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Member Since 20 Aug 2009
Offline Last Active Apr 20 2015 08:27 PM

Posts I've Made

In Topic: My GW 2 Game Keeps Crashing Every Few Seconds. :-( Can I have Some Advice Ple...

16 April 2015 - 03:27 PM

View PostMissLuckyBlades, on 13 April 2015 - 02:44 AM, said:

These are my current specs.

Operating System: Windows XP Professional
Processor: AMD Athlon™ II X2 250 Processor,  MMX,  3DNow (2 CPUs), ~3.0GHz
Memory: 3072MB RAM
Card name: AMD Radeon HD 7700 Series
Chip type: AMD Radeon Graphics Processor (0x683D)

You have extremely low memory. And your CPU is old. I am quite certain that new compiled code may not be backward compatible to MMX instruction set that was introduced back in 1997.

My suggestion will be to use your current machine for music and other archival work, if you do those things. And get a new PC with at least 8GB RAM and a decent CPU. GPU is not that important but, CPU is quite important as far as GW2 is concerned.

Hope that helps.

In Topic: Stronghold Public Beta

15 April 2015 - 06:26 PM

My immediate opinion after playing this mode is that it'd be fun if it were 8v8 at least. 12v12 may be pushing it too much but, 5v5 is really slow. Hence, it feels like a long game w/ less action.

In Topic: Whats Your Magic In Guild Wars 2

19 March 2015 - 05:13 PM

View PostInfiniteRetro, on 13 February 2015 - 09:50 AM, said:

What did it for you guys? And still does?


Art and forward looking design.

Art of Guildwars 2 is exquisite. Daniel Dociu, iirc, said in early design days of GW2 that the art team wanted to give character to the environment of the game. They succeeded in doing so. I'd build my home in the Lornar's pass if I could.

Many people will say GW2 is extremely casual and lacks "hardcore" content. However, definition of the term hardcore is quite varied and changes dramatically depending on who you ask. I think, GW2 design primarily caters to a crowd base that is past 25 and can rent their own cars. I think ANET will gradually add harder content but, only slowly so that people starting the game will not face a high skill floor and feel rejected. The design moved away completely from a pre-defined structure of healer, tanker and damage dealer and embraced the true essence of action RPGs where the hero can do it all in varying degree. I think, GW2 design does not look back much but, fooks forward into 2017+.

In Topic: How you guys think the game ended up being?

17 March 2015 - 05:54 PM

The game is awesome. My only gripe w/ GW2 atm is the armor.

With transmute stones model, they either need to remove the Prefixes from the armor and allow players to choose the prefixes in game while out of combat or align it more towards PvP by reallocating the prefixes to the accessories. I prefer first option. Instead of trying to boost the sales of black lion salvage kit thru dark matters' outcome-rate, they need to let us purchase dark matter using dungeon tokens and/or via other  channels.

They have already done this to Legendary weapon and after having confirmed that there would be no new tiers of the gear, it baffles me why they would not allow selectable stats in the top-tier ascended armor.

In Topic: [Living Story SPOILER] I might have found the pax announcement.

13 January 2015 - 09:19 PM

They are probably trying out a model like this...

They will publish 3 or so Living Story Episodes and release a major content pack that they will sell thru gemstore. While living story episodes will set up the story and provide access to intermediate areas, the content pack will open up the region. Looks like they are sort of following turbine's LOTRO model.