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Member Since 20 Aug 2009
Offline Last Active Oct 15 2014 04:24 PM

Posts I've Made

In Topic: Is GW2 dead now or is it just the forums?

15 October 2014 - 04:26 PM

If the content  developers offer you only the content that you had done 1000+ times so far, the game is probably dead to you. But, you have a lot of content to explore and things to do, the game is not dead to you.

In video games, death is perception, not a reality.

In Topic: Blizzard improving on ANET's Concepts

04 September 2014 - 07:43 PM

View Postdraxynnic, on 29 August 2014 - 01:27 AM, said:

Taking other people's ideas and improving on them has basically been Blizzard's modus operandi basically since the innovations in Warcraft 3 faced a less than universally enthusiastic response and they moved on to WoW. There was even a quote floating around a few years ago, although they might deny it now, along the lines of not being in the business of innovation but of refinement.

However, they are very good at refinement. Which is one reason why competing too directly with them never works - if your ideas are compatible with their own, they'll take them, refine them, and put them in their own game.

You hit the mark right there. Refinement.

One thing that I did not mention in the OP is that Blizzard took steps back when they realized their original business model simply did not work and alienated a huge section of the playerbase. They launched Auction House and then removed it. May be their approach was too drastic to completely eliminate trade from the game, but, from certain perspectives, it makes sense - What you find is yours and you can share it with others who took part in your adventure. It does put certain restrictions, but, overall, I like it from philosophical standpoint.

I wish ANET looked back at their mistakes/failed implementations and said, "Hey, we ♥♥♥♥ed up but, we will fix it." Hopefully, they will.

In Topic: Proposal to pause Living Story for more content patches

13 May 2014 - 08:17 PM

View PostMordakai, on 13 May 2014 - 11:35 AM, said:

I would rather have 6 months of minimal updates, and then get a full expansion.  I don't mind paying for it.

This trickle of temporary content called the Living Story is a failure IMO.

I do not believe I will buy a GW2:xpac if it were released with the base game as it stands today.

ANET can use the LS vehicle to progress the game by creating new permanent content every quarter or so. If I were them, I'd have used gemstore to sell content updates time to time like GW bonus mission pack. I'd open up an area in far shiverpeaks, add events and temporary dungeon access but, sell the permanent dungeon access for 400 gems instead of selling fluffy hats for the same price. I know there are people who like fluffy hats but, I'd rather pay for the content and not the fluff.

In Topic: The new daily system.

13 May 2014 - 08:08 PM

View PostNeo Nugget, on 12 May 2014 - 08:48 PM, said:

I would suggest doing whatever you normally do, then worry about your dailies. After a good 20-30 minutes, you'll have at least 3/5 done. Then check the list to see what else there is to do. You might even get lucky and have a karma or laurel merchant daily thrown in there.

It still does not alter the fact that now a player has to choose from 10 dailies instead of possible 18 (iirc PvE dailies had a minimum of 10 options).

It also does not change the fact that now a player has only one chance to get a black lion material per day from the daily box.

I have 16300+ AP and a Dragon like several other people who have played this game for a bit. Getting dailies done is not an issue but, it was fun to be able to do one thing or another sometimes. The unification of PvP and PvE with the hopes of getting PvErs to farm PvP lines to get PvE items did not sit well with me. I am sure it is working well w/ others. But, it was a complete letdown for me for variety of reasons.

In Topic: Do you feel empowered?

12 May 2014 - 02:45 PM

View PostVeji, on 24 March 2014 - 08:21 PM, said:

Honest question.

I've been gaming for years now and one thing that i've seen Blizzard struggle with over the years (or something they try to emphasize on) is to make the player feel "empowered".  Meaning, you feel awesome, playing whatever character in whatever game you are playing (of theirs).

Now, apply the question to GW2:  Do you feel empowered?  Do you feel like a mighty hero?

Does your hero feel empowered after salvaging lackluster drops to make a legendary weapon that only looks good and whose only legend relates to the xenocide of karkas at southsun cove or countless hours spent on flipping items on T/P?

Your question does not apply to GW2. And therein lies the rub.

Question that should be asked is that whether GW concept should be applied to an MMO or not.

I am pretty sure ANET realizes the fundamental issue of this game lies in the concept. You can't take a competitive PvP oriented game and make a themepark MMO out of it. It's like asking Giselle Bundchen to be like Audrey Hepburn.

After playing both GW1 and GW2 considerably, I am now convinced that GW2 needs a name change and new creative direction to remain relevant in coming years. And when they do, your question will become very relevant.