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Zhaitan

Member Since 20 Aug 2009
Offline Last Active Jan 13 2015 09:16 PM

Posts I've Made

In Topic: [Living Story SPOILER] I might have found the pax announcement.

13 January 2015 - 09:19 PM

They are probably trying out a model like this...

They will publish 3 or so Living Story Episodes and release a major content pack that they will sell thru gemstore. While living story episodes will set up the story and provide access to intermediate areas, the content pack will open up the region. Looks like they are sort of following turbine's LOTRO model.

In Topic: What do you people think of the new Silverwastes map?

08 January 2015 - 04:43 PM

The more I see content development direction of the game evolving over time, I come to realize that it was a big mistake for ANET to introduce levels in this game. Instead of raising levels from 20 (GW1) to 80 (GW2), they should have done away with levels altogether. That would have solved "where is my end game" issue and truly meant the game as a whole is open to everyone for everything they wanted to do. They could have done away with scaling toons attributes or wasting time with NPE. They could have spent more time in developing maps and content for each map. Silverwastes is a perfect example of such a map. Dry Top is another.

GW2 does not need level capping, all it needs dynamic content, less RNG and re-evaluation of loot driven gaming aspect of MMOs. Loots matter. Some people like to hear it or not, they do.

In Topic: Introducing the New Daily Achievement System

11 December 2014 - 05:28 PM

I read the first part and realized that ANET wanted to reduce the daily chore for players by letting people to get done w/ their daily 10 AP farm as quickly as possible so that they can enjoy doing other things. And if the players continue to do other tasks from chore list, they get rewarded with other things instead of AP. Not bad.

I read the 2nd part and had to facepalm. Reward for showing up? I mean, if I am not enjoying the game, why the hell will I log on to claim rewards that I will probably won't use? I think LOTRO had implemented something similar also. I enjoyed LOTRO when I used to play it. I don't play that game anymore. Do I log in to get daily rewards? No.


View PostSatenia, on 11 December 2014 - 09:26 AM, said:

How would races be game-changing when their existence is a lore and cosmetic matter? Personally I would prefer if they put some purpose to the existing ones first. How would more professions be game-changing if PvE resolves around maxing for dps and stacking up in one spot? Personally I would prefer a revision of these mechanisms first. How would new weapons be game-changing if for many (all?) professions only a very narrow selection is being considered as viable? Personally I would prefer if the existing ones would be balanced first.

Very true. I think ANET went really too narrow with skills. In GW they had too many to deal with as their business model of standalone campaigns ended up creating duplicate skills. In order to alleviate that problem, they narrowed the skill selections to way too few.

However, more than the skills, I think the real problem is the battle mechanics. Zerker meta can't be changed untill and unless ANET takes a hard look at their mob designs. You don't need to use innovative battle tactics or setups, when all you need to do is to hit as hard as possible.

In Topic: Where did Blizzard go wrong with D3 and what A.Net could learn from it.

12 November 2014 - 07:55 PM

GW2 seems to be aligning itself towards right path w/ Living story season 2 - part 2.

It's not wise to compare D3 and GW2.They are fundamentally different but, both the games are suffering from certain stale elements. The difference between Blizzard and ANET is that Blizzard identfied the crippling issue with their game (RMAH) and was not afraid to axe the entire thing. Heckthey went after the entire forest in order to cut down one tree. That said, GW2 does not suffer from crippling issues like RMAH. It suffers from the lack of creative direction that meets both revenue targets and player satisfaction.

In Topic: Logged on after 6+ months.. ran level 50 Fractals

03 November 2014 - 06:32 PM

View PostKatsumi Kei, on 03 November 2014 - 05:03 PM, said:

I ate an apple today. It was delicious.

Related Trivia: It was yellow.


Golden Delicious?

You already started a dialogue.. even if it may not be relevant dialogue. I must eat apples too.. one apple a day keeps the trolls away.

That said, sharing experiences on the forum is sometimes done to hear other's experiences... relevant ones, for that matter.