility/Control spec

POIR: Points of Incredible Rage

20 February 2015 - 09:58 PM

So Arena Net spends a few days hyping up a live stream about what is arguably one of the more interesting features of the expansion, and undoubtedly the most exciting for me. After building this hype they start their stream forty minutes late. Then they only actually talk about said new feature for about five minutes before a  tutorial to a game mode everyone was six of shortly after launch. Oh, and I missed the five minutes of actual advertised content because of an important phone call I had specifically scheduled for AFTER THE DAMNED STREAM WAS SUPPOSED TO BE OVER.

I don’t think there are enough expletives in the English language to express my rage and disappointment right now. Paying customers deserve better than this.

Weapon Masteries

01 February 2015 - 05:55 PM

With the announcement of the Mastery System (a game mechanic so similar to one of my past suggestions its uncanny) I decided to post up an idea I had. Back when I thought up and suggested my own proto-version of the mastery system I had included a snippet about this idea, but it was originally intended to be much more passive in nature. However after seeing the Heart of Thorns announcement neglect to mention this heavily requested feature I figured now was as good a time as any to offer my take on how it could work.

Masteries, at least as we understand them right now, involve progression along the proper track if made through in-game challenges and achievements, and each mastery track offers its own rewards with some tracks tied to new content and some woven into existing content. My idea specifically involves the existing Weapon Master achievement tracks. You know, the ones wherein you’re expected to commit genocide with the various weapons in the game. As I recall each of these achievements have five tiers, and that is prefect for the idea.

Okay, here is how this works; new weapon skills. Specifically these new skills are tied to the Weapon Master achievements, and unlocked via the mastery system. As you reach different tiers of a given weapon track you unlock a new skill for that weapon type, starting with a new zero cooldown “auto attack” at tier one. As you progress you unlock more powerful skills at higher tiers. Once unlocked these skills can be slotted onto your skill bar in place of an existing weapon skill. However it is important to note that these skills are universal rather than class based, the type of thing that isn’t very flashy, but that you could expect someone to reasonably learn to do just by practicing with a given weapon type. Such as a more sniper like charge shot for a rifle, martial skills with a staff, perhaps (since we assume magic) a kind of “force push” knockback skill with a focus, ect.

This saves Arena Net from having to developer and balance an insane number of skills (thirty five staff skills for existing professions alone would be required, minimum, if these were class based) they can instead stick to a relatively small number that is both easier to design for without overlap, and much easier to balance. And in this system bonus weapon skills become something like racial skills; not as showy as their class based counterparts but still useful and effective, and provide the player with another way to add uniqueness, variability, and flavor to existing builds. And possibly to subtly alter those builds to work within new styles (such as a martial guardian beating his foes over the head with a staff between buffing his party with might and swiftness).