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Member Since 20 Aug 2009
Offline Last Active Mar 19 2015 05:11 PM

Posts I've Made

In Topic: Whats Your Magic In Guild Wars 2

19 March 2015 - 05:13 PM

View PostInfiniteRetro, on 13 February 2015 - 09:50 AM, said:

What did it for you guys? And still does?


Art and forward looking design.

Art of Guildwars 2 is exquisite. Daniel Dociu, iirc, said in early design days of GW2 that the art team wanted to give character to the environment of the game. They succeeded in doing so. I'd build my home in the Lornar's pass if I could.

Many people will say GW2 is extremely casual and lacks "hardcore" content. However, definition of the term hardcore is quite varied and changes dramatically depending on who you ask. I think, GW2 design primarily caters to a crowd base that is past 25 and can rent their own cars. I think ANET will gradually add harder content but, only slowly so that people starting the game will not face a high skill floor and feel rejected. The design moved away completely from a pre-defined structure of healer, tanker and damage dealer and embraced the true essence of action RPGs where the hero can do it all in varying degree. I think, GW2 design does not look back much but, fooks forward into 2017+.

In Topic: How you guys think the game ended up being?

17 March 2015 - 05:54 PM

The game is awesome. My only gripe w/ GW2 atm is the armor.

With transmute stones model, they either need to remove the Prefixes from the armor and allow players to choose the prefixes in game while out of combat or align it more towards PvP by reallocating the prefixes to the accessories. I prefer first option. Instead of trying to boost the sales of black lion salvage kit thru dark matters' outcome-rate, they need to let us purchase dark matter using dungeon tokens and/or via other  channels.

They have already done this to Legendary weapon and after having confirmed that there would be no new tiers of the gear, it baffles me why they would not allow selectable stats in the top-tier ascended armor.

In Topic: [Living Story SPOILER] I might have found the pax announcement.

13 January 2015 - 09:19 PM

They are probably trying out a model like this...

They will publish 3 or so Living Story Episodes and release a major content pack that they will sell thru gemstore. While living story episodes will set up the story and provide access to intermediate areas, the content pack will open up the region. Looks like they are sort of following turbine's LOTRO model.

In Topic: What do you people think of the new Silverwastes map?

08 January 2015 - 04:43 PM

The more I see content development direction of the game evolving over time, I come to realize that it was a big mistake for ANET to introduce levels in this game. Instead of raising levels from 20 (GW1) to 80 (GW2), they should have done away with levels altogether. That would have solved "where is my end game" issue and truly meant the game as a whole is open to everyone for everything they wanted to do. They could have done away with scaling toons attributes or wasting time with NPE. They could have spent more time in developing maps and content for each map. Silverwastes is a perfect example of such a map. Dry Top is another.

GW2 does not need level capping, all it needs dynamic content, less RNG and re-evaluation of loot driven gaming aspect of MMOs. Loots matter. Some people like to hear it or not, they do.

In Topic: Introducing the New Daily Achievement System

11 December 2014 - 05:28 PM

I read the first part and realized that ANET wanted to reduce the daily chore for players by letting people to get done w/ their daily 10 AP farm as quickly as possible so that they can enjoy doing other things. And if the players continue to do other tasks from chore list, they get rewarded with other things instead of AP. Not bad.

I read the 2nd part and had to facepalm. Reward for showing up? I mean, if I am not enjoying the game, why the hell will I log on to claim rewards that I will probably won't use? I think LOTRO had implemented something similar also. I enjoyed LOTRO when I used to play it. I don't play that game anymore. Do I log in to get daily rewards? No.

View PostSatenia, on 11 December 2014 - 09:26 AM, said:

How would races be game-changing when their existence is a lore and cosmetic matter? Personally I would prefer if they put some purpose to the existing ones first. How would more professions be game-changing if PvE resolves around maxing for dps and stacking up in one spot? Personally I would prefer a revision of these mechanisms first. How would new weapons be game-changing if for many (all?) professions only a very narrow selection is being considered as viable? Personally I would prefer if the existing ones would be balanced first.

Very true. I think ANET went really too narrow with skills. In GW they had too many to deal with as their business model of standalone campaigns ended up creating duplicate skills. In order to alleviate that problem, they narrowed the skill selections to way too few.

However, more than the skills, I think the real problem is the battle mechanics. Zerker meta can't be changed untill and unless ANET takes a hard look at their mob designs. You don't need to use innovative battle tactics or setups, when all you need to do is to hit as hard as possible.