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Arngrim Einheri

Member Since 27 Sep 2010
Offline Last Active Feb 11 2014 07:18 PM

Topics I've Started

Dragon's Crown {Ps3 - Vita}

29 January 2013 - 02:50 PM

Dragon's Crown

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Company: Vanillaware

Genre: Action RPG

Release Date: 25th June Japan, 6th August NA, ??? rest of the world

Official website (although in Japanse): http://dragons-crown.com/ nice background music ^^

So who else is really excited for this game? I think it's going to be the next big thing for me along with TLoU and Beyond Two Souls. PS3 is on fire this year.

Info
(directly taken from the internet)

Official trailer



Plot

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The game takes place in a fantasy world where vast labyrinths and catacombs lie beneath civilization. Magic-users seeking a legendary treasure known as the "Dragon's Crown" have used their sorcery to link each of the ruins together in order to search for it, which they plan to use for a sinister purpose. Players must take up the role of one of six adventurers to keep the crown out of their hands, as well as search for treasure of their own.




Playable characters

The class system is divided into six playable classes which are detailed below. Developers claim that you can create a very "unique character" as your character will be very customizable.The title features branching paths in every level which are traveled based on the player's decisions during gameplay, such as choosing to steal an item from a boss character, running instead of engaging an enemy, or searching for secrets, which will lead to alternate areas.

The game features an online mode over Sony's PSN which allows up to 4 players to experience the game simultaneously. When a player's character runs out of lives during online play, another player may gather their bones to trade into special merchant characters who can bring that character back as an AI-controlled partner. Players may also communicate using an in-game pop-up system which can quickly convey simple messages such as "thank you" to another person. PS3 and Vita players can crossplay, between platforms in the online mode, and both games will feel identical in terms of graphics, framerate, etc.

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Fighter____________________________

An expert in battle, outfitted with full-plate armor and a sturdy shield. Boasting the stoutest defence of all classes, their shields can guard all allies in the nearby area.
Their one-handed weapons have little reach, but they can swing them in the blink of an eye, slicing through nearby foes like a tornado.
This god-like speed overwhelms enemies even in bare-handed combat. Easy to use for beginners, they are the keystone for any party, boasting reliable skill in all categories.


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Amazon____________________________
Fearless warriors who know no fear as they effortlessly wield their two-handed weapons. Their massive equipment delivers slow, blunt blows that deal lethal damage to multiple foes at once. Lightly armored, they are agile fighters who rely on punishing kicks when unarmed.
Their speed and attack power grow with every enemy they slice and dice, but their defense is weak. Overall, a technical class suited for action gamers and those who value offense above all else.


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Elf____________________________
A long-lived forest race, often much older than they would seem to human eyes. While delicate and weak of muscle, they are master of the bow and arrow, using their superior athletic skill to fight fearlessly from a distance.
They also wield a variety of special skills, making them all-around assets who can respond nimbly to any situation. A tricky class to wield, they are best for those who enjoy taking the time to learn all their idiosyncrasies.


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Dwarf____________________________
Stocky fighters whose uscular frames permit them to wield a weapon in each hand. Their strength lets them pick up and throw anything in sight, even heavy foes.
Throwing enemies lets them damage multiple foes with one fling, laying waste to an entire horde of adversaries. However, their legs are slow and they are easily outfoxed and surrounded.
Their low defences also makes fighting skill very important for this intermediate class, good for those who like throwing their weight around.


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Wizard____________________________
Male magicians who have a wealth of magic at their beck and call. Unable to reist monsters by force, they instead rely on the astonishing effects of their spells, all vital assets for any adventure.
Their incantations can lay waste to large swaths of land, but casting them takes time and consumes a great deal of magic power. They deliver the most punishing attacks of any class, making them the main arsenal of the party.


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Sorceress____________________________
Bewitching women with knowledge of dark magic. They are weak of body, but the great knowledge they wield of the evil arts cannot be ignored.
While not as powerful on offense as wizards, sorceresses can craft lifesaving potions, control golems and skeletons, and even turn great foes into harmless frogs.
A jack-of-all-trades support class, they can provide aid to their friends in countless ways.


