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Zhaitan

Member Since 20 Aug 2009
Offline Last Active Apr 18 2014 01:09 PM

Posts I've Made

In Topic: GW2 has a content, not a feature problem.

17 April 2014 - 06:09 PM

Whether anyone likes it or not, believes it or not, gives a damn or not..

ANET's vision is to seamlessly integrate gemstore to the gameplay.

That means their goal is to tempt you hit that gemstore button almost as many times as you hit the Inventory key to get an item.

"Darn, I ran outta <insert name>"
"Wow, look that item is on sale on gemstore. Let me grab it."
"Ooh that new armor looks pretty darn nice, let me grab that as well".
"Argh, I just converted 100g to 1000gems. I need 400 more. But, I don't have enough gold left :("
"Ah., screw it. I will just put it on my Visa - that gold to gem conversion is way too costly anyway."

That's what they are aiming for. That's what they are driving to - slowly, but, surely.

In Topic: When is this patch dropping?

15 April 2014 - 08:46 PM

Lately, I think ANET makes TOOOOOOOO MUCH hype around everything they tend to do. This leads to player frustration.

Impact of this GW2 update can be equated to the update when ANET introduced Skill and equipment templates, dye preview and UI changes in GW1. They did not hype it up then and players enjoyed the benefits of the update for years to come. Moreover, in GW1, the updates did not accompany bazillion bugs as they do now.

But, regardless, we all need to get out of "Are you there yet?" mode and enjoy the other goodies this world has to offer while Tyria is inaccessible.

In Topic: How Players are Permanently Changing Guild Wars 2's Living World

07 April 2014 - 08:44 PM

It was difficult for me to read the whole interview. Why? I was distracted so much by the noise of patting one's own back, I could hardly focus on the content.

Honestly, Season one, if not the only season ever, was not as successful as he claims it was. But, I will give ANET 100% for trying something different. Question is: can they build on this experience or lose it by doing nothing.

In Topic: How do you feel about the Destruction of Lion's Arch?

25 February 2014 - 03:30 PM

It is so hard to implement a concept that becomes widely popular among the majority playerbase.

Concept of Dynamic Events impacting the world - GREAT!
Concept permanece of the impact to world - GREAT!

But, how the heck do you implement it in a real game that is NOT instanced?

I think LA Event got many things right this time around. There are events that are occuring and have impacts in the outcome of the rescue efforts. Blunt zergfest does not really cut it in these events. That said, the escort events w/ children are kinda weird. The lionguards walk slower than 500 year old tortoise even when their town is under siege.

I think the destruction of LA could have been done in a progressive manner. The cutscene could have been implemented over days. LA should not have gone dark as soon as the LS episode kicked off. But, the intensity of the attacks could have progressed over time depending on the rescue and defense efforts.

But, wishlist items are wishlist items. Overall, I think this Living Story is well done. I understand the complain about zerging but, when I do it only once a day, it really does not seem that bad. I wonder what happens next. I dived down to check the drilling rig and died from the fans :(.

In Topic: Escape From Lion's Arch - February 18th

11 February 2014 - 06:18 PM

If I could, I'd do away with whole personal story thing w/ GW2 and just begin the game with a trailer like GW1 and use living story arcs to take the world forward.