As it is now, dye preview requires for you to insert a vial of the dye you want to see on your armor in a special dye window when you're previewing an armor.
Am I the only one who thinks that's silly? First of all it requires for you to have the actual dye in question, not unlocked, but still in its flask. This means that you either have to not have it unlocked, or have it unlocked, yet have a second flask to see it, which will be useless afterwards. Secondly, the panels you insert the dye aren't very precise. They change the color of all the armor pieces in that particular place, so you can't for instance see how you'd look like with fully brown shoulders and fully red boots.
I really think they ought to change this. Armor is pricy, and a lot of us like to see how it'd look on before we decide to get it. It seems silly that the dyes we can see on it are so limited, as coloring is an important part of the styling.
What I suggest is that they simply give the preview the same option for dying as if you were already wearing the armor pieces. You'd get to see exactly how you'd look, which armor pieces shade the color differently, and so on, practically making it much easier to find a style that suits you.
On another, semi-related note: Make particle effects on weapons visible in the previews! Geez, why can't you see the light circles of Glyphic Hammer or the blade on Warden Greatsword? I mean, that's just silly!
Sword Hammer AxeMember Since 20 Aug 2009
Offline Last Active Apr 14 2013 11:50 AM