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Member Since 20 Aug 2009
Offline Last Active Dec 11 2014 06:13 PM

Posts I've Made

In Topic: Introducing the New Daily Achievement System

11 December 2014 - 05:28 PM

I read the first part and realized that ANET wanted to reduce the daily chore for players by letting people to get done w/ their daily 10 AP farm as quickly as possible so that they can enjoy doing other things. And if the players continue to do other tasks from chore list, they get rewarded with other things instead of AP. Not bad.

I read the 2nd part and had to facepalm. Reward for showing up? I mean, if I am not enjoying the game, why the hell will I log on to claim rewards that I will probably won't use? I think LOTRO had implemented something similar also. I enjoyed LOTRO when I used to play it. I don't play that game anymore. Do I log in to get daily rewards? No.

View PostSatenia, on 11 December 2014 - 09:26 AM, said:

How would races be game-changing when their existence is a lore and cosmetic matter? Personally I would prefer if they put some purpose to the existing ones first. How would more professions be game-changing if PvE resolves around maxing for dps and stacking up in one spot? Personally I would prefer a revision of these mechanisms first. How would new weapons be game-changing if for many (all?) professions only a very narrow selection is being considered as viable? Personally I would prefer if the existing ones would be balanced first.

Very true. I think ANET went really too narrow with skills. In GW they had too many to deal with as their business model of standalone campaigns ended up creating duplicate skills. In order to alleviate that problem, they narrowed the skill selections to way too few.

However, more than the skills, I think the real problem is the battle mechanics. Zerker meta can't be changed untill and unless ANET takes a hard look at their mob designs. You don't need to use innovative battle tactics or setups, when all you need to do is to hit as hard as possible.

In Topic: Where did Blizzard go wrong with D3 and what A.Net could learn from it.

12 November 2014 - 07:55 PM

GW2 seems to be aligning itself towards right path w/ Living story season 2 - part 2.

It's not wise to compare D3 and GW2.They are fundamentally different but, both the games are suffering from certain stale elements. The difference between Blizzard and ANET is that Blizzard identfied the crippling issue with their game (RMAH) and was not afraid to axe the entire thing. Heckthey went after the entire forest in order to cut down one tree. That said, GW2 does not suffer from crippling issues like RMAH. It suffers from the lack of creative direction that meets both revenue targets and player satisfaction.

In Topic: Logged on after 6+ months.. ran level 50 Fractals

03 November 2014 - 06:32 PM

View PostKatsumi Kei, on 03 November 2014 - 05:03 PM, said:

I ate an apple today. It was delicious.

Related Trivia: It was yellow.

Golden Delicious?

You already started a dialogue.. even if it may not be relevant dialogue. I must eat apples too.. one apple a day keeps the trolls away.

That said, sharing experiences on the forum is sometimes done to hear other's experiences... relevant ones, for that matter.

In Topic: Is GW2 dead now or is it just the forums?

15 October 2014 - 04:26 PM

If the content  developers offer you only the content that you had done 1000+ times so far, the game is probably dead to you. But, you have a lot of content to explore and things to do, the game is not dead to you.

In video games, death is perception, not a reality.

In Topic: Blizzard improving on ANET's Concepts

04 September 2014 - 07:43 PM

View Postdraxynnic, on 29 August 2014 - 01:27 AM, said:

Taking other people's ideas and improving on them has basically been Blizzard's modus operandi basically since the innovations in Warcraft 3 faced a less than universally enthusiastic response and they moved on to WoW. There was even a quote floating around a few years ago, although they might deny it now, along the lines of not being in the business of innovation but of refinement.

However, they are very good at refinement. Which is one reason why competing too directly with them never works - if your ideas are compatible with their own, they'll take them, refine them, and put them in their own game.

You hit the mark right there. Refinement.

One thing that I did not mention in the OP is that Blizzard took steps back when they realized their original business model simply did not work and alienated a huge section of the playerbase. They launched Auction House and then removed it. May be their approach was too drastic to completely eliminate trade from the game, but, from certain perspectives, it makes sense - What you find is yours and you can share it with others who took part in your adventure. It does put certain restrictions, but, overall, I like it from philosophical standpoint.

I wish ANET looked back at their mistakes/failed implementations and said, "Hey, we ♥♥♥♥ed up but, we will fix it." Hopefully, they will.