Jump to content

  • Curse Sites


Member Since 20 Aug 2009
Offline Last Active Yesterday, 08:46 PM

Topics I've Started

Exotic Items MUST be modified to include Infusion Slots or..

21 December 2013 - 10:30 PM

The whole concept of Ascended Gear is working counter-productive to the concept of using various stats combinations to counter different situations to the advantage of playerbase. With the advent of ascended gear, a player with full set of ascended gear (cost 500+ gold currently) is pretty much stuck with one set of gear. Hence, it's unrealistic to expect a player will carry more than 1 set of ascended armor to the battle.

I have 5 sets of exotic armors with different stats (Knights, zerk, magi, Soldier, cleric) on my guardian. I switch one set of these armors in favor of another depending on the dungeon, fractal or open world event/group. With ascended armor, I am pretty much stuck with 1 stat with 1 specific set of runes. Why should I be forced to use only one set of armor when there are many options? Or is it ANET's long term vision - One set of Armor, One set of Weapon and one set of skills to rule them all? Is it zerker or GTFO? If so, that's horribad.

My suggestion, introduce infusion slots in exotic armors so that people who don't want to grind can actually remain fairly competitive in higher level fractals. It is very important because with fractured update, number of players forming pugs for fractals have become lower than before. Just look at LFG and anyone can see how many groups are forming 30 or 40+. I highly doubt that people will invest in multiple ascended sets to grind up fractal levels. So, to keep a playerpool viable for fractals it will be essential that ANET rethinks their whole grind philosophy and does the right thing by introducing infusion slots in exotic items.

If that approach is impossible, make all Ascended items similar to legendaries with all the runes and sigils once purchased by a character unlocked for the character. This means one player can choose stats on ascended gear, specifically armor, and switch runes or sigils out of combat if those runes and sigils have already been purchased by the character.

I do not see how people can possibly grind thru 1000s of gold just to acquire an armorset for a dungeon that actually nets less than 2g on average for 60+ minutes of time investment - it beats common sense.

When will we get this skin in gemstore?

23 November 2013 - 04:21 PM

ANET got us Southsun Survival. I guess it's time to get this one on Gemstore. <lol>

Posted Image

I know you like it, I know you doooooo...

Disabling Google Authenticator

06 November 2013 - 06:56 PM

Last night all of a sudden GW2 launch window asked me for google authentication code after several months. Bam!

Well, not only I forgot totally about having that linked w/ my account but also I changed my phone. Then I tried to disable it using the GW2.com website and found out the button to delink was grayed out. After fooling around a while w/ it, I submitted a ticket to disable it so that I can log back into the game.

Is there anyone like me who faced this issue? How did you get it resolved?


The Tequatl Debacle

23 October 2013 - 05:58 PM

IMHO, Teq update was a complete disaster because of lack of proper planning. Now, on all server non-OF, Tequatl sits alone in a cage waiting to be petted while the counter counts down.

Before ANET decides to touch other big mob bosses, they need to rethink their overflow and guesting policies.

Discussion about most used weaponset for each Class to be upgraded to Ascended

09 September 2013 - 04:11 PM

Since focus of the game has now shifted from "using a weapon" to "getting a weapon", I think it's probably appropriate to discuss what weaponset people primarily use in PvE for each class that they play. This will help guiding new players who are planning to get ascended weapon(s) for their characters.

Here's my take on the subject:

I have used BOLD fonts for the ones that I will craft as my first Ascended Weapon if I were to craft any. There may be better suggestions. And everything is related to Player vs. Monsters. I am not a huge WvW buff and have little to no clue about WvW builds.

Guardian - Greatsword, Sword, Focus, Scepter, Shield, Staff, Hammer, Greatsword, Mace
Elementalist - Dagger, Staff, Scepter
Mesmer - Sword, GreatSword, Pistol, Focus *(Based on Khrushchev's suggestion as I have not played Mesmer much)
Thief - Dagger, Sword, Pistol
Warrior - Axe(s), Longbow, Rifle, Greatword, Mace *(I am torn between Axe and Greatsword)
Engineer - Rifle
Ranger - Longbow, Shortbow, Sword, Dagger
Necromancer - Dagger, Staff *(Based on Khrushchev's suggestion as I have not played Necromancer much)

Among all classes, I found Guardians use a lot of different weapons and use them well for different situations. GS, Hammer are really almost "Must get" weapons for them. I used GS on my guard forever and used Hammer in WvW a LOT. That said, I found Sword and Maces are very useful for dungeon plays with Offhand Staff or Scepter-Focus combo. So, today, if I were to get an ascended weapon for my guard, I'd get the sword as it is something I use often now and has the best single target DPS.