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gustavxiii

Member Since 01 Oct 2010
Offline Last Active Mar 03 2013 07:36 PM

#1918101 What's your favorite pop-culture reference?

Posted jlhopwo on 11 September 2012 - 04:49 PM

There's a child in Lion's Arch that when you greet him, he says,
Spoiler



#1918031 What's your favorite pop-culture reference?

Posted Echou on 11 September 2012 - 04:37 PM

The Golem called
Spoiler



#1918010 What's your favorite pop-culture reference?

Posted phillukin on 11 September 2012 - 04:32 PM

By FAR THE BEST pop culture refrence in the game was

Spoiler



#2120357 Do you care about town clothing?

Posted ~PolarisNova~ on 16 December 2012 - 11:09 PM

I purchased both the halloween and wintersday costumes so....yes I suppose I do like/enjoy/care about the town clothing.

Am I sucker for paying 700 gems.......quite possibly? But I actually enjoy them, find them fun and like the fact they come with special skills.

I do agree the implementation could have been better perhaps.


#2097927 does Quick Breathing convert condition to boon for allies?

Posted Lucav on 27 November 2012 - 10:18 AM

It works for allies, but its a short range. 1200 range on buffs, around 600 for conversion,


#2096625 3 months in and now hate paying for armor repair/travel.

Posted Arquenya on 26 November 2012 - 12:39 PM

View PostRedStar, on 26 November 2012 - 11:51 AM, said:

You cannot simply compare the amount of gold in 2 different games. Being rich in GW1 isn't the same as being rich in GW2. And more importantly you don't have the same use for the same "comparable" amount of cash in GW1 or GW2...
If in a game you make 500 000 000 gold/hour and you need 1000000000000000000000000000000 to buy something, you aren't rich.
Yes you actually can. The mount of financial freedom can be quantified. You can express your wealth in "being able to get the best stuff", for instance. In EVE Online I was a lot wealthier than in GW2 in comparison; I could easily afford a few of the most expensive T3 cruisers with the best equipment.

I really agree that GW2 keeps the average player rather poor.


#2094545 Where has everyone gone?

Posted Nox_Aeterna on 24 November 2012 - 04:47 PM

View PostSilvercat18, on 24 November 2012 - 04:39 PM, said:

The people who are sticking with guildwars are those who knew what they wanted when they came.

I am a fan of WvW and i still have much fun when i do it.

....though i wish arenanet paid more attention to that fact and gave us proper rewards....

Nop they are not.

I came to a game that promised me no gear grind for TOP stats armor , just for looks...

Wait , what do i see now? Gear grind at its best. WoW style.

So nop , people that came hoping Anet would keep their promises like me are also on the quitting stage now.


#2076042 Ascended Items

Posted AndrewSX on 13 November 2012 - 09:09 AM

View PostRunkleford, on 13 November 2012 - 09:06 AM, said:

In GW1, the level cap was level 20 from the very start and remained so for 7 years and 3 expansions later.

After this, i couldn't care the less what they made for years in GW1. (long time gw1 player here)


#2075803 Linsey Murdock Unveils New High End Ascended Gear

Posted Shayne Hawke on 13 November 2012 - 06:24 AM

Linsey Murdock said:

This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.

As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game.  Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.

You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.

The new additions in November are just the start of our item progression initiative. We’re going to add tons of new high-level content to Guild Wars 2 in the future. As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content).

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As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression.

Was this not the original idea?  Didn't you always intend for players to reach a power plateau on their gear?  Sure, all you've done here is raised the bar a little so that people need to spend more time getting the new and powerful stuff, but what happens then?  You introduce even more gear that's stronger than the norm?  What happens when you release a full set of ascended gear?  Are you going to make the same assessment and come out with yet another tier of gear?  Do you see releasing higher performance gear as the way forward for expansion content in your game?

What about these infusions and Agony?  Should I be ready to face a different kind of pushing mechanic in every single new dungeon you release?  Will I now need to acquire several sets of armor just so that I can try each dungeon and not feel closed off?

If ascended weapons have upgrades built into them and have infusion slots instead of upgrade slots, how am I supposed to duplicate the effects of certain sigils on ascended weapons?  Are there also going to be weapon infusions that are all more powerful variants of all of the weapon upgrades currently in the game?  If not and I can't get the sigil I want, do I now have to sacrifice stats and transmute an exotic's stats and upgrades onto a legendary in order to get the combination I want?