Screenshots



Videos


Everquest Next [Largest Sandbox MMORPG]

24 January 2013 - 01:01 PM

Well I have just hear about this like 30 mins ago and had to start thread.

Official website
They seem to be developing the largest sandbox MMORPG ever created.

More Info I found in other forum. (mmo-champion.com)

“I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better that what had come before it. IT was slightly better. What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox style MMO ever designed. The same exciting content delivered in a new way. Something you’ve never seen before. The MMO world has never seen before. We didn’t want more Kill 10 Rats quests. We didn’t want more of the same. If you look at the MMOs out there, they’re delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game.

What I will commit to is, at the next Fan Faire, not only will you get to see it but you will get to touch it. Most of the EQNext devs are in this room. If you get them drunk enough they might tell you. They’re led by Dave Georgeson. Terry Michaels. Vets from EQ and EQ2. We are remaking Norrath unlike anything you’ve ever seen, but you’ll recognize it. I’m sorry we don’t have anything to show for it, but I wanted to be honest with you and tell you a little bit about it. Keep the faith.”

http://eq2wire.com/2...sh-for-updates/

---------- Post added 2012-12-23 at 05:21 PM ----------

Interview with Smedley, the CEO of Sony Online Entertainment the team behind Everquest.

“Everybody has been making the same game since Everquest, really,” says Smedley. “If you look back, Ultima Online was out before us and really, all the current crop of MMOs are a lot like Everquest – they’re in that style. They’re great because the quality level has really improved, but nobody has really changed the game. the previous designs we had for the next Everquest were cookie-cutter, they were ‘me too’. We had some great, innovative things in there and they’d have been great games in themselves, but they wouldn’t have been enough to keep an audience. We’ve had people playing Everquest for 13 years and we kept that in our mind as the main goal when making Everquest Next.”
Bold words! But, in any case, the game seems to have gone down well with SOE staff at its internal unveiling.
“I was really nervous about [showing SOE staff the game],” says Smedley. “We showed it to them on Monday, and I couldn’t sleep on Sunday night because I was scared. We’ve thrown out two previous designs of the game to go with something pretty crazy and… well, it’s awesome. When the team saw it I could barely breathe when they were watching it. But when I’d finished they were clapping and cheering – and these guys are gamers, so they’re not afraid to call bullshit when they see us make a mistake. It’s happened before. We’ve made mistakes, and the guys internally will call us on it every time. But they loved this, and we really felt vindicated that the way we’re going with Everquest Next is the right way. I feel good about it. We’re not trying to make WOW2 or Everquest 2.5 – we’re making something that we think will define the next generation of MMOs.”

http://www.pcgamer.c...g-to-make-wow2/

You have met with a terrible fate, haven't you?

19 December 2012 - 01:29 PM

Creepy... creepier if you don't read the spoiler.

http://www.terriblefate.com/


Moa Morph a bit unfair?

16 August 2012 - 02:50 PM

Well the title says it all. I feel like having a skill that disables anyone completely from combat and which overrides any elite transformations without any kind of possible defense for ten seconds is a bit OP (well, the only viable counter is an interrupt... but the cast is not very long either and you can't know easily if if what they are casting to you is Moa Morph).
I mean you can't even heal and you are completely vulnerable to any CC. So basically you get transformed into a sitting duck for 10 seconds (more than enough time to be killed wit a full health bar, no matter which class you are) and I think that you have even reduced armor or something. I felt like you received more damage in moa form. In my opinion either the duration or the skill effects are a bit OP and I think they should nerf a little bit one of those two things. It makes the combat unfair, again, in my opinion. I know the mesmer is about making the combat unfair but this seems too much for me.
Right now I think is the best Elite of the entire game.

Invisible Stalker for the Thief for example wasn't as OP imo. At least you could protect yourself, cast areas, area knocbakcs etc... I mean, I know it was OP but not at the same degree as this. 10 seconds of agonizing screech seems too many seconds.

Your thoughts?

General damage reduction?

03 August 2012 - 01:51 PM

While playing Spvp with a Thief on yesteraday's stress test I noticed that overall, I was doing less damage and that my crits did quite less damage to all classes (except for backstab). I was using the exact same build I used last BWE. Anyone else noticed this or had this feeling in Spvp with this or other classes?