Have you made adjustments to structured PvP and WvW according to these changes?  With ascended gear now being the new best-in-slot, are you raising the stats on all of the PvP gear as well?

The introduction of this gear serves only as a slight delay to some players before they hit this "legendary wall" again.  I'm sure some players don't even bother with reaching best-in-slot gear before they start looking ahead to what they need for their legendary, in which case these new items have done nothing at all about the wall.  Meanwhile, you've thrown a curveball at everyone who has just been pining to get exotic gear for it being best-in-slot, and some who've gotten it already might not look forward to having to go for this new gear once it's released.  Personally, having not yet chosen to acquire a full exotic set of armor yet, I may not even bother anymore and instead just wait until the new ascended gear arrives.  After all, what's the point of getting the best gear when I know it's going to be trumped some time down the line?

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We have always worked hard to create a sense of satisfying progression rather than gear grind and this new item progression initiative is no exception. By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach.

You're trying to create progression without gear grind and you're doing it by adding combat mechanics that are mitigated by new gear...

What?

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Original Guild Wars fans may recognize that we took a familiar approach to our new progression.

I don't remember a single instance in which the fundamental plateau on gear stats in GW was ever raised.  The system is not like infusion in Guild Wars, because that simply involved performing a task for an NPC to upgrade existing armor.  This is the introduction of an entirely new line of gear to accomplish that purpose.  Was there a good reason why this mechanic had to be exclusive to this near gear and not also tacked onto existing gear?

Perhaps you're actually trying to draw a similarity between GW2 infusion and GW title bonuses?  It sounds like with this new content, players will be challenged with new monsters that are hard because they've been given new skills and a new dangerous condition to use, which players can counter by getting better gear and improving their defense against it.  With the Eye of the North expansion, you created progression by designing harder enemies with higher levels and new abilities and allowed players to counter that by buffing themselves with different bonuses depending on where they were and how much title progression they had.  They could also use new skills tied to these titles that got stronger when the titles had more progression.  Original Guild Wars designers may recognize that players weren't particularly thrilled with grinding out these titles on every character they wanted to take through this content for the sake of performing at their best.  What made you think that it would have been a good idea to repeat the same system here?

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I hope you are all as excited about these new items as I am!

Excited about taking a turn down a path that I hoped to specifically avoid by purchasing this game?  No, I think you've pulled the wrong type of excitement out of me.


#2046857 Mass stacking of players - legit or exploit?

Posted Nevron on 27 October 2012 - 07:41 PM

I don't think it's really an exploit, I just think it's bad game design. Anything that enables a zerg to zerg more effectively is bad design. Clustering up should be penalized, not rewarded.


#2022744 The biggest human sync dance EVER!

Posted Electro Mouse on 16 October 2012 - 01:11 PM

Oh, this reminded me of Frosty's videos :D




#1999512 Six Elder Dragons not Five * Spoilers *

Posted Sovereign on 07 October 2012 - 12:18 PM

It's Trahearne, I'm sure.
I knew this idiot was bad news!


#1967674 Why is a Dungeon Finder bad?

Posted bdatty on 25 September 2012 - 05:08 PM

what they could do is create a simple text-based chat section for LFG that can be used globally anywhere. Solved.


#1988184 Armor Images with Names (female)

Posted Imaginos on 03 October 2012 - 04:03 AM

Adding Links again. It seems that Imageshack sometimes has server issues and you just need to reload it again a bit later...but free is free :)
New Images added too!

Heavy
http://imageshack.us...thnamesfina.jpg

Medium
http://imageshack.us...ithnamesfin.jpg

Light
http://imageshack.us...thnamesfina.jpg

Crafted
http://imageshack.us...tedarmorsv2.jpg

Karma Vendors
http://imageshack.us...endorarmors.jpg


#1985810 The DR Controversy

Posted Righteous on 02 October 2012 - 08:56 AM

In my opinion, you greatly overestimate the number of people who will even notice such things or be affected by them. There is no "controversy", no great drama.

The "power-gamer-speed-clear-I-love-to-grind" people are a small minority (who are disproportionately loud of course, especially here)... and they are not A-net's target audience. Don't expect things to change in their favour unless it's a by-product of stuff done in favour of the majority.